Indie game news, reviews, previews and everything else concerning indie game development.

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Side With Anna And Her Telekinetic Powers In “Anna’s Quest”

Anna’s Quest is an interesting point-and-click adventure game that was originally inspired by The Brothers Grimm & Hans Christian Andersen. What makes it different though? Anna’s Quest has a sci-fi twist to it! Point-and-click games, as you know, aren’t so popular these days, but Anna’s Quest offers something unique and special in terms of story. The story follows Anna (as the name of the suggests), who is a young girl desperately trying to find a cure for her Grandpa’s sickness. In the mean time, she has been thrown in a tower under lock and key by an evil witch. Bad news for the old witch though. Anna has telekinetic forces within her and her own ways to escape the tower.

The game is a point-and-click, so it’s easily explainable. This specific title seems to be more focused on the story than your average point-and-click where it’s about solving puzzles and etc. While there is some of it there, Anna’s Quest is very story driven. It seems to have been getting some good feedback, so apparently in terms of design, that was a great way to go. One part of the game that players are going to absolutely love is the fact that the game is entirely voice acted and is packed with its very own original soundtrack.

Anna’s Quest has a free demo and if you decide to purchase the full game, it’s going to set you back by $5. It is completely DRM free, so that is something players will also enjoy. You can head on over to developer Krams Design’s website to either download the demo or purchase the game.

Source: The Indie Game Magazine – Side With Anna And Her Telekinetic Powers In “Anna’s Quest”


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Adventure Through an Abanonded Warehouse To Find Out What Secrets Lay Inside “The Briefcase”

The Briefcase is simply something special. It’s a indie horror game that was created and developed by Brandon Mattice. The goal of the game is to search through an abandoned warehouse so that you can find “The Briefcase.” If you’re lucky enough, you may even find close to a million dollars in that briefcase. No one has known anything of what The Briefcase contains. You could find a million dollars, access to the government treasury (I guess that’s not really worth anything) or even your own private yacht. It could be anything. The only thing is, this briefcase has something to deal with the warehouse workers disappearing. There’s also something that’s out to get you; someone who does not want you to get your hands on The Briefcase. You can check out the embedded trailer for The Briefcase below.

Developer Brandon Mattice developed and created The Briefcase inside an engine known as FPS Creator, a pre-built editor to make your own games without any coding experience needed. He claims that he’s “pushed the engine to its limits.” From his teaser trailer embedded above, I have to say, he has done a fine job. The Briefcase is an excellent indie horror game, and the fact that the game is free of charge, makes it even better. If you’re interested in trying out a free quality game, you can head on over to Brandom Mattice’s portfolio website, Cool Shades Media, where there will be a download link to the 60MB game.

The Briefcase will definitely interest people who enjoy dark and spooky games while not being able to expect what’s coming. Sort of like Amnesia: The Dark Descent, but just a bit less extreme than that title.

Source: The Indie Game Magazine – Adventure Through an Abanonded Warehouse To Find Out What Secrets Lay Inside “The Briefcase”


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‘Anodyne’ Preview — A Retro Styled Classic RPG

Anodyne is a really interesting game. It reminds me of old classics like Zelda or even a more recent game, NEStalgia. To start off, this is only a demo of the game packed with a good thirty minutes of content, and that is what this review will be based off of. I’ve really enjoyed the game so far, as in fact, it’s a great game. It’s your standard 2D retro themed adventure game where you’re told to explore dungeons, fight bad guys, find keys and unlock secret passages. You play in the fantasy dream world of the protagonist Young, who seems to be a rather nerdy and intriguing character.

A lot of areas in Anodyne are blocked off by gates requiring keys or buttons that need to be pushed simultaneously. Gates are just impossible to get past without a key, so you’ll need to go to another area to try and find that key. As for pushing buttons simultaneously, it’s complex, but not as hard as you would think. The real tricky part about it is getting enemies lined up on the right path to stand on the button as they do their patrol route. After that’s set up, you just simply go to the other button and it unlocks. Again, a tad complicated, but also very easy.

I find the combat to be extremely fun. It’s not involved, but something about spam hitting your space-bar over and over again is really enjoyable. It’s even more enjoyable when the game gives you a broom as a weapon. Yes, a broom is your first weapon in the game, and for some reason, it has the capabilities to entirely obliterate creatures and enemies. Makes sense, right? Whatever the case, you do end up getting yourself a real weapon instead of having to dust up the floors of the dream world.

As for the story of the game, it’s pretty intriguing. As mentioned above, you play as a guy named Young. You’re in a fantasy dream world of his, and it almost seems like you’re trying to escape. I can’t speak so much on the story as it was only a demo, so there really wasn’t a whole lot to delve into at that point in time. Overall, I thought the way the story started out in the game was intriguing and would definitely leave at least some players curious and wanting more of the game. It is only obvious that this upcoming title will draw in fans of some of the older NES/SNES classics.

I can say that so far, Anodyne has been a great retro themed RPG, and I can’t wait to get more of it. If you want to try the demo out for yourself, just head on over to the Anodyne website, and you can get a free download of it. Anodyne is also on Steam Greenlight with a crazy amount of votes already. It’ll only be so long before Valve accepts the game into its digital platform. The game requires Adobe Air, but the windows version of the demo has Adobe Air included. All other versions will require you to download Adobe Air yourself.

Anodyne is currently being developed by Sean Hogan and Jon Kittaka and is slated for a release sometime in late Fall of 2012.

Source: The Indie Game Magazine – ‘Anodyne’ Preview — A Retro Styled Classic RPG


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‘Montague’s Mount’ Seeks to Redefine the Horror Genre, Announces Indiegogo Campaign

Montague's Mount

PolyPusher Studios launched an Indiegogo campaign to help get Montague’s Mount into players’ hands faster. Montague’s Mount is a tense, story-driven, first person adventure game, set on an isolated Irish island. PolyPusher Studios promises Montague’s Mount to be a psychological roller coaster through the mind of the protagonist as he deals with isolation, desolation, and more.

Montague’s Mount is such a complex story, that the game will be broken into three episodes, with the first episode releasing this winter. Episodes 2 and 3 are planned to be released spring and summer of 2013 respectively.


With the Indiegogo campaign, the donations earned will ensure that Montague’s Mount is exactly as the developer envisions it. The first Chapter is nearly 75% complete, and if stage one funding ($15,000) is met, a Holiday 2012 release is guaranteed. As usual, there are perks for donating certain amount of money to the campaign.

Some of the donation perks:
$10 – A digital copy of Episode 1, and name listed as a “backer” on the official website
$15 – A spot as a Beta Tester for Episode 1, and all previous perks
$60 – “Art Pack” exclusive desktop wallpapers, mobile device wallpapers, a  signed copy of concept art, the soundtrack for the game, and all previous perks
$250 – Opportunity to name part of the island, all previous perks
$1,000 – “Sponsor” Get your company logo listed prominently on the official website, and during the game’s startup.

If financial support cannot be given to the Indiegogo campaign, then you can still help support Montague’s Mount by voting for it on Steam Greenlight, here, and of course posting to Twitter and Facebook about the campaign.

Visit Montague’s Mount on Indiegogo, here, and pledge your support today.

Be sure to follow the developer on Twitter: @montaguesmount and visit the official website, here, for more information.

Montagues Mount

Source: The Indie Game Magazine – ‘Montague’s Mount’ Seeks to Redefine the Horror Genre, Announces Indiegogo Campaign


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Indie Links Round-Up: Cannon Law

Heard about the new $100 fee charged by Steam Greenlight?  Well, today’s Indie Links include articles discussing it… along with games about bootleggers, hexagons, and space trees.

You Probably Can’t Last 30 Seconds In Super Hexagon, But Buy It Anyway. (Kotaku)
“After two weeks of careful study, I have determined that Super Hexagon is the bullriding of video games. It may not look it. It may look and sound like an old Atari game that fell through a timewarp and re-emerged on the iTunes store today. But it is, in fact, an experience that will break you, repeatedly.”

Eufloria Adventures Bringing Procedural Fun To PlayStation Mobile (Gamasutra)
Eufloria Adventures, the game’s working title, is set within the original universe, but it has very different gameplay mechanics. You control a single seedling ship this time around, sent out to study and collect ancient artifacts with which you can enhance your ship’s abilities.  As you explore deeper into the world, survival becomes far more taxing, and constant upgrades to your ship are necessary for defeating enemy colonies and discovering your exact role in the underlying story.”

Cannon Brawl Brings 2D RTS To The PAX 10 (Joystiq)
“The PAX 10 picked some excellent titles to show off right outside of PAX’s Indie Megabooth in Seattle last weekend. Of the indie games on display, a 2D real-time strategy game calledCannon Brawl was my favorite. Cannon Brawl (formerly called Dstroyd) is the product of four developers calling themselves Turtle Sandbox Games, and was a winner of the Activision Independent Games Competition last year, picking up $175,000 and a chance to be published with Activision.”

“Super Hexagon Doesn’t Hate You,” Cavanagh Tells MCV (MCV)
“Having enjoyed a brief pseudo-launch last week, yesterday Super Hexagon finally arrived proper on the Apple App Store.  And if your Twitter feed is anything like this author’s, last night was abuzz with chat about the title. And for every ‘Wow this is amazing’ there was a common caveat.”

This Old-School RPG Might Give You One More Reason To Buy A Vita (Kotaku)
“Here’s another look at Dragon Fantasy Book II, out for PlayStation 3 and Vita early next year. As you can see, it’s very SNESish. Gotta love that fake Mode 7.”

You Light Up My Life: What Steam Greenlight Is For Indies, From Indies (Joystiq)
“Steam Greenlight isn’t for everybody. Literally – five days after pushing Greenlight live, Valve implemented a $100 barrier to entry in the hopes of eliminating the barrage of prank game ideas by people who don’t ‘fully understanding the purpose of Greenlight.’ Before the fee, it was difficult to know what Greenlight was going to mean for the indie community, since its ‘new toy’ sheen hadn’t yet dissipated. It’s even more difficult to gauge what Steam itself wanted Greenlight to accomplish, with or without the fee.”

A $100 Lottery Ticket: Indies Discuss Steam Greenlight’s New Fee (Ars Technica)
“So to help ‘cut down the noise in the system,’ Valve announced late Tuesday that it was immediately instituting a one-time-per-developer fee of $100 to gain access to the Steam Greenlight submission system, with all proceeds going to Penny Arcade’s Child’s Play charity (so Valve doesn’t make any money directly from the new rule). ‘It was obvious after the first weekend that we needed to make some changes to eliminate pranksters while giving folks in the community the ability to focus on ‘their kind’ of games,’ Valve UI designer Alden Kroll told Ars.”

Land Ahoy: Proteus Gets Big Update, Oct Steam Launch (Rock, Paper, Shotgun)
“Oh how I adore Proteus. It’s equal parts minimalistic, enchanting, and really, really difficult to describe to people who haven’t played it. I mean, the point is to just walk around an island that looks like heaven as imagined by the tiny, tribal colony of Atari 2600s that have been forever exiled to your closet. And then things kind of just… happen. Except when they don’t. (See what I mean about the description thing?) Ultimately, though, it’s about taking in wondrous sights and sounds. And, as part of a brand new beta update, you can now share yours with everyone else. And not just with screenshots.”

Thirty Flights Of Loving And The Invention Of Videogame Space (Game On)
“Usually, videogames inhabit spaces. They set them up to be populated, they create functioning, navigable environments that in some way or another have an unbroken connection to a previous space, even if it is only by virtue of the player’s memory. There is usually no cut. Like a long take from A Touch of Evil or Children of Men, the player wanders throughout a space at leisure, bearing witness to spatial connections unable to be hidden or emphasised through montage. But not always. Thirty Flights of Loving is a very unusual videogame. Thirty Flights of Lovingis a videogame that cuts space up.”

Source: The Indie Game Magazine – Indie Links Round-Up: Cannon Law


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Dev Links: Ten Speed

In today’s Developer Links: Header files, HTML5, and how to get Kickstarted.  Also, differences in fictional techniques between video games and other media, but I couldn’t figure out a way to phrase that so it began with an H.

Will HTML5 Change The Way Games Are Made? (Gamasutra)
“Will Eastcott is a video game technologist that has worked for EA, Sony, and Activision on triple-A titles and is co-founder of PlayCanvas, a technology company that provides a cloud-hosted development and publishing platform for HTML5 games. In this article, he shares his opinions on how the emerging technology will really affect game developers and makes a case for the language as a great next step in game development.”

Want To Get Kickstarted? Here’s What You Need To Know (AltDevBlogADay)
“What does it take to run a successful Kickstarter campaign? This is the question that we asked ourselves a few months ago when we decided to use kickstarter to fund our new game, God of Puzzle. Since then, we did everything that we could think of to ensure the success of the campaign, and we would like to share our stories about this little adventure with you. We hope that this information will help some projects get the backing that it deserves.”

Indie Tools: GameMaker Conversion Program (IndieGames.com)
“Indie Tools hasn’t covered GameMaker just yet, but a) will soon do so and b) Ι’m pretty sure everyone is more or less familiar with the tool anyway. Besides, what I really wanted to let you know about would be this pretty handy and most recent discovery of mine: YoYo’s Game Conversion Program. It’s a utility that will convert GM 6.0 and 6.1 games to a file compatible with both Vista and Windows 7.”

lim (Auntie Pixelante)
“so, speaking of queer games (as i try to do as frequently as possible), lim is a short and anxious game by merritt kopas. my friend and comrade porpentine describes it as “about the tension and violence and dread and suffocation of passing.” as players of videogames, we’re so used to images of violence – the violence in lim is some of the simplest and most harrowing i’ve experienced in a game in a very long time. lim is a few minutes long but sometimes becomes impossible to finish: i’m not certain this weakens the game’s metaphor.”

Fiction In Video Games Vs Other Media (Bientôt l’été)
“I feel protagonists in videogames are very different from protagonists in other media. And as a result, the kind of fictions that fit well are different too. In a film, a novel, or a comic, protagonists are other people. You can empathize with them and enjoy observing the fiction they live in. But you never imagine being in their shoes, not really. A videogame very often puts you firmly in the shoes of the protagonist. You control where they go, you control what they do.”

A New Way Of Organizing Header Files (AltDevBlogADay)
“Recently, I’ve become increasingly dissatisfied with the standard C++ way of organizing header files (one .h file and one.cpp file per class) and started experimenting with alternatives. I have two main problems with the ways headers are usually organized. First, it leads to long compile times, especially when templates and inline functions are used. Fundamental headers likearray.h and vector3.h get included by a lot of other header files that need to use the types they define. These, in turn, get included by other files that need their types. Eventually you end up with a messy nest of header files that get included in a lot more translation units than necessary.”

The Slick, Dazzling Veneer Of The 1980s (Hello Games)
“One day Dave added a new button to Joe Danger The Movie. The button was ‘B’. When you pressed it, Joe threw a stick of dynamite. I think it’s perhaps the best thing ever. We had a BMX that Joe cycled… and now he could throw things… so we knew we had to change the dynamite to newspapers and make a paperboy level.”

Cook, Serve, Delicious Update #12: So Many Emails (Vertigo Gaming)
“There’s a very important screen you’ll come to know quite well in Cook, Serve, Delicious, so much so that it’s the default screen when you start and end the game. It’s the email inbox, and it’s your ticket to a large variety of challenges, opportunities, and a whole lot more.”

Source: The Indie Game Magazine – Dev Links: Ten Speed


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‘Bagfull of Wrong’ Gets Added To ‘Bundle In A Box: Deep Space’

Bundle In A Box

The Bundle In A Box: Deep Space bundle has gotten ten more games added to it. While it already had some wonderful games like Death Ray Manta and also offered Jeff Minter’s Tempest influenced masterpiece Space Giraffe, Dark Scavenger, remade Commodore 64 Armalyte, The Wreckless, Sol: Exodus, Robot Riot and Miner Wars Arena, a few more games have also been added to the bundle to make it more magnificent.

The Deep Space bundle has added the Bagfull of Wrong and 10 of its arcade games. The Bagfull of Wrong was the winner of 2 Eurogamer Expo Stars. The bundle firstly contains War Twat for PC and Mac, which is a sort of arena shooter. It’s also added the critically acclaimed Squid Yes Not So Octopus (or “SYNSO”). This game is another arena shooter that tends to only last about 1-4 minutes but offers some beautiful neon colors during gameplay. It’s also a pretty silly game, as you probably gathered from the name alone.

You’ll also find SYNSO: Squid Harder, which is a followup to SYNSO. The game sports even more squids and guns and just overall silliness as we saw in the previous edition of the game. This title also was the star of Eurogamer Expo 2009 Indie Games Arcade.

There’s a lot of squid games here, aren’t there? Well, another one in the bundle is Squid and Let Die. Next we have FISHFISHBANGBANG which defines the fish shoot ‘em up genre and also pays tribute to the almost forgotten Vectrex console. Ambiomat is also another notable indie game added to the bundle. If you’ve purchased the bundle already, this should be available to you already, and if you haven’t purchased it, there’s still time to go grab it before the bundle ends on Friday, September 28th. As most of these bundles are, the price is simply set at a pay what you want.

Source: The Indie Game Magazine – ‘Bagfull of Wrong’ Gets Added To ‘Bundle In A Box: Deep Space’


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Zelda Inspired ‘Anodyne’ Headed For Late Fall Release

Anodyn is a topdown 2D adventure game where you will be able to explore dungeons and different environments in a dream world of a human named Young. The game was developed by Sean “Seagaia” Hogan and Jon Kittaka, and what they’ve created is a Zelda style game. Between exploring dungeons, finding keys to open gates, and fighting monsters with dusty brooms, you could definitely tell where the two developers got their inspiration from. In terms of aesthetics, they’ve also taken inspiration from Yume Nikki. They’ve released a demo of the game on their website. It’ll offer you around 15 to 30 minutes of extremely fun gameplay and leave you wanting more. Be sure to check out the trailer of this awesomeness below:

So far Anodyne has support for three platforms which are Windows, Mac and Linux. That said, whatever operating system you’re on you’ll be able to play the demo. On Windows you should be able to play the game fine, but to play on either Mac or Linux you’re going to need to download Adobe Air as Sean Hogan points out on his website.

Thankfully we won’t have to wait to long for the entire game, as Sean Hogan and Jon Kittaka are aiming for a late Fall release after originally starting the game back in March of 2012. Anodyne isn’t too far out, and as a result of that it has also been submitted to Steam Greenlight in hopes of getting put on the digital platform. If you’re interested in giving the demo a try, just head on over to the Anodyne website and grab the free download.

Source: The Indie Game Magazine – Zelda Inspired ‘Anodyne’ Headed For Late Fall Release


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‘Cardinal Quest 2′ On Indiegogo, Offers Free Demo

Cardinal Quest was an awesome streamlined arcade-style dungeon-crawler that takes RPG fans back to their retro roots. It employed ideas inspired by classics from the 1980′s such as Gauntlet and Red-Box D&D, giving something nostalgic to adventure fans everywhere looking to slay its Minotaur boss. It is available on damn near every platform/outlet: iOS, Google Play, the Amazon App Store, BMTMicro, and Gameolith. At its heart, it was a familiar yet well-executed concept it could however have been a lot more. The game only provided you three classes to play, and though riddled with powers, items, enemies, and the like, it begged to be taken to the next level.

Fortunately developer Ido Yehiedi greenlit Ruari O’Sullivan’s efforts (AKA “randomnine“) for Cardinal Quest 2, the definitive sequel that aims to expand on everything presented by the first. Using the video on the game’s indiegogo crowd-funding site, it seems that much of Cardinal Quest 2 will retain its original rogue-like appeal, but it also promises “more control over how you make your character” as well as “more varied” procedurally-generated environments and challenges. Set at a goal of $19,500, it’s a more than reasonable asking price to complete Cardinal Quest 2 and add some much-needed polishing to the game.

If you’re not sure whether you want to back the game, that’s fine: I’m not sure myself. However given that you can play a free demo (yup) by downloading it from here, if you enjoy it then you can put your money where the fun is and back this little indie effort on Indiegogo. The project is also on Steam Greenlight, so perhaps you can give it a looksee on there as well?

Source: The Indie Game Magazine – ‘Cardinal Quest 2′ On Indiegogo, Offers Free Demo


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‘The Adventures Of Shuggy’ Price Reduced In Anticipation Of “Shuggy’s Teleporting Troubles”

The Adventures Of Shuggy

Soon after the release of Gateways on Steam, Desura and XBLIG, Smudged Cat Games’ hit title, The Adventures of Shuggy has been reduced down to a low price of $5 on both the PC and Xbox 360. The Adventures of Shuggy is a retro-styled 2D platformer widely known for its intuitive puzzles and many special abilities. The game is currently available through the developers website as well as the two digital platforms Steam and Desura. This price drop is perfect time as Smuged Cat Games is getting ready to add a new level pack to the game called, “Shuggy’s Teleporting Troubles” It should be released just in time for Halloween, so shelling out $5 for this fantastic game is really worth it.

We did a review onThe Adventures of Shuggy a couple of months ago and came to the conclusion that it was great and really worth the purchase. Overall the game was met with some really good reviews, also finding a great deal of joy to be had with Shuggy. The Adventures of Shuggy is available for both PC and the Xbox 360 via Xbox Live Arcade.  The cool thing about the PC variant of the game is that it is DRM free via Direct Download from Smudge Cats own website.

If you’re heavily into retro games and indie titles while also enjoying some fantastic puzzles, this game will not let you down whatsoever.

If you’re looking into purchasing this game, you can head over to Smudge Cats website to purchase it, or alternatively Steam or Desura.

Source: The Indie Game Magazine – ‘The Adventures Of Shuggy’ Price Reduced In Anticipation Of “Shuggy’s Teleporting Troubles”