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	<title>DIYGamer &#187; Graduate Games</title>
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		<title>Minina Time</title>
		<link>http://www.diygamer.com/2010/03/minina-time/</link>
		<comments>http://www.diygamer.com/2010/03/minina-time/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 15:44:42 +0000</pubDate>
		<dc:creator>Meg Stivison</dc:creator>
				<category><![CDATA[Browser]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[free flash game]]></category>
		<category><![CDATA[Graduate Games]]></category>
		<category><![CDATA[indie flash game]]></category>
		<category><![CDATA[Indie platformer]]></category>
		<category><![CDATA[Mike Gnade]]></category>
		<category><![CDATA[Minima Time]]></category>
		<category><![CDATA[Platformer]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=5260</guid>
		<description><![CDATA[Graduate Games&#8216; new Flash platformer, Minina Time, was written in five days for March&#8217;s Experimental Gameplay Project. March&#8217;s theme was 10 seconds, which becomes the basic question of survival in Minima Time. Players are greeted with the announcement that they have10 seconds before they die &#8212; although you can extend your time with special items which [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="alignleft size-full wp-image-5262" style="margin: 5px;" title="minima-time-day-5" src="http://www.diygamer.com/wp-content/uploads/2010/03/minima-time-day-5.png" alt="minima-time-day-5" width="310" height="186" /><a href="http://www.graduategames.com/index.php">Graduate Games</a>&#8216; new Flash platformer,<em> <a href="http://www.graduategames.com/minima/minimatime.php">Minina Time</a></em>, was written in five days for March&#8217;s <a href="http://experimentalgameplay.com/blog/">Experimental Gameplay Project</a>. March&#8217;s theme was <a href="http://experimentalgameplay.com/blog/2010/03/10-seconds/">10 seconds</a>, which becomes the basic question of survival in <em>Minima Time</em>. Players are greeted with the announcement that they have10 seconds before they die &#8212; although you can extend your time with special items which stop or slow down the death count &#8211; so players have to make the most of those few seconds!</p>
<p style="text-align: left;">Flash platform games are hardly a new genre, but the interesting shift here is from an indefinite amount of time that the player ends by making a mistake, mistiming a jump, or otherwise failing to complete the games&#8217; objectives, into an incredibly short lifespan, making thirty seconds of survival feel like a massive accomplishment and not the glaring failure it would be in another WASD platformer.</p>
<p style="text-align: left;">Developer Mike Gnade says that he was struck by March&#8217;s challenge asking developers what they could bring to the player in just ten seconds, which immediately brought to mind speed rounds for platform games. Gnade claims he twisted &#8220;EGP&#8217;s challenge of creating something interesting in 10 seconds, and  instead said to the player, here&#8217;s 10 seconds, see what you can do with  it.  There&#8217;s a finite time and a finite number of power-ups so it&#8217;s  inevitable that everyone explodes into a bloody mess &#8211; the question is  how the player can make the most of it. &#8220;</p>
<p style="text-align: left;">Right now,  the highest scoring players have managed to turn their allotted ten  seconds of life into twenty minutes or more of playing time. (The Grad Games blog warns that some  of the portal sites are reporting occasional issues with the high score  list, but I didn&#8217;t encounter any problems.)  You can check out this free flash game <a href="http://www.graduategames.com/minima/minimatime.php">now   on Graduate Games</a> and also on various Flash game portals.</p>
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