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	<title>DIYGamer &#187; Garry</title>
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		<title>Garry&#8217;s Mod Updates Add Prop Hunt</title>
		<link>http://www.diygamer.com/2010/10/garrys-mod-updates-add-prop-hunt/</link>
		<comments>http://www.diygamer.com/2010/10/garrys-mod-updates-add-prop-hunt/#comments</comments>
		<pubDate>Thu, 21 Oct 2010 20:35:37 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Prop Hunt]]></category>
		<category><![CDATA[Steam Update]]></category>
		<category><![CDATA[team garry]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=14727</guid>
		<description><![CDATA[Team Garry continues to methodically churn out the patches for their title Garry&#8217;s Mod, releasing a trio of updates over the past couple of weeks for the ever-developing physics sandbox game. Out of the variety of different bug fixes, improvements and changes brought forth, all pale in comparison to the Prop Hunt mode. In the new game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/10/Garrys_Mod_October_20_Update.jpg"><img class="aligncenter size-full wp-image-14728" src="http://www.diygamer.com/wp-content/uploads/2010/10/Garrys_Mod_October_20_Update.jpg" alt="Garrys_Mod_October_20_Update" width="500" height="315" /></a></p>
<p>Team Garry continues to methodically churn out the patches for their title <em><a href="http://diygamer.com/tag/Garrys-Mod" target="_blank">Garry&#8217;s Mod</a></em>, releasing a trio of updates over the past couple of weeks for the ever-developing physics sandbox game.</p>
<p>Out of the variety of different bug fixes, improvements and changes brought forth, all pale in comparison to the Prop Hunt mode. In the new game mode, users play as either props or hunters, if you&#8217;re a prop you must replicate another prop before you are found out by the hunters. As a hunter your job is simply to seek out the out of place player props and destroy them before time runs out.</p>
<p>The files are available now for automatic download to owners of the game on <a href="http://store.steampowered.com/app/4000/" target="_blank">Steam</a>. From the combined patch notes:</p>
<ul>
<blockquote>
<li>Added Prop Hunt gamemode</li>
<li>Updated Toybox login to use Steam&#8217;s ticket system</li>
<li>Fixed dropdowns not being visible in Video Options</li>
<li>Fixed Toybox crashing</li>
<li>Fixed toybox_ console commands</li>
<li>Fixed addons not loading on OSX/Linux</li>
<li>Fixed dropdowns and menus not showing on menu screen</li>
<li>Fixed FOV getting locked</li>
<li>Toybox content downloading retries 3 times before failing</li>
<li>Changed the way toybox authentication works</li>
<li>[TTT] Added Decoy equipment for Traitors.</li>
<li>[TTT] Added credit transferring for Traitors and Detectives.</li>
<li>[TTT] Changed C4 disarming to involve wire cutting rather than codes.</li>
<li>[TTT] Changed Traitor starting credits to 2.</li>
<li>[TTT] Changed balance on most Traitor equipment to make it less noisy and more powerful</li>
</blockquote>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Garry&#8217;s Mod Update Released</title>
		<link>http://www.diygamer.com/2010/10/garrys-mod-update-released-4/</link>
		<comments>http://www.diygamer.com/2010/10/garrys-mod-update-released-4/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 03:00:28 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Physics Sandbox]]></category>
		<category><![CDATA[Steam Update]]></category>
		<category><![CDATA[team garry]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=14097</guid>
		<description><![CDATA[Team Garry has released a new update for Garry&#8217;s Mod, bringing several new additions and changes to the open-ended physics sandbox title. Some good stuff in there but nothing better than the &#8220;Dog&#8221; now being able to throw and catch. From the change log: Added Toybox ingame map downloading Added button to toggle toolmenu visibility [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-14098" src="http://www.diygamer.com/wp-content/uploads/2010/10/Garrys_Mod_Update_October.jpg" alt="Garrys_Mod_Update_October" width="500" height="309" /></p>
<p>Team Garry has released a new update for <em><a href="http://diygamer.com/tag/Garrys-Mod" target="_blank">Garry&#8217;s Mod</a></em>, bringing several new additions and changes to the open-ended physics sandbox title. Some good stuff in there but nothing better than the &#8220;Dog&#8221; now being able to throw and catch.</p>
<p>From the change log:</p>
<ul>
<blockquote>
<li>Added Toybox ingame map downloading</li>
<li>Added button to toggle toolmenu visibility</li>
<li>Clicking outside of the spawnmenu now closes it</li>
<li>Tweaked spawnmenu sizing</li>
<li>Fixed huge memory leaks under Linux</li>
<li>Combined singleplayer and multiplayer new game dialog</li>
<li>Added web controls to Toybox</li>
<li>&#8216;Clean Up Everything&#8217; now clears decals and ragdolls</li>
<li>Fixed lights being visible through walls</li>
<li>Dog now throws and catches</li>
<li>r_hunkalloclightmaps is now 0 by default</li>
</blockquote>
</ul>
<p>The patch is available for automatic download for owners of the game via the Steam client. <em>Garry&#8217;s Mod</em> <a href="http://store.steampowered.com/app/4000/" target="_blank">runs $10</a> and recently received a release on Mac in addition to the PC version.</p>
<p>[<em><a href="http://www.garrysmod.com/" target="_blank">Garry's Mod</a></em>]</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Garry&#8217;s Mod Update Arrives</title>
		<link>http://www.diygamer.com/2010/08/garrys-mod-update-arrives/</link>
		<comments>http://www.diygamer.com/2010/08/garrys-mod-update-arrives/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 18:45:01 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Physics Sandbox]]></category>
		<category><![CDATA[Steam Update]]></category>
		<category><![CDATA[team garry]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=11583</guid>
		<description><![CDATA[Team Garry&#8217;s pursuit of churning out updates for its physics sandbox imagineering title Garry&#8217;s Mod continues in relentless fashion with a new patch arriving for the game. Eight items packed in the latest release, restoring the click delay on the physgun, an increased max Lua Particle Emitter limit and a handful of fixes as well. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11584" title="garrys_mod_august-24" src="http://www.diygamer.com/wp-content/uploads/2010/08/garrys_mod_august-24.jpg" alt="garrys_mod_august-24" width="265" height="199" />Team Garry&#8217;s pursuit of churning out updates for its physics sandbox imagineering title <em><a href="http://diygamer.com/tag/Garrys-Mod" target="_blank">Garry&#8217;s Mod</a></em> continues in relentless fashion with a new patch arriving for the game.</p>
<p>Eight items packed in the latest release, restoring the click delay on the physgun, an increased max Lua Particle Emitter limit and a handful of fixes as well.</p>
<p>The file can be had by owners of the game on <a href="http://store.steampowered.com/app/4000/" target="_blank">Steam</a> by opening the title on the games list.</p>
<p>From the change log:</p>
<blockquote><p><em><strong>Garry&#8217;s Mod</strong></em></p>
<ul>
<li>Fixed viewmodel animations lagging</li>
<li>Fixed weapons sometimes ejecting more than one shell at a time</li>
<li>Fixed Lua errors caused by bad Voice entity</li>
<li>Fixed physics crash due to dubious Lua coding</li>
<li>Fixed cloudscript sometimes spawning the wrong entity type</li>
<li>Restored click delay on physgun</li>
<li>Increased max Lua Particle Emitter limit</li>
<li>Added toybox_entity command to debug cloudscripts offline</li>
</ul>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Garry&#8217;s Mod Update Brings New Fretta Gamemode</title>
		<link>http://www.diygamer.com/2010/08/garrys-mod-update-brings-fretta-gamemode/</link>
		<comments>http://www.diygamer.com/2010/08/garrys-mod-update-brings-fretta-gamemode/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 14:18:13 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Physics Sandbox]]></category>
		<category><![CDATA[Steam Update]]></category>
		<category><![CDATA[team garry]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=11299</guid>
		<description><![CDATA[Team Garry has yet another Garry&#8217;s Mod update release for owners of the game on Steam. This time around the developer brings the new Fretta gamemode &#8216;Ascension&#8217; and updates to &#8216;Trouble in Terrorist Town&#8217; and &#8216;Dogfight Arcade.&#8217; The patch also brings a handful of fixes for achievement and crash blunders, grab it now by booting [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11300" title="garrys_mod_update_august-18" src="http://www.diygamer.com/wp-content/uploads/2010/08/garrys_mod_update_august-18.jpg" alt="garrys_mod_update_august-18" width="265" height="145" />Team Garry has yet another <em><a href="http://diygamer.com/tag/Garrys-Mod" target="_blank">Garry&#8217;s Mod</a></em> update release for owners of the game on <a href="http://store.steampowered.com/app/4000/" target="_blank">Steam</a>. This time around the developer brings the new Fretta gamemode &#8216;Ascension&#8217; and updates to &#8216;Trouble in Terrorist Town&#8217; and &#8216;Dogfight Arcade.&#8217;</p>
<p>The patch also brings a handful of fixes for achievement and crash blunders, grab it now by booting up the title. Remember Mac users, your time is <a href="http://www.diygamer.com/2010/07/garrys-mod-heading-mac/" target="_blank">coming soon</a>.</p>
<p>From the patch notes:</p>
<blockquote><p><strong><em>Garry&#8217;s Mod</em></strong></p>
<ul>
<li>Added cloudscript weapons (in singleplayer)</li>
<li>Added new Fretta gamemode Ascension</li>
<li>Updated Trouble In Terrorist Town</li>
<li>Updated Dogfight Arcade</li>
<li>Can now comment on cloudscripts from the spawnmenu</li>
<li>Fixed achievements showing wrong in main menu</li>
<li>Fixed medic healing crash</li>
<li>Fixed threaded bone crash</li>
<li>Fixed rare env_shake crash</li>
</ul>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Garry&#8217;s Mod Update Simplifies Corpse Carrying</title>
		<link>http://www.diygamer.com/2010/08/garrys-mod-update-simplifies-corpse-carrying/</link>
		<comments>http://www.diygamer.com/2010/08/garrys-mod-update-simplifies-corpse-carrying/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 07:21:10 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Steam Update]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10887</guid>
		<description><![CDATA[A new update for physics sandbox laboratory Garry&#8217;s Mod is out now on Steam, and can be had automatically by owners of the game through the client. As usual, the patch addresses various issues spread out over many different areas of the game. New additions, tweaks and fixes are all included in the 17 item change log. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-10888" title="garrys-mod" src="http://www.diygamer.com/wp-content/uploads/2010/08/garrys-mod.jpg" alt="garrys-mod" width="265" height="163" />A new update for physics sandbox laboratory <em><a href="http://diygamer.com/tag/Garrys-Mod" target="_blank">Garry&#8217;s Mod</a></em> is out now on Steam, and can be had automatically by owners of the game through the client.</p>
<p>As usual, the patch addresses various issues spread out over many different areas of the game. New additions, tweaks and fixes are all included in the 17 item change log.</p>
<p><em>Garry&#8217;s Mod</em> is available now for $10 on <a href="http://store.steampowered.com/app/4000/" target="_blank">Steam</a>, with a <a href="http://www.diygamer.com/2010/07/garrys-mod-heading-mac/" target="_blank">Mac client</a> soon to surface. From the change log:</p>
<blockquote><p><strong><em>Garry&#8217;s Mod</em></strong></p>
<ul>
<li>Fixed server freezing</li>
<li>Fixed Cloudscript failing in non english</li>
<li>[TTT] Changed ragdoll (corpse) carrying to be easier</li>
<li>[TTT] Changed fall damage to be lower if you land on another player, and made it damage them as well</li>
<li>[TTT] Changed mute team key for spectators to F2 (was Alt)</li>
<li>[TTT] Added version number to game description in server browser, with an asterisk if custom weapons are present</li>
<li>[TTT] Added quick switch to slot 7 and back under the Noclip key, or with &#8220;ttt_equipswitch&#8221;</li>
<li>[TTT] Added &#8220;ttt_quickslot (number)&#8221; command for switching to a slot without the menu</li>
<li>[TTT] Fixed corpse data networking to be more reliable</li>
<li>[TTT] Fixed Silenced Pistol not letting you take pistol ammo</li>
<li>[TTT] Fixed replaced player spawn ents not taking effect until the second round</li>
<li>[TTT] Fixed error in weapon spawning fallback for weaponless maps</li>
<li>[TTT] Fixed issue where carried objects would jitter</li>
<li>[TTT] Fixed Traitor crosshairs not being red</li>
<li>[TTT] Fixed DNA Scanner and Binoculars world model being visible when held</li>
<li>[TTT] Fixed error spam when a voice indicator was created for a nonexistent player</li>
<li>[TTT] Fixed damage by thrown props not getting attributed to the throwing player</li>
</ul>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Garry&#8217;s Mod Keeps on Patchin&#8217;</title>
		<link>http://www.diygamer.com/2010/08/garrys-mod-patchin/</link>
		<comments>http://www.diygamer.com/2010/08/garrys-mod-patchin/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 06:31:58 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Physics Sandbox]]></category>
		<category><![CDATA[Steam Update]]></category>
		<category><![CDATA[team garry]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10733</guid>
		<description><![CDATA[Team Garry has released a new update for its physics playground Garry&#8217;s Mod, adding a laundry list of fixes, improvements and additions to the title. Specifically fixes for some rare crashes, ammo count and a couple of updates to Trouble In Terrorist Town and Dog Fight Arcade gamemodes. The file can be had automatically on Steam for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-10734" title="Garrys_mod" src="http://www.diygamer.com/wp-content/uploads/2010/08/Garrys_mod.jpg" alt="Garrys_mod" width="265" height="171" />Team Garry has released a new update for its physics playground <em><a href="http://diygamer.com/tag/Garrys-Mod" target="_blank">Garry&#8217;s Mod</a></em>, adding a laundry list of fixes, improvements and additions to the title.</p>
<p>Specifically fixes for some rare crashes, ammo count and a couple of updates to Trouble In Terrorist Town and Dog Fight Arcade gamemodes. The file can be had automatically on <a href="http://store.steampowered.com/app/4000/" target="_blank">Steam</a> for owners of the game.</p>
<p>In related news, it recently came to light that the title is in fact <a href="http://www.diygamer.com/2010/07/garrys-mod-heading-mac/" target="_blank">Mac bound</a>. From the change log:</p>
<blockquote><p><strong>Garry&#8217;s Mod</strong></p>
<ul>
<li>Fixed rare crash when downloading cloudscript entities</li>
<li>Fixed cloudscript entities not working after map restart</li>
<li>Prevented common SuperDOF crash</li>
<li>Fixed ammo count displaying wrong if too high</li>
<li>Fixed DColorCircle spamming the console</li>
<li>Updated Trouble In Terrorist Town gamemode</li>
<li>Updated Dog Fight Arcade gamemode</li>
<li>Removed &#8220;changed name&#8221; message</li>
<li>Added render.Spin()</li>
<li>Added DComboBox:GetSelectedValues()</li>
<li>Fixed Player:IsBot() clientside</li>
<li>Shared Player.SetWalkSpeed( f )</li>
<li>Shared Player.GetWalkSpeed()</li>
<li>Shared Player.SetRunSpeed( f )</li>
<li>Shared Player.GetRunSpeed()</li>
<li>Shared Player.SetCrouchedWalkSpeed( f)</li>
<li>Shared Player.GetCrouchedWalkSpeed()</li>
<li>Shared Player.SetDuckSpeed( f )</li>
<li>Shared Player.GetDuckSpeed()</li>
<li>Shared Player.SetUnDuckSpeed( f )</li>
<li>Shared Player.GetUnDuckSpeed()</li>
<li>Shared Player:SetNoCollideWithTeammates( b )</li>
<li>Shared Player:GetNoCollideWithTeammates()</li>
<li>Shared Player:SetAvoidPlayers( b )</li>
<li>Shared Player:GetAvoidPlayers()</li>
<li>Shared Player:SetAllowFullRotation( b )</li>
<li>Shared Player:GetAllowFullRotation()</li>
<li>Shared Entity:SetGravity()</li>
<li>Shared ents.FindByModel()</li>
<li>Added Entity:GetGravity()</li>
<li>Added Entity:GetFriction()</li>
<li>Added Entity:GetElasticity()</li>
</ul>
</blockquote>
]]></content:encoded>
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		<item>
		<title>Garry&#8217;s Mod Update Adds Two New Fretta Gamemodes</title>
		<link>http://www.diygamer.com/2010/07/garrys-mod-update-adds-fretta-gamemodes/</link>
		<comments>http://www.diygamer.com/2010/07/garrys-mod-update-adds-fretta-gamemodes/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 21:54:36 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[fretta gamemode]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Steam Update]]></category>
		<category><![CDATA[team garry]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10493</guid>
		<description><![CDATA[Team Garry has once again released a new update for physics sandbox creator Garry&#8217;s Mod, adding plenty of new fixes and improvements to the game. Maybe the must noteworthy of the&#8230;notes, are the two new Fretta gamemodes (&#8220;Dogfight: Arcade Assault&#8221; and &#8220;Trouble in Terrorist Town&#8221; added to the title and now available for players to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-10495" title="garry_mod_update_fretta_gamemode" src="http://www.diygamer.com/wp-content/uploads/2010/07/garry_mod_update_fretta_gamemode.jpg" alt="garry_mod_update_fretta_gamemode" width="265" height="168" />Team Garry has once again released a new update for physics sandbox creator <em><a href="http://diygamer.com/tag/Garrys-Mod" target="_blank">Garry&#8217;s Mod</a></em>, adding plenty of new fixes and improvements to the game.</p>
<p>Maybe the must noteworthy of the&#8230;notes, are the two new Fretta gamemodes (&#8220;Dogfight: Arcade Assault&#8221; and &#8220;Trouble in Terrorist Town&#8221; added to the title and now available for players to tinker around with. Band-aids for laggy camera tracking, and loadtime reporting are packed as well. The file can be had through an automatic update on Steam by owners of the game.</p>
<p>From the change log:</p>
<p><strong>Garry&#8217;s Mod</strong></p>
<ul>
<li>Added Fretta gamemode &#8220;Dogfight: Arcade Assault&#8221;</li>
<li>Added Fretta gamemode &#8220;Trouble in Terrorist Town&#8221;</li>
<li>Fixed laggy camera tracking</li>
<li>Fixed loadtime reporting sometimes not working</li>
<li>Fixed map cleanup removing physgun beam</li>
<li>Removed gm_mem_dump (server lag exploit)</li>
<li>Fixed game_text not displaying</li>
<li>Fixed startup problems caused by bad scripts/dsp_presets.txt</li>
<li>HTML Control now supports back/forward mouse buttons</li>
<li>AddConsoleCommand now takes an optional help parameter</li>
<li>CreateConVar now takes an optional help parameter</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Garry&#8217;s Mod gets Update Full of Fixes</title>
		<link>http://www.diygamer.com/2010/07/garrys-mod-update-full-fixes/</link>
		<comments>http://www.diygamer.com/2010/07/garrys-mod-update-full-fixes/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 05:47:10 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Steam Update]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=9858</guid>
		<description><![CDATA[Another day, another patch for Garry&#8217;s Mod and the perfectionists at Team Garry. This time around the patch is fairly sizable, with 11 notes including additions, adjustments and bug fixes for the physics sandbox title. The patch is available now as an automatic download for owners of the game. Restart the client or fire up [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-9861" title="Garrys_mod_july_15" src="http://www.diygamer.com/wp-content/uploads/2010/07/Garrys_mod_july_15.jpg" alt="Garrys_mod_july_15" width="265" height="141" />Another day, another patch for <em><a href="http://diygamer.com/tag/Garrys-Mod" target="_blank">Garry&#8217;s Mod</a></em> and the perfectionists at Team Garry. This time around the patch is fairly sizable, with 11 notes including additions, adjustments and bug fixes for the physics sandbox title.</p>
<p>The patch is available now as an automatic download for owners of the game. Restart the client or fire up the game to get it if not already received.</p>
<p>The game with no aim runs $10 on <a href="http://store.steampowered.com/app/4000/" target="_blank">Steam</a>. From the change log:</p>
<blockquote><p><strong><em>Garry&#8217;s Mod</em></strong></p>
<ul>
<li>Fixed datapack client crash when trying to join misconfigured server</li>
<li>Fixed crash in point_viewcontrol</li>
<li>Increased max ragdoll bones to 32</li>
<li>Fixed manhack crash</li>
<li>Fixed weaponless combine npc crash</li>
<li>Fixed Lua related NPC crashes</li>
<li>Fixed unclickable message boxes</li>
<li>Fixed crash when trying to retrieve the gamemode description</li>
<li>Added surface.DrawCircle( x, y, radius, color )</li>
<li>Added surface.DrawTexturedRectUV( x, y, w, h, scalex, scaley )</li>
<li>Added Panel:SizeToChildren()</li>
</ul>
</blockquote>
]]></content:encoded>
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		<title>Garry&#8217;s Mod Updates Offer Various Fixes</title>
		<link>http://www.diygamer.com/2010/07/garrys-mod-updates-offer-fixes/</link>
		<comments>http://www.diygamer.com/2010/07/garrys-mod-updates-offer-fixes/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 03:37:56 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Steam Update]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=9594</guid>
		<description><![CDATA[A pair of updates for Garry&#8217;s Mod have been released over the past few days, as Team Garry relentlessly continues to provide the game with excellent post-launch support. Of course in a game where you can do nearly anything, there&#8217;s going to be some bugs that crop up. Especially when the game isn&#8217;t just being [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-9595" title="Garrys_mod_July_11" src="http://www.diygamer.com/wp-content/uploads/2010/07/Garrys_mod_July_11.jpg" alt="Garrys_mod_July_11" width="265" height="174" />A pair of updates for <em><a href="http://diygamer.com/tag/Garrys-Mod" target="_blank">Garry&#8217;s Mod</a></em> have been released over the past few days, as Team Garry relentlessly continues to provide the game with excellent post-launch support. Of course in a game where you can do nearly anything, there&#8217;s going to be some bugs that crop up. Especially when the game isn&#8217;t just being fixed but added to and improved upon as well.</p>
<p>Nothing particularly spectacular of note in the latest change logs, but there are fixes for a &#8220;fast zombie&#8221; crash and a menu system crash caused by &#8220;naughty addons.&#8221; Sometimes I wonder if even hardcore players of the game have trouble deciphering some of the notes. The patches are available now as automatic downloads. Owners need only restart their Steam client if they don&#8217;t receive them immediately.</p>
<p>From the change log:</p>
<blockquote><p><strong>Garry&#8217;s Mod</strong></p>
<ul>
<li>Fixed player hull issues</li>
<li>Fixed menu system crash caused by naughty addons</li>
</ul>
<p><strong>Garry&#8217;s Mod</strong></p>
<ul>
<li>Fixed multiplayer dialog error</li>
<li>Fixed rendering onto VGUI</li>
<li>Fixed fast zombie crash</li>
<li>Added menu_plugins for menu addon creators</li>
</ul>
</blockquote>
]]></content:encoded>
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		<title>Garry&#8217;s Mod Update Fixes Broken Achievements</title>
		<link>http://www.diygamer.com/2010/07/garrys-mod-update-fixes-broken-achievements/</link>
		<comments>http://www.diygamer.com/2010/07/garrys-mod-update-fixes-broken-achievements/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 23:02:47 +0000</pubDate>
		<dc:creator>Erik Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Garry]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[Steam Update]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=9387</guid>
		<description><![CDATA[Team Garry has released a new update for their physics-based sandbox tinker-around title Garry&#8217;s Mod, now available for download for owners of the game on Steam. The patch brings a handful of fixes, improvements and additions including the repair of some broken achievements. The game was just recently upgraded to Source 2010, so it won&#8217;t be [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-9388" title="Garrys_mod_update_July_7" src="http://www.diygamer.com/wp-content/uploads/2010/07/Garrys_mod_update_July_7.jpg" alt="Garrys_mod_update_July_7" width="265" height="182" />Team Garry has released a new update for their physics-based sandbox tinker-around title <a href="http://www.diygamer.com/tag/Garrys-Mod/" target="_blank">Garry&#8217;s Mod</a>, now available for download for owners of the game on Steam.</p>
<p>The patch brings a handful of fixes, improvements and additions including the repair of some broken achievements. The game was just recently upgraded to <a href="http://www.diygamer.com/2010/06/garrys-mod-update-brings-source-2010-support/" target="_blank">Source 2010</a>, so it won&#8217;t be a big surprise if we see the game continuing to get consistently patched over the next few months here.</p>
<p>Other highlights include fixes for flying ragdolls, an offset vehicle view, hulls not changing and an increase in max particles. I&#8217;m not entirely sure what that last one&#8217;s about but it just sounded to cool</p>
<p>From the change log:</p>
<blockquote><p><strong>Garry&#8217;s Mod</strong></p>
<ul>
<li>Fixed flying ragdolls</li>
<li>Fixed vehicle view offset</li>
<li>Fixed hulls not changing</li>
<li>Fixed broken achievements</li>
<li>Increased max particles</li>
<li>Restored OpeningURL HTML panel callback</li>
<li>Added HTML:RunJavascript()</li>
<li>Added HTML:GetHTMLMaterial()</li>
</ul>
</blockquote>
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