IGM has continued coverage of Cyberpunk Jam 2014 submissions all week long, as we pick just a few of our favorites from a huge selection. Today is Part Four our coverage, and we’ve got three..
In the spirit of President Obama’s State of the Union address, I decided to step up on the podium and talk about the state of affairs of The Indie Game Magazine. If you would please..
The team at IGM has been working hard to make sure we kick 2014 off right. Hopefully you’ve noticed the major redesign (We try to look good for you!), but that’s only the first step..
I’ve yet to see a game that really does a great job of simulating old schoolyard snowball fights, but the team behind Schoolyard Snodown seems to have something special. The game is currently trying to raise funding on Kickstarter to finish the game, with a humble goal of just $3,000.
There is a demo of the game available to play, and while it’s pretty difficult, it’s a lot of fun and gives off a good feel for what could be fleshed out as a full game. The controls are simplistic and the art is exactly what a player would expect from a game like this: a clean slate of pixel art. It is currently the 3rd top rated game on Scirra Arcade.
Any donation towards Schoolyard Snodown will get your name in the credits of the game, and a copy of the game (once it’s complete) is only $5, significantly lower than most Kickstarters.
The game is made in Construct 2, a game-making tool that’s very popular among indies. This allows the team a lot of freedom when it comes to platform released. Thanks to the flexibility that Construct allows, they are able to release on a number of platforms, and if there’s enough interest, they have stated that they will expand beyond their PC/OUYA release plans.
In a statement released earlier today, Second Chance Heroes developer, Rocket City Studios announced that the team has ultimately decided to shift the focus of the game to developing it for the Apple iPad.
Second Chance Heroes, which has been in closed beta for months, has consistently seen updates in the forms of patches and character updates. Earlier in the week, Rocket City Studios revealed that Genghis Kahn would be the final playable character within the game. Over the course of the closed beta, I was able to check the game out, and did a fine amount of monster-slaying as Abe Lincoln and Queen Elizabeth.
The shift in focus means that Second Chance Heroes will officially launch first on iPad, as a free-to-play title.
“A change in platform also means a change in business model,” Rocket City Studios said in the release. “It’s a different world on the App Store, and the approach we’ve taken is unlike any other free-to-play game on the market. We’ll have more details in the coming weeks, but we’re confident that it’ll both satisfy the needs of you as gamers as well as the realities of running a video game company.”
The release goes on to explain that the transition won’t simply be a straight port, but instead will be a complete overhaul that will take advantage of the iPad’s capabilities. Rocket City Studios will reveal more information in the coming weeks.
Rocket City Studios is still hopeful of success on the PC, but as of now they are focused on making the iPad version. Second Chance Heroes still remains on Steam Greenlight.
It seems like only yesterday it was Halloween… actually… to round of the spooky Halloween orientated week I bring you a much more light-hearted approach to the holiday in Headless Zombie from MeowBeast.
Headless Zombie has a fantastic art-style and a great sense of humour that begins from the opening cut scene and continues throughout as you must solve these puzzles using your head, literally.
That’s right you play as Carl who is able to remove his head at will and using this ability he is able to overcome all manner of obstacles using his head. The platforming style is great and offers suitable difficultly that is not too frustrating but hard enough to make the game feel satisfying and for me this is how it should be.
Average play time – 35 minutes
Headless Zombie is a fun platformer that implements some great ideas and use of physic based puzzles to help create a great little platformer that stands out from the crowd.
The art style and music help make Headless Zombie a stand out game for this Halloween creating a great experience from the get go.
You can play Headless Zombie online for free now!
If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at firstname.lastname@example.org with the subject “Indie Intermission” and you could be our indie intermission pick of the day!
As a nostalgic fan of games like Super Smash Bros, every potential new addition to the collection of quality 2.5 arena games gets me excited. Atomic Ninjas from Grip Games is a new contender to be in that painfully short list of goodness.
Atomic Ninjas lets the player control one of seven ninjas in an arena filled with traps, item pickups and powerups. From the trailer it seems the game looks more fast paced than most 2.5d arena games.
Earlier this week, developer, Dark Vale, announced in a blog post that their MMO A-RPG, Forge, is transitioning to a free-to-play model. Just a few moments ago, Dark Vale tweeted that the transition is happening today, and that game servers were being brought down to make room for the change.
Since the game’s launch, last December, Dark Vale has tweaked and patched Forge numerous times, and now they believe that to ensure their title’s survival, it needs to shift to the free-to-play model.
“…this next release is all about Forge’s survival,” Dark Vale explains on the game’s official website. “As you all know, we’re an Indie developer and are able to continue to support the game with new features from the sales of Forge every month. In order to continue to do this we must change our business plan in order to get more players playing Forge so it’s fun for everyone and to continue funding development. This is why Forge must go F2P.”
Dark Vale makes it very clear that Forge will not become a pay-to-win title. The developers point out that all items in their item store are cosmetic (apart from the XP boosters), and hope to add in the feature to further allow the player to customize those items, in the near future. Starter packs are also in the works, allowing for players to purchase packs of items on Steam, for themselves or their friends. Dark Vale plans to give out everyone who has previously purchased Forge a starter pack that includes an XP boost and a set of skins, for free.
“This is a really big change for Forge,” Dark Vale says. “We are hoping that with the new progression changes from the last patch that the new influx of players will have an easier time finding out how fun Forge can be. We are targeting next week for this release. The release will also contain some stability fixes as well. Thank you all again for all your help and suggestions that went into our F2P transition.”
Today’s Indie Links contain awesome sales news regarding Bastion and 7 Grand Steps.
The Sword & Sworcery Team Are Back For Another Game (Kotaku)
“Capybara Games and composer Jim Guthrie, two of the three parties behind mobile adventure Sword & Sworcery, have this week unveiled Below, a desolate, moody adventure game for the Xbox One.”
PC/XBLIG pick: Penny Arcade Rain-Slick 4 is great, surprising no one (IndieGames.com)
“It would be pretty remarkable if Zeboyd Games dropped the ball on Penny Arcade’s on the Rain-Slick Precipice of Darkness Episode 4 at this juncture, but that sadly isn’t the case. What you get instead is another quality RPG with an engaging battle system, amusing dialogue, and great retro aesthetics. The story even follows the one found in the previous game coherently. The nerve, that they’d release this! It’s like they were trying or something.”
Bastion sales surpass 2 million (Joystiq)
“During a Transistor demo session at E3, Supergiant Games’ Greg Kasavin confirmed that the studio’s first game, Bastion, has sold over two million copies. “Bastion has done really well for us; it’s sold over two million copies across all platforms,” Kasavin said. “That puts us in a position to make games on our own terms and take the time needed to get it right.””
7 Grand Steps on its way to $100K in first week (Joystiq)
“Mousechief, the veteran indie developer responsible for Dangerous High School Girls in Trouble, launched the first part of his next series, 7 Grand Steps, on June 7. Less than one week later, it’s on track to bring in $100,000, Keith Nemitz (Mousechief) told me at E3′s IndieCade expo.”
PlayStation 4 is The One (IndieGamerChick)
““What are you going to do when XBLIG is gone?” I’ve been getting this since the start of the year. It’s something I’ve thought about myself. ”
They Bleed Pixels (Indie Gamer Chick)
“There are those who define insanity as: “Doing the same thing over and over and, at some point, expecting a different result.” That pithy aphorism pretty much sums up my time with SpookySquid’s They Bleed Pixels. And the “same thing” I was doing over and over and over was dying. After dying almost 100 times (no joke) on the third level, I had enough. I just wasn’t having fun anymore. I play games to have fun and when I stop having fun, I stop playing the fucking game. Period.”
Hohokum E3 trailer is confusing and arousing (VG247)
“I have watched this Hohokum trailer multiple times now and although I cannot give you an elevator pitch explaining what the PS3, PS4 and Vita title is about, I can tell you I want to put it in my life and love it as soon as possible.”
You Could Briefly Buy and Play Cube World. Very Briefly. (Kotaku)
“Yesterday, a post popped up on voxel-based PC adventure-RPG Cube World’s forums. “It’s finally happened, the moment we’ve all been waiting for,” it said, “the game is available [to] play as a Demo and paid Alpha access.” Sadly, the servers were immediately crushed by the thousands of eager players trying to gain access to the game they’ve been waiting years for.”