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	<title>DIYGamer &#187; Gateways</title>
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		<title>Smudged Cat Games Discounts ‘Gateways’ On XBLIG</title>
		<link>http://www.diygamer.com/2012/10/smudged-cat-games-discounts-gateways-on-xblig/</link>
		<comments>http://www.diygamer.com/2012/10/smudged-cat-games-discounts-gateways-on-xblig/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 23:30:00 +0000</pubDate>
		<dc:creator>Brad Ward</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gateways]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sim]]></category>
		<category><![CDATA[smudged cat]]></category>
		<category><![CDATA[smudged cat games]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/10/smudged-cat-games-discounts-gateways-on-xblig/</guid>
		<description><![CDATA[Gateways is a 2D platformer where you play as a inventor called &#8220;Ed.&#8221; One of his many &#8220;experiments&#8221; goes wrong, and you have to help him escape the lab. Most of the game consists of traditional platformer elements, but also comes with its own unique element. That element is the integration of what is called [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/smudge-cat-games-discounts-gateways-on-xblig/gateways-3/" rel="attachment wp-att-58441"><img class="aligncenter size-large wp-image-58441" src="http://www.diygamer.com/wp-content/uploads/2012/10/d6eegateways-613x311.jpg" alt="" width="613" height="311" /></a></p>
<p><a href="http://www.indiegamemag.com/gateways-steam-desura-xblig-sep13/#.UGoQkFF0RXE"><strong>Gateways</strong></a> is a 2D platformer where you play as a inventor called &#8220;Ed.&#8221; One of his many &#8220;experiments&#8221; goes wrong, and you have to help him escape the lab. Most of the game consists of traditional platformer elements, but also comes with its own unique element. That element is the integration of what is called &#8220;gateway guns.&#8221; If you have ever played the game <em>Portal</em> by <em>Valve</em>, gateway guns should be familiar to you. They are just like your portal gun in <em>Portal</em> in the sense that you shoot one gateway on one side of the room and another on the other side of the room, and then can travel through the two gateways. It is actually a great mechanic and adds a certain amount of uniqueness to the game.</p>
<p>Developer <em>Smudged Cat</em> is celebrating the great reviews that <strong>Gateways</strong> has been getting by dropping the price on XBLIG to 80 MS points, which equals out to $1 USD. Packed with dozens of puzzles in this 2D retro world, $1 is totally worth the amount of enjoyment you will get out of this specific title from <em>Smudged Cat</em>. In anticipation of the sale, <em>Smudged Cat</em> has also released an extraordinary new update to the game that features a numerous amount of improvements.</p>
<p><a href="http://www.indiegamemag.com/smudge-cat-games-discounts-gateways-on-xblig/gateway/" rel="attachment wp-att-58442"><img class="aligncenter size-large wp-image-58442" src="http://www.diygamer.com/wp-content/uploads/2012/10/84ecgateway-613x328.jpg" alt="" width="613" height="328" /></a></p>
<p><strong>Gateways</strong> has had a lot of improvements, but the most notable change is that it now has a brand new &#8220;normal&#8221; difficulty, which helps simplify some of the later puzzles that might be more difficult. There is also a new help menu that explains the gateway guns in detail, the ability to disable auto-save , and support for 4:3 displays! Jam packed with puzzles and all the retro-goodies you could ever want, <strong>Gateways</strong> is definitely a great buy! Of course, you may want to try the game for you purchase it though. Thankfully, there is a demo version of the game available for Xbox users. Not at home? No worries! You can head over <a href="http://marketplace.xbox.com/en-US/Product/Gateways/66acd000-77fe-1000-9115-d80258550bea">here</a> to remotely download it to your Xbox 360!</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; Smudged Cat Games Discounts ‘Gateways’ On XBLIG </a></p>
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		<title>The Xbox Indie Game Uprising returns (for the 3rd time)</title>
		<link>http://www.diygamer.com/2012/08/the-xbox-indie-game-uprising-returns-for-the-3rd-time/</link>
		<comments>http://www.diygamer.com/2012/08/the-xbox-indie-game-uprising-returns-for-the-3rd-time/#comments</comments>
		<pubDate>Wed, 08 Aug 2012 18:51:00 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Gateways]]></category>
		<category><![CDATA[PIXEL!]]></category>
		<category><![CDATA[qrth-phyl]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/08/the-xbox-indie-game-uprising-returns-for-the-3rd-time/</guid>
		<description><![CDATA[XBLIG Indie Games Uprising III has announced with an awesome launch trailer.  It looks like they&#8217;re getting rid of all the community voting features and selection process that has been part of the uprising in years past in favor of hand selecting 9 of the best Xbox Live Indie Games coming out.  The uprising will [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/vtWu17fIdJQ?rel=0" frameborder="0" width="600" height="338"></iframe></p>
<p>XBLIG Indie Games Uprising III has announced with an awesome launch trailer.  It looks like they&#8217;re getting rid of all the community voting features and selection process that has been part of the uprising in years past in favor of hand selecting 9 of the best Xbox Live Indie Games coming out.  The uprising will take place from September 10th &#8211; 20th and will feature the following games:</p>
<ul>
<li>Diehard Dungeon (<a href="http://www.indiegamemag.com/diehard-dungeon-looks-hardcore-red-pixels-tell-us-so/">previous coverage</a>)</li>
<li>City Tuesday (<a href="http://www.indiegamemag.com/city-tuesday-relive-the-same-five-minutes-stop-terrorists/">previous IGM coverage</a>)</li>
<li>Gateways (<a href="http://www.indiegamemag.com/gateways-review-adventures-in-time-and-space/">read our review</a>)</li>
<li>Pixel</li>
<li>Entropy</li>
<li>Smooth Operators: Call Center Chaos</li>
<li>Xenominer</li>
<li>Sententia (<a href="http://www.indiegamemag.com/self-proclaimed-art-game-sententia-gets-a-trailer/">previous IGM coverage</a>)</li>
<li>qrth-phyl (<a href="http://www.indiegamemag.com/metaphors-aside-qrth-phyl-trailer/">previous coverage</a>)</li>
</ul>
<p>You can stay up to date on the Indie Summer Uprising, by checking out their <a href="http://indiegames-uprising.com/">official site</a>.</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; The Xbox Indie Game Uprising returns (for the 3rd time) </a></p>
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		<title>Issue 24: August 2012 is on Sale Now!</title>
		<link>http://www.diygamer.com/2012/07/issue-24-august-2012-is-on-sale-now/</link>
		<comments>http://www.diygamer.com/2012/07/issue-24-august-2012-is-on-sale-now/#comments</comments>
		<pubDate>Thu, 26 Jul 2012 19:08:00 +0000</pubDate>
		<dc:creator>Mike Gnade</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[cardinal quest 2]]></category>
		<category><![CDATA[Gateways]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[issue]]></category>
		<category><![CDATA[la mulana]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[rezzed]]></category>
		<category><![CDATA[Spelunky]]></category>
		<category><![CDATA[tengami]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/07/issue-24-august-2012-is-on-sale-now/</guid>
		<description><![CDATA[Check out a brand new issue of IGM! This issue features the review of the highly anticipated XBox Live Arcade game, Spelunky. There&#8217;s also a full recap of the Rezzed 2012 PC game conference including an interview with Tengami creator. Other articles include coverage of Blackwell Asylum, Exodus, La Mulana, Init, Gateways, Endless Space, Compromised [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2012/07/5066issueonsale-feature-24.png"><img class="aligncenter size-full wp-image-40175" title="issueonsale feature 24" src="http://www.diygamer.com/wp-content/uploads/2012/07/5066issueonsale-feature-24.png" alt="" width="460" height="260" /></a></p>
<p>Check out a brand new issue of IGM! This issue features the review of the highly anticipated XBox Live Arcade game, Spelunky. There&#8217;s also a full recap of the Rezzed 2012 PC game conference including an interview with Tengami creator. Other articles include coverage of Blackwell Asylum, Exodus, La Mulana, Init, Gateways, Endless Space, Compromised and an interview with Cardinal Quest 2 creators.</p>
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<h3 style="margin: 0; font-size: 18px; line-height: 21px; font-family: 'Trebuchet MS', Trebuchet, Sans-Serif;"><a class="test_navToIssue" style="color: #0e467d; text-decoration: none; font-weight: bold;" href="http://www.magcloud.com/browse/issue/418178?__r=5206"> Issue 24: August 2012 </a></h3>
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<p style="margin: 0;">By <a class="test_navToUserHome" style="color: #0e467d; text-decoration: none;" href="http://www.magcloud.com/user/gradgames">Mike Gnade</a> in <a class="test_navToUserHome" style="color: #0e467d; text-decoration: none;" href="http://www.magcloud.com/browse/magazine/4423">Indie Game Magazine</a></p>
<p style="margin: 0;">34 pages, published 7/25/2012</p>
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<div style="margin: 10px 0 0 0; font-size: 13px; line-height: 21px;">Check out a brand new issue of IGM! This issue features the review of the highly anticipated XBox Live Arcade game, Spelunky. There&#8217;s also a full recap of the Rezzed 2012 PC game conference including an interview with Tengami creator. Other articles include coverage of Blackwell Asylum, Exodus, La Mulana, Init, Gateways, Endless Space, Compromised and an interview with Cardinal Quest 2 creators. Stay up to date with all the latest indie game…</div>
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<p>If you have an iPhone/iPad, you can grab <a href="http://bit.ly/igmappns">our App for Free</a> and download individual issues.  You can buy future issues or get a subscription from right within the App.  Plus the app allows us to embed some sweet indie game videos, trailers, and reviews &#8211; which is pretty cool.</p>
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<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; Issue 24: August 2012 is on Sale Now! </a></p>
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		<title>Tesla Tester: Pre-Order ‘Gateways’ For Immediate Beta Access</title>
		<link>http://www.diygamer.com/2012/05/tesla-tester-pre-order-gateways-for-immediate-beta-access/</link>
		<comments>http://www.diygamer.com/2012/05/tesla-tester-pre-order-gateways-for-immediate-beta-access/#comments</comments>
		<pubDate>Fri, 25 May 2012 18:07:06 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Gateways]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[nformation-on-gateways]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[rotation]]></category>
		<category><![CDATA[skew-the-world]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/tesla-tester-pre-order-gateways-for-immediate-beta-access/</guid>
		<description><![CDATA[<div class="theContent" webReader="64.2766407904"><p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/gateways-2/" rel="attachment wp-att-26024"><img src="http://www.indiegamemag.com/media/gateways1-613x362.png" alt="Gateways" title="Gateways" width="613" height="362" class="aligncenter size-large wp-image-26024"/></a></p><p>Just in case <strong>Gateways</strong> wasn’t already enough of a brain pincher, the sidescrolling puzzler now comes with added Rotation and Time Travel Guns in its new beta version.</p><p>Taking the principal idea of Portal and turning it on its side, <strong>Gateways</strong> has been called out for its similarities many of times but due to its added complexity, it’s all been in an appreciative manner.</p><p>The gateways that you can shoot just don’t just allow you to skip between different locations; they can also change your size, skew the world and take you back in time. Just take all of that in for a moment. Now imagine how complex these puzzles can get…or at least try to.</p><p>If your imagination isn’t enough though, you can always try out the new extended demo which is free, or you can pre-order the game in anticipation of its June 22nd release. Doing so will grant you access to the beta version and, as we said, things get a lot more complicated.</p><p>Other tweaks have been added, in particular, the mouse aiming is now direct rather than slightly restricting as it was before, as was said in our preview. With these new releases, another trailer has been released so put on those tin foil hats once again (to prevent your brain exploding) and enjoy:</p><p>More information on <strong>Gateways</strong> can be obtained from the game’s <a href="http://www.smudgedcat.com/gateways.htm">official website</a>.</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/on-trial-snakeworlds/" rel="bookmark">On Trial: Snakeworlds</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/gateways-2/" rel="attachment wp-att-26024"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/46c7gateways1-613x362.png" alt="Gateways" title="Gateways" width="613" height="362" class="aligncenter size-large wp-image-26024" /></a></p>
<p>Just in case <strong>Gateways</strong> wasn&#8217;t already enough of a brain pincher, the sidescrolling puzzler now comes with added Rotation and Time Travel Guns in its new beta version.</p>
<p>Taking the principal idea of Portal and turning it on its side, <strong>Gateways</strong> has been called out for its similarities many of times but due to its added complexity, it&#8217;s all been in an appreciative manner.</p>
<p>The gateways that you can shoot just don&#8217;t just allow you to skip between different locations; they can also change your size, skew the world and take you back in time. Just take all of that in for a moment. Now imagine how complex these puzzles can get&#8230;or at least try to.</p>
<p>If your imagination isn&#8217;t enough though, you can always try out the new extended demo which is free, or you can pre-order the game in anticipation of its June 22nd release. Doing so will grant you access to the beta version and, as we said, things get a lot more complicated.</p>
<p>Other tweaks have been added, in particular, the mouse aiming is now direct rather than slightly restricting as it was before, as was said in our preview. With these new releases, another trailer has been released so put on those tin foil hats once again (to prevent your brain exploding) and enjoy:</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/1w6_o8EpZPw" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>Gateways</strong> can be obtained from the game&#8217;s <a href="http://www.smudgedcat.com/gateways.htm">official website</a>.</p>
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		<title>‘Gateways’ Preview – A Portal To Fun</title>
		<link>http://www.diygamer.com/2012/04/gateways-preview-a-portal-to-fun/</link>
		<comments>http://www.diygamer.com/2012/04/gateways-preview-a-portal-to-fun/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 19:17:09 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gateways]]></category>
		<category><![CDATA[party]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[Sim]]></category>
		<category><![CDATA[smudged cat]]></category>
		<category><![CDATA[][ Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/04/gateways-preview-a-portal-to-fun/</guid>
		<description><![CDATA[<div class="theContent" webReader="119.884140551"><p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/gateways-2/" rel="attachment wp-att-26024"><img src="http://www.indiegamemag.com/media/gateways1-613x362.png" alt="Gateways" title="Gateways" width="613" height="362" class="aligncenter size-large wp-image-26024" /></a></p><p>It’s not every day that a platformer actually impresses me. When I initially started to do my bit as part of the indie press, I ran into a constant barrage of platformers: some good, some great, others bland. This influx of platformers — which, lets be honest, is a genre favorite — is sometimes what leads (or attracts?) other gamers away from the indie scene; it is this idea that every indie game is a platformer, a bland Mario knockoff with about as much character as a cardboard box. Fortunately, with <em>Super Meat Boy</em> and <em>Lumi</em> and a host of truly remarkable platformer games, indie devs have brought about a greater interest — and, in turn, a greater tolerance — for this incredibly simple, yet tasteful genre that possibly marked the first gaming experience for a large number of us.</p><p>In any case, I’m a stranger to Smudged Cat Games, even to the seemingly well-received <em>The Adventures of Shuggy</em>. But this whole 2D retro pixellated style — at least the one carried by <strong>Gateways</strong> — is right up my alley. These are the kinds of games I originally came into this scene for, but strayed from in fear of getting sick of them. So, naturally, the first question I had to ask myself was about what set <strong>Gateways</strong> apart from every other indie platformer out there. I was pleasantly surprised to find that there were a number of answers, and that the game is indeed fun. It follows the story of Ed, an inventor whose experiments have run amok. Your main objective is to guide Ed out of his lab.</p><p><strong>Gateways</strong> is a lot like <em>Portal</em>. I don’t want to demean its originality, the developer’s creativity, stir anyone’s panties into a bunch, so on and so forth. I just mean that, simply put, you have a “Gateway Gun,” and this gun creates little gateways, or portals, as you traverse the one large map of the game, filled with its multitude of brain-bending puzzles and twists. This portal mechanic is a welcome mix into the platformer genre, one that you may have encountered before in other games. But <strong>Gateways</strong> takes it even further by offering a number of power-ups. In lieu of having actually experienced <em>every</em> single power=up (this is a preview, after all, and the game is far from release), the developer’s explanation should suffice:</p><p>“After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size, and the other way makes Ed grow to twice his size. Then, you find a gun where one gateway doesn’t just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. Finally, the last gun manipulates gravity, so passing through allows Ed to walk along walls and on ceilings.”</p><p>Now, that does sound a little complicated, in all honesty. The initial gateway mechanic is expectedly fun, but I always develop a sense of anxiety when I realize later in-game puzzles will be, well… <em>hard</em>. Of course, that anxiety is part of the fun — the “how the hell am I going to figure this game out?” sensation really does bring out the best in the gamer, because it often forces you to think outside the conventional box. Likewise, that “aaaahhh!” moment where you discover the answer to a puzzle that’s been destroying you is a moment like no other.</p><p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/attachment/101/" rel="attachment wp-att-26025"><img src="http://www.indiegamemag.com/media/101-613x344.png" alt="Gateways" title="Gateways" width="613" height="344" class="aligncenter size-large wp-image-26025" /></a></p><p>And <strong>Gateways</strong> is friendly to the gamer compared to other platformers. It has a map, which tells you where your next objective lies, where you are, where there are solvable/unsolvable puzzles — which, I should mention, are distinguished by your obtaining of orbs and spending them. These orbs are scattered throughout the level and there are plenty of them, but I think you would still have to choose wisely as puzzles cost 10 orbs to distinguish solvable from unsolvable (meaning you need to complete another objective or puzzle before taking that one on) and another 30 or so to watch the solution of the puzzle. In any case, it’s most fun to try and solve the puzzle yourself, regardless of how long it takes, but it’s nice for the gamer to have the ability to watch the puzzle solved for them — at a reasonable cost, of course. There are various save points and help points strewn across the map as well to help you record your progress and clue you in on the use of weapons, commandsand so forth. Point being, essentially, that <strong>Gateways</strong> wants you to solve the puzzles and it wants you to enjoy yourself while doing so.</p><p>I appreciate Smudged Cat’s take on the puzzle-platformer. <strong>Gateway<em>s</em></strong> seems very promising and its slated release for PC/Xbox makes me wonder which one I’ll choose — it’s great as a sit-down mouse &#038; keyboard kind of platformer, but it seems primed for a controller. Its demo is a strong indicator of what’s to come: a memorable puzzler with depth, something that is often missing in a sea of seeming clones that is the platformer genre.</p><p>You can find out more information on <strong>Gateways</strong> over on the <a href="http://www.smudgedcat.com/gateways.htm">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/gateways-2/" rel="attachment wp-att-26024"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/46c7gateways1-613x362.png" alt="Gateways" title="Gateways" width="613" height="362" class="aligncenter size-large wp-image-26024" /></a></p>
<p>It&#8217;s not every day that a platformer actually impresses me. When I initially started to do my bit as part of the indie press, I ran into a constant barrage of platformers: some good, some great, others bland. This influx of platformers &#8212; which, lets be honest, is a genre favorite &#8212; is sometimes what leads (or attracts?) other gamers away from the indie scene; it is this idea that every indie game is a platformer, a bland Mario knockoff with about as much character as a cardboard box. Fortunately, with <em>Super Meat Boy</em> and <em>Lumi</em> and a host of truly remarkable platformer games, indie devs have brought about a greater interest &#8212; and, in turn, a greater tolerance &#8212; for this incredibly simple, yet tasteful genre that possibly marked the first gaming experience for a large number of us.</p>
<p>In any case, I&#8217;m a stranger to Smudged Cat Games, even to the seemingly well-received <em>The Adventures of Shuggy</em>. But this whole 2D retro pixellated style &#8212; at least the one carried by <strong>Gateways</strong> &#8212; is right up my alley. These are the kinds of games I originally came into this scene for, but strayed from in fear of getting sick of them. So, naturally, the first question I had to ask myself was about what set <strong>Gateways</strong> apart from every other indie platformer out there. I was pleasantly surprised to find that there were a number of answers, and that the game is indeed fun. It follows the story of Ed, an inventor whose experiments have run amok. Your main objective is to guide Ed out of his lab.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/lkuyeqsgbYw" frameborder="0" allowfullscreen></iframe></center></p>
<p><strong>Gateways</strong> is a lot like <em>Portal</em>. I don&#8217;t want to demean its originality, the developer&#8217;s creativity, stir anyone&#8217;s panties into a bunch, so on and so forth. I just mean that, simply put, you have a &#8220;Gateway Gun,&#8221; and this gun creates little gateways, or portals, as you traverse the one large map of the game, filled with its multitude of brain-bending puzzles and twists. This portal mechanic is a welcome mix into the platformer genre, one that you may have encountered before in other games. But <strong>Gateways</strong> takes it even further by offering a number of power-ups. In lieu of having actually experienced <em>every </em>single power=up (this is a preview, after all, and the game is far from release), the developer&#8217;s explanation should suffice:</p>
<p>&#8220;After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size, and the other way makes Ed grow to twice his size. Then, you find a gun where one gateway doesn&#8217;t just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. Finally, the last gun manipulates gravity, so passing through allows Ed to walk along walls and on ceilings.&#8221;</p>
<p>Now, that does sound a little complicated, in all honesty. The initial gateway mechanic is expectedly fun, but I always develop a sense of anxiety when I realize later in-game puzzles will be, well… <em>hard</em>. Of course, that anxiety is part of the fun &#8212; the &#8220;how the hell am I going to figure this game out?&#8221; sensation really does bring out the best in the gamer, because it often forces you to think outside the conventional box. Likewise, that &#8220;aaaahhh!&#8221; moment where you discover the answer to a puzzle that&#8217;s been destroying you is a moment like no other.</p>
<p><a href="http://www.indiegamemag.com/gateways-preview-smudged-cat-provides-gateways-to-fun/attachment/101/" rel="attachment wp-att-26025"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/4abb101-613x344.png" alt="Gateways" title="Gateways" width="613" height="344" class="aligncenter size-large wp-image-26025" /></a></p>
<p>And <strong>Gateways</strong> is friendly to the gamer compared to other platformers. It has a map, which tells you where your next objective lies, where you are, where there are solvable/unsolvable puzzles &#8212; which, I should mention, are distinguished by your obtaining of orbs and spending them. These orbs are scattered throughout the level and there are plenty of them, but I think you would still have to choose wisely as puzzles cost 10 orbs to distinguish solvable from unsolvable (meaning you need to complete another objective or puzzle before taking that one on) and another 30 or so to watch the solution of the puzzle. In any case, it&#8217;s most fun to try and solve the puzzle yourself, regardless of how long it takes, but it&#8217;s nice for the gamer to have the ability to watch the puzzle solved for them &#8212; at a reasonable cost, of course. There are various save points and help points strewn across the map as well to help you record your progress and clue you in on the use of weapons, commandsand so forth. Point being, essentially, that <strong>Gateways</strong> wants you to solve the puzzles and it wants you to enjoy yourself while doing so.</p>
<p>I appreciate Smudged Cat&#8217;s take on the puzzle-platformer. <strong>Gateway<em>s</em></strong> seems very promising and its slated release for PC/Xbox makes me wonder which one I&#8217;ll choose &#8212; it&#8217;s great as a sit-down mouse &#038; keyboard kind of platformer, but it seems primed for a controller. Its demo is a strong indicator of what&#8217;s to come: a memorable puzzler with depth, something that is often missing in a sea of seeming clones that is the platformer genre.</p>
<p>You can find out more information on <strong>Gateways</strong> over on the <a href="http://www.smudgedcat.com/gateways.htm">official website</a>.</p>
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		<title>Gateways Takes Portal To A Whole New Dimension</title>
		<link>http://www.diygamer.com/2012/01/gateways-takes-portal-dimension/</link>
		<comments>http://www.diygamer.com/2012/01/gateways-takes-portal-dimension/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 16:20:27 +0000</pubDate>
		<dc:creator>Geoff Gibson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Gateways]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[smudged cat games]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=28411</guid>
		<description><![CDATA[I’m a huge fan of Portal. What Valve did with the basic concept was revolutionary, in my opinion, to the puzzle genre. Prior to that most puzzle games refrained from that amount of action. Gateways, is a similar type of game as Portal, but it changes up the equation in a few key areas which [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2012/01/Gateways001.jpg"><img class="aligncenter size-full wp-image-28412" title="Gateways001" src="http://www.diygamer.com/wp-content/uploads/2012/01/Gateways001.jpg" alt="" width="560" height="317" /></a></p>
<p>I’m a huge fan of Portal. What Valve did with the basic concept was revolutionary, in my opinion, to the puzzle genre. Prior to that most puzzle games refrained from that amount of action. Gateways, is a similar type of game as Portal, but it changes up the equation in a few key areas which help it stand apart.<span id="more-28411"></span></p>
<p>Gateways, by Smudged Cat Games, is a side scrolling 2D platformer. So unlike with Portal you aren’t playing in a first person perspective. This, by itself, gives the game a unique feel that makes it fundamentally different from Portal despite using some of the same base mechanics. In a way, I’d almost liken the comparison between Gateways-Portal to Terraria-Minecraft. Same overall concept but the implementation is very different.</p>
<p>The &#8220;gateways&#8221; in Gateways also have some unique characteristics not seen in Portal. For example, using the device you can make yourself bigger or smaller depending on the puzzle. It can also cause a very unique and often disorienting (in a good way!) refraction effect that can seriously warp a level. I’m not sure what engine these guys are running on but it’s pretty damn impressive.</p>
<p>Finally, this game is more Metroidvania than simple platformer. The game takes place on a huge sprawling map for exploration. To get to more places you’ll need to find more power ups which will enhance your device. Although from the trailer (below), I’m not seeing any enemies so it could be entirely puzzle based. Find puzzle, solve puzzle, get new power up&#8230; repeat.</p>
<p>The game is “coming soon” for Xbox and PC. It doesn’t mention exactly where on Xbox but I’m going to assume Xbox Live Indie Games. No price or solid release date has been announced.</p>
<p>[<a href="http://www.smudgedcat.com/index.html" target="_blank">Smudged Cat Games</a>]</p>
<p><strong>Trailer</strong></p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/ivs-PNx0YMc" frameborder="0" allowfullscreen></iframe></center></p>
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