Putting up our tournament match up this morning between Knytt Stories and Altitude really got me thinking about the latter title. I think it’s safe to say that we can all agree that it’s a fun and extremely addictive game. In fact, it’s almost too addictive for where I’m currently playing it, my PC.
This ultimately lead me to a fruitless search for any news or discussions that would have me believe that this game is heading somewhere that could really take advantage of it’s instant playability, a mobile platform.
For those that don’t yet know, Altitude is a simple, yet extremely charming, multiplayer shmup that has you flying planes around in various multiplayer matches. There are various game modes which include a type of goal scoring game, typical deathmatches, and, sometimes, even a little base destroying.
While the game may seem incredibly simple, it offers a wide variety of tactics and variations of gameplay. It’s also one of those games that is remarkably easy to pick up and play from the get go, but can still take a while to master. This combination of gameplay can seem incredible alluring to those of us with a DS, PSP, or iDevice… but which one?

Before I begin, let me say that Altitude is currently not planned for release on any of these devices, at least nothing announced. So please don’t take this as an announcement. This is merely an argument for such an event to take place, for each of the three primary mobile devices:
1. Nintendo DS
The DS is currently my least favorite mobile platform for Altitude for a number of reasons. First, I don’t believe that the screen has either the resolution, nor the actual size to accommodate a game such as Altitude. While the touch interactivity could provide some neat uses and the dual screens would be nice to use as well (if only for points tracking and score keeping), thedevice, overall, probably lacks the necessary horsepower to really make this game as charming as it’s PC counterpart.
Likewise, the distribution of the game itself would seemingly be a hassle. The DS currently has three systems available: the DS Lite, the DSi, and the DSi XL. While the latter two offer a digital distribution method for downloading games, the former, and most popular device of the three, does not. This means that the game would have to either be a retail DS game (which wouldn’t sell for less than $20) or a DSi game where only a fraction of the users would have access to it.
Needless to say, I would only want Altitude to come to the Nintendo DS if it were the last possible option.
2. iPhone/iPod Touch
Coming in second place, I believe Altitude would fit pretty well with in the iEcosystem, with their ever expanding user base and bountiful game store. Likewise, the devices screen resolution and the hardware underneath would seemingly be able to keep the game in almost the same form as it’s PC counterpart, albeit a bit smaller.
Still though, the iDevice isn’t perfect for this game. While form factor is definitely important, the game’s controls would be quite a difficult problem to take on. Currently on the PC you use about 7 different buttons on the keyboard. While you can artificially create seven different “touch” buttons on the iDevice, you’re doing so at the cost of screen real estate. While I don’t doubt it can be done, I do wonder if the end product will suffer because of it.
That said, however, with the right price ($3.99) the iDevice would make a great second choice, if I had it my way.
3. PSP/PSPgo
Finally, we have my favorite option of the bunch. Son’y oft forgotten and near-dead handheld just seems to have everything lined up for the perfect Altitude experience.
First, the device’s screen (on both the Phat and Go) is more than big enough to encompass all that is Altitude, with a high enough resolution to boot. This also means that the hardware underneath would also be able to keep the game look and gorgeous as ever.
But even more important than either of those things (which if you’ll remember, the iDevice has as well) is that the game isn’t muddied up by flimsy touch controls. With the PSP you have the ability to have an actual joystick along with more than enough buttons to handle all the weapons. This, ultimately, makes it the best device for Altitude.
Of course, there is one small hang up. While the PSP does feature the PSN store, the prices aren’t as friendly as we’ve come to expect out of the iDevice App Store. And unless this game is sold on the PSP Mini section (doubtful) we can expect at least a $10-$15 incarnation. Not saying it’s not worth it, but that cheap-o App Store price is looking mighty tasty at this point.
So yeah, there’s my argument. Now we just need to convince the developer, Nimbly Games to investigate such an option. Ultimately, if they do go mobile, I believe they’ll choose the iDevice, simply for the fact that it’s easy to develop for, there is no ESRB certification required and Apple doesn’t require you to have a dev kit like Sony or Nintendo do. It’s, overwhelmingly, a more inviting place for indie developers.
Still though, Altitude on PSP, I’ll buy it Nimbly. If that helps convince you at all.
Speaking of Altitude…
Did you know we are currently running a 32-game bracket tournament to vote on which indie game is the very best? As it so happens Altitude is currently competing in a match up right this very second, against Knytt Stories no less. Tough!
If you’d like to help vote for the best indie game, where the winner will recieve a kick ass Rocket Trophy, head on over and cast your vote now!
Knytt Stories vs. Altitude
[buy from Altitudegame.com]