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	<title>DIYGamer &#187; Community Review</title>
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		<title>Rainbow Runner on XBLIG  [Community Review]</title>
		<link>http://www.diygamer.com/2011/07/rainbow-runner-xblig-community-review/</link>
		<comments>http://www.diygamer.com/2011/07/rainbow-runner-xblig-community-review/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 04:19:26 +0000</pubDate>
		<dc:creator>John Polson</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Community Review]]></category>
		<category><![CDATA[progpixel]]></category>
		<category><![CDATA[rainbow runner]]></category>
		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=21329</guid>
		<description><![CDATA[Aron Deppert of RoboAwesome and DIYGamer&#8217;s own Jeremy B. (&#8220;jokerzwild&#8221;) played ProgPixel Games&#8216; XBLIG title, Rainbow Runner, for this review. I&#8217;ve praised the game from its trailers for its audio and visual style. However, these two gamers don&#8217;t even agree on this as one of the game&#8217;s selling points. Opinions are allowed to clash, and they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/05/rainbow-runner-cover.png"><img class="alignleft size-medium wp-image-19615" title="rainbow runner cover" src="http://www.diygamer.com/wp-content/uploads/2011/05/rainbow-runner-cover-300x300.png" alt="" width="300" height="300" /></a>Aron Deppert of <a href="http://www.roboawesome.com/" target="_blank">RoboAwesome</a> and DIYGamer&#8217;s own Jeremy B. (&#8220;jokerzwild&#8221;) played <a href="http://progpixel.com/" target="_blank">ProgPixel Games</a>&#8216; XBLIG title, <em>Rainbow Runner, </em>for this review. I&#8217;ve praised the game from its trailers for its audio and visual style. However, these two gamers don&#8217;t even agree on this as one of the game&#8217;s selling points. Opinions are allowed to clash, and they certainly do in this week&#8217;s edition of Community Reviews.</p>
<p>Aron describes <em>Rainbow Runner</em> as an old school score attack arcade game in every aspect. The goal is to run through the level while shooting or avoiding enemies and obstacles and trying to get a better score.</p>
<p><span style="text-decoration: underline;"><strong>Graphics and Sound:</strong></span></p>
<p><strong>Aron Deppert: </strong>The <span style="color: #0000ff;">foreground graphics look pretty nice</span>. The main, nameless character and his foes are composed of brightly colored pixels. <span style="color: #0000ff;">Movement is all very fluid</span> and the enemy designs are very reminiscent of old arcade games&#8230; However, beyond the foreground is a grayscale and <span style="color: #ff0000;">very generic cityscape in the background</span>. It looks like the same small set of buildings over and over again.</p>
<p><strong>Jeremy</strong>: <em>Rainbow Runner</em> is <span style="color: #0000ff;">full of bright colors and a fantastic soundtrack that you can change at will</span>.</p>
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<p><span style="text-decoration: underline;"><strong>Gameplay:</strong></span></p>
<p><strong>Aron: </strong>Players can change the color of their character to red, yellow, blue, or green by pressing the button of the corresponding color on the Xbox 360 controller. The point is to match your color to the enemy, obstacle, or projectile you can&#8217;t avoid in order to cancel out any damage you may have taken if your color didn&#8217;t match. <span style="color: #ff0000;">The problem with this is the pace</span> at which you must simultaneously press the colored buttons while both jumping with either trigger and shooting baddies with the right thumb stick.</p>
<p><strong>Jeremy</strong>: I did find that<span style="color: #ff0000;"> the controls limited my play style a little</span>. On arcade mode, I almost never jumped (never a reason to except the bosses in the levels I played) instead focusing on changing colors to avoid the walls and firing at the flyers. Then on the bosses, I never changed colors because <span style="color: #ff0000;">it was difficult to maintain firing while changing colors every few seconds</span>. On bosses, it was all jumping and shooting.</p>
<p><strong><span style="text-decoration: underline;">Everything else:</span></strong></p>
<p><strong>Aron: </strong>If you pick up <em>Rainbow Runner</em> because the title and trailers make you think that playing this game will let you recapture some of the awe, fun, and emotional attachment to a blob of pixels that you got from playing <em>BIT.TRIP RUNNER</em> then you would be making a big mistake. However, if you are the type of game that loves constantly trying to best your own high score and loves looking at bright colors superimposed over bland backgrounds, then this may be the perfect game for you to check out.</p>
<p>Overall, [on a rating of good or bad] <span style="color: #ff0000;">I would have to say Rainbow Runner was bad</span>.</p>
<p><strong>Jeremy</strong>: I found <em>Rainbow Runner</em> for XBLIG to be a <span style="color: #0000ff;">fulfilling game that can grab your attention for hours</span>. The game can be challenging even on beginner level, so <span style="color: #0000ff;">people that love the challenge that came from the NES era games will love this</span>. I really like that there is an option to just play the bosses. Overall, t<span style="color: #0000ff;">his a fun game well worth 80 MS points</span>.</p>
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