Hitbox Team’s long awaited action platformer Dustforce is finally available for all of us to purchase and play on Steam. Reviewers so far have been showering the game with praise for its polish, and many have been comparing it to indie hit Super Meat Boy in terms of difficulty, frustration, and satisfaction of level/goal completion. The title currently sitting at the 11th spot on Valve’s top 20 sellers list is a pretty solid indication that players are in agreement.
Sometimes I forget about the lovely platforming treat that is Dustforce, and it is at those times that I feel truly lost in this world. We’ve been waiting around a long time for the game, and (according to developer Hitbox) it looks like the wait is coming to an end finally with a Steam launch set for January.
Some more lovely footage of currently in development drop dead gorgeous sweeping sim/platformer, Dustforce, has been released by Hitbox Team. Here’s a brief look at a playthrough of the level “Summit”. Video after the break.
Hitbox Team has just shown off the first gameplay trailer of its completely rebuilt action platformer and indiePub grand-prize winner Dustforce. The janitors seem to still be going at the dust, leaves, and enemies quite ferociously while attempting to maintain some kind of combo or string. With no meter or combo counter or UI otherwise, I cannot be sure what purpose it may serve. My guess is at least it helps with possible speed-runs/achievements.
Not that I want Dustforce to be cluttered with a UI or HUD… It’s very gentle on the eyes, as it is. While the game hasn’t changed in that respect, I think I have spotted a couple notable additions. See what details you can pick out from the new trailer:
After the 0:30 mark, we see some characters actually leaving trails of dust and leaves (blasphemy!). Keep moving from that point in the video, and you will see an awesome special move looking attack on multiple enemies.
I was able ask Woodley Nye of Hitbox about the new trailer and how Dustforce is benefiting from being rebuilt from scratch:
“We’ve been working for the last year rebuilding the game completely from scratch. We made our own engine that handles texture streaming so that we can utilize much higher resolution sprites and gigantic seamless levels. The game also plays much more smoothly than the prototype, about double the framerate.
Also, the mechanics have been reworked to flow much more nicely. We feel that the game is drastically improved and can’t wait to release it and let people see for themselves!”
Woodley also confirmed that there won’t be any HUD elements in the game, so Dustforce will retain its aesthetic charm. “[There will be] possibly an optional number that displays your current combo level if you want to know it, but we want to keep it really minimal and crisp.”
Keep an eye out for more details as Dustforce approaches its late 2011 release on Windows PC and Mac.
Hitbox Team recently resurfaced with some new photos and an introduction video to its 2010 indiePub $100,000 winner: Dustforce. Players sweep up dust, leaves, trash and slime in this crazy platformer, which has finally been dated for Windows PC and Mac late 2011.
Hitbox states on its blog that the team has been working hard for the last year rebuilding Dustforce from scratch. If the stylish fleshed out cast and retro tunes is any indication in this trailer, gamers’ eyes and ears are in for a treat.
“Expressive movement, acrobatic combat, and simple controls are the cornerstones of this platformer,” says Woodley Nye, designer and artist at Hitbox Team.”We want people to master the movement and be creative with it.”
Hitbox Team is an indie game studio originating from Brisbane, Australia. It consists of four members: Woodley Nye, Lexie Dostal, Matt Bush, and Terence Lee.
If you REALLY want to know what the gameplay was like in the 2010 prototype, here it is. Since the team says it has rebuilt the Dustforce from scratch, things probably look and play much better. Woodley Nye told me that gameplay footage will be available soon, so stay tuned!