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Amanita Apologize For ‘Botanicula’ Pre-Orders With Bonus Bundle

Botanicula

Some people weren’t happy with having pre-ordered Amanita Design’s latest game, Botanicula, for full price to then find out it was released as a pay-what-you-want deal on the day of release as part of The Humble Botanicula Debut. To make up for it, Amanita are issuing a Bonus Bundle for their pre-order customers which contains some free goodies.

Botanicula was released yesterday on a number of online retailers, two of which offered pre-orders to people a couple of weeks in advance. Those who did pre-order received their copy of Botanicula for $9 but with the launch of The Humble Botanicula Debut yesterday, those who didn’t pre-order could get the game at a much cheaper price. In fact, those who do buy into The Humble Botanicula Debut are able to get Botanicula and two other Amanita games at a $1 minimum or for $5 they can get Steam keys and another game plus a short film.

Due to this, a number of people were upset about the deal – having put their money forward before the game’s arrival when they could have waited it out and got the game at a cheaper price and with other games attached too. That’s not to say they didn’t get anything else alongside their copy of Botanicula, well, those who pre-ordered on GamersGate didn’t but those who did through GOG.com received a soundtrack demo, photos, wallpapers and various artworks and sketches. Of course, they also got the game with a pre-order discount rather than paying the full price.

However, there’s no denying that those who pre-ordered got less and for a higher cost. As such, Amanita are aiming to make up for it by releasing a Bonus Bundle today for those who pre-ordered. This will contain the following:

  • Machinarium
  • Full Botanicula Soundtrack
  • Exclusive Botanicula art book

In a blog post on their website, Amanita explained the reason for the situation:

“We haven’t [had] much time to take care about business and logistics in [the] last few weeks because we were hard at work on the game fixing hundreads of bugs etc. so we made a mistake and let GOG and GG make pre-orders. We simply didn’t think about it and about the consequences, sorry for that.”

The slight upsetting part of the whole deal is that it has soured the game’s release ever so slightly so hopefully those who have been upset because they made a pre-order will find this apology adequate. The line from Amanita that kind of hurts to read is the following one:

“I hope it’s not that terrible deal for $9 you paid to support us so we can continue making independent games, we are very grateful for that!”

Of course, it wasn’t that those who pre-ordered were given a terrible deal – Botanicula at $9 with all of the delight it offers and with some extras (if bought from GOG) is a good deal in fact. The problem was that the pre-order actually backfired on those who took up on it rather than rewarding them as a pre-order should do (not all the time though of course).

More information on Botanicula can be found on the game’s official website.

Via Amanita Design


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Machinarium for iPad 2 Released

Amanita Design announced that its multiple award-winning point-and-click Machinarium has released on iPad 2 today. Since Machinarium has earned a “Best Indie Game of the Year” nod from many sources, it’s probably a good idea to check it out sooner rather than later. The game should be an audio and visual treat, as well; it’s won the Excellence in Visual Art award at the 12th Annual Independent Games Festival and the Best Soundtrack award from PC Gamer in 2009.

To commemorate the release of Machinarium on iPad 2, the developers have released a special trailer:

I think we can all agree that Mirek Zavičar should be hired to play any iPad 2 game and filmed. He makes me want to purchase an iPad 2 all over again, along with more stylish winter caps. Linda Čihařová did a great job filming and editing, as well.

Non iPad 2 owners who happen to have PS3s, you’re the next lucky gamers to receive a Machinarium port later this year. Those who own the latest iPad tablet, go and grab Machinarium for iPad 2 for $4.99 today!


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Amanita’s Friend Citérémis Releases a Developer Edition of Aztaka. Will You Come Play?

box cover dev Amanita has this little game called Machinarium. The game has earned critical acclaim and has been featured in the most recent Humble Indie Bundle. There is no real need for Amanita to be humble, but they politely remain so. It is with that same, genuine spirit they ask for the indie community to support Canadian friends Citérémis, who today have released Aztaka Developer’s Edition. In a “Quest for Profitability,” the developers have included the game’s source code, an exotic French art book, and the game’s professionally recorded soundtrack for the next 21 days at a 50% off launch deal of $9.99.

Citérémis describes Aztaka as a side-scrolling role-playing adventure that blends classic gameplay with modern technology and high-end graphics. The game appears to be painstakingly hand-drawn, achieving an attractive overall design. Despite receiving positive reviews, Aztaka has achieved total revenue of about $35,000 against the $235,000 budget borrowed from friends and family.

“At the bottom of this quest for profitability also lies the idea of a stronger community. Let’s work together to stay independent and innovative! If we stick together to increase everyone’s project visibility, we have a greater chance of success,” says Citérémis president Jonathan Mercier. The quest for profitability begins today with two main objectives: to generate enough sales from this edition to let them keep doing what they love while reimbursing their friends and family and to bring together indie developers. The devs appear to have a relatively large debt to repay to those who supported their indie dreams, but those people who had helped will hopefully inspire future generations to give the same financial support. The open source material could bring together many devs interested in expanding Aztaka.

For those willing to take the plunge, Aztaka appears to appeal to old-school gamers who yearn for a 2D side-scrolling game and those of the new-school, with the prevailing thought of customize, customize, customize:

aztaka

aztaka

Regarding Citérémis’ quest for profitability, as of this writing, the goal was 14% completed. Care to start out the New Year by spreading some indie cheer and indulging in some source code?

Sources: Amanita blog, Citérémis


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Machinarium demo impressions

machinarium_box_smallWhat an adorable game! I mean really, a very well-thought out game with an insightful concept. Amanita’s actual website for the game, Machinarium.net, lists the explanation of the story as “A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.”

The puzzler is based in a robotic world in which you control a little robot that can expand or detract its body. There seems to be some dissonance in this universe as your robot is not being treated equally and more like a piece of junk. The catch is that you can only interact with what you’re closest to in the environment. You need not worry, however, as walking is allowed and–when added to the expanding/detracting attribute–the action of reaching objects is quite simple. You are also expected to combine different objects to complete objectives in order to get to the next level.