Posts Tagged ‘braid’

July 28, 2010 | Erik Johnson

D2D Reboots Indie Games Bundle Sale

Direct2Drive has announced the rebirth of its Indie Games Bundle sale. Through next week, interested parties can grab 10 quality, well known indie games in one pack for just $29.95. Compare that to $134.50 if you were to purchase the games individually.
The games in the bundle include World of Goo, Machinarium, Puzzlegeddon, Gish, The Maw, [...]

July 19, 2010 | Mike Rose

Raising the Bar on Xbox Live Arcade… Limbo [Review]

The Xbox Live Summer of Arcade was first conceived back in 2008, and bore some delicious gaming fruit, including the iconic puzzle platformer Braid. Two years on, and the 2010 Summer of Arcade is about to kick off with yet another glorious indie title which is going to flip Xbox Live Arcade on its head [...]

June 2, 2010 | Geoff Gibson

N vs. Braid [Tournament]

Second day of the round of 16 and we’re already seeing strong responses to our polls with Shattered Horizon taking an early lead in front of indie fan favorite Knytt. On the other front we’ve got a a dead-tie in the Love vs. Ben There, Dan That match up. Which will prevail, we’ve still got [...]

May 24, 2010 | Geoff Gibson

Microsoft, It’s Time to Allow Self-Published Xbox Live Arcade Titles

Way back in 2004, Microsoft launched a, then practically unknown, digitial distribution channel on their popular Xbox gaming platform known as the Xbox Live Arcade. It was the very first digital distribution platform on a major console and, even today, it continues to be the best. But that doesn’t mean that it’s perfect.
Earlier this month, [...]

May 13, 2010 | Erik Johnson

Braid Update Adds Steam Cloud Support

Steam has released a small but notable update for Jonathan Blow’s superb puzzle platformer Braid, which is now available for owners of the digital PC version.
The patch enables Steam Cloud support for saved game files, allowing players to save their games onto Steam’s Cloud servers and retrieve them on any computer that can run the [...]

EDITORIAL: A Life Worth Living

Some of the typical themes to indie games, and art games, and deconstructionist games in general, include violence, death, and loss. I find it interesting that the deeper problems of game design, toward which the more thoughtful game authors are drawn, so closely mirror a boilerplate list of human concerns. At least, metaphorically speaking.
Of [...]

May 10, 2010 | Geoff Gibson

Braid vs. Runman: Race Around the World [Tournament]

New week, new tournament match-up! Before we begin, we have a quick update. It would appear that Shattered Horizon has deftly defeated its opponent, Crayon Physics Deluxe, in our first match-up. Congratulations to Futuremark Game Studios for making it to the round of 16!
OK and now onwards to today’s tournament!
Our first opponent today is none [...]

April 6, 2010 | Peter Eykemans

New Super Meat Boy Character

Arsen mentioned it briefly in his promotion of Jumper yesterday, but I wanted to dedicate a posting to Ogmo being an unlockable character in Super Meat Boy.
It initially looked like an April Fool’s joke, but multiple claims of “not an April Fool’s joke” seem to indicate it’s true.
The special feature of this character is the [...]

March 4, 2010 | Erik Johnson

Big Name Indie Devs Launch Indie Fund

While the indie game development community has been spoiled with success stories over the past few years with small and even one-man teams creating both successful and popular games, the truth is that the vast majority of indie titles rarely earn a profit or get the notoriety they deserve. Now a handful of the more successful developers are [...]

March 2, 2010 | James Bishop

On One’s Own: The Innovation of Limitation

On One’s Own is a column about, you guessed it, independent gaming. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, design, reception or a number of other aspects related to independent games. But you can rest assured that all things indie will be carefully considered on a weekly basis.
One thing [...]

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