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	<title>DIYGamer &#187; Electronic Arts</title>
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		<title>Electronic Arts Partners with Three More Indie Devs</title>
		<link>http://www.diygamer.com/2010/11/electronic-arts-partners-indie-devs/</link>
		<comments>http://www.diygamer.com/2010/11/electronic-arts-partners-indie-devs/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 17:23:26 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Borne Games]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Gatling Gears]]></category>
		<category><![CDATA[Greed Corp]]></category>
		<category><![CDATA[The Fancy Pants Adventures]]></category>
		<category><![CDATA[Trapdoor]]></category>
		<category><![CDATA[Vanguard Games]]></category>
		<category><![CDATA[Warp]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=15555</guid>
		<description><![CDATA[EA has been busy scouring the ranks of independent developers everywhere in order to find more talent to work with to bring downloadable games to PSN and XBLA. Today they announced that they&#8217;ve joined forces with three new developers who we&#8217;ve all heard of before in order to bring some games to our consoles early [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/11/ea-logo.jpg"><img class="size-medium wp-image-15556 alignleft" title="ea-logo" src="http://www.diygamer.com/wp-content/uploads/2010/11/ea-logo-300x167.jpg" alt="ea-logo" width="300" height="167" /></a>EA has been busy scouring the ranks of independent developers everywhere in order to find more talent to work with to bring downloadable games to PSN and XBLA. Today they announced that they&#8217;ve joined forces with three new developers who we&#8217;ve all heard of before in order to bring some games to our consoles early next year.</p>
<p>You know the Flash game <em>The Fancy Pants Adventures</em>, right? Well EA 2D has shaken hands with Borne Games in order to bring a super-sized version of the classic game to the downloadable marketplace in 2011. If you&#8217;ve never played it, here&#8217;s a <a href="http://www.fancypantsadventures.com/" target="_blank">direct link</a>.</p>
<p>Next up EA Partners has joined with Vanguard Games in order to develop and release <em>Gatling Gears</em>, a new twin-stick shooter. It&#8217;s from the same group of people that created <em>Greed Corp</em>.</p>
<p>And lastly there is the partnership with Trapdoor to bring the sci-fi stealth title <em>Warp </em>to consoles next summer.</p>
<p>While people are still wary of signing deals with big companies like this, the exposure is going to be huge for these games. We&#8217;ll keep an eye on their development going forward.</p>
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		<title>Justice Prevails! &#8216;DeathSpank: Thongs of Virtue&#8217; Out Now</title>
		<link>http://www.diygamer.com/2010/09/justice-prevails-deathspank-thongs-virtue/</link>
		<comments>http://www.diygamer.com/2010/09/justice-prevails-deathspank-thongs-virtue/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 14:01:24 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[Deathspank]]></category>
		<category><![CDATA[DeathSpank: Thongs of Virtue]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Hothead Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=13174</guid>
		<description><![CDATA[When EA and Hothead Games announced that their successful action-RPG DeathSpank would be receiving a sequel episode in DeathSpank: Thongs of Virtue, we wondered how the game would actually play as it was so soon after the release of the original. But the developer and publisher are promising the same great gameplay, enhanced by new [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.diygamer.com/wp-content/uploads/2010/09/deathspanktov.jpg"><img class="size-full wp-image-13175 aligncenter" title="deathspanktov" src="http://www.diygamer.com/wp-content/uploads/2010/09/deathspanktov.jpg" alt="deathspanktov" width="560" height="316" /></a></p>
<p style="text-align: left;">When EA and Hothead Games announced that their successful action-RPG <em>DeathSpank</em> would be receiving a sequel episode in <em>DeathSpank: Thongs of Virtue</em>, we wondered how the game would actually play as it was so soon after the release of the original. But the developer and publisher are promising the same great gameplay, enhanced by new additions and environments. <em>DeathSpank: Thongs of Virtue</em> is now officially available on the Xbox Live Arcade at 1200 Microsoft Points and on the PlayStation Network for $14.99.</p>
<p>As DeathSpank, players will take on the quest of finding six mystical thongs that are &#8220;corrupting the universe.&#8221; The absurdity continues yet again as gamers embark to new destinations, including outer space and even the North Pole where they&#8217;ll battle an Evil Santa. If you manage to purchase <em>DeathSpank: Thongs of Virtue</em> this week, then you&#8217;ll also obtain two pieces of downloadable content for free: the Snowy Mountain Dungeon and a new sidekick named Tankko (who is apparently half-man, half-spider). After the initial week of release, players will be able to download the dungeon DLC at 240 MSP on XBLA, 2.99 on PSN, and the Tankko character at 80 MSP on XBLA, $0.99 on PSN.</p>
<blockquote><p>“We took all of the things that people loved about DeathSpank and  cranked it to 11. DeathSpank: Thongs of Virtue is a great new experience.  We’ve added more crazy weapons, areas and enemies of course and more  thongs!”</p>
<p>- Vlad Ceraldi, Director of Game Development at  Hothead Games</p></blockquote>
<p>Check out the <a href="http://www.deathspank.com/" target="_blank"><em>DeathSpank</em> website</a> for more details.</p>
<p>[<a href="http://www.hotheadgames.com/blog/" target="_blank">Hothead Games</a>.]</p>
<p><strong>Trailer:</strong></p>
<p><strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/pjJTTqNcKd0" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/pjJTTqNcKd0"></embed></object><br />
</strong></p>
<p><em>[</em><em>Source: GamesPress]</em></p>
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		<title>&#8216;DeathSpank&#8217; Releasing on July 13th for PSN/14th for XBLA</title>
		<link>http://www.diygamer.com/2010/06/deathspank-releasing-july-13th-psn14th-xbla/</link>
		<comments>http://www.diygamer.com/2010/06/deathspank-releasing-july-13th-psn14th-xbla/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 23:05:43 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[Deathspank]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Hothead Games]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=8891</guid>
		<description><![CDATA[The long-awaited indie darling action-RPG DeathSpank will be making its way onto the PlayStation Network and Xbox Live Arcade in a very short time. In mid-July, us fortunate gaming fans will get a chance to finally fixate ourselves in our comfortable gaming chairs/couches and take on Hothead Games&#8217; DeathSpank &#8212; that&#8217;s July 13th for the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/06/deathspank1.jpg"><img class="alignleft size-medium wp-image-8893" title="deathspank" src="http://www.diygamer.com/wp-content/uploads/2010/06/deathspank1-300x187.jpg" alt="deathspank" width="300" height="187" /></a>The long-awaited indie darling action-RPG <em>DeathSpank</em> will be making its way onto the PlayStation Network and Xbox Live Arcade in a very short time. In mid-July, us fortunate gaming fans will get a chance to finally fixate ourselves in our comfortable gaming chairs/couches and take on Hothead Games&#8217; <em>DeathSpank</em> &#8212; that&#8217;s July 13th for the PSN (at $14.99) and July 14th for Xbox Live Arcade (at 1200 MSP).</p>
<p>Taking on the role of DeathSpank &#8212; the “Dispenser of Justice”, “Vanquisher of Evil” and “Hero to the  Downtrodden” &#8212; players will join in on the life-long journey to discover &#8220;The Artifact.&#8221; Best of all, local co-op introduces the help of Sparkles the Wizard &#8212; who has a separate skill-set from DeathSpank&#8217;s weapon-based attacks. Experience hours of loot-infested action injected with witty dialogue and worthy puzzles.</p>
<p>For more on the EA-published action-RPG, check out the trailer and press release below.</p>
<p>[Check out the official <a href="http://www.deathspank.com/" target="_blank"><em>DeathSpank</em> website</a>.]</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/A7TizDgW8BI" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/A7TizDgW8BI"></embed></object></p>
<p>Press Release:</p>
<div><strong><em>EA AND HOTHEAD GAMES DELIVER DEATHSPANK  DIRECT TO GAMERS ON JULY 13TH</em></strong></div>
<div style="padding-top: 20px;"><em><strong>(Quite  Possibly) The Funniest RPG Ever Made Serves up A Healthy Heap of Humor  this Summer </strong></em></div>
<p><em>Guildford, UK. –  June 22, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) and leading  independent developer Hothead Games<sup><span style="font-size: 6pt;">TM</span></sup> announced today that the upcoming downloadable action-RPG, DeathSpank<sup><span style="font-size: 6pt;">TM</span></sup>, will be released on July 13th  for PlayStation<sup><span style="font-size: 7pt;">®</span></sup>Network  and July 14th for Xbox LIVE<sup><span style="font-size: 7pt;">®</span></sup> Arcade. Gain quests from a colorful cast of characters, and vanquish  evil with fast and furious action as DeathSpank scours the world for a  mystical artifact. DeathSpank will feature local co-op gameplay,  allowing friends to team up on the same console as both DeathSpank and  his trusty, magical sidekick, Sparkles the Wizard. Developed under the  direction of The Secret of Monkey Island creator and industry icon Ron  Gilbert, DeathSpank combines Gilbert’s unique humor and wit with fast,  addictive action-RPG gameplay, making for a hilarious and massive epic  quest for justice.</p>
<p>The game puts players in the mighty boots of  DeathSpank, the “Dispenser of Justice”, “Vanquisher of Evil” and “Hero  to the Downtrodden”. His life-long destiny is to embark on an epic  journey in search of a mysterious and magical artifact known only as,  “The Artifact”. DeathSpank will feature local co-op gameplay, allowing  friends to team up on the same console as both DeathSpank and his  trusty, magical sidekick, Sparkles the Wizard. Sparkles’ abilities are  magical, serving as the perfect complement DeathSpank’s weapons-based  attacks as the duo battle against the intolerant minions of injustice.</p>
<p>Along  the way DeathSpank and Sparkles will rescue some orphans, defeat a  local tyrant, help an aging adventurer, and dive headlong into an even  deeper mystery in an epic action RPG that includes collecting loot,  solving crazy puzzles, witty dialogue, collecting loot, a ton of  weapons, fun and accessible action, and of course, colleting loot.</p>
<p>DeathSpank  will be available for download begininning July 13, 2010 on the  PlayStation Network for $14.99, and July 14, 2010 on Xbox LIVE Arcade  for 1200 Microsoft Points. DeathSpank is rated “T” for teen by the ESRB.  For more information on DeathSpank, please visit, <a href="http://www.deathspank.com/" target="_new">www.deathspank.com</a>.</p>
<p>About  Hothead Games<br />
Hothead Games Inc., headquartered in Vancouver,  British Columbia, is an independent developer and publisher of  groundbreaking downloadable titles. Hothead is currently bringing to  life original games such as the highly anticipated DeathSpank and the  award-winning Swarm. Hothead is also partnering with indie studios  around the globe to bring games like Braid to new platforms and new  audiences. For more corporate information, please visit our website at <a href="http://www.hotheadgames.com/" target="_new">www.hotheadgames.com</a>.</p>
<p>About  Electronic Arts<br />
Electronic Arts Inc. (EA), headquartered in Redwood  City, California, is a leading global interactive entertainment software  company. Founded in 1982, the Company develops, publishes, and  distributes interactive software worldwide for video game systems,  personal computers, wireless devices and the Internet. Electronic Arts  markets its products under four brand names: EA SPORTSTM, EATM, EA  MobileTM and POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7  billion and had 27 titles that sold more than one million units. EA&#8217;s  homepage and online game site is <a href="http://www.ea.com/" target="_new">www.ea.com</a>. More information about  EA&#8217;s products and full text of press releases can be found on the  Internet at <a href="http://info.ea.com/" target="_new">http://info.ea.com</a>.</p>
<p>EA, EA SPORTS, EA Mobile  and POGO are trademarks or registered trademarks of Electronic Arts Inc.  in the U.S. Xbox and Xbox Live are trademarks of the Microsoft group of  companies.“PlayStation” is a registered trademark of Sony Computer  Entertainment Inc. All other trademarks are the property of their  respective owners.</em></p>
<p>[Source: GamesPress]</p>
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		<title>GDC 2010: Shank Preview</title>
		<link>http://www.diygamer.com/2010/03/gdc-2010-shank-preview/</link>
		<comments>http://www.diygamer.com/2010/03/gdc-2010-shank-preview/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 20:02:48 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[igf showcase]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[Shank]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=5380</guid>
		<description><![CDATA[Shank got a notoriety boost just before this year&#8217;s IGF when it was announced the title was picked up by Electronic Arts.  This publishing deal suddenly meant that this festival contender would find its way to XBLA, PSN and PC with a big name leading the charge. But Shank made it into the IGF Showcase [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/03/Shank.jpg"><img class="size-medium wp-image-4876 alignleft" title="Shank" src="http://www.diygamer.com/wp-content/uploads/2010/03/Shank-276x300.jpg" alt="Shank" width="276" height="300" /></a>Shank got a notoriety boost just before this year&#8217;s IGF when it was announced the title was picked up by <a href="http://www.diygamer.com/2010/03/shank-published-ea-360psn/" target="_self">Electronic Arts</a>.  This publishing deal suddenly meant that this festival contender would find its way to XBLA, PSN and PC with a big name leading the charge.</p>
<p>But Shank made it into the IGF Showcase on its own bloody merits and I got some time to play through the demo, aided by Jeffrey Alaga who suggested various ways I should bludgeon my foes.</p>
<p>Jeff was the main artist on the project, and his lengthy background in animation, comics and television directing truly shine in the game. The setting is stylized and waiting to get coated in blood.</p>
<p>The gameplay includes three main forms of blood-letting: your shank, your guns and your chainsaw. Used in various combinations, you unleash messy combos that aren&#8217;t for the squeamish.</p>
<p>In addition to your main attacks, you can also use a ground and air grapple, which are ways to tackle your opponents while jabbing your shanks into their chest. Did I mention it&#8217;s not for the squeamish? Climbing and running along walls execute automatically, making movement a simple act. The level ended with a giant behemoth of a boss, who&#8217;d smack you down from trying to grapple him and you were forced to pound him with grenades, and leap onto his back while he was weakened. It&#8217;s a brutal fight that wasn&#8217;t necessarily easy, but ended with a satisfying cut scene that showed our hero jamming a grenade in the man&#8217;s mouth and shooting it from afar. The demo did its job in leaving me wanting more, I&#8217;m curious to see what&#8217;s next.</p>
<p>The demo level was the same one revealed in the PAX demo, so there wasn&#8217;t anything new to see. I discovered they had plenty they weren&#8217;t talking about, though. This included the story (&#8220;It&#8217;s a classic revenge tale&#8221;), the length (it will be a &#8220;full experience&#8221;), and what the other levels outside of the dusty town and the meat plant were. This leaves plenty of surprises for them to reveal in the future.</p>
<p>There&#8217;s something to be said for the level of action in the game. I had popped my voice recorder on the counter as I played so that I could capture and remember what Jeffrey had to say, but the entire recording was a mashup of violent stabbing sounds and bloody screams. But that&#8217;s the main thing to take away from the experience anyway: there will be blood.</p>
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		<title>Brutal and Beautiful Trailer for 2D Brawler &#8216;Shank&#8217; (17+)</title>
		<link>http://www.diygamer.com/2010/03/brutal-beautiful-trailer-2d-brawler-shank-17/</link>
		<comments>http://www.diygamer.com/2010/03/brutal-beautiful-trailer-2d-brawler-shank-17/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 23:44:21 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Shank]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=5064</guid>
		<description><![CDATA[In celebration of the announcement that Electronic Arts will be publishing Klei Entertainment&#8217;s highly anticipated violent 2D brawler, Shank, the developer has revealed a brand new and gruesome trailer for the upcoming title. Shank will be released to the XBLA, PSN, and PC this summer and will also be available on the GDC showroom floor [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-4876" title="Shank" src="http://www.diygamer.com/wp-content/uploads/2010/03/Shank.jpg" alt="Shank" width="210" height="227" />In celebration of the announcement that Electronic Arts will be publishing Klei Entertainment&#8217;s highly anticipated violent 2D brawler, <em>Shank</em>, the developer has revealed a brand new and gruesome trailer for the upcoming title. <em>Shank</em> will be released to the XBLA, PSN, and PC this summer and will also be available on the GDC showroom floor from tomorrow until Saturday (March 11-13). The exact time and location is listed below in their press release.</p>
<p>Unfortunately, I&#8217;m unable to embed the video but the gameplay trailer is truly something to behold. Therefore, I encourage <strong>anybody over 17</strong> and even remotely interested in the title to check out the new gameplay trailer <a href="http://www.shankgame.com/wp-content/uploads/SHANK_EA_KLEI_FINAL.mov" target="_blank">here</a>.</p>
<div><em>KLEI SHOWS OFF &#8220;SHANK&#8221; AT GDC 2010; NEW  GAMEPLAY VIDEO NOW AVAILABLE</em></div>
<p><em><br />
<strong>What:</strong> Coming out  of last week&#8217;s exciting announcement of a publishing deal with EA  Partners to bring Shank to XBLA, PSN and PC this summer, Klei  Entertainment released a video of its upcoming 2D cinematic brawler  today, showcasing new levels, new moves and new bosses coming to the  game.</em></p>
<p><em>This video supports its showing at this year&#8217;s Game  Developer Conference in San Francisco, Calif. March 11-13, 2010. As one  of the 2010 Independent Game Festival (IGF) finalists (and recognized  for its excellence in &#8220;Visual Art&#8221;), Shank will be on display at the IGF  Pavilion during regular Expo Hall hours.</em></p>
<p><em><strong>When: </strong>New  video available Monday, March 8, 2010<br />
GDC demonstrations running  Thursday, March 11 through Saturday, March 13, 2010</em></p>
<p><em><strong>Where:</strong> Shank game kiosk in the IGF Pavilion, GDC Expo Hall (South Hall),  Moscone Convention Center in San Francisco, Calif. during the following  hours:</em></p>
<p><em>Thursday, March 11 10am-6pm<br />
Friday, March 12 10am-6pm<br />
Saturday,  March 13 10am-3pm</em></p>
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<enclosure url="http://www.shankgame.com/wp-content/uploads/SHANK_EA_KLEI_FINAL.mov" length="111722685" type="video/quicktime" />
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		<title>Neo Renaissance &#8211; How the Indie is Reshaping the Industry</title>
		<link>http://www.diygamer.com/2009/10/neo-renaissance-how-the-indie-is-reshaping-the-industry/</link>
		<comments>http://www.diygamer.com/2009/10/neo-renaissance-how-the-indie-is-reshaping-the-industry/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 21:43:42 +0000</pubDate>
		<dc:creator>Geoff Gibson</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[indie gaming]]></category>
		<category><![CDATA[Renaissance]]></category>
		<category><![CDATA[Reshaping the Industry]]></category>

		<guid isPermaLink="false">http://diygamer.com/?p=343</guid>
		<description><![CDATA[It wasn&#8217;t long ago that nobody really knew what an indie game was. The early parts of this decade was a ghost town for indie developers. Think about it for second; there was no mainline distribution channel, next to zero digital distribution services, and even blogs, which accounts for it&#8217;s fair share of video game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://diygamer.com/wp-content/uploads/2009/10/pacman-arrested.jpg"><img class="alignleft size-medium wp-image-349" title="pacman-arrested" src="http://diygamer.com/wp-content/uploads/2009/10/pacman-arrested-300x258.jpg" alt="pacman-arrested" width="242" height="214" /></a>It wasn&#8217;t long ago that nobody really knew what an indie game was. The early parts of this decade was a ghost town for indie developers. Think about it for second; there was no mainline distribution channel, next to zero digital distribution services, and even blogs, which accounts for it&#8217;s fair share of video game journalism, hadn&#8217;t yet become a prominent medium for journalism and reviews. Suffice it to say, if you were an indie developer just seven or eight years ago you were facing a serious uphill battle.</p>
<p>Sony wouldn&#8217;t talk to you. Nintendo wouldn&#8217;t talk to you. Microsoft wouldn&#8217;t talk to you. It was a major league game and the only place you were allowed to play was in your own backyard.</p>
<p><span id="more-343"></span></p>
<p>Of course, that&#8217;s all changed in today&#8217;s day and age. Indie games are rising higher than ever before and with it has come exclusive distribution channels, a wide variety of media outlets who are excited to play the latest indie game, and even a dedicated channel on the second most popular home console in the world, the Xbox 360.</p>
<p>Yep, today is a great day to make an indie game, but <em>tomorrow</em> will be even better.</p>
<p>With the skyrocketing costs of making games these days it&#8217;s no wonder that the big publishers (EA, Activision Blizzard, THQ, etc.) are focusing much of their development into either sequels of successful games (Call of Duty, Guitar Hero, Madden) or on tried and true formulas for a great game (Mirror&#8217;s Edge, UFC, Dead Space). There&#8217;s actually very little innovating amongst the mainstream industry. I&#8217;d be willing to wager that most truly innovative titles get axed long before they are ever even considered to be financially viable at most large publishers. It&#8217;s just the way of the industry nowadays. Shareholders demand profits, and publishers know what makes money.</p>
<p>While this may seem like the worst possible scenario for gamers who love non-conformist titles and interesting plot lines outside of the good guy, bad guy/anti-hero scheme that&#8217;s ever so popular these days, this is actually leading up to one of the biggest revolutions in the history of this still very young industry.</p>
<p>Before I go any further with this I&#8217;d like to point out a few games that, within the last couple years, have already made a huge impact on the industry and millions of gamers:</p>
<p><strong><a href="http://diygamer.com/wp-content/uploads/2009/10/NarbacularDrop.PNG.jpg"><img class="alignleft size-medium wp-image-352" title="NarbacularDrop.PNG" src="http://diygamer.com/wp-content/uploads/2009/10/NarbacularDrop.PNG-300x203.jpg" alt="NarbacularDrop.PNG" width="183" height="124" /></a>Narbacular Drop: </strong>I&#8217;d be willing to guess that you&#8217;ve probably never heard of this game, or maybe you have&#8230; Whichever it may be you have certainly heard of, and most likely played, the spiritual successor to Narbacular Drop; Portal. That&#8217;s right, the Valve developed portal-based physics puzzle game which took the world by storm in late 2007 was very closely related to the indie game that most people never even heard of. In fact, Valve actually brought in the DigiPen team (the developers of Narbacular Drop) to develop Portal. This was a game that revolutionized the way we see FPS games as not always having to be about bald space marines and World War II privates.</p>
<p><a href="http://diygamer.com/wp-content/uploads/2009/10/braid01.jpg"><img class="alignright size-thumbnail wp-image-354" title="braid01" src="http://diygamer.com/wp-content/uploads/2009/10/braid01-150x150.jpg" alt="braid01" width="112" height="112" /></a><strong>Braid: </strong>The 2D platformer is a dying genre amongst the industry. It&#8217;s unfortunate too because there is a certain elegance built into the perspective that comes with it. There is no better illustration of this than Braid. Braid was released in mid-2008 with most people muttering a mere &#8220;huh?&#8221; at it&#8217;s existence. It&#8217;s true, the game didn&#8217;t sell overly well, but it&#8217;s style, message, and outstanding puzzles have lasted the tests of time. Braid was a fantastic indie game that had one of the most intriguing gameplay elements brought together with the best damn art style I&#8217;ve personally seen in a long, long time.</p>
<p><strong><a href="http://diygamer.com/wp-content/uploads/2009/10/audiosurf.jpg"><img class="alignleft size-medium wp-image-360" title="audiosurf" src="http://diygamer.com/wp-content/uploads/2009/10/audiosurf-300x187.jpg" alt="audiosurf" width="221" height="138" /></a>Audiosurf: </strong>People like music games. After three Rock Bands, and a gajillion Guitar Heroes it&#8217;s apparent that people like to interact with music in more ways than just listening. But Audiosurf did something different than both Rock Band and Guitar Hero and no, I&#8217;m not talking about adding a new instrument. Audiosurf takes the basic principle that everybody loves their own music collection and made that it&#8217;s main priority. With it you aren&#8217;t tied to some set list of songs that, more often than not, are crap (for me anyways). The trade off being that you aren&#8217;t actually playing the music through a faux guitar but watching the rhythmic beats through a track. It&#8217;s an absolute delight to play and, combined with the leaderboards for each individual song, adds a whole new dynamic to what already amounted to a fun, new, and interesting way to experience your old music collection.</p>
<p>Each of these games contributed to the industry in ways nobody could have imagined. They inspired and drove thousands of more indie developers to create their own experimental game. Likewise, they got the industry to sit up and take note of what the indies were actually doing. All of a sudden, the mainline publishers was no longer the innovators, they were the repeaters.</p>
<p>And so it shall remain as long as the big time publishers continue to take shareholder money, which they will. This inevitably will lead to a golden age of indie developers making games that can have both mass appeal and low costs. A neo-renaissance, as it were.</p>
<p>We are on the verge of a tipping point where indie games are not only contributing to the industry as a whole, but also driving it. They will be the ones who are proving what games and sub-genres are fun and can be profitable not the big-time publishers. They, ultimately, will be deciding what games you play in the future as the big publishers quickly attempt to just buy out or copy any successful indie platform and make it into a mega-blockbuster that will be the next Halo, or Mario Bros.</p>
<p>Of course, will the big time publishers ever stop innovating entirely? Absolutely not and I&#8217;m certainly not saying that. If anything, the big publishers will simply buy up tiny indie developers and fund them as indie studios, much in the same way Hollywood does so with their &#8220;indie studios.&#8221; These publisher-owned indie studios will be created for the sole purpose of figuring out what new gaming phenomenon will take the public by storm and more than a few times will they absolutely nail it. But, by and large, it will be the small time, true indie developer that will stumble upon something great.</p>
<p>After all, when you have a developmental force in the thousands, possibly hundreds of thousands, each with their own ideas and experiments&#8230; well&#8230; there&#8217;s just no way to compete with that amount of creative force.</p>
<p>Goodbye dark ages of gaming! Hello renaissance.</p>
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