Editor’s Note: We originally referred to the developer as “Extreme Motion”, instead of Extreme Reality, their actual name. Extreme Motion is the technology package they offer in their SDK. Apologies! Today, VTree Entertainment and Extreme Reality are..
2D action platformer Dusty Revenge is getting some extra polish in time for an early 2014 Steam re-release. After listening to feedback from fans who purchased the original version, Ken Poh and his team at..
Ocean City Racing is an open world driving game powered by Unreal Engine 3.
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Beleaguered Fez developers Polytron have had the game’s most recent patch update pulled by Microsoft amidst a slew of technical hitches that arose in recent days.
With the downloadable update having launched last week, numerous players began to experience several game-breaking bugs upon resuming their in-game progress, not least of which being the potential failure for the game to recognise save files pre-dating the patch’s installation.
Today’s Developer Links include links about many aspects of game development, from funding to feedback.
Botanicula Soundtrack Vinyl Edition (Amanita Design)
“Botanicula Soundtrack is released on 12″LP in edition of 1000 copies, whilst 300 copies are on turquoise vinyl, 300 copies on amber vinyl and 400 copies on standard black. Each copy features three large format inserts [30x30 cm] with art reproductions by Jaromír Plachý, author of the game artwork, and as always, a coupon with a code to download MP3/FLAC versions of the album.”
Indie Tools: Inform 7 (IndieGames.com)
“Inform 7 is being described as a design system for interactive fiction based on natural language. Shockingly, it does exactly what it says on the tin (and quite a bit more), while simultaneously being a truly powerful tool for creating intricate pieces of interactive fiction on most platforms you’d care to mention.”
For Indies, With Love: TIGA Releases a Guide to Self-Publishing (IndieGameMagazine)
“The TIGA Guide to Self-Publishing: Liberating the Developer is designed to help out with the business side of game publishing for the small developer. In their announcement, TIGA recognises the growing trend sparked by the growing opportunities for developers to release their games without a publisher, particularly in mobile gaming and the social media space.”
A DRP Picture’s Worth a Bunch of Words, Part 2 (Dejobaan Games)
“Continuing our discussion of our first-person arena shooter prototype Drunken Robot Pornography, we discuss here the abstract HUD and the power-ups that affect it and the player.”
Swordfight is Good Art (Mommy’s Best Devlog)
“The experience here is only possible because of a game. Photos or videos don’t do it justice. No amount of reading about it (don’t quit reading! or watching conveys the full experience, it must be played. Interaction being the defining distinction of games.”
Frictionless Feedback (Cliffski.com)
“One thing that a lot of companies don’t get is the importance of frictionless feedback.
All companies perpetuate the myth that they want to hear from customers. They pretend to value their feedback, and want to hear from them, regardless whether or not the feedback is good or bad. In very few cases is this really true. I’m not referring to actually abusive or threatening feedback, which obviously just gets binned.”
The Kickstarter Video Game Report – Week of May 4 (Zeboyd Games)
“Shadowrun Returns finished up with a solid $1.836 million. Leisure Suit Larry finished with $655k. Yogventures! is up to $514k with 2 days left. Grim Dawn is almost funded with $256k ($280k goal) and 2 weeks left to go. Jane Jensen’s Moebius is up to $266k of its $300k goal with 2 weeks left. Republique is at $221k, about $100k more than they had last week, but unless something amazing happens, they’re not reaching $500k in the next week. Is snagging David Hayter and Jennifer Hale the miracle that will turn this kickstarter around? We’ll see this week.”
Luftrausers Devlog #1 (Vlambeer)
“LUFTRAUSER was about feeling like the coolest person in the world. You sat behind your computer but really you’re a pilot going 5 million miles an hour shooting enemies and making water splash up behind you and doing loopings all while smoking multiple cigarettes at once and reading the newspaper. In the highly anticipated superlative sequel, we are bringing you more of that & we’re letting you do it your way. You will be able to get dirty and build your own RAUSER from the ground up. By destroying enemies, completing missions and all that you will unlock new parts. Parts come in 3 types: weapons, bodies and engine.”
Microsoft has announced that Minecraft has sold one million copies in just five days on the Xbox 360, which breaks just about every record known to man or something.
We knew it was going to be big. Minecraft has sold upwards of six million copies since debuting on the PC and understandably there were a lot of non-PC players eager to check out what this phenomenon was all about. Despite being an older and limited version of the game, the Xbox 360 Edition of Minecraft has been a big seller, in fact, THE biggest selling XBLA title in a 24 hour period.
One million copies in just five days. Well damn. You really wanted to play Minecraft, didn’t you? The announcement comes from Major Nelson’s blog where some other “fun facts” were also released regarding playtime on Minecraft. As follows:
Total Online Hours: 5.2M
Multiplayer sessions: 4M
Total Multiplayer gaming hours: 2.4M
Like we said, that’s the older version of the game – we also found out today that there will be many updates in the future for the Xbox 360 version of the sandbox crafter, so that it gets closer to the most up to date version on the PC.
More information on Minecraft: Xbox 360 Edition can be found on the game’s official Xbox Live marketplace listing.
With the Xbox 360 version of Minecraft releasing on May 9th, a launch trailer has been released which shows plenty of gameplay of the splitscreen variety.
For those few people who haven’t played Minecraft before due to waiting for its release on the Xbox 360, your time is nearly up. Minecraft will be released on Microsoft’s console on May 9th and will cost 1600 MSP, which works out to about $20/£13.20.
This console version of the hit title from Mojang will come with 4 player splitscreen and will support 8 players online in a single map. The main thing missing from this edition of Minecraft is the modding support and other customisation features, but these may be added at a later point.
Though the wait is nearly at a close, you’ll no doubt want to see some gameplay, in which case you should consult the just released launch trailer for the game. You can see that everything looks about the same, there’s a few tweaks to adjust to the gamepad controls in the crafting screens by the looks of it, but that’s about it. Enjoy!
Christine Love’s visual novel, Analogue: A Hate Story, has now been coupled with its soundtrack on Steam, for a price of course, but it’s worth it. Honest.
A large part of a visual novel is its soundtrack, so you may already be familiar with the aural extractions from Analogue: A Hate Story presuming that you’ve played it. Let’s make another assumption and say that you even quite like it. So, why don’t you go and buy it – the game’s soundtrack by Isaac Schankler is now on Steam for $5. If you haven’t already purchased the game the soundtrack belongs to, then you can also now bung them together for a price of $13. That’s, as Christine said, pretty rad.
If you haven’t purchased the game itself on Steam, but want to buy the soundtrack, then you’ll actually have to buy the game in order to get hold of the soundtrack on there too – just a warning. Also, if you don’t like Steam or are a Linux user then you should grab the game from the developer right here. Then, you can get the soundtrack from BandCamp, plus you can hear previews over there too.
Toxic Games have got in contact to tell us all about a few news things concerning their first person puzzler Q.U.B.E. – the soundtrack release, the 1.2 version and a Collector’s Edition release in Germany.
It’s been a while that we’ve heard anything Q.U.B.E. shaped, apart from our interview of course, but Toxic Games have made up for that by bringing three pieces of hefty news for us to tell you. First of all, they’ve announced that they will be releasing the Q.U.B.E. soundtrack on May 4th for $5.99/£4.99/€5.99 on iTunes, Amazon and Steam. This will contain over 30 tracks from the game (that’s quite a lot!) and some special tracks to go along with that too.
Secondly, they will be releasing a Collector’s Edition of the game in Germany, Austria and Switzerland in collaboration with Headup Games, which will come with some special extras including the soundtrack. A release date hasn’t been announced but it’s expected in Summer 2012.
Lastly, Q.U.B.E. has been updated to the 1.2 version which fixes many of the bugs in Sector 7 of the game and allows you to customize your keyboard layout. Oh ans they want you to see this:
Discord Games are back, and they’re unleashing 48 Chambers on PC and Xbox 360.
The American studio, best known for developing Take Arms, a constituent of last year’s Xbox Live Indie Games Summer Uprising, has made 48 Chambers available for 80 Microsoft Points via the Xbox Live Indie Games channel, and for $1.99 via its official site and on Indievania. The latter price is part of a temporary post-launch offer this weekend only, after which the price will rise to $2.99. A Supporter Edition is also available on the official website for $4.99, with all proceeds for this version going towards the development of Discord’s next title.
Discord describes 48 Chambers as “an old-school indie challenge,” in which players must navigate a series of chambers by collecting orbs and dodging projectiles, all whilst striving for the highest possible score. Online leaderboards are also present in the PC version, but they aren’t yet included in the Xbox 360 release.