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		<title>In The Beginning: ‘Day One’ Adds Fan-Fuelled Spin To Episodic Gaming</title>
		<link>http://www.diygamer.com/2012/06/in-the-beginning-day-one-adds-fan-fuelled-spin-to-episodic-gaming/</link>
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		<pubDate>Mon, 04 Jun 2012 22:34:47 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[darkness]]></category>
		<category><![CDATA[day one]]></category>
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		<guid isPermaLink="false">http://www.diygamer.com/2012/06/in-the-beginning-day-one-adds-fan-fuelled-spin-to-episodic-gaming/</guid>
		<description><![CDATA[<div class="theContent" webReader="70.8901345291"><p><a href="http://www.indiegamemag.com/in-the-beginning-day-one-adds-fan-fuelled-spin-to-episodic-gaming/day-one/" rel="attachment wp-att-34332"><img class="aligncenter size-large wp-image-34332" title="Day One" src="http://www.indiegamemag.com/media/Day-One-613x344.jpg" alt="" width="613" height="344" /></a></p><p>An assertion commonly forwarded by armchair critics of the gaming industry is that common public influence – people power, if you will – has been rendered a less-than-tacitile pipe dream for beleaguered consumers. They’re probably right. Well, most of the time, anyway.</p><p>But falling submissively in line with such a trend isn’t the MO of <strong>Day One</strong>, an exciting new interactive video gaming concept from French developers Wild Game Studio.</p><p>Sketchy though the details of the project may be, the aura of mystery surrounding <strong>Day One</strong> is undoubtedly part of its marketing allure. Running with a fervent penchant for community brainstorming, the developers have decided to open up each section of the game, set for an episodic release structure, to the gaming community. What that means in more specific terms is that players will be allowed to pitch storyline concepts to the development team, with the best received ideas eventually working manifesting themselves as focal plot devices in future episodes. Think of it as food for thought, only without the food. Yeah, I didn’t really think that one through.</p><p class="c2"><a href="http://www.indiegamemag.com/in-the-beginning-day-one-adds-fan-fuelled-spin-to-episodic-gaming/day-one-2/" rel="attachment wp-att-34335"><img class="aligncenter size-large wp-image-34335" title="Day One" src="http://www.indiegamemag.com/media/Day-One-2-613x344.jpg" alt="" width="613" height="344" /></a></p><p>Those who do think their ideas through, however, already have a starting point with which to work. The first episode, entitled <strong>Garry’s Incident</strong>, will centre around the game’s protagonist, Garry Friedman, a 40-year-old chap who’s recently had to suffer through the anguish of losing his family as a result of a grave accident. Now entrenched in an alcoholic stupor, Friedman has found himself the victim of another mishap, this time involving a plane crash that leaves him stranded in the Amazon Rainforest.</p><p>After the first episode draws to a close, it’s up to the fans as to what happens next. Does Garry summon a hitherto unknown fit of rage-induced spirit and fend off an entire invading army of Argentine yoga instructors? Does he rekindle a past fling with Harry, the devious sock puppet he’s been carrying around with him since a fateful altercation with a travelling <em>Punch &#038; Judy</em> showman? The choice is yours.</p><p><strong>Day One: Garry’s Incident</strong> won’t be released until September, but that’s no reason not to keep tabs on its progress. Just take a look at its <a href="http://www.wildgamestudio.com/DayOne/">official website</a>, where you’ll find a special E3 competition, with prizes including t-shirts, mugs and pint glasses for five lucky winners.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/in-the-beginning-day-one-adds-fan-fuelled-spin-to-episodic-gaming/day-one/" rel="attachment wp-att-34332"><img class="aligncenter size-large wp-image-34332" title="Day One" src="http://www.diygamer.com/wp-content/uploads/2012/06/76a7Day-One-613x344.jpg" alt="" width="613" height="344" /></a></p>
<p>An assertion commonly forwarded by armchair critics of the gaming industry is that common public influence &#8211; people power, if you will &#8211; has been rendered a less-than-tacitile pipe dream for beleaguered consumers. They&#8217;re probably right. Well, most of the time, anyway.</p>
<p>But falling submissively in line with such a trend isn&#8217;t the MO of <strong>Day One</strong>, an exciting new interactive video gaming concept from French developers Wild Game Studio.</p>
<p>Sketchy though the details of the project may be, the aura of mystery surrounding <strong>Day One</strong> is undoubtedly part of its marketing allure. Running with a fervent penchant for community brainstorming, the developers have decided to open up each section of the game, set for an episodic release structure, to the gaming community. What that means in more specific terms is that players will be allowed to pitch storyline concepts to the development team, with the best received ideas eventually working manifesting themselves as focal plot devices in future episodes. Think of it as food for thought, only without the food. Yeah, I didn&#8217;t really think that one through.</p>
<p style="text-align: center;"><a href="http://www.indiegamemag.com/in-the-beginning-day-one-adds-fan-fuelled-spin-to-episodic-gaming/day-one-2/" rel="attachment wp-att-34335"><img class="aligncenter size-large wp-image-34335" title="Day One" src="http://www.diygamer.com/wp-content/uploads/2012/06/82bcDay-One-2-613x344.jpg" alt="" width="613" height="344" /></a></p>
<p>Those who do think their ideas through, however, already have a starting point with which to work. The first episode, entitled <strong>Garry&#8217;s Incident</strong>, will centre around the game&#8217;s protagonist, Garry Friedman, a 40-year-old chap who&#8217;s recently had to suffer through the anguish of losing his family as a result of a grave accident. Now entrenched in an alcoholic stupor, Friedman has found himself the victim of another mishap, this time involving a plane crash that leaves him stranded in the Amazon Rainforest.</p>
<p>After the first episode draws to a close, it&#8217;s up to the fans as to what happens next. Does Garry summon a hitherto unknown fit of rage-induced spirit and fend off an entire invading army of Argentine yoga instructors? Does he rekindle a past fling with Harry, the devious sock puppet he&#8217;s been carrying around with him since a fateful altercation with a travelling <em>Punch &#038; Judy</em> showman? The choice is yours.</p>
<p><strong>Day One: Garry&#8217;s Incident</strong> won&#8217;t be released until September, but that&#8217;s no reason not to keep tabs on its progress. Just take a look at its <a href="http://www.wildgamestudio.com/DayOne/">official website</a>, where you&#8217;ll find a special E3 competition, with prizes including t-shirts, mugs and pint glasses for five lucky winners.</p>
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		<title>Thrice As Nice: ‘Snorms’ Episode 3 Released</title>
		<link>http://www.diygamer.com/2012/05/thrice-as-nice-snorms-episode-3-released/</link>
		<comments>http://www.diygamer.com/2012/05/thrice-as-nice-snorms-episode-3-released/#comments</comments>
		<pubDate>Fri, 04 May 2012 20:00:57 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[darkness]]></category>
		<category><![CDATA[earth-adventure]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[linux game]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[snorms]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/thrice-as-nice-snorms-episode-3-released/</guid>
		<description><![CDATA[<div class="theContent" webReader="54.9346153846"><p><a href="http://www.indiegamemag.com/prepare-the-cannon-snorms-episode-2-now-available/snorms-2/" rel="attachment wp-att-27819"><img class="aligncenter size-large wp-image-27819" src="http://www.indiegamemag.com/media/snorms1-613x408.png" alt="Snorms" width="613" height="408" /></a></p><p>The third episode of the Isometric Cube Engine Studio-developed third-person tank shooter, <strong>Snorms</strong>, will be available for download later today via Desura.</p><p>The news signals a surefire case of London Bus Syndrome, with Episode 2 having been released just <a href="http://www.indiegamemag.com/prepare-the-cannon-snorms-episode-2-now-available/">a couple of weeks ago</a> after over a month’s interim period following on from the game’s initial release. This third episode also marks the apparent finale of the game’s story arc, according to the game’s official blurb.</p><p>Among the prime offerings included in the latest addition to the game are 12 new levels, including 2 secret areas, 6 new standard monsters, one fearsome new boss battle and five new weapons, one of which can only be accessed by playing the game’s ‘Hard’ difficulty mode. For those keeping score at home, that brings the game’s final tallies to the following figures:</p><ul><li>41 maps</li>
<li>22 enemies</li>
<li>14 weapons</li>
</ul><p>With the three episodes now complete,</p><ul><li>41 maps</li>
<li>22 enemies</li>
<li>14 weapons</li>
</ul><p>With all three episodes now in the books, Isometric Cube Engine now claims that <strong>Snorms</strong> contains up to 15 hours’ worth of gameplay, which doesn’t seem at all shabby for a £3.74 release. However, it’s also worth bearing in mind that the price will increase to $4.99 once the game’s Alpha phase draws to a close at an as-yet undisclosed date.</p><p>To find out more about <strong>Snorms,</strong> you can visit its <a href="http://www.snorms.com/welcome.php">official site</a>, whilst the game remains available for purchase on Windows PC, Mac and Linux through <a href="http://www.desura.com/games/snorms">Desura</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/prepare-the-cannon-snorms-episode-2-now-available/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/snorms1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/prepare-the-cannon-snorms-episode-2-now-available/" rel="bookmark">Prepare The Cannon: ‘Snorms’ Episode 2 Now Available</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/snorms-is-pretty-nifty-try-out-the-demo/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/snorms-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/snorms-is-pretty-nifty-try-out-the-demo/" rel="bookmark">‘Snorms’ Is Pretty Nifty, Try Out The Demo</a></div></div>
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<div class="related-post"><div class="related-thumb related-thumb-text"><a href="http://www.indiegamemag.com/death-episode-1-the-scythe-of-unlimited-power/" rel="bookmark">You are Death aka The Grim Reaper. This</a></div><div class="related-title"><a href="http://www.indiegamemag.com/death-episode-1-the-scythe-of-unlimited-power/" rel="bookmark">Death Episode 1 The scythe of unlimited power</a></div></div>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/prepare-the-cannon-snorms-episode-2-now-available/snorms-2/" rel="attachment wp-att-27819"><img class="aligncenter size-large wp-image-27819" src="http://www.diygamer.com/wp-content/uploads/2012/05/bc83snorms1-613x408.png" alt="Snorms" width="613" height="408" /></a></p>
<p>The third episode of the Isometric Cube Engine Studio-developed third-person tank shooter, <strong>Snorms</strong>, will be available for download later today via Desura.</p>
<p>The news signals a surefire case of London Bus Syndrome, with Episode 2 having been released just <a href="http://www.indiegamemag.com/prepare-the-cannon-snorms-episode-2-now-available/">a couple of weeks ago</a> after over a month&#8217;s interim period following on from the game&#8217;s initial release. This third episode also marks the apparent finale of the game&#8217;s story arc, according to the game&#8217;s official blurb.</p>
<p>Among the prime offerings included in the latest addition to the game are 12 new levels, including 2 secret areas, 6 new standard monsters, one fearsome new boss battle and five new weapons, one of which can only be accessed by playing the game&#8217;s &#8216;Hard&#8217; difficulty mode. For those keeping score at home, that brings the game&#8217;s final tallies to the following figures:</p>
<ul>
<li>41 maps</li>
<li>22 enemies</li>
<li>14 weapons</li>
</ul>
<p>With the three episodes now complete,</p>
<ul>
<li>41 maps</li>
<li>22 enemies</li>
<li>14 weapons</li>
</ul>
<p>With all three episodes now in the books, Isometric Cube Engine now claims that <strong>Snorms</strong> contains up to 15 hours&#8217; worth of gameplay, which doesn&#8217;t seem at all shabby for a £3.74 release. However, it&#8217;s also worth bearing in mind that the price will increase to $4.99 once the game&#8217;s Alpha phase draws to a close at an as-yet undisclosed date.</p>
<p>To find out more about <strong>Snorms, </strong>you can visit its <a href="http://www.snorms.com/welcome.php">official site</a>, whilst the game remains available for purchase on Windows PC, Mac and Linux through <a href="http://www.desura.com/games/snorms">Desura</a>.</p>
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