Amanita Design has announced that the second official patch for its hit indie adventure title Machinarium has been released and is now available to owners of the game for download.
The update brings several level fixes to the game and apparently isn’t needed if you purchased the game after November 28. In other words, unless you bought the game in the last 48 hours, this patch applies to you Machinarium owner.
The download is currently available on The Patches Scrolls. Full change log after the break.
Amanita Design has released a free download for the Machinarium Bonus EP, a set of five songs that didn’t make the official soundtrack of the game. The tracks were originally only available to buy individually or free through the developer if you purchased the title.
The set includes such favorites as ‘The Robot Pipe Tune’ and ‘Game in the Brain.’ Anyway, something excellent and free to add to any video game music collection.
Machinarium released October 16 and has since received high praise from both critics and players. Certainly a GOTY contender among the indie community.
Machinarium released late last week to a wave of favorable reviews and fan reception. It seems every few months there is always that stand out indie game that receives the proper amount of media attention and fan tribute to really up the ante when it comes to developing indie titles. This time around, it was definitely Machinarium.
I was able to sit down with Jakub Dvorský, lead designer behind Machinarium, to discuss everything that went into making the game and what future plans (like porting to other systems) Amanita has in store for the little bot who could:
I was taken by surprise earlier today as I perused last week’s top ten sellers list on Impulse, Machinarium, Amanita Design’s robot adventure that has enchanted us over the last few weeks, was sitting right there in the seventh spot.
Woah! That’s quite excellent, especially when you consider that the list covers through October 17 and Machinarium launched a day before on October 16. That points to a lot of launch week pre-orders and day one purchases. The PAX 2009 Selection and IGF 2009 Winner for Excellence in Visual Arts is showing that it’s not just good to look at, it’s good period.
Congrats to the game and the people behind it on the strong start. Demo. Steam. Impulse.
Machinarium, by Amanita Design, finally sees its release today. After 3 long years of development, the adventure title that has been recognized by many indie awards finally get’s to share itself with the world. It wasn’t all that long ago that I was just a bystander, watching the game being played by a crowd of people at PAX09. Now, however, I’ve played it, I’ve beaten it, and I absolutely, bloody loved it.
Machinarium is a fairly simple story about a robot. Now, I’ve heard words around the web that the game was about discrimination and that you play as a “lesser” robot. This wasn’t true to my findings. The actual story is one of lost friendship and bullies. You see, you aren’t being tormented by every robot; just a specific three who are the antagonists of the game. In fact, most other robots, aside from a single dick policebot, are pleasant and they help you through the city.
Anyways, there are many layers to the game and I don’t want to give away any spoilers so let’s just get on with the review:
Steam has listed Amanita Design’s award winning indie puzzle adventure game Machinarium for pre-order, offering 25% off to those who purchase the title before it’s release. Meaning the fully 2D hand-drawn game can be had for merely $15 before October 16 when the game unlocks.
Machinarium was honored twice in 2009, first at this year’s IGF receiving the award for Excellence in Visual Art and later as an official selection for the this year’s PAX.
A demo of the game is available for Steam users as well.