Indie game news, reviews, previews and everything else concerning indie game development.

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Canabalt’s Essence Squished into 16KB: C64anabalt

Website RGCD has tasked its readers with creating a game in 16KB to fit a C64 cartridge for their annual competition. Develper Paulko64 has stepped up to the challenge. As one might guess, it’s a demake of Adam Saltsman’s hit Canabalt, aptly named C64anabalt. Paulko64 has a lot to consider, scaling down a game 800 times its size (Canabalt is a 13.5 MB iPhone game, not sure of the browser version).

Paulko64 has an eye for classic indies; he or she seems to have demade VVVVVV for a similar contest.

One grey area (palette pun) I’ve stumbled upon is in the contest rules:

8. The applicant owns their work, so therefore submitted games will *ONLY* be released for sale at an agreed price via RGCD if the coder expresses a desire to do so.

While the certainly owns all the code he wrote to replicate Canabalt, I would think the game wouldn’t even be up for negotiation of selling. Still, I am sure creator Adam Saltsman is more than likely flattered and will be interested, like us, to see how much of his game can be scaled down to 16KB by the contest’s deadline of November 30.

[RGCD contest]


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IndieCade Panelists Announced; Includes Jonathon Blow, Adam Saltsman and Richard Lemarchand

The biggest, indie-sclusive gaming convention is right around the corner. I am, of course, talking about IndieCade, the small convention based out in the Los Angeles that focuses on showcasing some of the greatest of indie games even if they’re not exactly video games.

Anyway, this year’s convention will see a number of high profile names giving panels and sharing their collective knowledge about creating games. Those being:

  • Jonathan Blow – Developer of Braid and the Witness.
  • Adam Saltsman – developer of Canabalt
  • Richard Lemarchand – lead designer behind Uncharted.
  • Steve Swink – co-creator of Shadow Physics

Amongst others, of course…

For those who don’t know much about IndieCade, but would like to start developing games, it’s worthwhile to see about attending. Alongside these wonderful panelists there will be workshops and interesting people to meet. They’ll even have a pre-conference event where developers can meet potential funders, if that’s something you’re looking for.

Registering costs $195 in advance or $250 at the door. Head over to IndieCade’s website to learn more!

[IndieCade]