First person shooter games are always impressive. They’ve got great graphics and fast, fun gameplay. They also typically require plenty of resources and dev teams in the tens or hundreds to make (see: Modern Warfare). Which is partly why I’m so impressed every time I see a true indie FPS game come out such as SickBrick, by Misfit Villager.
You might have heard this name on and off over the past few years. That’s because No More Room In Hell started development around the same time Half-Life 2 was released, and was released just a few days ago. A lot has happened since 2004 – we’ve hit Peak Zombie, Left 4 Dead has been, gone and begot a sequel, and co-op Source engine games became ten a penny – so does this mod have what it takes to stand proud amongst the crowds of 2011?
It appears we’ve entered the meaty part of the release season, as yet another good looking indie has come out to play in Freebird’s retro JRPG To the Moon. The title goes for $12 and is being distributed via Desura and the developer themselves. Additionally, the team has provided download links to a one hour timed demo in both locations.
The game has you playing two doctors, who have discovered the ability to travel through people’s memories and change them. Unfortunately the clashing of real and false memories leaves people unable to function, and shortly after anyone undergoes the procedure they die. So instead of abandoning the technology entirely, they find a new purpose for it. The decided to provide hospice patients peace/happiness before death, by altering memories to fulfill whatever they wished they had happened in their life, but never actually did. Insane.
Last week, IndieGames.com and Desura presented a new fortnightly event called Indie Royale. For those who haven’t checked it out yet, the idea is pretty simple. A bundle of 4 games are presented for a price of $2.00. As the bundle sells more the price steadily increases. But if users pay more for the game than the minimum the price will be reduced.
It’s definitely interesting to see how the indie games bundle market has expanded since the Humble Bundle started the trend a couple years ago.
Let’s talk some Indie Royale in a sec, but before that why don’t you pick up their launch bundle while it’s still available. You have less than six hours at the time of writing to make your purchase, as the four-game offer ends today at 11 AM Pacific.
The non-fixed price is hovering at $5.18 at the moment, a fantastic tag indeed for a quad-ling of awesome indie titles; and if you demand perks on top of getting games on the super cheap, you’re in luck! You greedy son of a bitch, you.
Calling all indie developers! As we plan for our big transition into our next big redesign we are planning a unique give away to our readers. I can’t spoil the beans here, but it’s going to be a long term ordeal. The thing is, we can’t do it without your help.
Essentially what we need are codes for your game. Any amount will do across any platform (XBLIG, iOS, PC, PS3, etc.) and digital distribution store (Xbox Live, PSN, Steam, Desura, etc.). If you’ve got an awesome indie game and some way to distribute a code then we’ll take it!
I wasn’t able to get to any IGF games yesterday, unfortunately, so I’m starting today off with one I just happened to come across by pure luck. With any luck I’ll be able to check out a couple more before the day is finished…
Anwyay, this mornings game is gShift, by deadweight studios (no caps), a 2.5D puzzle platformer that has you controlling which way the forces of gravity are pulling in order to traverse obstacles. So, for example, if you need the ceiling to be the floor, you can make it so the gravity pulls you so that the floor-ceiling are reversed, if that makes any sense.
Earlier this week I sat down with the guys from Gaslamp Games to discuss Dungeons of Dredmor. Well, preliminarily that’s what I had planned. Little did I know at that point that Nicholas, David and Daniel had so much more planned.
I won’t bother to get into the dirty details here, but I will tell you that everything mentioned in the title is factual accurate and not meant to be merely a humorous gesture. I mean, it’s funny and all, but it’s real life funny.
Anyway, you’ve got a lot of reading to do so I’ll just kindly step out of the way…
Earlier this month, Really Big Sky was released to much press and attention by fan favorite indie studio Boss Baddie. As a side scrolling, twin stick shooter that oozes with style, colors and the kind of hypnotic, seizure induces graphics it was no surprise that the game attracted so much attention. Seriously, if you haven’t checked it out, now might be a good time.
Anyway, the developers dropped me an email a few minutes ago to let me know that Really Big Sky 3.00 (technically 3.0000.0 according to the email) has been released! Taking what they learned from the Eurogamer Expo the guys believe they have created their best update yet.
Here’s what it brings (according to the email):
Challenging, bright and silly. Like a good episode of QI.
Endless mode with no score and no responsibilities. A sandbox, if you will! Except the sand is glued down and you can’t make anything with it.
Remastered music, new enemies, new events, loads of bug fixes, even more changes and balances, usability features!
The update comes free, of course, to those who already bought the game which is available on Desura for $6.99.
And for those who haven’t yet played or heard of Really Big Sky, check out the trailer below.
Really Big Sky 2.3 trailer – Desura
Snake was always one of my favorite games growing up. Despite its dated mechanics and overall lack of general thrill, the concept of it was quite genius. Something so simple could (and did) provide me with hours of entertainment. So I’m always happy to see other developers take their swing at the venerable franchise.
Octopede, by Orbital Games, is just such a title that attempts to take the core concept of Snake and make it into something more modern that would probably be more palatable for modern gamers.
Here’s the official description:
In Octopede, you play as a lone computer program in the desperate search for more megabytes. With more ‘data’ eaten, the computer that you are in becomes more aware of your presence, sending out enemies and obstacles to try and eradicate you. Survival is based on skill and makes the game more competitive and exciting.
Using a large array of weaponry ‘the worm’ can blast through enemies and firewalls, prolonging survival and raising your overall score. The worm’s ability to move in 8 directions gives a new edge to the traditional 4 way moving patterns usually found on other snake games.
Octopede is available right now for PC via Desura for a ridiculously low price of $1.49, on sale from $2.99 for the next few days. An Xbox Live Indie Games version is also in the works and should be released soon.
Octopede Release: Trailer – Desura