Sword of Fargoal was originally a title back in the days where the Commodore 64 reigned supreme. The developer, Jeff McCord, looks to create a sequel for the game called Sword of Fargoal 2. The sequel will be developed for Mac, PC, iOS and Linux. Jeff McCord claims he wants to bring the dungeon crawler back with reworked ideas and packed with features. With that said, we’re obviously not going to see a direct Sword of Fargoal lookalike, as Jeff McCord does want to bring the game up to this generation, he still plans on sticking with the games indie and retro roots though,
Sword of Fargoal 2 is a game that you might find somewhat similar to Dungeons of Dredmor. He claims to be putting in over a hundred different procedurally generated levels for players to explore while also throwing in a bunch of new monsters to fight as you go about your way. One of the cooler parts about this title is that when you reach the goal of the game and save “the Sword,” you’ll be able to restart the game and see how everything has changed. The only thing is, upon restarting the game it just got a whole lot more difficult than it originally was.
While it may have sounded silly to do a Sword of Fargoal reboot, the game looks extremely promising and really fun to play based off of screenshots. Jeff McCord has two others working with him, Paul Pridham and Daniel Pemberton. Pridham has over 30 years of game development experience while Pemberton has experience as a composer with titles like Little Big Planet under his belt. Interested yet? Check out Jeff McCords interview video where he talks about Sword of Fargoal, this is surely to get you excited:
Sword of Fargoal 2 does not have a set release date yet as they do need quite a bit of funding. Jeff McCord is asking for $50,000 on Kickstarter so that they are able to build this game up and stick to their indie roots. There are a lot of stretch goals with one of them promising an Android version of the game. The Android version of Sword of Fargoal 2 will only happen if he is able to reach $110,000 though.
If you want to help fund this old classic and bring up to modern systems, just head on over to his Kickstarter page. The donations levels are fairly cheap as opposed to most Kickstarter projects, so securing yourself a copy of the game should be fairly easy and entirely worth it. The Kickstarter page also has a ton more info about the game and is very lengthy.
The game looks really cool so far and it’s definitely interesting that Jeff McCord wants to give this title a reboot after it originally released in the days of the Commodore 64.
Source: The Indie Game Magazine – Sword Of Fargoal Making A Comeback With ‘Sword Of Fargoal 2′
How would you like to end the year by playing every FPS from the early 90s up to modern day, all at once? Fighting Half-Life 2 Metrocops with the magical weapons of Heretic, or showing the grunts of Quake who’s the boss with some classic Strife weaponry? I’m fairly sure this amazing multi-mashup mod violates every copyright ever written, but I just don’t care. It lets me blow up the enemies from Duke Nukem 3D with the Quake 2 BFG. Trailer and more after the break.
Update: Also includes a link to a mod-for-the-mod that adds a whole new set of weapons.
The Doom shareware episode – Knee Deep In The Dead – is a cornerstone of modern gaming. It was one of the first major game releases to be distributed online, and it set the standard for networked multiplayer, bringing deathmatch to the masses. The layout of those familiar few levels is burnt indelibly into the minds of many. Recently released Doom 1 (yes, you need the original, full game along with the modernized GZDoom engine) mod The Phobos Directive sets out to give you a fresh spin on those familiar environments.
Back once again with the renegade master!
Update: Looking for the game, now that Sega have backed out on their agreement to let the project live? Take a look here.
It’s been a long time coming. After a massive 8 years in development, one of the oldest, longest fan-projects in gaming history launched last night, quietly and with little fanfare. Bombergames’ Streets of Rage Remake. Technically, this is labelled as version 5, but considering that the previous build released was a fairly rough beta iteration in 2007, this may as well be considered V1.0 – the big one. The final release. Right now, just the Windows build is live, but Linux, Wii (homebrew) and even GP2X versions are coming soon.
An intense Vs match between... the developers?
You think you’re indie? You’ve got nothing on Yuan Works, a two-man studio in Costa Rica (the land that game development forgot), who, not too long ago, commercially released Wind & Water: Puzzle Battles, a very clever, incredibly full-featured puzzle game on both the (impressively obscure) GP2X handheld, and the Dreamcast, long after Sega had abandoned all support for it. Now, this game has come to PC, and for the best price of all: Free!
I gave a few column-inches to Metroid: Confrontation back in my second Fangame roundup article, but it has since gotten a couple of minor updates, and now a major one, so it gets another few words written about it.
Eggman Hates Furries? Yes. Yes he does.
First, we covered Mario. Then Mega Man (and friends). Now, the fallen superstar that is Sonic The Hedgehog. The years have not been kind to good ol’ blue-and-spiky, but his fans just won’t give up hope. While there’s been a recent upswing in the quality of games starring Sega’s mascot, they’ve been a pretty dismal lot over the past five years or so. Fortunately, there’s been some solid fan-made romps produced in the interim. Here’s a few of them.
Snaaaake! It's a Snaaaake! Oooh, it's a Snaaake!
After bashing away at it for quite some time, prolific remakes n’ updates studio Ovine have just released their latest freeware game. If you grew up during the early days of personal computers, you’ll feel right at home here. The cheekily entitled Rocky Memphis & The Temple of Ophuxoff is a simple-but-huge exploration platformer in the style of early C64 games. The art style and the music are perfectly in key with the style, although the pacing is a little faster and more palatable for modern gamers.
Retro, familiar, 8-bit... arena FPS? Weird, but it works.
Having gotten Mario out of the way in the previous fangame roundup, let’s have a look at some other famous franchises, adopted and adapted by their loyal and industrious fanbases. Todays theme: Robot heroes and armored warriors.
Goodness, gracious, great balls of fire!
Some games just seem particularly hard to kill. Hexen is one of them. Just recently, a Doom 3-based Hexen mod was released to great fanfare, but an equally ambitious, but much more old-school project was released around the same time. An exceptionally dedicated fan/modder known as The Ultimate DooMer has been working for the past several years on Serpent: Resurrection, an enormous (easily full-game length, probably larger than the base game itself) Hexen mod, using the modernized GZDoom engine. You need a copy of Hexen to play, but fortunately you can grab it for $10 off Steam. Easy, huh?