Indie game news, reviews, previews and everything else concerning indie game development.

0
Comments

‘Clean ‘Em Up’ A Fast Paced Colourful Computer Shooter

Released back in June of this year, Clean ‘Em Up is a fast paced, top down shooter for the PC, not unlike the variety of other arcade shooters currently available, but it has a setting that sets it apart from the competition. In Clean ‘Em Up, you get to experience the normally mundane battle between viruses and antivirus programs in an action packed, neon world.

The main goal of Clean ‘Em Up makes the game intriguing (and will resonate well with fans of Tron), putting you in the place of an antivirus program who needs to protect the computer it resides on, destroying viruses and saving files from decryption along the way. Its nostalgic arcade shooter gameplay style, paired with stylized, neon graphics and an interesting setting make this game worth spending at least a little time with, and when you take into account that this is the first commercial game from developer Omidos Entertainment (an indie dev from Egypt), it makes the experience all the more grand.

Fans of top down arcade shooters, or any form of highly polished games should definitely take a look at Clean ‘Em Up. Clean ‘Em Up is available for $3.99 from Desura, as well as part of the Neon-SHMUP bundle(with games Koya Rift and P3-Biotic). If you like Clean ‘Em Up, make sure to support the game’s page on Steam Greenlight. And make sure to follow the dev on Twitter (@Amidos2006) for future news about the game, or to check out the official website for details. More info about the developer can be found at their official website, or by following them on Twitter (@OmidosGames).

Source: The Indie Game Magazine – ‘Clean ‘Em Up’ A Fast Paced Colourful Computer Shooter


0
Comments

‘Bunny Must Die! Chelsea And The 7 Devils’ Pre-Released In The Back To School Bundle

Indie Royale Splash

Saturday saw the launch of the new bundle from Indie Royale called “The Back To School Bundle”. The bundle runs from 15th of September until the 22nd of September and contains seven great titles which are as follows (click the names to find out more about the game):

The Back To School Bundle includes these seven quality games with the most impressive addition being the exclusive addition of Bunny Must Die! Chelsea And The 7 Devils (Bunny Must Die!) from Rockin Android. It is a great addition with Bunny Must Die! as it is officially coming out next month making this is a great opportunity to get the game early and largely for a steal of a price, especally when bundled with the other six stellar titles.


Bunny Must Die! is a 2D exploration-based platformer resembling a lot of the old styled platformers of days gone by  in a distinct Japanese styling. Bunny must brave the depths of the Devils’ Labyrinth and overcome the powerful 7 Devils, in this hilariously over the top action platformer.

Find many magical items such as the Sylph Shooter and the Hyper Heels to allow you to battle through the difficult large connected map filled with unique enemies, traps and puzzles in your quest to save Bunny from this hell.

Bunny must die Screen shot

The Back To School Bundle really seems to be a great steal covering seven awesome titles making this a must for any indie game enthusiast and gamer alike. The Back To School bundle can be purchased here from the Indie Royale site.

However if you are unlucky enough to miss the bundle Bunny Must Die! is released on Desura on October 2nd. Also if you are interested in Bunny and her crazy adventures but would rather have it on Steam vote for it on the Greenlight Community project. For all the latest news as it breaks be sure to check back to The Indie Game Magazine.

Source: The Indie Game Magazine – ‘Bunny Must Die! Chelsea And The 7 Devils’ Pre-Released In The Back To School Bundle


0
Comments

Highly Stylized FPS ‘Wrack’ Released Tomorrow

wrack SS01

I was somewhat surprised to find that for such a well polished and looking game Wrack has had little press in its coming release week, it is rather disappointing especially considering how good it looks. Wrack looks to be a great first person shooter done in a distinctly cell shaded style complete with jumping puzzles and boss battles.

Final Boss Entertainment say that Wrack fuses together two game types, by taking a lot of influence from Doom and Duke Nukem 3D along with with extremely hazardous levels from Contra and Castlevania to create this great unique title. To be honest it all sounds pretty good as combining the things that made these games great can only result in a winning formula surly. Don’t just take my word but view the video below and see for yourself:

The styling is Wrack reminds me a lot of the questionable release title XIII, however Wrack seems to offer much more in terms of unique gameplay which XIII did lack and the one thing I loved from that game was the cell shaded look. I am definitely looking forward to the release of this game tomorrow as from all that I have seen it looks great, although I have heard the number of levels is quite limited there is also a wealth of user created levels from the bundled level editor so I am sure the content is all there.

Wrack SS02

The final cherry on top of this is the music and sound have been composed by Bobby Prince who has worked on many awesome game projects in the past including the Doom series, Duke Nukem 3D and Wolfenstien 3D making the audio content top notch alongside the stunning visuals.

If Wrack appeals to you it is still available at the pre-order price which gives a very sizable discount on the game. Wrack is officially launched tomorrow on Desura . The website to check out all the latest from the guys over at Final Boss Entertainment can be found here.

Source: The Indie Game Magazine – Highly Stylized FPS ‘Wrack’ Released Tomorrow


0
Comments

Hands-On Preview: ‘Aeon Command’

I’m not entirely sure what twisted pocket of space the Alliance, Exiles, and Cyborgs are currently fighting within Aeon Command but I’m almost entirely sure that it makes no sense. It’s a place where giant space battles between entire armadas are an everyday norm, except everyone is too gentlemanly to simply slip past their opponents and attack at their mineral line, only moving forward after they are sure they haven’t left any enemies behind them. It’s a war where if your ship is caught in a tractor beam, you aren’t brought into the enemy force and picked off like any sane military would do, but instead towed back to your enemies base and then shot by the mothership. Don’t even get me started on the fact that all three of the races only seem to be willing to fight head on at an equal distance from each other when they happen to be battling in space, a place where most starships should have 6 directions of motion to easily outmaneuver an enemy that is willing to stay static.

Enough of my RTS and logic inspired griping, Aeon Command is a tactical tug-of-war style strategy game developed by Bat Country Games. In each match you will control one of the three factions in a one-on-one battle where you will send waves of starships against your opponent in order to destroy the enemy mothership. Each race is given 6 ships along with 3 special powers, you need to learn how to use the different combinations of ships effectively to defeat your opponent. You start off with only the basic miner and fighter craft at the start of each match but are able to unlock and upgrade your vessels as the match goes on. These can be upgraded mid-match three times using your spare resources to increase their firepower and hull strength in order to better destroy your enemies. A persistent upgrade system is also in the game, after each match you are given a number of points to put into different upgrades for either a specific race or into general upgrades with either one of these is able to influence the outcome of a match.

There is a surprising amount of depth to a strategy game that only allows you a basic grasp of your units. The key to victory is not in micromanaging your units to keep the weak ones safe and to focus down the biggest threats at the time, but instead to properly recognize and identify unit compositions, when to unlock/upgrade your ships, and how to effectively counter your enemies. This is where the variety of ships comes in handy as each one fills a specific role for each race. Your main fighters form the backbone of your force, attacking single targets and soaking up fire. Your missile units form the bulk of your long range and anti-mothership damage. Each race has a defensive unit that somehow lessens or diverts damage away from a friendly unit as well as a multi-target ship that deals damage to multiple units in one shot.  Two of the races have a disruptor unit that can break up unit compositions or leave enemies helpless for your units, and finally every race has a cruiser that deals large amounts of splash damage and has high health. There is a counter for every ship that each race has and to win you need to use these counters effectively while not getting caught out yourself.

The campaigns do a good job of introducing players to the different mechanics of the game, you won’t be playing them for story but they do a good job of getting you settled in for the long haul. You begin with only the Alliance campaign unlocked and are slowly introduced into the different aspects of the game through each mission, every level either a new power or ship is given to you with the final battle of each campaign being a culmination of everything you have learned so far.

As you can see from a couple of screenshots, Aeon Command is quite visually impressive. The background is nicely detailed with a varied color scheme for most of the levels that doesn’t detract from the art style of the game. The ships themselves are not overly detailed but are easily distinguished from each other through their very different shapes and styles. I’m also rather fond of the outline that every item in the foreground has that easily distinguishes it from the background and who the unit belongs to, red for the enemies, blue for yours, and purple for minerals. All in all the art style works well together and ensures that the player never loses track of what’s going on. Unfortunately, this does not transfer over to the audio which is nothing better than background music which I turned off after the first hour of it repeating itself.

Another complaint is the lackluster view control currently in the game. Right now you are only able to scroll across the battlefield by clicking on the part of the map bar that you wish to view or grabbing the view piece on the map and physically dragging it. This doesn’t make sense when you have several other methods to move the view at hand such as using the arrow keys or the mouse, both of which would make the game much smoother.

This leads me nicely into the biggest problem I currently have with Aeon Command, it’s a PC game that feels like it was designed for the iOS and Android platforms. The tug-of-war style game lends itself well to touch screen gaming what with the lack of precision needed in its controls. The simplistic button layout and view control also point to an emphasis on handheld design which is a shame as this is a fun title with only a few problems holding it back at the moment. Still, this is the reason we have alphas of games, to find out what works and what doesn’t all to make the game the best it can be.

You can pick up the Alpha version of Aeon Command on Desura now for $4.88, guaranteeing you access to all coming updates and builds of the game as well as the final release version. Bat Country Games is also trying to get Aeon Command on to Steam via Greenlight so if you feel this is of Steam quality, give them a vote up.

Source: The Indie Game Magazine – Hands-On Preview: ‘Aeon Command’


0
Comments

‘LogiGun’ Now Available Digitally

LogiGun is a highly addictive, 2D puzzle-platofrmer where you must use a wide array of guns to complete increasingly difficult, physics-based puzzles.  The game is now available on the digital game store, Desura, as well as the official LogiGun website.  If you can imagine Portal-esque graphics and settings, combined with the platforming difficulty of Super Meat Boy, then you have a good grasp on how fun (and in turn, infuriating) this game truly is.

You play as a girl named June who is climbing a tower, much to the dislike of an odd, female persona that provides dialogue to you between levels.  As you ascend this tower (which has 40 different levels), you continue to gather a variety of guns, each allowing you a new ability to help with your problem solving.  There isn’t just one or two guns though, there’s tons of them.  Each of them giving you a new way to bend physics or otherwise alter the environment around you.  Some of the guns I encountered included one that created small platforms, one that acted as a grappling hook (both pulling objects towards me, and pulling me towards objects), a flamethrower, and a few more.

Alfred Lam’s LogiGun is a fun, but remorseless, puzzle-platformer that you won’t want to put down (but might have to when your blood pressure skyrockets).  Its clean, futuristic graphics and easy to use controls make this game a must for indie puzzle game lovers.

LogiGun is now available through Desura or from its official website.

Source: The Indie Game Magazine – ‘LogiGun’ Now Available Digitally


0
Comments

Brain-Busting Portal Puzzler ‘Gateways’ Hitting Steam, Desura & XBLIG September 13th

One-man studio Smudged Cat Games doesn’t get nearly the respect it deserves. Between the clever single-screen puzzling of The Adventures of Shuggy and the mind-crushing, dimension-bending complexity of Gateways, it breaks my heart to hear that they continue to underperform sales-wise. Hopefully, this move will help give Gateways the boost it needs. This September 13th, the game officially re-launches, this time on Desura, Steam and Xbox Live Indie Games. That should cover just about all the bases, right?

Of course, you can still buy the game now direct from the developer. If you’re at all interested, you probably should – it uses the Humble Store framework, same as the Humble Bundles, which means you’re likely going to get a Steam key if you buy it direct, and more money goes to the developer anyway. The game continues to be updated and tuned, with the latest major update bringing a fast-travel system and some refinements to the hint system. I wouldn’t be surprised to see it get another major update close to re-release.

As mentioned, Gateways is available now for $10 direct from Smudged Cat Games, although the Steam, Desura and XBLIG releases won’t be happening until September 13th. You can get a fairly generously sized demo on the site as well – well worth trying if you like your puzzles deep and involved.

Source: The Indie Game Magazine – Brain-Busting Portal Puzzler ‘Gateways’ Hitting Steam, Desura & XBLIG September 13th


0
Comments

Chester is Free on Desura for the next 24 hours ONLY!

Chester is currently available on Desura absolutely free for the next 24 hours or so.  Chester just recently came to Windows PC, after it was featured in the Indie Games Summer Uprising last summer for Xbox Live Indie Games. Developer Brilliant Blue-G games hopes to get as much feedback on the game as possible while also building up the fan base so that he will easily be able to get onto Steam’s recently announced GreenLight service.  Chester is a solid and colorful 2d Platformer that is definitely worth the Free price tag.  Pick it up and then be kind enough to leave some feedback for Brilliant Blue-G.

Source: The Indie Game Magazine – Chester is Free on Desura for the next 24 hours ONLY!


0
Comments

iOS Maze Puzzle Game ‘Dédale’ Comes To PC Via Desura

It’s always nice to see indie devs casting their net a little wider to reach a larger audience. Cute little maze-puzzle game Dédale has been doing quite respectably on Apple devices, by all accounts, and is now available for your towering overpowered desktop gaming systems. It’s available to buy now via Desura for a smattering of earth-coins, and comes in both Windows and Mac flavours. Here’s the rather relaxing launch trailer:

Well, I guess we now know that butterflies like mazes and/or pressing buttons. Learn something every day! Not often you hear typically French accordion music in a game trailer, either. Makes a pleasant change from dubstep, at the very least. As you can see, it’s a simple and straightforward game, but I can see it being the sort of thing where later levels cause me to endlessly second-guess myself, tie my brain in knots and leave me sitting in the corner, clutching my knees and babbling incoherently.

I am bad at puzzle games. You should see what happens when I play SpaceChem. It’s not pretty.

Anyway, you can read more about the game on the official site here, and grab it for your compu-boxes on Desura here.

Source: The Indie Game Magazine – iOS Maze Puzzle Game ‘Dédale’ Comes To PC Via Desura


0
Comments

Ultra-Retro Roguelike ‘MiniFlake’ Released on Desura

Roguelikes seem to be in vogue lately, don’t they? Some are big, some are small, some are hugely overambitious and some are retro. This one definitely falls into that latter category, and keeps on falling. Looking like a long-lost Gameboy game (pre-colour, even), MiniFlake looks to offer a simple, cut-down, extra-low-fi bit of dungeon crawling. Right now the game is still in development, but can be found in the Alphafunding section of Desura. There’s also a demo available, with no purchase required for that.

It’s an impressively old-fashioned aesthetic for sure, and I particularly like the RGB banding filter just faintly visible in the slightly yellowed graphics, although right now the gameplay feels a little slow. It’ll be interesting to see how this one develops, and whether it’ll be able to fully leverage the old-school look in such a way as to complement the gameplay. Right now, the big thing in Roguelikes seems to be improving UI design (see Brogue), so going back to the equivalent of a D-pad and a couple buttons feels a little too anachronistic, perhaps.

You can find the demo or purchase the full game over on Desura now.

Source: The Indie Game Magazine – Ultra-Retro Roguelike ‘MiniFlake’ Released on Desura


0
Comments

Flow + Spore = The Sparkle 2: Evo now available on Desura

The Sparkle 2: Evo released on Desura for Mac and Windows today and is available for only $2.99.  The game is very reminiscent of Flow – where you control an aquatic creature and feed on other smaller beings to grow and evolve.  The game is a lot deeper than thatgamecompany’s Flow.  You become what you eat – you get to choose whether your sparkle becomes a fast and aggressive carnivore, a sluggish but fast-eating herbivore, or an omnivore. It’s very cool that you can get insight into your DNA strand and figure out what attributes and food you want to go after next.  Checkout the very cool gameplay trailer below:

Source: The Indie Game Magazine – Flow + Spore = The Sparkle 2: Evo now available on Desura