Posts Tagged ‘IGF’

July 10, 2010 | Erik Johnson

Musical Match-3: Turba hits Steam

Following in the footsteps of Audiosurf and Beat Hazard, the four-man squad of Binary Takeover has released their music-powered match-3 Turba. Now available for purchase and download on Steam.
In the game, players will select a song of their choice off of their PC library and jump into the gameplay. The pieces on the board generate [...]

June 29, 2010 | Erik Johnson

Indie Links Round-Up: Make or Break

Indie links continues this week, the web is ripe for the picking this time around with tons of developer insight, festival news including a great wrap on The World of Love and a letter from The IGF Chairman on the recently detailed IGF 2011 competition.
Making of Hydorah (GameSetWatch)
“Spanish indie developer Locomalito has posted a “Making [...]

June 28, 2010 | Erik Johnson

IGF 2011 Opens Submissions, Merges Mobile and Adds Category Award

IGF organizers have announced that submissions are now open for the 2011 Independent Games Festival, set to be held once again at GDC 2011 in San Francisco next March.
The 13th annual festival (the longest running indie competition around) have revealed deadlines in the Main and Student Showcase categories to be October 18th and November 1st [...]

May 18, 2010 | Erik Johnson

Indie Links Round-Up: Show & Tell

Indie links are back yet again.
Plenty to share this week, with some really solid help and advice for aspiring developers, a list of previews and impressions and a trio of interviews including a hilarious RPS exclusive with Zombie Cow on their upcoming title Privates. Quite a few to get through so let’s dive in.
How to make [...]

March 18, 2010 | Peter Eykemans

GDC 2010: Limbo Preview

Limbo, from PlayDead Games, took home two awards at this year’s IGF: Technical Excellence and Excellence in Visual Art. While I have trouble saying that any one of the IGF Finalists were better than another, I can see why Limbo won these awards.
It’s an atmospheric platform game with a mix of slow progression peppered with [...]

March 18, 2010 | Peter Eykemans

GDC 2010: Owlboy Preview

Before I say anything about Owlboy, you need to know two things about its artist: 1) He’s partially colorblind, and 2) He used MS Paint to create the game. These aren’t disclaimers, these are two amazing points that highlight the quality of the game, which I saw as a beautiful throwback to the pixellated adventures [...]

March 16, 2010 | Peter Eykemans

GDC 2010: Vessel Preview

Vessel is an interesting experiment in physics that is sure to excite and infuriate, as any good puzzle game should. You play as Arkwright, an adventurer with a shop-vac like backpack called the Fluro that can suck up and spit out various fluids around the world to solve puzzles.
The game plays pretty tightly. The [...]

March 15, 2010 | James Bishop

On One’s Own: The Developer-Publisher Problem

On One’s Own is a column about, you guessed it, independent gaming. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, design, reception or a number of other aspects related to independent games. But you can rest assured that all things indie will be carefully considered on a weekly basis.
As discussed [...]

March 13, 2010 | Peter Rambo

Watch the 2010 IGF Awards Ceremony

I’m kind of surprised I didn’t see this posted anywhere else. Gaming awards are usually an awkward affair, and this year’s IGF Awards weren’t any different (I think costik overreacted, but he isn’t wrong), but they held my attention longer than this year’s Oscars.
If you just want a list of the awards, they’re available [...]

March 11, 2010 | Peter Eykemans

GDC 2010: Monaco Preview

The show floor at the IGF is a mess of people, all scrambling to play these top notch indies, so it often takes a few minutes to snag a spot playing. I found a gap in the action to talk to Andy Schatz, the one man force behind the Grand Prize and Design nominated title [...]

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