
An indie developer in defense of Microsoft, a spreadsheet RPG, and curious games – all this and more in today’s Indie Links.
The Dishwasher: Vampire Smile dev defends Microsoft (VG247)
“The Dishwasher: Vampire Smile developer Ska Studios has never had any problems working with Microsoft, contrary to ongoing talk of how indies struggle with the platform holder.”
Making an RPG in a Spreadsheet is Easier Than It Sounds, but Takes Longer Than You’d Think (Kotaku)
“Last fall, Cary Walkin was enrolled in business school at York University in Ontario, taking a course called “Advanced Spreadsheet Modeling.” He quickly realized the application could be used for more than just accounting.”
The fear and loathing of N++ (Polygon)
“Metanet’s creative director and co-founder, Mare Sheppard, announced at GDC that after much trepidation the Toronto-based independent developer has decided to develop the final game in the N series. Sheppard told Polygon that the decision to develop N++ was more of a “gradual realization,” than a “lightning strike.””
Dragon Fantasy Book 1 coming to PlayStation 3 and Vita April 16 (Polygon)
“Developer Muteki Corporation’s Book 1 of Dragon Fantasy — a game originally released for mobile devices, Windows PC and Mac — will come to the PlayStation 3 and PlayStation Vita on April 16, Sony announced today.”
Guacamelee review: more behind the mask (Shacknews)
“The ability to boil down a game’s premise to an elevator pitch can easily do it a disservice. Guacamelee has been called Metroid-vania with luchadors, a description Drinkbox hasn’t exactly shied away from. But that description, and its pun-y title, make the game seem more like a gag, and gags don’t have longevity by definition. They’re an object of fleeting fun, and the game is much more inventive and lasting than this glib explanation would suggest.”
BattleBlock Theater review: battles blocked (Shacknews)
“Following the release of Castle Crashers, The Behemoth was riding high as a stalwart of the 2D old guard. It had produced a beat-em-up that lovingly paid homage to its predecessors and injected it with a dose of Monty-Python-styled inanity. Nearly five years later, the studio has finally produced its follow-up, BattleBlock Theater. It leans less on its roots, and while greater ambition gets the better of it, it’s hard not to cheer on more of the developer’s spirit.”
Pippin Barr’s philosophy of developing ‘curious’ games (Joystiq)
“Pippin Barr’s doctoral thesis is titled Video Game Values: Play as Human-Computer Interaction, submitted in 2008 to the Victoria University of Wellington as the final stage of his degree, Doctor of Philosophy in Computer Science. In the thesis, Barr highlights the act of playing a computer program rather than simply using one, with case studies in Civilization 3, Fable, Grand Theft Auto: San Andreas, Half-Life 2, and The Sims 2.”
Retro Arcade Adventure Remade (Indie Gamer Chick)
“It’s been a little over a year since I reviewed Retro Arcade Adventure, a hack-and-slasher that was sort of like Smash TV for the dark ages. I didn’t really like the game. It was short, repetitive, and boring. You could see potential in the developer, but the experience was tedious. So I was skeptical when I saw that they had decided to remake the title instead of patching the original. Ballsy for sure, since the first wasn’t very good. It would be like burning a steak and trying to correct it by throwing it back on the grill for ten minutes.”
Source: The Indie Game Magazine – Indie Links Round-Up: Beat The Spread