Indie game news, reviews, previews and everything else concerning indie game development.

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AI War, The Zenith Remnant v3.06 Released

AI_War_Zenith_UpdateArcen Games has released a new update for space strategy title AI War: Fleet Command and its expansion The Zenith Remnant.

The update brings the game to v3.060, and is considered by the dev to be the largest monthly update ever released for the game, not due to huge single features but rather tons and tons of small refinements, if you’d like to thumb through the 10,000+ word patch log you can do so here.

The patch is available automatically whether you purchased through a digital distributor like Steam or Impulse, or if you received it from the developer itself. From the highlighted change log:

  • Simple Formation movement, as well as arc-movement.
  • New, modular, riot control starships.
  • Many various performance improvements.
  • Manufactories now auto-manage themselves by default.
  • Transports are now extremely more useful.
  • Astro Trains are now much less fearsome.
  • Cleanup drones can now remove mines (even perma-mines).
  • Gate-raiding is now cheaper in terms of AI Progress.
  • Hit chance logic is slightly simplified to avoid player confusion.
  • New screenshot key (F12).
  • Control nodes and rally points now knowledge-free.
  • Option for historical autosaves.
  • Dozens and dozens of balance tweaks.
  • Other various bugfixes and small changes.

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AI War v3.016 Released

AI_War_Update_ImpulseArcen Games has released the latest update for its expansive space RTS AI War: Fleet Command, now available for download.

The patch brings plenty of balance tweaks, bug fixes and other improvements to the ever expanding strategy game. Impulse users who own the game should get the update automatically.

From the change log:

AI War: Fleet Command v3.016

-Previously, there were some glitches with the health of very high-health ships such as PermaMines, which was causing them to be targetable when they should not have been, and autoattacked in FRD mode, etc. Fixed.

-Human players must now have at least 100 military ships on an AI planet for the resistance fighters to join in.

-Previously, using shift+right click to deselect groups of units from the unit type selection box was not working properly. Fixed.

-Space tugs were not showing up correctly in the build queue. Fixed.

-Marauders and resistance fighers were starting way too far out in the middle of nowhere. Fixed so that they start around 10x closer now.

-The stream buffer size on game music is now twice as large, which should help avoid buffer underruns.

-When hovering over a marauder with your units selected, it was previously not giving targeting info. Fixed.

-Vampires, Cutlasses, and Wasps now have 2,000 more shields each.

-Fixed an issue with engineer beams flashing green right at the start when they are assigned to a unit they cannot actually assist at the moment.

-Previously, engineers were charging players for repairing space docks that they were assisting, even if they were not doing actual repairs. Fixed.

-Fixed a bug that could lead to indecisive AI units if they were simultaneously trying to escape and attack.

-All of the weapons have been removed from the cloaker starships, as this would cause them to blow their own cover and was fairly pointless for them to have, anyway.

-Cleanup Drones are now able to dismantle enemy mines (including permamines) on allied planets.

-Cleanup Drones now work half as quickly as before. With all the other recent shifts, they were otherwise becoming too powerful when used alone or in pairs.

-Mobile Repair Stations now have infinite engine health, since there is no way for their engine health to be regained.

-Previously, there was a bug where steam achievements would reactivate on ever game load. Fixed.

-The logic for when harvesters are auto-created by command stations has been improved so that if any non-mine military units of the enemy are present, it will not auto-create them.

-The text in the tutorials window was being cut off in recent versions. Fixed.

-Command Stations will now only autobuild at planets that have supply.

-Engineers, cleanup drones, remains rebuilders, mobile builders, mobile repair stations, and space tugs are all now able to pass through enemy force fields. This prevents them from ever getting stuck while trying to do their work.

-The wording for when ships do not have supply has been improved so as to be more clear when supply is blocked for some reason other than distance from allied planets.

-Previously, if the low-energy text was being shown over a ship, then no other hover text (such as knowledge counts on science labs) was shown. Fixed so that it now shows both.

-Fixed a collision issue that could previously cause allied ships to dance around instead of stopping in rare cases.

-Remains are now omitted from the ship icon guide (F1), as they have no useful traits to show and took up too much vertical space on hover.

-Units that are hit by translocation shots are no longer translocated if they are already held by a tractor beam.

Updated in 3.015:

- Fixed the cold storage lag issue so that it kicks in more quickly as it did prior to 3.014.

Updated in 3.016:

- Fixed a crash bug in 3.015 (thanks HellishFiend for reporting).

- Reverted the music buffer size to a the prior smaller amount so that it will hopefully avoid any skipping on player machines that have a busy or slower hard drive.

Manual Installation

If you would like a simple zip file of the updated post-3.0 files, here it is: http://arcengames.com/share/AIWar3016.zip


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AI War: Fleet Command v3.0 Released

AI_War_3.0Along with the release of The Zenith Remnant expansion earlier this week, Arcen Games has also announced that AI War: Fleet Command has reached another milestone, v3.0.

The new update brings support for the previously mentioned expansion along with a ton (and I mean a ton) of changes to the title including a massive amount of fixes, gameplay tweaks and overall improvements to the expansive RTS.

The download can be acquired a number of ways depending on where you purchased the title from, but in most cases it should either be automatic or start by selecting the check for updates option in-game. Highlight list after the break.


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AI War: The Zenith Remnant Released on Steam, Impulse

The_Zenith_RemnantArcen Games has announced the release of The Zenith Remnant expansion for their large-scale RTS AI War: Fleet Command.

The expansion adds a ton of new content including 122 new ships, 12 new AI types, 4 Zenith alien minor factions, new AI behaviors, map styles, music and more. Remember that you can expect free DLC updates every month for the game as long as it has a community to support it.

Get the expansion from Steam, Impulse or Arcen itself for $10. To celebrate Steam has given the base game a 50% discount through Wednesday, January 20. Full description follows.


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AI War: Fleet Command 50% Off on D2D

ai_warArcen Games expansive space RTS AI War: Fleet Command has been slashed by 50% on Direct2Drive. Coincidentally it’s a pretty good time to pick up the game as AI War’s expansion The Zenith Remnant is set to arrive this month, adding a ton of new content to the strategy title.

AI War offers up to 8 player co-op and multiplayer modes and has had monthly DLC updates released since launch, a trend the dev hopes to continue for up to five years!

The title goes standard for $20 but can be had for only $10 through January 18 via IGN’s online service. The deal extends to UK residents as well.


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AI War: The Zenith Remnant Dated, Pre-Order Available on Impulse

AI_War_The_Zenith_Remnant []

Update: Chris Park of Arcen Games has informed DIYgamer that the January 12 release date is currently tentative, but will most likely release on or around that day. Park explained that there’s still much to be done for the expansion and he’s against putting up a target release date and then having to release something that potentially may not be finished. Impulse users won’t have access to the beta right away, but don’t worry, Park states that he plans to have full license keys and beta codes sent out within a week.

Original Story: With the ever-developing beta in full swing, AI War: Fleet Command expansion ‘The Zenith Remnant’ has received a release date, set to arrive for PC January 12 according to Impulse’s pre-order listing for it. The expansion brings quite a lot of new content to the game including 80-100 new ships, at least four new map styles, 12 new AI types, an additional minor faction, new music and more.

Most of the features provided are estimates as the expansion is currently in beta with the developer constantly tweaking and updating based on community feedback. The beta is currently open to those who pre-order through the developer, though its unclear if the same is true for those who go through Impulse.

We’ve sent word to Arcen Games to get some confirmation on the release date listing as well as whether Impulse pre-orders get access to the expansion’s beta, any response shall be posted.

Features list after the break.


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AI War: The Zenith Remnant Expansion Announced

Bombardment_01 []Arcen Games has announced an upcoming expansion for their large scale space RTS AI War: Fleet Command. Entitled The Zenith Remnant, the pack will bring nearly 100 new ships, four new map types and much more.

Set for full release either in December, or January of next year, the beta is available now for pre-order the title. The dev explains that the pre-orders not only help fund the game but also let the player community test and give feedback on the expansion prior to full release, as most should know by now it’s a game that is constantly adding new patches for fixes, additions and improvements.

Those who are interested in getting in on the action early can pre-purchase on the dev’s site for the game.


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AI War Hits 2.0, Demo Too

AI_War_v2_Released_DemoArcen Games’ excellent high unit space RTS title AI War: Fleet Command has reached the v2.0 milestone, adding new visual effects, improved graphics on over 50 ships and maybe best of all, Steam support.

The game is available now on Valve’s playpen, offering 129 steam achievements as well as everything else that comes with the 2.0 update. What’s better, those who’ve already purchased the game will be able to use their product key to gain access to the Steam version at no extra cost.

That particular version of AI War has also been given a 25% discount through October 27 celebrating the game’s release onto the popular digital distributor hub. Grab the new patch or check out the updated demo on GamersHell. Full change log after the break.