Indie game news, reviews, previews and everything else concerning indie game development.

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The Game Creators Launch a New Contest

splashThe Game Creators, the company dedicated to making game design accessible to anyone who wants to learn their software, have teamed up with Intel in order to launch a brand new contest that will land one lucky winner a vacation valued at $5,000.

Other winners can get a cash prize of $1,000, promotion from The Game Creators, a netbook, and more.

The focus of the competition is to design a game that can run easily on a netbook.

The competition actually opened up on August 4th already, but runs through October 3rd at 12pm GMT (4am Pacific). Winners will be announced on October 15th.

If you’re interested, you can read the official rules and get started working on that new prototype.

The only kicker is that “Game Apps must be created with either DarkBASIC Professional or Dark GDK.” So if you’re not already using their software, you’ll need to get a copy in order to participate. But if you’re already working with their design tools, then you’re all set.


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Decode This Poem for a Copy of Mousechief’s Upcoming Game

mousechiefWho doesn’t love creative indie contests? Mousechief, Co. (of Dangerous High School Girls in Trouble! fame) have revealed the working title of their new game, Mecha Edward Rutherfurd. In addition, they have begun a contest in which the winner will receive a free copy of the game, a dollar, and, presumably, bragging rights. As of today (July 26th), the developers will post lines from the satirized poem every day until the game’s final title is revealed. Mousechief also noted that the title is “to be pronounced in the manner of Gomez Addams.” The first lines of the poem are as follows (Google is not enough):

“Ruler, Noble, Artisan, Drudge,

Wealth and poverty distract”

Moreover, the first person to send Mousechief the full original poem that the developer is satirizing will earn the prize. Besides the working title, the only other thing revealed about the upcoming video game is that it will be rated “TEEN” according to the T.I.G.R.S. rating system.

If you want to keep up with this contest from Mousechief, I suggest following them at their official website.


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Last Chance to Win a Copy of Cogs

Cogs_Sale_D2DSeriously, an hour and ten minutes until the forum closes.

Read our Cogs interview and then throw your hat in the ring for a chance to win a copy of the game.

My official “THREAD CLOSED” message might be delayed as I have to watch France vs. Uruguay in the World Cup.

But the official closing time is still 12pm Pacific today!


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2Bee Games Looking to Award Another $100,000

2Bee Games 2Bee Games, an online community for independent game developers, launched its third Indie Game Contest at GDC last week, and like last time, a multi-platform publishing deal and cash prizes are at stake.

The contest is for original, non-commissioned work, and the winner is determined by the site’s online community and industry experts. In the last contest, more than 120 games were entered, and Climb to the Top of the Castle rose from the ranks to win the publishing deal and $10,000. This contest bumps the prize up to $100,000, so expect competition to be fiercer this time around.

The competition begins May 1. In the meantime, the community is getting a face lift, so expect more information when the new site is finished.

[via 2Bee Games]


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DIY Mega-Ultra-Super-Happy-Fun-Time Forum Contest!

xbox360arcade (1)Hey reader/commenter!

Notice anything new to the site? No? Well move those little balls embedded in your skull just a little ways north of this post and you should see a shiny new link on our site labeled: Forums. That’s right. Your favorite place to read about and discuss indie games has removed the middle man standing between you and the developers/other commenters.

Go on. Create an account and get to discussin’!

What? Is that not enough for you? You want more than complete and direct access to discussing your favorite indie games with the developers themselves? Fine… how about a kick ass contest where you could win a bunch of kick ass indie games complimented by a grand prize of a free Xbox 360 Arcade? If that sounds like a kick ass contest then continue reading below for the exact rules:

So first things first let’s get to the prizes. Here is, EXACTLY, what we are giving away to our lucky contest winners:

- 10 copies of Emberwind for the PC or Mac, courtesy of TimeTrap.
- 10 copies of Shattered Horizon via Steam for the PC, courtesy of Futuremark Games Studio.
- 10 copies of AaAaAA!!! – A Reckless Disregard for Gravity via Steam for PC, courtesy of Dejobaan Games.
- 10 copies of Machinarium for PC or Linux, courtesy of Amanita Design.
- Additional indie games that have yet to be announced.
- 1 Xbox 360 Arcade version complete with as many XBLIG/XBLA codes we can muster from some of our developer friends. (Provided we don’t have any developer friends, we’ll just send you a 1600 point card.)

Sound good? As stated above we have tons of prizes we are just dying to give away (with more planned to be announced later).

So, now I bet you’re wondering just how you can get in on this fine little contest we have running here. If you’re thinking you can just leave a comment here and you’ll be automatically entered you are WRONG. WRONG, WRONG, WRONG, WRONG. Do not bother commenting here unless you just have a specific question about the contest. You will not be included into the contest if you do that and will only infuriate me because I know… I know… you did not read this entire post.

Here’s how to enter:

1. Create a FREE account in our brand new forums located here. (Or just click the link at the top)
2. Proceed to talk and discuss all the merry little things you would on any given forum, preferably about indie games considering that’s our specialty. First one to enter the forum? Never fear, moderators are standing by to discuss everything with you so you don’t feel alone.
3. Upon hitting the 5 post mark you will be automatically entered into our random drawing for super-awesome prizes.
4. For every 5 posts there after you’ll earn an additional entry into the contest up to 20 entries (i.e. 100 posts).

Simple enough, but before you rush off to the forums, we do have a few… stipulations. Rules as you may term them.

Rules for entering contest:

- NO SPAM! So you think you’re clever huh and that you can just easily spam a hundred posts in 5 minutes? Think again. Spam and you’ll be instantly banned from the contest and the forum. We want meaningful posts that contribute to a conversation.
- Multiple accounts are a complete no-no. We have IP and email checkers running. We’ll know if you have more than a single account that’s attempting to enter the contest.
- This contest is open to U.S. and Canadian residents only. Sorry European/Asian/Oceanic folks, there are too many legal hurdles to cross when holding a multi-national competition. Feel free to join in on the conversation though!

The contest starts immediately and will end on March 31th at 11:59pm PST. (No this is not an April Fool’s joke!)

All winners will be contacted via the email provided when registering for an account. Winners have 24 hours to reply to the “Congratulations” email before another winner will be chosen instead.

Good luck!


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Aztaka Contest Ends on the 19th!

Aztaka TitleAlright, the end is finally near.

You still have exactly ONE more week to get your submissions in for our Aztaka contest, partnered with Citeremis. It will close at midnight on February 19, 2010. Read the official rules and steps to take, and you could bring home a copy of the game.

Read ahead and get crackin’!


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The Best of TIGSource’s Assemblee Competition

Assemblee If you’ve been too busy to sort through the 73 Assemblee entries before, you’re in luck. They’ve been ordered by TIGForums.

After two weeks of voting, the results of TIGSource’s competition are in, and we now have a winner for each phase of the two-part competition.

In the first phase, artists created sound and art elements for the developers to use in the second half of the competition. Oryx’s Lo-Fi Fantasy Tileset won that phase because it was used in more games than any other art element.

The second phase’s winner was decided by voters on TIGForums. Ivan’s Bitworld received the most votes, followed by Dungeons of Fayte and Realm of the Mad God. I talked about the first and third place winners before, but I haven’t spent any time in Fayte’s dungeons yet. I guess that’ll be next on my list.

There rest of the top 10 is here, and the whole list of which game got what votes is here.

[via TIGSource]


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Still Time for Aztaka Contest

Aztaka TitleThere is still time to enter our Aztaka contest, courtesy of Citeremis.

Check out the full details here, and get your submissions in! The end of the month is approaching rapidly, and we wouldn’t want you to miss out on this awesome game.

Need more reason to enter? Read the review and ask yourself if you like prizes.


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Aztaka Contest!

Aztaka TitleDIYgamer.com has teamed up with Citérémis to bring you an entertaining new contest. Up for grabs are 1 of 10 copies of the game, courtesy of Citérémis. If you missed it, check out our review. You can find the full contest info below.

The DIYgamer Aztaka Divinity Contest

Describe your Aztec divinity, win a copy of Aztaka!

Citeremis

Hi, we’re Citérémis, the guys behind Aztaka, an Aztec-inspired action-RPG side-scroller. Our game got reviewed by the good folks at DIYGamer, and to celebrate this, we’re having a contest and giving free copies of the game to DIYGamer readers!

Our protagonist, the Aztec Huitzilo, is caught in a battle pitting humanity and its gods. We all know what being a lowly human feels like, but what about being an Aztec god? Tell us what you would be like if you were an Aztec divinity, and win a copy of Aztaka!

To enter, you must send in a description of your Aztec god character. How do you do that? It’s simple:

•Pick your Divinity’s Name; what your worshippers need to call out to you. Bonus points if you make it sound Aztec. Or stick ‘tl’ at the end; whatever works.

•Pick a Divine Symbol: your worshipers need tattoos to look cool. It can be an animal, a thing, a special design, anything. It would be cooler if you picked some kind of mesoamerican big-ass predator, but that’s just us!

Bonus points if you send in a picture (you need one if you opt for a special design).

•A Short Description of what your divinity stands for, what it influences in the daily life of the Aztec, or what its worshipers need to do everyday to make it happy.

And here’s the bloody twist – the Aztec performed human sacrifices on top of their pyramids. Oh yes they did.

•Describe Who or What Must be Sacrificed to your god, and what good comes out of it for the people. The sacrifice must have a good outcome. The Aztec go through a lot of trouble for the ceremony (dressing up, sharpening their blades, gathering the children, chanting songs nobody remembers, and then there’s the clean-up afterward too…). So they deserve something back from you!

Following the dual-color format of DIYGamer reviews, you must write the sacrifice bit in red, and the beneficial consequence in blue. You can send multiple entries if you feel creative (or have multiple God complexes), more chances for you to win!

So to recap:

1. Name and symbol of your divinity.
2. Description of that your god stands for.
3. Who or what gets sacrificed.
4. What is granted to the people in return.

Send in your submission to DIYGamer (peter.eykemans@diygamer.com). The best written and/or funniest entries, as judged by DIYgamer and Citérémis, will be posted for all to read here and on Aztaka’s forums, and the winners will get a free copy of Aztaka.

Good luck to everyone who participates!

The contest is currently open through the end of January, so get working!


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TIGSource’s Assemblee Moves Into Phase Two

AssembleeTIGSource’s artificially restrained Assemblee competition is moving into part two. In the first part, artists and musicians made characters, models, particles, music and backgrounds without any idea how they’d be used by the designers and programmers, who didn’t get to share their design ideas with the creative types. The artistic participants went on to create a huge amount of content, if the time it takes to load this page of assets is any indication.

Now it’s the designers and programmers get to go to work. They have about a month to turn the assets created in the first part of the competition into a playable game. Though the participants can make some slight changes to the assets, such as converting the file type or playing with transparency, they mostly have to work with nothing more than their coding skills and the content at hand.