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	<title>DIYGamer &#187; Earth</title>
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		<title>IGM Let’s Try- ‘Anomaly 2′</title>
		<link>http://www.diygamer.com/2013/05/igm-lets-try-anomaly-2%e2%80%b2/</link>
		<comments>http://www.diygamer.com/2013/05/igm-lets-try-anomaly-2%e2%80%b2/#comments</comments>
		<pubDate>Fri, 24 May 2013 22:54:49 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[anomaly 2]]></category>
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		<description><![CDATA[<div class="box pageBox" id="post-136060" webReader="39.6945147679"><div class="pageHeader singleHeader"><h1>IGM Let’s Try- ‘Anomaly 2′</h1><a href="" title="Back" class="arrowMed">Back</a></div><div class="entry" webReader="28.1129032258"><p class="postPreviewMeta">May 24th, 2013 <span class="divider">&#124;</span> By <a href="http://www.indiegamemag.com/author/dbjohnson/" title="Posts by David Johnson" rel="author">David Johnson</a></p><p class="postPreviewMeta">Tagged in: <a href="http://www.indiegamemag.com/tag/anomaly-2/" rel="tag">Anomaly 2</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/anomaly-warzone-earth/" rel="tag">anomaly warzone earth</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/igm-lets-try/" rel="tag">IGM Let's Try</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/igm-video/" rel="tag">IGM Video</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/mac-os/" rel="tag">Mac OS</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/mac-os-x/" rel="tag">Mac OS X</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/pc-game/" rel="tag">PC Game</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/steam/" rel="tag">steam</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/tower-defense/" rel="tag">tower defense</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/tower-offense/" rel="tag">Tower Offense</a></p><div class="theContent" webReader="31.7845360825"><noscript>
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</noscript><p><strong>Anomaly 2</strong> is a sequel to the critically acclaimed <em>Anomaly: Warzone Earth</em>. Maintaining the core elements of the original, <strong>Anomaly 2</strong> adds new features to the single-player campaign and puts player’s skills to a test in a completely unique experience: the tower defense vs. tower offense multiplayer mode!</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="613" height="375" src="http://www.youtube.com/embed/mFULH52uKtY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p><a href="http://www.anomaly2game.com/">Anomaly 2</a><br/><a href="http://store.steampowered.com/app/236730/?snr=1_7_15__13">Steam</a></p><p>Be sure to subscribe to our channel to be notified of our latest content. Please let us know what you think of the game. Leave your comments below!</p><p>About the Video:<br/>Created by Zephyr Moore</p><p><a href="https://twitter.com/ZephyrAM02">Twitter</a><br/><a href="http://www.youtube.com/user/ZephyrAM02">YouTube Channel</a></p><div class="yarpp-related"><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><strong>Anomaly 2</strong> is a sequel to the critically acclaimed <em>Anomaly: Warzone Earth</em>. Maintaining the core elements of the original, <strong>Anomaly 2</strong> adds new features to the single-player campaign and puts player&#8217;s skills to a test in a completely unique experience: the tower defense vs. tower offense multiplayer mode!</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='613' height='375' src='http://www.youtube.com/embed/mFULH52uKtY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p><a href="http://www.anomaly2game.com/">Anomaly 2</a><br />
<a href="http://store.steampowered.com/app/236730/?snr=1_7_15__13">Steam</a></p>
<p>Be sure to subscribe to our channel to be notified of our latest content. Please let us know what you think of the game. Leave your comments below!</p>
<p>About the Video:<br />
Created by Zephyr Moore</p>
<p><a href="https://twitter.com/ZephyrAM02">Twitter</a><br />
<a href="http://www.youtube.com/user/ZephyrAM02">YouTube Channel</a></p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; IGM Let’s Try- ‘Anomaly 2′ </a></p>
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		<title>IGM Radio – January 15th, 2013</title>
		<link>http://www.diygamer.com/2013/01/igm-radio-january-15th-2013/</link>
		<comments>http://www.diygamer.com/2013/01/igm-radio-january-15th-2013/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 07:20:52 +0000</pubDate>
		<dc:creator>Patrick Holleman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[american]]></category>
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		<description><![CDATA[<div class="box pageBox" id="post-114128" webReader="40.1465020576"><div class="pageHeader singleHeader"><h1>IGM Radio – January 15th, 2013</h1><a href="" title="Back" class="arrowMed">Back</a></div><div class="entry" webReader="28.4541206457"><p class="postPreviewMeta">January 15th, 2013 <span class="divider">&#124;</span> By <a href="http://www.indiegamemag.com/author/pnholleman/" title="Posts by Patrick Holleman" rel="author">Patrick Holleman</a></p><p class="postPreviewMeta">Tagged in: <a href="http://www.indiegamemag.com/tag/art/" rel="tag">art</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/azeroth/" rel="tag">Azeroth</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/earth-alliance/" rel="tag">Earth Alliance</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/electronic-music/" rel="tag">electronic music</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/home/" rel="tag">home</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/horror/" rel="tag">horror</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/photographs/" rel="tag">photographs</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/world-of-warcraft/" rel="tag">World of Warcraft</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/wow/" rel="tag">WoW</a></p><div class="theContent" webReader="30.1017786561"><noscript>
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</noscript><p>This week’s show features an interview with Eron Rauch, a professional photographer who has spent a lot of time comparing the landscapes of <em>World of Warcraft</em> to the photos of the old American West. Rauch explains how exploring a videogame world is a lot like walking around on a Rodin sculpture–or a guided tour of Disneyland. We also hear from composer AJ Lornie about how he combines shredding electric guitar with sounds from old appliances to create the soundtrack to <em>Earth Alliance</em>. Producer Dan Cox talks with Ben Rivers, developer of the pixel-horror-adventure game <em>Home</em> about GameMaker and the creative boom in indie games.</p><p>You can find <a title="Eron Rauch's work" href="http://www.eronrauch.com/" target="_blank">Eron Rauch’s work here</a>.<br/>For more on <em>Home</em>, see <a title="Home" href="http://homehorror.com/" target="_blank">this site</a>.<br/><a title="Forte Sounds" href="http://fortesounds.com/" target="_blank">AJ Lornie</a> can wail on guitar for your game too!</p><div class="yarpp-related"><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p>This week&#8217;s show features an interview with Eron Rauch, a professional photographer who has spent a lot of time comparing the landscapes of <em>World of Warcraft</em> to the photos of the old American West. Rauch explains how exploring a videogame world is a lot like walking around on a Rodin sculpture&#8211;or a guided tour of Disneyland. We also hear from composer AJ Lornie about how he combines shredding electric guitar with sounds from old appliances to create the soundtrack to <em>Earth Alliance</em>. Producer Dan Cox talks with Ben Rivers, developer of the pixel-horror-adventure game <em>Home</em> about GameMaker and the creative boom in indie games.</p>
<p>You can find <a title="Eron Rauch's work" href="http://www.eronrauch.com/" target="_blank">Eron Rauch&#8217;s work here</a>.<br />
For more on <em>Home</em>, see <a title="Home" href="http://homehorror.com/" target="_blank">this site</a>.<br />
<a title="Forte Sounds" href="http://fortesounds.com/" target="_blank">AJ Lornie</a> can wail on guitar for your game too!</p>
<p><iframe style="border: none;" src="http://html5-player.libsyn.com/embed/episode/id/2185460/height/360/width/600/theme/legacy/direction/no/autoplay/no/autonext/no/thumbnail/yes/preload/no/no_addthis/no/" height="360" width="640" scrolling="no"></iframe></p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; IGM Radio – January 15th, 2013 </a></p>
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		<title>Metro Mishaps: ‘Underrail’ Alpha Gameplay Is On The Right Track</title>
		<link>http://www.diygamer.com/2012/06/metro-mishaps-underrail-alpha-gameplay-is-on-the-right-track/</link>
		<comments>http://www.diygamer.com/2012/06/metro-mishaps-underrail-alpha-gameplay-is-on-the-right-track/#comments</comments>
		<pubDate>Mon, 18 Jun 2012 17:43:35 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
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		<description><![CDATA[<div class="theContent" webReader="72.6093606608"><p><a href="http://www.indiegamemag.com/metro-mishaps-underrail-alpha-gameplay-is-on-the-right-track/underrail/" rel="attachment wp-att-36047"><img src="http://www.indiegamemag.com/media/underrail-613x404.jpg" alt="Underrail" title="Underrail" width="613" height="404" class="aligncenter size-large wp-image-36047" /></a></p><p>Six months ago, the train heading to <a href="http://www.youtube.com/watch?feature=player_embedded&#038;v=TVnEI29QDmo">Timelapse Vertigo</a> was derailed and henceforth delayed. It’s been brushed up and hoisted back onto the tracks since, and it’s also been renamed. That may fool a few, but those who were following the game’s development will most certainly recognise the unmistakeable blend of Metro 2033′s setting and the gameplay of the original Fallout games in <strong>Underrail</strong>.</p><p>Timelapse Vertigo was a game that most would have ignored many months ago due to it looking quite lacklustre. Its resurrected self is quite the beauty though, for its much improved art and gameplay depth as seen in the newly released alpha gameplay. About the only thing that could really do with tweaking is the interface, but there’s plenty of time for that. But we’re getting ahead of ourselves, you’ll no doubt want to know more about what this wonderful game entails?</p><p>As said, it’s almost a near-perfect cross of Fallout and Metro 2033. The story goes that the Earth’s surface is uninhabitable and so those who have survived are doing so underground. Much of the game is based around the ‘underrail’, which is a vast system of metro station-states of which your custom made character will be a member of. You’ll soon get caught up in the violence of the warring factions but that’s not your focus. Instead, the last hope for humanity, whatever it may be, is your mission but you can’t expect your journey to be easy with all of the conflict surrounding these dark tunnels.</p><p><strong>Underrail</strong> plays out as a tactical, turn-based RPG, in which character stats and equipment is hugely ranged and determines your effectiveness in the many situations that will present themselves. Much has to be revealed but anyone who has played these deep RPG experiences before should know what to expect. Combat is a big focus and nothing has been said about if there is a way to avoid combat altogether – which is often a test to see how diverse an RPG really is.</p><p>The alpha gameplay sees the developer playing as a sniper with some psi abilities, such as going stealthy in the invisible sense. There are of course many other weapons up for grabs, as well as energy shields and throw explosives for instance. Again, details are pretty scarce but there is mention of an “elaborate” item crafting system too. It’s not all green tunnels and railway tracks either; you’ll also come across natural caverns and abandoned building complexes, all of which hide secret areas to find. Not everything living is a threat either, in the most punk looking of survivor groups are looking for a helping hand if you wish to give it to them. It’s a pretty safe bet that most of the creatures roaming around are pretty hostile though.</p><p>If, like us, you’re interested in <strong>Underrail</strong> then most certainly check out the game’s <a href="http://www.underrail.com/index.php?option=com_content&#038;view=frontpage&#038;Itemid=28">website</a> and regularly from now on too – the developer claims that now the six months of silence is broken, frequent updates will be provided.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/guncraft-flaunts-first-alpha-gameplay/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/guncraft-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/guncraft-flaunts-first-alpha-gameplay/" rel="bookmark">‘Guncraft’ Flaunts First Alpha Gameplay</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/caught-in-action-tomes-of-mephistopheles-alpha-gameplay/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/tome-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/caught-in-action-tomes-of-mephistopheles-alpha-gameplay/" rel="bookmark">Caught-In-Action: ‘Tomes Of Mephistopheles’ Alpha Gameplay</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/tomes-of-mephistopheles-gets-multiplayer-soon-new-gameplay/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/tom2-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/tomes-of-mephistopheles-gets-multiplayer-soon-new-gameplay/" rel="bookmark">‘Tomes Of Mephistopheles’ Gets Multiplayer Soon, New Gameplay</a></div></div>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/metro-mishaps-underrail-alpha-gameplay-is-on-the-right-track/underrail/" rel="attachment wp-att-36047"><img src="http://www.diygamer.com/wp-content/uploads/2012/06/1daaunderrail-613x404.jpg" alt="Underrail" title="Underrail" width="613" height="404" class="aligncenter size-large wp-image-36047" /></a></p>
<p>Six months ago, the train heading to <a href="http://www.youtube.com/watch?feature=player_embedded&#038;v=TVnEI29QDmo">Timelapse Vertigo</a> was derailed and henceforth delayed. It&#8217;s been brushed up and hoisted back onto the tracks since, and it&#8217;s also been renamed. That may fool a few, but those who were following the game&#8217;s development will most certainly recognise the unmistakeable blend of Metro 2033&#8242;s setting and the gameplay of the original Fallout games in <strong>Underrail</strong>.</p>
<p>Timelapse Vertigo was a game that most would have ignored many months ago due to it looking quite lacklustre. Its resurrected self is quite the beauty though, for its much improved art and gameplay depth as seen in the newly released alpha gameplay. About the only thing that could really do with tweaking is the interface, but there&#8217;s plenty of time for that. But we&#8217;re getting ahead of ourselves, you&#8217;ll no doubt want to know more about what this wonderful game entails?</p>
<p>As said, it&#8217;s almost a near-perfect cross of Fallout and Metro 2033. The story goes that the Earth&#8217;s surface is uninhabitable and so those who have survived are doing so underground. Much of the game is based around the &#8216;underrail&#8217;, which is a vast system of metro station-states of which your custom made character will be a member of. You&#8217;ll soon get caught up in the violence of the warring factions but that&#8217;s not your focus. Instead, the last hope for humanity, whatever it may be, is your mission but you can&#8217;t expect your journey to be easy with all of the conflict surrounding these dark tunnels.</p>
<p><center><iframe width="560" height="340" src="http://www.youtube.com/embed/KXyCpVbKEKw" frameborder="0" allowfullscreen></iframe></center></p>
<p><strong>Underrail</strong> plays out as a tactical, turn-based RPG, in which character stats and equipment is hugely ranged and determines your effectiveness in the many situations that will present themselves. Much has to be revealed but anyone who has played these deep RPG experiences before should know what to expect. Combat is a big focus and nothing has been said about if there is a way to avoid combat altogether &#8211; which is often a test to see how diverse an RPG really is. </p>
<p>The alpha gameplay sees the developer playing as a sniper with some psi abilities, such as going stealthy in the invisible sense. There are of course many other weapons up for grabs, as well as energy shields and throw explosives for instance. Again, details are pretty scarce but there is mention of an &#8220;elaborate&#8221; item crafting system too. It&#8217;s not all green tunnels and railway tracks either; you&#8217;ll also come across natural caverns and abandoned building complexes, all of which hide secret areas to find. Not everything living is a threat either, in the most punk looking of survivor groups are looking for a helping hand if you wish to give it to them. It&#8217;s a pretty safe bet that most of the creatures roaming around are pretty hostile though.</p>
<p>If, like us, you&#8217;re interested in <strong>Underrail</strong> then most certainly check out the game&#8217;s <a href="http://www.underrail.com/index.php?option=com_content&#038;view=frontpage&#038;Itemid=28">website</a> and regularly from now on too &#8211; the developer claims that now the six months of silence is broken, frequent updates will be provided.</p>
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		<title>Atmospheric Sci-Fi Adventure ‘Lifeless Planet’ Finds A Publisher, Due Q4 2012</title>
		<link>http://www.diygamer.com/2012/06/atmospheric-sci-fi-adventure-lifeless-planet-finds-a-publisher-due-q4-2012/</link>
		<comments>http://www.diygamer.com/2012/06/atmospheric-sci-fi-adventure-lifeless-planet-finds-a-publisher-due-q4-2012/#comments</comments>
		<pubDate>Fri, 08 Jun 2012 03:54:22 +0000</pubDate>
		<dc:creator>Dominic Tarason</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[american]]></category>
		<category><![CDATA[Earth]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[insanely]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[lace-mamba]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[twisted]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/atmospheric-sci-fi-adventure-lifeless-planet-finds-a-publisher-due-q4-2012/</guid>
		<description><![CDATA[<div class="theContent" webReader="53.0868878357"><p><a href="http://www.indiegamemag.com/lifeless-planet-publisher-teaser/planet/" rel="attachment wp-att-34849"><img class="aligncenter size-medium wp-image-34849" title="Lifeless Planet" src="http://www.indiegamemag.com/media/planet-460x258.jpg" alt="" width="460" height="258" /></a></p><p>It’s been a while since we’ve heard anything about <strong><a href="http://www.lifelessplanet.com/">Lifeless Planet</a></strong>. A rather high-concept sci-fi adventure that claims to be in the spirit of <em>Ico</em>, <em>The Dig</em> and <em>Another World</em> – three lofty names to invoke for sure. It was one of the early Kickstarter success stories, and has  now rolled out an official E3 trailer, celebrating the involvement of Lace-Mamba Global, who are handling publishing duties and distribution of the boxed retail version. It’s intriguing stuff, as you can see in the video below.</p><p>Stepping into the space-boots of an American astronaut, you land on a distant planet expecting to find it teeming with alien life, only to discover that not only is the planet a barren, Martian-esque wasteland, but that the Russians got there first, <em>a long time ago</em> – there are settlements, labs, and a mysterious woman who saves you. It looks like there’s going to be some platforming and some physics-manipulating puzzling via a handily portable industrial robotic arm, as well as a bit of a mystery story told through presentation rather than dialogue. After all, you’re alone on a distant world, and the only other human you’ve seen probably doesn’t speak English anyway.</p><p><a href="http://www.indiegamemag.com/lifeless-planet-publisher-teaser/foothills/" rel="attachment wp-att-34850"><img class="aligncenter size-medium wp-image-34850" title="Lifeless Planet" src="http://www.indiegamemag.com/media/foothills-460x258.jpg" alt="" width="460" height="258" /></a></p><p>The trailer has some pretty striking imagery, such as the house-lined street in the middle of an alien desert. There’s definitely a lot of potential in the concept here. It’ll be nice to see how the full game shapes up. Lace-Mamba are estimating that <strong>Lifeless Planet</strong> be released in the last quarter of this year, so perhaps we’ll be seeing a dusty red Christmas? We’ll be keeping a close eye on this one.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/planet-explorers/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/04-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/planet-explorers/" rel="bookmark">Dinosaurs, Digging And Danger: ‘Planet Explorers’</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/insanely-twisted-shadow-planet-now-released-for-pc/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/ss_3f164a147243385b0a1e87ca619900ef58a7fcfc.600x338-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/insanely-twisted-shadow-planet-now-released-for-pc/" rel="bookmark">‘Insanely Twisted Shadow Planet’ Now Released For PC</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/insanely-twisted-shadow-planet-coming-to-steam-very-soon-with-free-dlc/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Mech_boss_740wtd-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/insanely-twisted-shadow-planet-coming-to-steam-very-soon-with-free-dlc/" rel="bookmark">‘Insanely Twisted Shadow Planet’ Coming To Steam “Very Soon” With Free DLC</a></div></div>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/lifeless-planet-publisher-teaser/planet/" rel="attachment wp-att-34849"><img class="aligncenter size-medium wp-image-34849" title="Lifeless Planet" src="http://www.diygamer.com/wp-content/uploads/2012/06/8083planet-460x258.jpg" alt="" width="460" height="258" /></a></p>
<p>It&#8217;s been a while since we&#8217;ve heard anything about <strong><a href="http://www.lifelessplanet.com/">Lifeless Planet</a></strong>. A rather high-concept sci-fi adventure that claims to be in the spirit of <em>Ico</em>, <em>The Dig</em> and <em>Another World</em> &#8211; three lofty names to invoke for sure. It was one of the early Kickstarter success stories, and has  now rolled out an official E3 trailer, celebrating the involvement of Lace-Mamba Global, who are handling publishing duties and distribution of the boxed retail version. It&#8217;s intriguing stuff, as you can see in the video below.</p>
<p><center><iframe src="http://player.vimeo.com/video/42919101?byline=0&#038;portrait=0&#038;color=c7c7c7" frameborder="0" width="500" height="281"></iframe></center></p>
<p>Stepping into the space-boots of an American astronaut, you land on a distant planet expecting to find it teeming with alien life, only to discover that not only is the planet a barren, Martian-esque wasteland, but that the Russians got there first, <em>a long time ago</em> &#8211; there are settlements, labs, and a mysterious woman who saves you. It looks like there&#8217;s going to be some platforming and some physics-manipulating puzzling via a handily portable industrial robotic arm, as well as a bit of a mystery story told through presentation rather than dialogue. After all, you&#8217;re alone on a distant world, and the only other human you&#8217;ve seen probably doesn&#8217;t speak English anyway.</p>
<p><a href="http://www.indiegamemag.com/lifeless-planet-publisher-teaser/foothills/" rel="attachment wp-att-34850"><img class="aligncenter size-medium wp-image-34850" title="Lifeless Planet" src="http://www.diygamer.com/wp-content/uploads/2012/06/e1dafoothills-460x258.jpg" alt="" width="460" height="258" /></a></p>
<p>The trailer has some pretty striking imagery, such as the house-lined street in the middle of an alien desert. There&#8217;s definitely a lot of potential in the concept here. It&#8217;ll be nice to see how the full game shapes up. Lace-Mamba are estimating that <strong>Lifeless Planet</strong> be released in the last quarter of this year, so perhaps we&#8217;ll be seeing a dusty red Christmas? We&#8217;ll be keeping a close eye on this one.</p>
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		<title>IWBTG Dev: ‘Brave Earth: Prologue’ Will Be “Castlevania Hard”</title>
		<link>http://www.diygamer.com/2012/06/iwbtg-dev-brave-earth-prologue-will-be-castlevania-hard/</link>
		<comments>http://www.diygamer.com/2012/06/iwbtg-dev-brave-earth-prologue-will-be-castlevania-hard/#comments</comments>
		<pubDate>Wed, 06 Jun 2012 06:09:20 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brave]]></category>
		<category><![CDATA[Earth]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[prologue]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/iwbtg-dev-brave-earth-prologue-will-be-castlevania-hard/</guid>
		<description><![CDATA[<div class="theContent" webReader="85.5365474339"><p><a href="http://www.indiegamemag.com/iwbtg-dev-brave-earth-prologue-will-be-castlevania-hard/brave-earth/" rel="attachment wp-att-34555"><img src="http://www.indiegamemag.com/media/brave-earth.gif" alt="Brave Earth: Prologue" title="Brave Earth: Prologue" width="544" height="456" class="aligncenter size-full wp-image-34555"/></a></p><p><a href="http://kayin.pyoko.org/iwbtg/"><em>I Wanna Be The Guy</em></a> is arguably one of the most notorious indie games due to its unforgiving design. Many people refer to it as one of the hardest platformers ever made, and that’s a pretty fair reputation. Carrying that kind of weight upon you as a developer means that your next game has a lot of expectations already placed upon it – players crave that same kind of experience once again. Michael O’Reilly, better known as “Kayin” on the internet, who is responsible for <em>IWBTG</em> isn’t necessarily delivering that same experience though.</p><p>In a more commendable effort, he’s been developing a 2D platformer which is heavily inspired by “NES era Castlevania and [draws] cinematic inspiration from Ninja Gaiden”. The name of the game is <a href="http://kayin.pyoko.org/?p=1502"><strong>Brave Earth: Prologue</strong></a> and it’s intended as a six level (or thereabouts) introduction to the characters, gameplay and atmosphere of the full game. We’ve been waiting patiently on news of it nearing release since its announcement in September last year, but as that hasn’t happened yet we’ve found another excuse to write about it.</p><p><a href="http://www.indiegamemag.com/iwbtg-dev-brave-earth-prologue-will-be-castlevania-hard/sss5/" rel="attachment wp-att-34556"><img src="http://www.indiegamemag.com/media/sss5.png" alt="Brave Earth: Prologue" title="Brave Earth: Prologue" width="538" height="454" class="aligncenter size-full wp-image-34556"/></a></p><p>In an interview with <a href="http://www.gatheryourparty.com/articles/2012/06/05/an-evening-with-the-guy-kayin-interview/">Gather Your Party</a> about the game and his design philosophy, Michael discussed the difficulty players should expect. Let’s be honest – that’s the thing people mostly want to know about. Hints of it being tough were given at the time of the announcement, with Michael describing the intentional retro feel including stiff jumping and a slow but powerful main attack.</p><p>Those looking for a <em>IWBTG</em> level of difficulty may be disappointed to hear that <strong>Brave Earth: Prologue</strong> won’t be <em>as</em> tough. The rest of us are glad to hear such a thing; it really wouldn’t work for a Castlevania type game, more than likely.</p><p>“It’s Castlevania hard, and that’s about it”, Michael said in the interview. “It actually might be a little easier. I don’t want the reputation as that guy who only makes insanely hard games.”</p><p>There is some better news for <em>IWBTG</em> fans as it seems Michael has returned to doing some more work on his original game on the side. No really, don’t believe us? Take a look at the quote below then.</p><p>“I do believe in tough difficulty, and I’m still making a few side levels for <em>IWBTG</em> as a break. It started with those guys in the Fighting Game Community playing the game on stream. I had Mr. Wizard ask if I could make some levels for Flo to play at EVO. Maybe in 2 months there will be some <em>IWBTG</em> material released.”</p><p><a href="http://www.indiegamemag.com/iwbtg-dev-brave-earth-prologue-will-be-castlevania-hard/bepskeldragon/" rel="attachment wp-att-34557"><img src="http://www.indiegamemag.com/media/bepskeldragon.png" alt="Brave Earth: Prologue" title="Brave Earth: Prologue" width="537" height="449" class="aligncenter size-full wp-image-34557"/></a></p><p>We’re glad to see that Michael is delving into some slightly different territory with <strong>Brave Earth</strong>, while still maintaining that punishing gameplay that has made him a name to look out for. It’s probably no surprise that we’re loves of big pixels so the authentic 8-bit graphics of this retro throwback are something we want to share in our admiration. So what were going to do is shoot you off to the <a href="http://kayin.pyoko.org/?p=1502">official site</a> and tell you to stare at more screenshots and find more information on the game.</p><p>A release date, like we said, still isn’t any nearer to being announced but the game is expected to hit online stores soon. It has to be soon! Please?</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/spooky-spirits-review/" rel="bookmark">Spooky Spirits Review</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/iwbtg-dev-brave-earth-prologue-will-be-castlevania-hard/brave-earth/" rel="attachment wp-att-34555"><img src="http://www.diygamer.com/wp-content/uploads/2012/06/55a8brave-earth.gif" alt="Brave Earth: Prologue" title="Brave Earth: Prologue" width="544" height="456" class="aligncenter size-full wp-image-34555" /></a></p>
<p><a href="http://kayin.pyoko.org/iwbtg" /><em>I Wanna Be The Guy</em></a> is arguably one of the most notorious indie games due to its unforgiving design. Many people refer to it as one of the hardest platformers ever made, and that&#8217;s a pretty fair reputation. Carrying that kind of weight upon you as a developer means that your next game has a lot of expectations already placed upon it &#8211; players crave that same kind of experience once again. Michael O’Reilly, better known as &#8220;Kayin&#8221; on the internet, who is responsible for <em>IWBTG</em> isn&#8217;t necessarily delivering that same experience though.</p>
<p>In a more commendable effort, he&#8217;s been developing a 2D platformer which is heavily inspired by &#8220;NES era Castlevania and [draws] cinematic inspiration from Ninja Gaiden&#8221;. The name of the game is <a href="http://kayin.pyoko.org/?p=1502"><strong>Brave Earth: Prologue</strong></a> and it&#8217;s intended as a six level (or thereabouts) introduction to the characters, gameplay and atmosphere of the full game. We&#8217;ve been waiting patiently on news of it nearing release since its announcement in September last year, but as that hasn&#8217;t happened yet we&#8217;ve found another excuse to write about it.</p>
<p><a href="http://www.indiegamemag.com/iwbtg-dev-brave-earth-prologue-will-be-castlevania-hard/sss5/" rel="attachment wp-att-34556"><img src="http://www.diygamer.com/wp-content/uploads/2012/06/35c4sss5.png" alt="Brave Earth: Prologue" title="Brave Earth: Prologue" width="538" height="454" class="aligncenter size-full wp-image-34556" /></a></p>
<p>In an interview with <a href="http://www.gatheryourparty.com/articles/2012/06/05/an-evening-with-the-guy-kayin-interview" />Gather Your Party</a> about the game and his design philosophy, Michael discussed the difficulty players should expect. Let&#8217;s be honest &#8211; that&#8217;s the thing people mostly want to know about. Hints of it being tough were given at the time of the announcement, with Michael describing the intentional retro feel including stiff jumping and a slow but powerful main attack. </p>
<p>Those looking for a <em>IWBTG</em> level of difficulty may be disappointed to hear that <strong>Brave Earth: Prologue</strong> won&#8217;t be <em>as</em> tough. The rest of us are glad to hear such a thing; it really wouldn&#8217;t work for a Castlevania type game, more than likely.</p>
<p>&#8220;It’s Castlevania hard, and that’s about it&#8221;, Michael said in the interview. &#8220;It actually might be a little easier. I don’t want the reputation as that guy who only makes insanely hard games.&#8221;</p>
<p>There is some better news for <em>IWBTG</em> fans as it seems Michael has returned to doing some more work on his original game on the side. No really, don&#8217;t believe us? Take a look at the quote below then.</p>
<p>&#8220;I do believe in tough difficulty, and I’m still making a few side levels for <em>IWBTG</em> as a break. It started with those guys in the Fighting Game Community playing the game on stream. I had Mr. Wizard ask if I could make some levels for Flo to play at EVO. Maybe in 2 months there will be some <em>IWBTG</em> material released.&#8221;</p>
<p><a href="http://www.indiegamemag.com/iwbtg-dev-brave-earth-prologue-will-be-castlevania-hard/bepskeldragon/" rel="attachment wp-att-34557"><img src="http://www.diygamer.com/wp-content/uploads/2012/06/435bbepskeldragon.png" alt="Brave Earth: Prologue" title="Brave Earth: Prologue" width="537" height="449" class="aligncenter size-full wp-image-34557" /></a></p>
<p>We&#8217;re glad to see that Michael is delving into some slightly different territory with <strong>Brave Earth</strong>, while still maintaining that punishing gameplay that has made him a name to look out for. It&#8217;s probably no surprise that we&#8217;re loves of big pixels so the authentic 8-bit graphics of this retro throwback are something we want to share in our admiration. So what were going to do is shoot you off to the <a href="http://kayin.pyoko.org/?p=1502">official site</a> and tell you to stare at more screenshots and find more information on the game.</p>
<p>A release date, like we said, still isn&#8217;t any nearer to being announced but the game is expected to hit online stores soon. It has to be soon! Please?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hammer Time: ‘John Lee’s Day Of Awesome Power’ Released For Free</title>
		<link>http://www.diygamer.com/2012/06/hammer-time-john-lees-day-of-awesome-power-released-for-free/</link>
		<comments>http://www.diygamer.com/2012/06/hammer-time-john-lees-day-of-awesome-power-released-for-free/#comments</comments>
		<pubDate>Fri, 01 Jun 2012 19:04:08 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Earth]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[life+]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[wadjet]]></category>
		<category><![CDATA[working]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/06/hammer-time-john-lees-day-of-awesome-power-released-for-free/</guid>
		<description><![CDATA[<div class="theContent" webReader="57.0540059347"><p><a href="http://www.indiegamemag.com/hammer-time-john-lees-day-of-awesome-power-released-for-free/john/" rel="attachment wp-att-34034"><img src="http://www.indiegamemag.com/media/john.png" alt="John Lee's Day Of Awesome Power" title="John Lee's Day Of Awesome Power" width="453" height="302" class="aligncenter size-full wp-image-34034"/></a></p><p>Making a debut game is always a harrowing experience – so many things to learn, unpredictable mishaps to delay proceedings and the pressure of making something people actually want to play. The 2D Team have managed to pull through with <strong>John Lee’s Day Of Awesome Power</strong>; an action platformer of sorts. Oh sorry, I meant a SMASHING action platformer.</p><p>Those blasted aliens have landed on Earth again. As the boy who has “never had a boring day in his life”, it’s up to John Lee to sort them out. <strong>John Lee’s</strong> is certainly a praiseworthy effort for a first game. There’s not a whole lot to it really, and that’s a good thing we might add, you travel to the right running and jumping and occasionally bringing a rather large hammer atop the heads of the foe scattered around. When that fails: fireballs! There are power ups too, these can be stacked as well so that they more you have, the more devastating your attack will be.</p><p>Then of course you have the bosses, of which we’ve only seen the giant eye at the moment. Seems like a good thing to look at but lacks much in the way of ferocity – maybe some more animation to spruce it up? We’ll give the game a full review soon but from what we’ve played so far it’s pretty fun and worth trying out. Until we give our more full verdict, you can have a look at the trailer below and grab the game yourself for free from the official <a href="http://www.johnleesday.com/#!DOWNLOAD/c15a5">download page</a>.</p><p>More information on <strong>John Lee’s Day Of Awesome Power</strong> can be found over on the game’s <a href="http://www.johnleesday.com/">official website</a>.</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/wadjet-eye-games-working-on-primordia-and-at-least-two-more-blackwells/" rel="bookmark">Wadjet Eye Games: Working On ‘Primordia’ And At Least Two More Blackwell’s</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/hammer-time-john-lees-day-of-awesome-power-released-for-free/john/" rel="attachment wp-att-34034"><img src="http://www.diygamer.com/wp-content/uploads/2012/06/9260john.png" alt="John Lee's Day Of Awesome Power" title="John Lee's Day Of Awesome Power" width="453" height="302" class="aligncenter size-full wp-image-34034" /></a></p>
<p>Making a debut game is always a harrowing experience &#8211; so many things to learn, unpredictable mishaps to delay proceedings and the pressure of making something people actually want to play. The 2D Team have managed to pull through with <strong>John Lee&#8217;s Day Of Awesome Power</strong>; an action platformer of sorts. Oh sorry, I meant a SMASHING action platformer.</p>
<p>Those blasted aliens have landed on Earth again. As the boy who has &#8220;never had a boring day in his life&#8221;, it&#8217;s up to John Lee to sort them out. <strong>John Lee&#8217;s</strong> is certainly a praiseworthy effort for a first game. There&#8217;s not a whole lot to it really, and that&#8217;s a good thing we might add, you travel to the right running and jumping and occasionally bringing a rather large hammer atop the heads of the foe scattered around. When that fails: fireballs! There are power ups too, these can be stacked as well so that they more you have, the more devastating your attack will be.</p>
<p>Then of course you have the bosses, of which we&#8217;ve only seen the giant eye at the moment. Seems like a good thing to look at but lacks much in the way of ferocity &#8211; maybe some more animation to spruce it up? We&#8217;ll give the game a full review soon but from what we&#8217;ve played so far it&#8217;s pretty fun and worth trying out. Until we give our more full verdict, you can have a look at the trailer below and grab the game yourself for free from the official <a href="http://www.johnleesday.com/#!DOWNLOAD/c15a5">download page</a>.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/6Kw-15NQIjQ" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>John Lee&#8217;s Day Of Awesome Power</strong> can be found over on the game&#8217;s <a href="http://www.johnleesday.com" />official website</a>.</p>
]]></content:encoded>
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		<title>Get Immediate Access To Old School FPS, ‘Wrack’, Upon Pre-Order</title>
		<link>http://www.diygamer.com/2012/05/get-immediate-access-to-old-school-fps-wrack-upon-pre-order/</link>
		<comments>http://www.diygamer.com/2012/05/get-immediate-access-to-old-school-fps-wrack-upon-pre-order/#comments</comments>
		<pubDate>Sun, 27 May 2012 17:44:54 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[Earth]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[generator]]></category>
		<category><![CDATA[Infested Planet]]></category>
		<category><![CDATA[Pre-order]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[skulltag]]></category>
		<category><![CDATA[wrack]]></category>
		<category><![CDATA[year]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/get-immediate-access-to-old-school-fps-wrack-upon-pre-order/</guid>
		<description><![CDATA[<div class="theContent" webReader="50.0325732899"><p><a href="http://www.indiegamemag.com/get-immediate-access-to-old-school-fps-wrack-upon-pre-order/wrack_07/" rel="attachment wp-att-32993"><img src="http://www.indiegamemag.com/media/wrack_07-613x344.png" alt="Wrack" title="Wrack" width="613" height="344" class="aligncenter size-large wp-image-32993" /></a></p><p>Considering the saturated state of first person shooters today, it’s not too surprising that many of us are looking to the roots of the genre to remind ourselves why it was so enjoyable in the first place and to find where it all went wrong. Some are taking further action by actually releasing FPS’ with a distinctly old school style.</p><p>One of those is Brad Carney who was also the creator of the Doom source port <a href="http://www.skulltag.com/">Skulltag</a> which makes the game much more playable for modern day computers. His game is called <strong>Wrack</strong> and it features the fast movement, multiple enemies and lack of corridors of FPS’ old. The setting is markedly different though so that it drops the dark undertones of Doom and Quake and settles with a more friendly and cel-shaded sci-fi backdrop.</p><p>You’ll be playing as Kain Sagar in the year 2050 during a war between humans and a whole war-load of hostile aliens. The reason for their attack on Earth is to steal the Hyperion Generator which brought peace to our blue and green planet as it could create matter out of energy. So literally anything could be created in a flash; thus poverty, war and suffering was largely abolished.</p><p>If you’ve never heard of <strong>Wrack</strong> before but want to give it a go, then you’re in luck as it’s now available to pre-order which gives you immediate access to the a playable version of the game. This includes the first three fully completed levels, access to the game’s level editor and mod tools so you can create your own levels as well as play other peoples’ creations. You’ll also get the first episode of the game as it becomes available.</p><p>You can now pre-order <strong>Wrack</strong> over on the official <a href="http://www.wrackgame.com/preorder/">pre-order page</a> and save 33% off the full price in doing so.</p><p>You can seek out more information on <strong>Wrack</strong> by trotting over to the <a href="http://www.wrackgame.com/">official website</a>.</p><div id="gallery-1" class="gallery galleryid-32992 gallery-columns-3 gallery-size-thumbnail"><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.indiegamemag.com/get-immediate-access-to-old-school-fps-wrack-upon-pre-order/wrack_07/" title="Wrack"><img width="187" height="103" src="http://www.indiegamemag.com/media/wrack_07-187x103.png" class="attachment-thumbnail" alt="Wrack" title="Wrack" /></a></dt>
</dl><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.indiegamemag.com/get-immediate-access-to-old-school-fps-wrack-upon-pre-order/wrack_06/" title="Wrack"><img width="187" height="103" src="http://www.indiegamemag.com/media/wrack_06-187x103.png" class="attachment-thumbnail" alt="Wrack" title="Wrack" /></a></dt>
</dl><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.indiegamemag.com/get-immediate-access-to-old-school-fps-wrack-upon-pre-order/wrack_01/" title="Wrack"><img width="187" height="103" src="http://www.indiegamemag.com/media/wrack_01-187x103.png" class="attachment-thumbnail" alt="Wrack" title="Wrack" /></a></dt>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/get-immediate-access-to-old-school-fps-wrack-upon-pre-order/wrack_07/" rel="attachment wp-att-32993"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/3bc2wrack_07-613x344.png" alt="Wrack" title="Wrack" width="613" height="344" class="aligncenter size-large wp-image-32993" /></a></p>
<p>Considering the saturated state of first person shooters today, it&#8217;s not too surprising that many of us are looking to the roots of the genre to remind ourselves why it was so enjoyable in the first place and to find where it all went wrong. Some are taking further action by actually releasing FPS&#8217; with a distinctly old school style. </p>
<p>One of those is Brad Carney who was also the creator of the Doom source port <a href="http://www.skulltag.com" />Skulltag</a> which makes the game much more playable for modern day computers. His game is called <strong>Wrack</strong> and it features the fast movement, multiple enemies and lack of corridors of FPS&#8217; old. The setting is markedly different though so that it drops the dark undertones of Doom and Quake and settles with a more friendly and cel-shaded sci-fi backdrop.</p>
<p>You&#8217;ll be playing as Kain Sagar in the year 2050 during a war between humans and a whole war-load of hostile aliens. The reason for their attack on Earth is to steal the Hyperion Generator which brought peace to our blue and green planet as it could create matter out of energy. So literally anything could be created in a flash; thus poverty, war and suffering was largely abolished.</p>
<p>If you&#8217;ve never heard of <strong>Wrack</strong> before but want to give it a go, then you&#8217;re in luck as it&#8217;s now available to pre-order which gives you immediate access to the a playable version of the game. This includes the first three fully completed levels, access to the game&#8217;s level editor and mod tools so you can create your own levels as well as play other peoples&#8217; creations. You&#8217;ll also get the first episode of the game as it becomes available.</p>
<p>You can now pre-order <strong>Wrack</strong> over on the official <a href="http://www.wrackgame.com/preorder" />pre-order page</a> and save 33% off the full price in doing so.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/zc-MawuS__c" frameborder="0" allowfullscreen></iframe></center></p>
<p>You can seek out more information on <strong>Wrack</strong> by trotting over to the <a href="http://www.wrackgame.com" />official website</a>.</p>
<p><a href="http://www.indiegamemag.com/get-immediate-access-to-old-school-fps-wrack-upon-pre-order/wrack_07/" title="Wrack"><img width="187" height="103" src="http://www.diygamer.com/wp-content/uploads/2012/05/5628wrack_07-187x103.png" class="attachment-thumbnail" alt="Wrack" title="Wrack" /></a><br />
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]]></content:encoded>
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		<title>Teetering: ‘Edge of Space’ Launches Funding Drive</title>
		<link>http://www.diygamer.com/2012/05/teetering-edge-of-space-launches-funding-drive/</link>
		<comments>http://www.diygamer.com/2012/05/teetering-edge-of-space-launches-funding-drive/#comments</comments>
		<pubDate>Sat, 26 May 2012 00:06:00 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Earth]]></category>
		<category><![CDATA[explore-space]]></category>
		<category><![CDATA[explorer]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[handy]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[releasing]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/teetering-edge-of-space-launches-funding-drive/</guid>
		<description><![CDATA[<div class="theContent" webReader="62.0473658772"><p><a href="http://www.indiegamemag.com/teetering-edge-of-space-launches-funding-drive/edge-of-space/" rel="attachment wp-att-32835"><img class="aligncenter size-full wp-image-32835" src="http://www.indiegamemag.com/media/Edge-of-Space.jpg" alt="" width="560" height="420"/></a></p><p>The centre of the Earth? The bottom of the sea? No, it’s <strong>Edge of Space</strong>, a forthcoming multiplayer 2D sandbox game from HandyMan Studios.</p><p>The game takes place on an unexplored planet in the midst of deep space, where players are challenged to secure dominance of their surrounding area, either through brute force or the more peaceful approach of natural terra forming. En route to forge their intergalactic dynasties, players will encounter such folkloric rarities as mechs, space cats and, best of all, cybernetic rocket powered laser sharks. And that, my friends, is not something I thought I’d end up typing today.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="560" height="315" src="http://www.youtube.com/embed/tdK5TuYGPlo?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>Naturally, <strong>Edge of Space</strong>‘s status as a sandbox game makes the inclusion of resource mining more or less obligatory, although it’s suitably backed up by an intricate environmental deformation system in which the planetary landscape can be destroyed and recrafted at the player’s leisure. Players can also expect to savour such complementary morsels as large-scale boss battles, pets and full, unrestricted multiplayer support.</p><p>With the development team gearing up for an August 2012 launch via PC and Mac, they’ve launched a <a href="http://www.kickstarter.com/projects/edgeofspace/edge-of-space">Kickstarter campaign</a> to add the finishing touches to their creative plans. They’ve set a fairly ambitious goal of $25,000, of which over $10,000 had been raised as of this writing, with a June 8th deadline set in stone. HandyMan have noted that most of this cash will go towards the production of as many free post-launch updates as possible, ensuring that the game remains as fresh and dynamically evolving as possible in the long-term.</p><p>Financial donations for <strong>Edge of Space</strong> will be gratefully received via the game’s Kickstarter page noted above, whilst additional information on the game is available on its <a href="http://playedgeofspace.com/">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/teetering-edge-of-space-launches-funding-drive/edge-of-space/" rel="attachment wp-att-32835"><img class="aligncenter size-full wp-image-32835" src="http://www.diygamer.com/wp-content/uploads/2012/05/fb49Edge-of-Space.jpg" alt="" width="560" height="420" /></a></p>
<p>The centre of the Earth? The bottom of the sea? No, it&#8217;s <strong>Edge of Space</strong>, a forthcoming multiplayer 2D sandbox game from HandyMan Studios.</p>
<p>The game takes place on an unexplored planet in the midst of deep space, where players are challenged to secure dominance of their surrounding area, either through brute force or the more peaceful approach of natural terra forming. En route to forge their intergalactic dynasties, players will encounter such folkloric rarities as mechs, space cats and, best of all, cybernetic rocket powered laser sharks. And that, my friends, is not something I thought I&#8217;d end up typing today.</p>
<p>
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		<title>Driller Killer: ‘Moon Rising’ Trailer</title>
		<link>http://www.diygamer.com/2012/05/driller-killer-moon-rising-trailer/</link>
		<comments>http://www.diygamer.com/2012/05/driller-killer-moon-rising-trailer/#comments</comments>
		<pubDate>Thu, 17 May 2012 00:53:50 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[bones]]></category>
		<category><![CDATA[Earth]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[helium]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[moon rising]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Trailers]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/driller-killer-moon-rising-trailer/</guid>
		<description><![CDATA[<div class="theContent" webReader="57.7359277276"><p><a href="http://www.indiegamemag.com/driller-killer-moon-rising-trailer/moon/" rel="attachment wp-att-31452"><img src="http://www.indiegamemag.com/media/moon.png" alt="Moon Rising" title="Moon Rising" width="572" height="358" class="aligncenter size-full wp-image-31452"/></a></p><p>There’s not too many games set on the moon, and if they are it’s usually in some quirky fashion – certainly not a fairly serious turn-based strategy experience. Bucking the trend is <strong>Moon Rising</strong>, which slips quite neatly into said genre. Set in 2099, the moon has become a place of high interest for Earth’s super powers due to the mining of its hidden resource, Helium-3.</p><p>As you can guess, this has led to there being quite a battle on the moon (such a safe place for one), and this is where you come in; attempting to take over five key areas for mining Helium-3. The setting of the Moon and battles between mining astronauts makes for a fairly weird principle, at least visually – you never see astronauts floating about in mid-battle.</p><p>The game will be realised as a single player campaign, but <strong>Moon Rising</strong> will also have a multiplayer mode too. Speaking of which, you can sign up for the closed beta right now on <a href="http://www.moonrisingthegame.com/beta.html">this page</a>.</p><p>The game has only just been announced by the developers but with its unique setting and a promising trailer, it’s not looking half bad at all. We’re interested to see how this develops, at least.</p><p><strong>Moon Rising</strong> is expected to release in Q4 of 2012 and will be available on PC, Mac and mobiles too. More information can be found on the game’s <a href="http://www.moonrisingthegame.com/">official website</a>.</p><div class="c3" webReader="4.69424460432"><iframe width="560" height="315" src="http://www.youtube.com/embed/aGcjj_D85Jg" frameborder="0" allowfullscreen=""/><div class="c3" webReader="6.25899280576"><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/getting-my-tongue-tied-an-interview-with-mojo-bones/" rel="bookmark">Getting my Tongue Tied, an Interview with Mojo Bones</a>.</p></div></div></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/driller-killer-moon-rising-trailer/moon/" rel="attachment wp-att-31452"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/270amoon.png" alt="Moon Rising" title="Moon Rising" width="572" height="358" class="aligncenter size-full wp-image-31452" /></a></p>
<p>There&#8217;s not too many games set on the moon, and if they are it&#8217;s usually in some quirky fashion &#8211; certainly not a fairly serious turn-based strategy experience. Bucking the trend is <strong>Moon Rising</strong>, which slips quite neatly into said genre. Set in 2099, the moon has become a place of high interest for Earth&#8217;s super powers due to the mining of its hidden resource, Helium-3. </p>
<p>As you can guess, this has led to there being quite a battle on the moon (such a safe place for one), and this is where you come in; attempting to take over five key areas for mining Helium-3. The setting of the Moon and battles between mining astronauts makes for a fairly weird principle, at least visually &#8211; you never see astronauts floating about in mid-battle. </p>
<p>The game will be realised as  a single player campaign, but <strong>Moon Rising</strong> will also have a multiplayer mode too. Speaking of which, you can sign up for the closed beta right now on <a href="http://www.moonrisingthegame.com/beta.html">this page</a>.</p>
<p>The game has only just been announced by the developers but with its unique setting and a promising trailer, it&#8217;s not looking half bad at all. We&#8217;re interested to see how this develops, at least.</p>
<p><strong>Moon Rising </strong>is expected to release in Q4 of 2012 and will be available on PC, Mac and mobiles too. More information can be found on the game&#8217;s <a href="http://www.moonrisingthegame.com" />official website</a>.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/aGcjj_D85Jg" frameborder="0" allowfullscreen></iframe><center></p>
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		<title>Mootiful: ‘Beware Planet Earth’ Trailer</title>
		<link>http://www.diygamer.com/2012/05/mootiful-beware-planet-earth-trailer/</link>
		<comments>http://www.diygamer.com/2012/05/mootiful-beware-planet-earth-trailer/#comments</comments>
		<pubDate>Wed, 02 May 2012 22:31:52 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Aliens]]></category>
		<category><![CDATA[beware-planet]]></category>
		<category><![CDATA[debut]]></category>
		<category><![CDATA[Earth]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[lightmare-studio]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Trailers]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/mootiful-beware-planet-earth-trailer/</guid>
		<description><![CDATA[<div class="theContent" webReader="45.5884773663"><p><a href="http://www.indiegamemag.com/mootiful-beware-planet-earth-trailer/beware/" rel="attachment wp-att-29394"><img src="http://www.indiegamemag.com/media/beware-613x403.png" alt="Beware Planet Earth" title="Beware Planet Earth" width="613" height="403" class="aligncenter size-large wp-image-29394" /></a></p><p><a href="http://www.lightmare-studio.com/">Lightmare Studio</a> have released a gameplay trailer for their saccharine tower defense title, <strong>Beware Planet Earth</strong>, which is due for release on PC soon.</p><p>After seeing the gameplay from <strong>Beware Planet Earth</strong>, we’ve deemed it ‘Aliens vs. Cows’ as a way to humor ourselves. If you didn’t catch that reference, the game looks a lot like Plants vs. Zombies – it’s immediately noticeable. It’s tower defense on a grid with plenty of bright colors.</p><p>We’re not knocking it or anything, in fact, we think it looks quite delightful and are eager to see how it plays. Mostly to see how many differences there are to Popcap’s more famous title, but also because some of the scenarios and animations look like great fun.</p><p>In any case, there’s plenty of variation and hard work in <strong>Beware Planet Earth</strong> by the looks of it so we’re happy to smile and wave as its flurry of colors passes our eyes. Unfortunately, the best we can do for a release date is Q2 of 2012, so it should be soon-ish with any luck. It will be a PC only launch as well. Here’s the trailer:</p><p>More information on <strong>Beware Planet Earth</strong> can be found on the game’s <a href="http://www.lightmare-studio.com/games/bpe/">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/mootiful-beware-planet-earth-trailer/beware/" rel="attachment wp-att-29394"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/23bebeware-613x403.png" alt="Beware Planet Earth" title="Beware Planet Earth" width="613" height="403" class="aligncenter size-large wp-image-29394" /></a></p>
<p><a href="http://www.lightmare-studio.com" />Lightmare Studio</a> have released a gameplay trailer for their saccharine tower defense title, <strong>Beware Planet Earth</strong>, which is due for release on PC soon.</p>
<p>After seeing the gameplay from <strong>Beware Planet Earth</strong>, we&#8217;ve deemed it &#8216;Aliens vs. Cows&#8217; as a way to humor ourselves. If you didn&#8217;t catch that reference, the game looks a lot like Plants vs. Zombies &#8211; it&#8217;s immediately noticeable. It&#8217;s tower defense on a grid with plenty of bright colors. </p>
<p>We&#8217;re not knocking it or anything, in fact, we think it looks quite delightful and are eager to see how it plays. Mostly to see how many differences there are to Popcap&#8217;s more famous title, but also because some of the scenarios and animations look like great fun.</p>
<p>In any case, there&#8217;s plenty of variation and hard work in <strong>Beware Planet Earth</strong> by the looks of it so we&#8217;re happy to smile and wave as its flurry of colors passes our eyes. Unfortunately, the best we can do for a release date is Q2 of 2012, so it should be soon-ish with any luck. It will be a PC only launch as well. Here&#8217;s the trailer:</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/Qcb7CFjK6KU" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>Beware Planet Earth</strong> can be found on the game&#8217;s <a href="http://www.lightmare-studio.com/games/bpe" />official website</a>.</p>
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