Last month, we reported on The Unfinished Swan becoming a PSN Exclusive game, but E3 has uncovered more gameplay and even more info on the incubation deal from Sony. According to Giant Sparrow, they received the exact same deal as thatgamecompany stating that, “it’s the same exact contract. They scratched their name off and put Giant Sparrow on there.” Despite wavering their indie status about, it’s good to know that Giant Sparrow can share offices in Santa Monica and be supported by Sony.
The most exciting part of the deal is probably the fact that Sony/Giant Sparrow will be producing 3 games as part of the deal. Thatgamecompany (Flow, Flower, and Journey) is certainly an esteemed company to be compared to but when your first game looks as good as Unfinished Swan and with the news of Kellee Santiago leaving thatgamecompany – I think there’s a new kid on the Santa Monica block to keep an eye on.
Of course as always, the most important thing is the game, which looks amazing:
The Unfinished Swan will be 2-3 hours in length and looks to continually offer new game mechanics throughout the experience. E3 has also revealed that this game isn’t simply black and white. The first world in the game is all about discovery and exploration as you paint the world with black ink, but developer Giant Sparrow has teased that each world will offer it’s own fresh mechanics.
By world two, you will be exploring a colorized city and influencing the growth of flora by throwing water balloons. I’m sure there will be plenty more gameplay surprises when the game finally releases, but there’s already plenty of innovative things going on here to get excited about. Good work, Ian Dallas, the game looks absolutely gorgeous.
The Unfinished Swan will be released on Playstation Network before the end of 2012 and will be compatible with the dual shock controller and Playstation Move.
With many an indie gamer counting down the days until Fez‘s April 13th release date, developers Polytron have announced a swish little bonus for the masses to lap up.
Starting from today, the game’s official soundtrack can be pre-ordered through the official Band Camp page of composers Disasterpeace. As if that weren’t enough, six of the 26 tracks can be listened to for free on the same webpage, allowing potential buyers to sample the atmospheric retro-techno beats that’ll be drifting through your speakers in a few days’ time.
The soundtrack will set you back $4.99 and unfortunately won’t be downloadable until April 20th – a full week after the release of the game itself. Then again, Fez has been in the pipeline for around five years now, so you could say that seven days is but a mere drop in the ocean compared to the agonising wait we’ve all been put through.
To read more about this highly anticipated Xbox Live Arcade title, visit its official site.
Omegalodon, the B-movie inspired, stomp-around-a-city-destroying-it-as-a-huge-shark-monster game, has now been released on Desura.
There are times when I think I have seen every kind of game there is, and yes of course, even in this case it’s very much like the old classic Rampage…wait a minute, just revisiting my childhood.
Those were the days…anyway, Omegalodon is certainly strikingly unique in this day and age, it also looks like a lot of fun too. There’s a single player mode in which you can stomp about, headbutt and generally terrorize the citizens. Your goal? You’re a monster, so naturally it’s cause terror in true 50s B-movie fashion.
Continuing this crazy sentiment, there’s also a multiplayer mode which has one side playing the cops trying to take down the monster via land, sea and air. The other side is the monster and those trying to heal it and prevent its death by the hands of the good guys.