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		<title>Indie Intermission – ‘And Everything Started To Fall’ A Deeply Thought Provoking Game About Life</title>
		<link>http://www.diygamer.com/2013/04/indie-intermission-and-everything-started-to-fall-a-deeply-thought-provoking-game-about-life/</link>
		<comments>http://www.diygamer.com/2013/04/indie-intermission-and-everything-started-to-fall-a-deeply-thought-provoking-game-about-life/#comments</comments>
		<pubDate>Thu, 18 Apr 2013 23:00:14 +0000</pubDate>
		<dc:creator>alex wilkinson</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://www.diygamer.com/2013/04/indie-intermission-and-everything-started-to-fall-a-deeply-thought-provoking-game-about-life/</guid>
		<description><![CDATA[<div class="theContent" webReader="46.2061929909"><noscript>
<p><a href="http://d.adsbyisocket.com/ck.php?n=a4112a3c&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="http://d.adsbyisocket.com/avw.php?zoneid=3283&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=a4112a3c" border="0" alt="" /></a></p>
</noscript><p><a href="http://www.indiegamemag.com/media/And-Everything-Started-To-Fall-ss01.png"><img class="aligncenter size-large wp-image-133654" alt="And Everything Started To Fall ss01" src="http://www.indiegamemag.com/media/And-Everything-Started-To-Fall-ss01-613x459.png" width="613" height="459" /></a></p><p>Todays game is yet another melancholy title that follows the characters life from birth to death in a very creative platforming style. <strong>And Everything Started To Fall</strong> was created by <em>Alexitron</em> and <em>Heatex</em>, as it aims to show life through a small very short window mirroring life.</p><p><strong>And Everything Started To Fall</strong> really is a very emotive and emotional journey that you take with this character as he has to jump over hurdles in his life. As you progress further on you will start to be put up against an array of ever more difficult platforming events which you must try to overcome, but to what end.</p><p>The reward in the game is somewhat unconventional and is actually quite easy to guess just by looking at the theme of the game, as death is inevitable here.</p><p><a href="http://www.indiegamemag.com/media/And-Everything-Started-To-Fall-ss02.png"><img class="aligncenter size-large wp-image-133655" alt="And Everything Started To Fall ss02" src="http://www.indiegamemag.com/media/And-Everything-Started-To-Fall-ss02-613x457.png" width="613" height="457" /></a></p><p><span class="c2">Average play time – 5 minutes</span></p><p><strong>And Everything Started To Fall</strong> is a short but sweet game that casts a light inwardly on to all who play it as it tries to highlight a lifetime of achievements and experiences into just a few minutes, which actually helps to put life into perspective.</p><p><a href="http://www.mofunzone.com/online_games/and_everything_started_to_fall.shtml" target="_blank">Play And Everything Starts To Fall on MoFunZone now</a>.</p><p><em>If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!</em></p><div class="yarpp-related"><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-intermission-to-fall/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/To-Fall-2012-11-19-21-07-43-28-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-intermission-to-fall/" rel="bookmark">Indie Intermission – ‘To Fall…’ To Love… To Satire…</a></div></div>
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</ol></div><div class="box paternBox indieGamesApp" webReader="6.42794759825"><h2 class="titleIndieGames">The Indie Game Magazine</h2><p>You can now enjoy Indie Game Magazine in the palm of your hand! Our awesome new iPhone/iPad app allows you to download and read the magazine wherever you are! <a onclick="pageTracker._trackPageview('/outgoing/iPhoneApp');" href="http://bit.ly/igmappns" title="View The Indie Game Magazine iPhone/iPad App in the App Store">Check it out!</a></p><a onclick="pageTracker._trackPageview('/outgoing/iPhoneApp');" href="http://bit.ly/igmappns" title="View The Indie Game Magazine iPhone App in the App Store" class="iPhoneApp">Get it Free now in the App store</a></div><div class="box paternBox newsLetter clearfix"><h2 class="titleNewsletter"></h2></div></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/And-Everything-Started-To-Fall-ss01.png"><img class="aligncenter size-large wp-image-133654" alt="And Everything Started To Fall ss01" src="http://www.diygamer.com/wp-content/uploads/2013/04/5546And-Everything-Started-To-Fall-ss01-613x459.png" width="613" height="459" /></a></p>
<p>Todays game is yet another melancholy title that follows the characters life from birth to death in a very creative platforming style. <strong>And Everything Started To Fall</strong> was created by <em>Alexitron</em> and <em>Heatex</em>, as it aims to show life through a small very short window mirroring life.</p>
<p><strong>And Everything Started To Fall</strong> really is a very emotive and emotional journey that you take with this character as he has to jump over hurdles in his life. As you progress further on you will start to be put up against an array of ever more difficult platforming events which you must try to overcome, but to what end.</p>
<p>The reward in the game is somewhat unconventional and is actually quite easy to guess just by looking at the theme of the game, as death is inevitable here.</p>
<p><a href="http://www.indiegamemag.com/media/And-Everything-Started-To-Fall-ss02.png"><img class="aligncenter size-large wp-image-133655" alt="And Everything Started To Fall ss02" src="http://www.diygamer.com/wp-content/uploads/2013/04/8f92And-Everything-Started-To-Fall-ss02-613x457.png" width="613" height="457" /></a></p>
<p><span style="color: #008000;">Average play time &#8211; 5 minutes</span></p>
<p><strong>And Everything Started To Fall</strong> is a short but sweet game that casts a light inwardly on to all who play it as it tries to highlight a lifetime of achievements and experiences into just a few minutes, which actually helps to put life into perspective.</p>
<p><a href="http://www.mofunzone.com/online_games/and_everything_started_to_fall.shtml" target="_blank">Play And Everything Starts To Fall on MoFunZone now</a>.</p>
<p><em>If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!</em></p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; Indie Intermission – ‘And Everything Started To Fall’ A Deeply Thought Provoking Game About Life </a></p>
]]></content:encoded>
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		<title>‘Routine’ Promises Space-Borne Scares In This New Gamescom Trailer</title>
		<link>http://www.diygamer.com/2012/08/routine-promises-space-borne-scares-in-this-new-gamescom-trailer/</link>
		<comments>http://www.diygamer.com/2012/08/routine-promises-space-borne-scares-in-this-new-gamescom-trailer/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 23:28:00 +0000</pubDate>
		<dc:creator>Dominic Tarason</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Exploration]]></category>
		<category><![CDATA[FPS]]></category>
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		<category><![CDATA[lunar software]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[routine]]></category>
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		<category><![CDATA[teaser]]></category>
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		<description><![CDATA[Now here&#8217;s a paradox &#8211; an overwhelmingly atmospheric game set on the moon? Likelier than you think. We&#8217;ve covered Routine (from the fittingly named Lunar Software) a couple of times before, but now it&#8217;s really shaping up to be something special. A semi-roguelike-esque first person horror/exploration game. You&#8217;ve got one life, an uncertain environment around [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.indiegamemag.com/routine-gamescom-trailer/header_02/" rel="attachment wp-att-44901"><img class="aligncenter  wp-image-44901" title="Routine" src="http://www.diygamer.com/wp-content/uploads/2012/08/4f17Header_02-613x360.png" alt="" width="552" height="324" /></a></p>
<p style="text-align: justify;">Now here&#8217;s a paradox &#8211; an overwhelmingly atmospheric game set on the moon? Likelier than you think. We&#8217;ve covered <a href="http://www.routinegame.com/">Routine</a> (from the fittingly named Lunar Software) a couple of times before, but now it&#8217;s really shaping up to be something special. A semi-roguelike-esque first person horror/exploration game. You&#8217;ve got one life, an uncertain environment around you, and a mission to discover why a moon-base has gone silent. Here&#8217;s some appropriately intense new footage:</p>
<p style="text-align: justify;"><iframe src="http://www.youtube.com/embed/d9XrsWUO9sw?rel=0" frameborder="0" width="600" height="338"></iframe></p>
<p style="text-align: justify;">And let this be a lesson to you: Gunfights in space are a very bad idea, even worse than gunfights on Earth. I&#8217;m digging what I&#8217;m seeing so far &#8211; what looks to be a rather more serious &#8216;hard&#8217; sci-fi setting. No outlandish monsters, although some rather imposing robots and guys with guns. The game promises to be a more tactile experience than most, with Deadzone aiming (think along the lines of Red Orchestra or Arma) and little to no HUD. No health points, either. Injury is going to be handled more realistically here, too. Oh, and as mentioned, you&#8217;ve got one life. Death resets everything, and things might play out very differently next time round.</p>
<p style="text-align: justify;"><a href="http://www.indiegamemag.com/routine-gamescom-trailer/routine_shots_04/" rel="attachment wp-att-44902"><img class="aligncenter  wp-image-44902" title="Routine" src="http://www.diygamer.com/wp-content/uploads/2012/08/5556Routine_shots_04-613x306.jpg" alt="" width="552" height="275" /></a></p>
<p style="text-align: justify;">There&#8217;s no fixed release date yet for <strong>Routine</strong>, although the developers have ballparked it for 2013. Keep an eye on IGM for more big reveals as they happen, as well as <a href="http://www.routinegame.com/">the official site for the game</a>.</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; ‘Routine’ Promises Space-Borne Scares In This New Gamescom Trailer </a></p>
]]></content:encoded>
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		<title>Tested On Humans: ‘POP: Methodology Experiment 1′ Now Available To Buy</title>
		<link>http://www.diygamer.com/2012/05/tested-on-humans-pop-methodology-experiment-1%e2%80%b2-now-available-to-buy/</link>
		<comments>http://www.diygamer.com/2012/05/tested-on-humans-pop-methodology-experiment-1%e2%80%b2-now-available-to-buy/#comments</comments>
		<pubDate>Thu, 10 May 2012 17:55:42 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[Mac]]></category>
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		<description><![CDATA[<div class="box pageBox" id="post-30492" webReader="43.2392686804"><div class="pageHeader singleHeader"><h1>Tested On Humans: ‘POP: Methodology Experiment 1′ Now Available To Buy</h1><a href="" title="Back" class="arrowMed">Back</a></div><div class="entry" webReader="35.3029883785"><p class="postPreviewMeta">May 10th, 2012 <span class="divider">&#124;</span> By <a href="http://www.indiegamemag.com/author/priest/" title="Posts by Chris Priestman" rel="author">Chris Priestman</a></p><p class="postPreviewMeta">Tagged in: <a href="http://www.indiegamemag.com/tag/mac/" rel="tag">mac</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/pc-game/" rel="tag">PC Game</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/pop-methodology-experiment-1/" rel="tag">pop: methodology experiment 1</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/rob-lach/" rel="tag">rob lach</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/trailer/" rel="tag">trailer</a></p><noscript>
<p><a href="http://d.adsbyisocket.com/ck.php?n=a4112a3c&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="http://d.adsbyisocket.com/avw.php?zoneid=3283&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=a4112a3c" border="0" alt="" /></a></p>
</noscript><div class="theContent" webReader="39.5683060109"><p><a href="http://www.indiegamemag.com/tested-on-humans-pop-methodology-experiment-1-now-available-to-buy/286726811_640/" rel="attachment wp-att-30527"><img src="http://www.indiegamemag.com/media/286726811_640-613x344.jpg" alt="POP: Methodology Experiment 1" title="POP: Methodology Experiment 1" width="613" height="344" class="aligncenter size-large wp-image-30527" /></a></p><p>Rob Lach’s first foray into what will become a mini-series of experimental games, <strong>POP: Methodology Experiment 1</strong> (<strong>POP</strong>), has been released as a pay-what-you-want title for PC and Mac.</p><p>Stretched across seven vignettes or minigames that are were shaped initially by music, with the game design being melded around that, <strong>POP</strong> is without a doubt an interesting experience. It may not be the most friendly game out there, but what experiment is intended to be such? Not many. <strong>POP</strong>‘s minigames are erratic at best and linked together with bizarre videos to further disjoint the ride.</p><p><strong>POP</strong> is <a href="http://www.popme1.com/">on sale</a> now at a recommended price of $4.99/ €4.99/ £3.99 but you can pay whatever you want for the game, with the minimum being $1 which will also bag you the game’s soundtrack. The more you pay the more goodies you get including a t-shirt, stickers and if you pay $250 and up and you’ll receive all of Rob’s games from now and forever. Head over to the <a href="http://www.popme1.com/">game’s website</a> and navigate the very interesting layout to find the store.</p><p>More information on <strong>POP: Methodology Experiment 1</strong> can be found on the game’s <a href="http://www.popme1.com/">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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</ol></div><div class="box paternBox indieGamesApp" webReader="6.42105263158"><h2 class="titleIndieGames">The Indie Game Magazine</h2><p>You can now enjoy Inde Game Magazine in the palm of your hand! Our awesome new iPhone/iPad app allows you to download and read the magazine wherever you are! <a onclick="pageTracker._trackPageview('/outgoing/iPhoneApp');" href="http://bit.ly/igmappns" title="View The Indie Game Magazine iPhone/iPad App in the App Store">Check it out!</a></p><a onclick="pageTracker._trackPageview('/outgoing/iPhoneApp');" href="http://bit.ly/igmappns" title="View The Indie Game Magazine iPhone App in the App Store" class="iPhoneApp">Get it Free now in the App store</a></div><div class="box paternBox newsLetter clearfix"><h2 class="titleNewsletter"></h2></div></div></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/tested-on-humans-pop-methodology-experiment-1-now-available-to-buy/286726811_640/" rel="attachment wp-att-30527"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/e10b286726811_640-613x344.jpg" alt="POP: Methodology Experiment 1" title="POP: Methodology Experiment 1" width="613" height="344" class="aligncenter size-large wp-image-30527" /></a></p>
<p>Rob Lach&#8217;s first foray into what will become a mini-series of experimental games, <strong>POP: Methodology Experiment 1</strong> (<strong>POP</strong>), has been released as a pay-what-you-want title for PC and Mac.</p>
<p>Stretched across seven vignettes or minigames that are were shaped initially by music, with the game design being melded around that, <strong>POP</strong> is without a doubt an interesting experience. It may not be the most friendly game out there, but what experiment is intended to be such? Not many. <strong>POP</strong>&#8216;s minigames are erratic at best and linked together with bizarre videos to further disjoint the ride.</p>
<p><strong>POP</strong> is <a href="http://www.popme1.com" />on sale</a> now at a recommended price of $4.99/ €4.99/ £3.99 but you can pay whatever you want for the game, with the minimum being $1 which will also bag you the game&#8217;s soundtrack. The more you pay the more goodies you get including a t-shirt, stickers and if you pay $250 and up and you&#8217;ll receive all of Rob&#8217;s games from now and forever. Head over to the <a href="http://www.popme1.com" />game&#8217;s website</a> and navigate the very interesting layout to find the store.</p>
<p><center><iframe src="http://player.vimeo.com/video/41401097" width="600" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></center></p>
<p>More information on <strong>POP: Methodology Experiment 1</strong> can be found on the game&#8217;s <a href="http://www.popme1.com" />official website</a>.</p>
]]></content:encoded>
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		<title>‘The Unfinished Swan’ Reappears As PSN Exclusive</title>
		<link>http://www.diygamer.com/2012/05/the-unfinished-swan-reappears-as-psn-exclusive/</link>
		<comments>http://www.diygamer.com/2012/05/the-unfinished-swan-reappears-as-psn-exclusive/#comments</comments>
		<pubDate>Wed, 02 May 2012 15:23:48 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[Exploration]]></category>
		<category><![CDATA[giant sparrow]]></category>
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		<category><![CDATA[Mac]]></category>
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		<category><![CDATA[prototype]]></category>
		<category><![CDATA[the unfinished swan]]></category>
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		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/the-unfinished-swan-reappears-as-psn-exclusive/</guid>
		<description><![CDATA[<div class="theContent" webReader="69.0860026327"><p><a href="http://www.indiegamemag.com/the-unfinished-swan-reappears-as-psn-exclusive/6987666710_dc38ac66ea_z/" rel="attachment wp-att-29310"><img src="http://www.indiegamemag.com/media/6987666710_dc38ac66ea_z-613x344.jpg" alt="The Unfinished Swan" title="The Unfinished Swan" width="613" height="344" class="aligncenter size-large wp-image-29310" /></a></p><p>Surreal exploration game, <strong>The Unfinished Swan</strong>, is still alive and still looking great, but now it’s a PSN exclusive – say what?!</p><p><strong>The Unfinished Swan</strong> appeared as a prototype years ago now and then it just disappeared from existence. Many of us never forgot about it though due to its painting-based environment exploration that seemed so unique and clever. Now, after all of this time, it <a href="http://blog.us.playstation.com/2012/05/01/the-unfinished-swan-is-coming-to-psn/">reappears</a> and the developers, Giant Sparrow, have gone the thatgamecompany route with a PSN exclusive deal.</p><p>For some reason, upon finding out this news my gut reaction was to scream “NOOOOO” at the top of my lungs. Probably because I wanted to see the game on PC but also because, well you know, an indie developer receiving help from a company like Sony could make us question its indie status. For instance, just read this quote from the developer:</p><p>“Sony calls it an “incubation deal.” In addition to giving us funding they also provide office space, equipment and advice (often in the form of this cheerful graphics programmer from the God of War team). The best part is that we get to focus all of our energies on just making a game.”</p><p>I like that they are able to not worry about things other than making games but the word “incubation” is like Sony is raising them to be ‘one of them’. We’ll still cover the game becuase it’s wonderful and the developers are indie, but we’re going to grimace in doing so until we forget about it.</p><p>Anyway, the important thing is the game, so if you haven’t heard about it before, here’s a description and a new teaser trailer:</p><p>“<strong>The Unfinished Swan</strong> is a first-person painting game that begins in a totally white space. You throw globs of paint to explore the world around you. In the game you’re a boy named Monroe who’s chasing after a swan. The swan stepped out of a painting and has wandered off into a surreal, unfinished world.”</p><p>More information on <strong>The Unfinished Swan</strong> can be found on the game’s <a href="http://giantsparrow.com/games/swan/">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/the-unfinished-swan-reappears-as-psn-exclusive/6987666710_dc38ac66ea_z/" rel="attachment wp-att-29310"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/ec736987666710_dc38ac66ea_z-613x344.jpg" alt="The Unfinished Swan" title="The Unfinished Swan" width="613" height="344" class="aligncenter size-large wp-image-29310" /></a></p>
<p>Surreal exploration game, <strong>The Unfinished Swan</strong>, is still alive and still looking great, but now it&#8217;s a PSN exclusive &#8211; say what?!</p>
<p><strong>The Unfinished Swan</strong> appeared as a prototype years ago now and then it just disappeared from existence. Many of us never forgot about it though due to its painting-based environment exploration that seemed so unique and clever. Now, after all of this time, it <a href="http://blog.us.playstation.com/2012/05/01/the-unfinished-swan-is-coming-to-psn" />reappears</a> and the developers, Giant Sparrow, have gone the thatgamecompany route with a PSN exclusive deal.</p>
<p>For some reason, upon finding out this news my gut reaction was to scream &#8220;NOOOOO&#8221; at the top of my lungs. Probably because I wanted to see the game on PC but also because, well you know, an indie developer receiving help from a company like Sony could make us question its indie status. For instance, just read this quote from the developer:</p>
<p>&#8220;Sony calls it an “incubation deal.” In addition to giving us funding they also provide office space, equipment and advice (often in the form of this cheerful graphics programmer from the God of War team). The best part is that we get to focus all of our energies on just making a game.&#8221;</p>
<p>I like that they are able to not worry about things other than making games but the word &#8220;incubation&#8221; is like Sony is raising them to be &#8216;one of them&#8217;. We&#8217;ll still cover the game becuase it&#8217;s wonderful and the developers are indie, but we&#8217;re going to grimace in doing so until we forget about it.</p>
<p>Anyway, the important thing is the game, so if you haven&#8217;t heard about it before, here&#8217;s a description and a new teaser trailer:</p>
<p>&#8220;<strong>The Unfinished Swan</strong> is a first-person painting game that begins in a totally white space. You throw globs of paint to explore the world around you. In the game you’re a boy named Monroe who’s chasing after a swan. The swan stepped out of a painting and has wandered off into a surreal, unfinished world.&#8221;</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/xFfteZaAXq4" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>The Unfinished Swan</strong> can be found on the game&#8217;s <a href="http://giantsparrow.com/games/swan" />official website</a>.</p>
]]></content:encoded>
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		<title>Take Me To A Better Place: ‘TRIP’</title>
		<link>http://www.diygamer.com/2012/05/take-me-to-a-better-place-trip/</link>
		<comments>http://www.diygamer.com/2012/05/take-me-to-a-better-place-trip/#comments</comments>
		<pubDate>Tue, 01 May 2012 18:42:53 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Exploration]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[gather]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[party]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[thanks-gather]]></category>
		<category><![CDATA[trip]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/take-me-to-a-better-place-trip/</guid>
		<description><![CDATA[<div class="theContent" webReader="57.8068592058"><p><a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/trip-1-700x436/" rel="attachment wp-att-29134"><img src="http://www.indiegamemag.com/media/TRIP-1-700x436-613x381.png" alt="TRIP" title="TRIP" width="613" height="381" class="aligncenter size-large wp-image-29134"/></a></p><p>What if <em>LSD: Dream Emulator</em> was made nowadays? Well, there’s no need to imagine it because that’s what surreal exploration game, <strong>TRIP</strong>, basically is.</p><p>Unfortunately we didn’t hear about <strong>TRIP</strong> prior to this date, because if we had we could have <a href="http://www.kickstarter.com/projects/axelshokk/trip-an-abstract-surreal-exploration-experience">funded it</a> and got ourselves into the playable alpha. Nothing we can do about it now though. What we can do, on the other hand, is to tell you about it and stare at its imagery, dribbling a little bit.</p><p>Pitched an art game and even cited to be a remake of <em>LSD: Dream Emulator</em> with a slight twist, <strong>TRIP</strong> is headed for PC and Mac. The troubling thing is that it was originally said to be ready for purchase in late April…maybe not then. The game is presumably finished though, or so we surmise by going through the jumbled development blog, but a release seems to be hanging around if imminent.</p><p>Enough of these boring words though! More screenshots are demanded:</p><div id="gallery-1" class="gallery galleryid-29065 gallery-columns-3 gallery-size-thumbnail"><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/trip-1-700x436/" title="TRIP"><img width="187" height="103" src="http://www.indiegamemag.com/media/TRIP-1-700x436-187x103.png" class="attachment-thumbnail" alt="TRIP" title="TRIP"/></a></dt>
</dl><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/tumblr_m10s4lefe71r5ic33o1_1280/" title="TRIP"><img width="187" height="103" src="http://www.indiegamemag.com/media/tumblr_m10s4lEFE71r5ic33o1_1280-187x103.png" class="attachment-thumbnail" alt="TRIP" title="TRIP"/></a></dt>
</dl><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/trip-2-700x436/" title="TRIP"><img width="187" height="103" src="http://www.indiegamemag.com/media/TRIP-2-700x436-187x103.png" class="attachment-thumbnail" alt="TRIP" title="TRIP"/></a></dt>
</dl><br class="c2"/><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/trip-3-700x393/" title="TRIP"><img width="187" height="103" src="http://www.indiegamemag.com/media/TRIP-3-700x393-187x103.png" class="attachment-thumbnail" alt="TRIP" title="TRIP"/></a></dt>
</dl><br class="c3"/></div><p>More information on <strong>TRIP</strong> can be found on the game’s <a href="http://tripgame.tumblr.com/">official website</a>.</p><p>Thanks <a href="http://www.gatheryourparty.com/articles/2012/04/27/indie-bits-2-interview-with-axel-shokk-creator-of-trip/">Gather Your Party</a>!</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/digital-issue-10-2/" rel="bookmark">Digital Issue 10</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/trip-1-700x436/" rel="attachment wp-att-29134"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/f87bTRIP-1-700x436-613x381.png" alt="TRIP" title="TRIP" width="613" height="381" class="aligncenter size-large wp-image-29134" /></a></p>
<p>What if <em>LSD: Dream Emulator</em> was made nowadays? Well, there&#8217;s no need to imagine it because that&#8217;s what surreal exploration game, <strong>TRIP</strong>, basically is.</p>
<p>Unfortunately we didn&#8217;t hear about <strong>TRIP</strong> prior to this date, because if we had we could have <a href="http://www.kickstarter.com/projects/axelshokk/trip-an-abstract-surreal-exploration-experience">funded it</a> and got ourselves into the playable alpha. Nothing we can do about it now though. What we can do, on the other hand, is to tell you about it and stare at its imagery, dribbling a little bit.</p>
<p>Pitched an art game and even cited to be a remake of <em>LSD: Dream Emulator</em> with a slight twist, <strong>TRIP</strong> is headed for PC and Mac. The troubling thing is that it was originally said to be ready for purchase in late April&#8230;maybe not then. The game is presumably finished though, or so we surmise by going through the jumbled development blog, but a release seems to be hanging around if imminent.</p>
<p>Enough of these boring words though! More screenshots are demanded:</p>
<p><a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/trip-1-700x436/" title="TRIP"><img width="187" height="103" src="http://www.diygamer.com/wp-content/uploads/2012/05/4f5dTRIP-1-700x436-187x103.png" class="attachment-thumbnail" alt="TRIP" title="TRIP" /></a><br />
<a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/tumblr_m10s4lefe71r5ic33o1_1280/" title="TRIP"><img width="187" height="103" src="http://www.diygamer.com/wp-content/uploads/2012/05/082ftumblr_m10s4lEFE71r5ic33o1_1280-187x103.png" class="attachment-thumbnail" alt="TRIP" title="TRIP" /></a><br />
<a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/trip-2-700x436/" title="TRIP"><img width="187" height="103" src="http://www.diygamer.com/wp-content/uploads/2012/05/cf16TRIP-2-700x436-187x103.png" class="attachment-thumbnail" alt="TRIP" title="TRIP" /></a><br />
<a href="http://www.indiegamemag.com/take-me-to-a-better-place-trip/trip-3-700x393/" title="TRIP"><img width="187" height="103" src="http://www.diygamer.com/wp-content/uploads/2012/05/73bdTRIP-3-700x393-187x103.png" class="attachment-thumbnail" alt="TRIP" title="TRIP" /></a></p>
<p>More information on <strong>TRIP</strong> can be found on the game&#8217;s <a href="http://tripgame.tumblr.com" />official website</a>.</p>
<p>Thanks <a href="http://www.gatheryourparty.com/articles/2012/04/27/indie-bits-2-interview-with-axel-shokk-creator-of-trip" />Gather Your Party</a>!</p>
]]></content:encoded>
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		<title>‘Kameleon’ – The Adaptive Music Demo Is Officially Finished</title>
		<link>http://www.diygamer.com/2012/04/kameleon-the-adaptive-music-demo-is-officially-finished/</link>
		<comments>http://www.diygamer.com/2012/04/kameleon-the-adaptive-music-demo-is-officially-finished/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 21:23:46 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[disappoint]]></category>
		<category><![CDATA[Exploration]]></category>
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		<guid isPermaLink="false">http://www.diygamer.com/2012/04/kameleon-the-adaptive-music-demo-is-officially-finished/</guid>
		<description><![CDATA[<div class="theContent" webReader="59.8525021949"><p><a href="http://www.indiegamemag.com/kameleon-the-adaptive-music-demo-is-officially-finished/kameleon_scr02/" rel="attachment wp-att-26120"><img src="http://www.indiegamemag.com/media/kameleon_scr02-613x398.jpg" alt="Kameleon" title="Kameleon" width="613" height="398" class="aligncenter size-large wp-image-26120" /></a></p><p>Kejero has finished his small “adaptive music” project he calls <strong>Kameleon</strong>, which is actually a rather fun game as well as being a form of tech demo.</p><p>We’re going to resist mentioning Boy George (failed already) with this post about a game called <strong>Kameleon</strong> – it’s bad enough with that accursed song being stuck in our heads already, without inflicting it upon our readers! Some of you may have heard of <strong>Kameleon</strong> before as it’s made it’s way around the block already. However, the latest version of the game is being deemed the definitive edition – the one that its developer, <a href="http://www.kejero.com/">Kejero</a>, is most happy with releasing to the public.</p><p>So what is <strong>Kameleon</strong>? Well, it’s a free game made it Flash but it does serve a higher purpose. Kejero composes music for both films and games and has a passion for “adaptive music”. It shouldn’t take a genius to work out what he means by that, but just in case, this is music that dynamically alters itself so as to best fit its source. In other words, it’s not dictated by a sheet of music and fixed – it’s a fluid work and something that should really come hand-in-hand with computer games if you think about it.</p><p><a href="http://www.indiegamemag.com/kameleon-the-adaptive-music-demo-is-officially-finished/kameleon_scr01/" rel="attachment wp-att-26132"><img src="http://www.indiegamemag.com/media/kameleon_scr01-613x398.jpg" alt="Kameleon" title="Kameleon" width="613" height="398" class="aligncenter size-large wp-image-26132" /></a></p><p>A lot of people (well, a few) were starting to talk about adaptive music in games a few years ago but it still hasn’t really taken off. It’s probably noteworthy in a few games but it’s not something anyone can really cite (we’re tempted to say Journey has an adaptive soundtrack in a way, but <strong>Kameleon</strong> is on a slightly different scale). This was about the time that Kejero decided to start work on <strong>Kameleon</strong> (yes it’s been a while) and finally, after months of playtesting and feedback, he has released the version he is most happy with.</p><p>So, without further ado, you can play <strong>Kameleon</strong> and check out its adaptive music flows over on the <a href="http://www.kejero.com/kameleon/">official website</a>. The developer notes that as the music is streamed as you play, some people might incur some lag, in which case there is a download link.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/kameleon-the-adaptive-music-demo-is-officially-finished/kameleon_scr02/" rel="attachment wp-att-26120"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/bd41kameleon_scr02-613x398.jpg" alt="Kameleon" title="Kameleon" width="613" height="398" class="aligncenter size-large wp-image-26120" /></a></p>
<p>Kejero has finished his small &#8220;adaptive music&#8221; project he calls <strong>Kameleon</strong>, which is actually a rather fun game as well as being a form of tech demo.</p>
<p>We&#8217;re going to resist mentioning Boy George (failed already) with this post about a game called <strong>Kameleon</strong> &#8211; it&#8217;s bad enough with that accursed song being stuck in our heads already, without inflicting it upon our readers! Some of you may have heard of <strong>Kameleon</strong> before as it&#8217;s made it&#8217;s way around the block already. However, the latest version of the game is being deemed the definitive edition &#8211; the one that its developer, <a href="http://www.kejero.com" />Kejero</a>, is most happy with releasing to the public.</p>
<p>So what is <strong>Kameleon</strong>? Well, it&#8217;s a free game made it Flash but it does serve a higher purpose. Kejero composes music for both films and games and has a passion for &#8220;adaptive music&#8221;. It shouldn&#8217;t take a genius to work out what he means by that, but just in case, this is music that dynamically alters itself so as to best fit its source. In other words, it&#8217;s not dictated by a sheet of music and fixed &#8211; it&#8217;s a fluid work and something that should really come hand-in-hand with computer games if you think about it.</p>
<p><a href="http://www.indiegamemag.com/kameleon-the-adaptive-music-demo-is-officially-finished/kameleon_scr01/" rel="attachment wp-att-26132"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/8b8bkameleon_scr01-613x398.jpg" alt="Kameleon" title="Kameleon" width="613" height="398" class="aligncenter size-large wp-image-26132" /></a></p>
<p>A lot of people (well, a few) were starting to talk about adaptive music in games a few years ago but it still hasn&#8217;t really taken off. It&#8217;s probably noteworthy in a few games but it&#8217;s not something anyone can really cite (we&#8217;re tempted to say Journey has an adaptive soundtrack in a way, but <strong>Kameleon</strong> is on a slightly different scale). This was about the time that Kejero decided to start work on <strong>Kameleon</strong> (yes it&#8217;s been a while) and finally, after months of playtesting and feedback, he has released the version he is most happy with.</p>
<p>So, without further ado, you can play <strong>Kameleon</strong> and check out its adaptive music flows over on the <a href="http://www.kejero.com/kameleon" />official website</a>. The developer notes that as the music is streamed as you play, some people might incur some lag, in which case there is a download link.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/DYpuxFRa_ec" frameborder="0" allowfullscreen></iframe></center></p>
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		<title>Take A Chill Pill: Pre-Order ‘Proteus’ For Instant Beta Access</title>
		<link>http://www.diygamer.com/2012/02/take-a-chill-pill-pre-order-proteus-for-instant-beta-access/</link>
		<comments>http://www.diygamer.com/2012/02/take-a-chill-pill-pre-order-proteus-for-instant-beta-access/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 19:18:07 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[david kanaga]]></category>
		<category><![CDATA[Exploration]]></category>
		<category><![CDATA[imagination]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[state]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/02/take-a-chill-pill-pre-order-proteus-for-instant-beta-access/</guid>
		<description><![CDATA[Don’t pick up a penguin, pre-order Proteus! Perfect for a bit of downtime or just a chill out session, Proteus takes music and exploration to a whole new level of serene.Proteus has had a steadily growing reputation for months now so you may be interested to know that you can play it right now. But woah there Nelly – it’s going to cost you. Not like it won’t be worth it of course, unless you absolutely hate things chill, quiet and generally pleasant. Let’s add ‘a little strange’ to that list as well because Proteus is set within a procedurally generated, pixely landscape and features the music of David Kanaga.Somehow, in between the jagged lines and the alien-warp music, Proteus finds some hidden bliss as you frolic with awkward looking birds and skip amongst the trees]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.diygamer.com/wp-content/uploads/2012/02/66c2Proteus-beta6-613x383.png" class="alignleft" /></p>
<p>Don’t pick up a penguin, pre-order Proteus! Perfect for a bit of downtime or just a chill out session, Proteus takes music and exploration to a whole new level of serene.Proteus has had a steadily growing reputation for months now so you may be interested to know that you can play it right now. But woah there Nelly – it’s going to cost you. Not like it won’t be worth it of course, unless you absolutely hate things chill, quiet and generally pleasant. Let’s add ‘a little strange’ to that list as well because Proteus is set within a procedurally generated, pixely landscape and features the music of David Kanaga.Somehow, in between the jagged lines and the alien-warp music, Proteus finds some hidden bliss as you frolic with awkward looking birds and skip amongst the trees</p>
<p>Original Source: <a target="_blank" href="http://www.indiegamemag.com/take-a-chill-pill-pre-order-proteus-for-instant-beta-access/" title="Take A Chill Pill: Pre-Order ‘Proteus’ For Instant Beta Access">Take A Chill Pill: Pre-Order ‘Proteus’ For Instant Beta Access</a></p>
<p>This Article was originally posted on our sister site, <a target="_blank" href="http://www.indiegamemag.com/take-a-chill-pill-pre-order-proteus-for-instant-beta-access/" title="Take A Chill Pill: Pre-Order ‘Proteus’ For Instant Beta Access">The Indie Game Magazine</a> written by Chris Priestman.</p>
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		<title>Tiyuri Unveils His Upcoming Game ‘Starbound’</title>
		<link>http://www.diygamer.com/2012/02/tiyuri-unveils-his-upcoming-game-starbound/</link>
		<comments>http://www.diygamer.com/2012/02/tiyuri-unveils-his-upcoming-game-starbound/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 05:13:09 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[central]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Exploration]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[starbound]]></category>
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		<category><![CDATA[tiyuri]]></category>

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		<description><![CDATA[Tiyuri has unveiled a website for his upcoming game which he has been teasing and talked to us about very recently. The team working on it are collectively known as Chucklefish and the game is called Starbound.Starbound is set inside a sandbox universe and contains both quests and story-driven missions. It starts off with your character escaping their home planet as it is being destroyed. Luckily they make contact with a space station and from there, things start to get interesting. The space station acts as your central hub, you do everything from there, as described on the official site:“You’ll need to find a crew, conduct research, catch rare creatures, and unlock its multitude of facilities]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.diygamer.com/wp-content/uploads/2012/02/5a04TentaclePlanet-3-613x344.png" class="alignleft" /></p>
<p>Tiyuri has unveiled a website for his upcoming game which he has been teasing and talked to us about very recently. The team working on it are collectively known as Chucklefish and the game is called Starbound.Starbound is set inside a sandbox universe and contains both quests and story-driven missions. It starts off with your character escaping their home planet as it is being destroyed. Luckily they make contact with a space station and from there, things start to get interesting. The space station acts as your central hub, you do everything from there, as described on the official site:“You’ll need to find a crew, conduct research, catch rare creatures, and unlock its multitude of facilities</p>
<p>Original Source: <a target="_blank" href="http://www.indiegamemag.com/tiyuri-unveils-his-upcoming-game-starbound/" title="Tiyuri Unveils His Upcoming Game ‘Starbound’">Tiyuri Unveils His Upcoming Game ‘Starbound’</a></p>
<p>This Article was originally posted on our sister site, <a target="_blank" href="http://www.indiegamemag.com/tiyuri-unveils-his-upcoming-game-starbound/" title="Tiyuri Unveils His Upcoming Game ‘Starbound’">The Indie Game Magazine</a> written by Chris Priestman.</p>
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		<title>‘Dear Esther’ Mac Port Confirmed To Be “On The Way”</title>
		<link>http://www.diygamer.com/2012/02/%e2%80%98dear-esther%e2%80%99-mac-port-confirmed-to-be-%e2%80%9con-the-way%e2%80%9d/</link>
		<comments>http://www.diygamer.com/2012/02/%e2%80%98dear-esther%e2%80%99-mac-port-confirmed-to-be-%e2%80%9con-the-way%e2%80%9d/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 18:45:18 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[confirmed]]></category>
		<category><![CDATA[Exploration]]></category>
		<category><![CDATA[isaac]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[platform]]></category>
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		<category><![CDATA[vessel]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/02/%e2%80%98dear-esther%e2%80%99-mac-port-confirmed-to-be-%e2%80%9con-the-way%e2%80%9d/</guid>
		<description><![CDATA[‘Dear Esther’ Mac Port Confirmed To Be “On The Way”BackFebruary 14th, 2012 &#124; By Chris PriestmanTagged in: dear esther &#124; exploration &#124; mac &#124; PC Game &#124; steam &#124; the chinese room Mac players may be feeling slightly left out due to Dear Esther being released today but not for them. Cry no more sweet child, for The Chinese Room have spoken in your favor via the great medium of Twitter!Dan Pinchbeck responded to a rather miffed fan of Dear Esther who declared their disappointment at the absence of Mac compatibility despite the original mod supporting the platform. The tweet, as you can see here, from Pinchbeck announced for the first time that a Mac port was on the way:“We can confirm a Mac port is on the way!”This announcement even came as a surprise to Dear Esther‘s PR macho man, Lewis Denby, it seems – so surprises all around then!Dear Esther is due to come out today on Steam (today being Valentine’s Day) at a price of $10 – our review will be up soon for you to ponder as well! The Mac version will presumable be along sometime soon.More information on Dear Esther can be found on the official website.You may be interested in: ‘Dear Esther’ Gets First Official Trailer, Arrives On Steam ‘Dear Esther’ Remake To Hit Steam February 14th McMillen: ‘The Binding Of Isaac’ PS Vita Port A Possibility New Trailer And Gameplay Footage For ‘Vessel’, Confirmed March 1st PC Release IGF 2012 Main Competition Finalists Announced &#124;More]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.diygamer.com/wp-content/uploads/2012/02/e7b0esther0074-613x344.jpg" class="alignleft" /></p>
<p>‘Dear Esther’ Mac Port Confirmed To Be “On The Way”BackFebruary 14th, 2012 | By Chris PriestmanTagged in: dear esther | exploration | mac | PC Game | steam | the chinese room Mac players may be feeling slightly left out due to Dear Esther being released today but not for them. Cry no more sweet child, for The Chinese Room have spoken in your favor via the great medium of Twitter!Dan Pinchbeck responded to a rather miffed fan of Dear Esther who declared their disappointment at the absence of Mac compatibility despite the original mod supporting the platform. The tweet, as you can see here, from Pinchbeck announced for the first time that a Mac port was on the way:“We can confirm a Mac port is on the way!”This announcement even came as a surprise to Dear Esther‘s PR macho man, Lewis Denby, it seems – so surprises all around then!Dear Esther is due to come out today on Steam (today being Valentine’s Day) at a price of $10 – our review will be up soon for you to ponder as well! The Mac version will presumable be along sometime soon.More information on Dear Esther can be found on the official website.You may be interested in: ‘Dear Esther’ Gets First Official Trailer, Arrives On Steam ‘Dear Esther’ Remake To Hit Steam February 14th McMillen: ‘The Binding Of Isaac’ PS Vita Port A Possibility New Trailer And Gameplay Footage For ‘Vessel’, Confirmed March 1st PC Release IGF 2012 Main Competition Finalists Announced |More</p>
<p>Original Source: <a target="_blank" href="http://www.indiegamemag.com/dear-esther-mac-port-confirmed-to-be-on-the-way/" title="‘Dear Esther’ Mac Port Confirmed To Be “On The Way”">‘Dear Esther’ Mac Port Confirmed To Be “On The Way”</a></p>
<p>This Article was originally posted on our sister site, <a target="_blank" href="http://www.indiegamemag.com/dear-esther-mac-port-confirmed-to-be-on-the-way/" title="‘Dear Esther’ Mac Port Confirmed To Be “On The Way”">The Indie Game Magazine</a> written by Chris Priestman.</p>
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		<title>La-Mulana: Wii Edition due &#8216;Soon&#8217;. Bosses revealed.</title>
		<link>http://www.diygamer.com/2011/02/la-mulana-wii-soon/</link>
		<comments>http://www.diygamer.com/2011/02/la-mulana-wii-soon/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 13:00:17 +0000</pubDate>
		<dc:creator>Dominic Tarason</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Exploration]]></category>
		<category><![CDATA[Freeware]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[la mulana]]></category>
		<category><![CDATA[MSX]]></category>
		<category><![CDATA[Nicalis]]></category>
		<category><![CDATA[Nigoro]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=18352</guid>
		<description><![CDATA[Things were looking up late last year for the Wiiware port of Nigoro's classic PC platform/adventure/puzzle/exploration game La-Mulana, but things fell apart at the 11th hour as issues were discovered, and Nintendo rejected the submitted version. It's been a few months, but the developers seem confident that they've got the kinks worked out.]]></description>
			<content:encoded><![CDATA[<div id="attachment_18353" class="wp-caption alignnone" style="width: 550px"><img class="size-full wp-image-18353 " title="La-Mulana" src="http://www.diygamer.com/wp-content/uploads/2011/02/b04.jpg" alt="One of the weird and wonderful main bosses from La-Mulana Wii." width="540" height="368" /><p class="wp-caption-text">One of the weird and wonderful main bosses from La-Mulana Wii.</p></div>
<p>Things were looking up late last year for the Wiiware port of <a href="http://nigoro.jp/">Nigoro</a>&#8216;s classic PC platform/adventure/puzzle/exploration game La-Mulana, but things fell apart at the 11th hour as issues were discovered, and Nintendo rejected the submitted version. It&#8217;s been a few months, but the developers seem confident that they&#8217;ve got the kinks worked out. In <a href="http://la-mulana.com/en/blog/soon.html">a recent development blog post</a>, they proudly proclaim &#8216;We will finish soon!&#8217;.</p>
<p><span id="more-18352"></span></p>
<p>For those unlucky few who haven&#8217;t played the original version, you can find it <a href="http://agtp.romhack.net/project.php?id=lamulana">here</a>, translated from Japanese by Aeon Genesis. The PC version, widely considered to be an indie classic, is an enormous puzzle-centric action/platformer set in an enormous maze of ancient ruins and tunnels, done in deliberately retro 8-Bit MSX style. Huge levels, tough combat, and complex Myst-esque puzzles put the average players completion time over 25 hours.</p>
<p>The Wii remake looks to be leaping forward a few hardware generations, skipping 16-bit era entirely and landing on early 32-bit 2D style, much akin to Castlevania: Symphony of The Night. It&#8217;s a full remake as opposed to a direct port, and large chunks are being redesigned and rebalanced so that new players should have a smoother ride. Localization and international publishing on the Wii version are being handled by <a href="http://www.nicalis.com/">Nicalis</a>, who oversaw the worldwide commercial release of Cave Story.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="435" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vBQ2_WHEjNw?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="435" src="http://www.youtube.com/v/vBQ2_WHEjNw?fs=1&amp;hl=en_US" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>To celebrate their newfound confidence in the version to be submitted, Nigoro have released <a href="http://la-mulana.com/en/blog/soon.html">a fresh screenshot gallery</a> showing off several of the updated &#8216;main&#8217; bosses in their full genre-bending glory. Having seen some of these in action already via trailers and livestreams, I&#8217;m glad to say that they&#8217;re a massive improvement over the slightly awkward, 8-bit sprites of the original release.</p>
<p>There&#8217;s also a developer livestream set for at 22:00 PST, February 27th. Unfortunately a little early for me (7am on the 28th), but well worth a look for those who&#8217;ll be up at that hour. See the dev-blog post linked above for details.</p>
<div id="attachment_18356" class="wp-caption alignnone" style="width: 550px"><img class="size-full wp-image-18356 " title="La-Mulana" src="http://www.diygamer.com/wp-content/uploads/2011/02/b01.jpg" alt="Why does it always have to be snakes? The first boss gets a makeover." width="540" height="368" /><p class="wp-caption-text">Why does it always have to be snakes? The first boss gets a stylish makeover.</p></div>
<p>With the new version of the game looking so polished, my only concern now is whether the game will sell enough to break even given the extended development cycle. The Wii has been something of a waning star so far this year, with essential releases being few and far between. Wiiware sales likely aren&#8217;t at their best, either. I wish Nigoro all the luck in the world, and will be buying it the moment that Nintendo Europe allow me to give them money for this game. Bring on the temples.</p>
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