Indie game news, reviews, previews and everything else concerning indie game development.

0
Comments

IGM Under Construction – Memory of a Broken Dimension

Memory of a Broken Dimension is an exploration based, otherworldly adventure through the visual representation of a damaged computer system. The player attempts to realign aspects of this virtual world in order to allow further advancement through the broken landscape.


0
Comments

IGM Let’s Try – Mini Motor Racing EVO!

An overhead racer that plays out with a bumper car vibe as it aims for some serious racing fun without actually taking itself seriously. Mini Motor Racing EVO lets you nitro boost your way across sunny beaches, rainy city streets, and everything in between. Combined with a track editor, this one comes with nearly unlimited multiplayer mayhem in a non-chase cam racer!


0
Comments

IGM Under Construction – ‘SoundSelf’ Prototype

SoundSelf is an exploration game where players use their voice to explore a world of sound and visuals. Each tone will navigate players through tunnels of light, shapes, and into a meditative trance. The result is an elegant symmetry of image and sound that takes advantage of loopholes in the way players perceive the world around them.

Kickstarter
Facebook

Be sure to subscribe to our channel to be notified of our latest content. Please let us know what you think of the game. Leave your comments below!

About the Video:

Created by Wouter Swusten

Twitter
YouTube Channel

Source: The Indie Game Magazine – IGM Under Construction – ‘SoundSelf’ Prototype


0
Comments

‘Monaco’ Fixed, Coming To Xbox Live May 10th


0
Comments

Dev Links: Lost In The Woods

TC_RL

Today’s Developer Links cover one week of game development, 30 weeks of game development and a plea to avoid too much development.

30 Weeks of Game Development (AltDevBlogADay)
“Outland Games is an iOS game I’ve been working on at Uber Entertainment since late last summer. We just released the game to the app store this week (iTunes – $0.99). This post is the first in a short series on it’s development.”

Overfunded Kickstarter Projects – Please Avoid Feature Bloat (Zeboyd Games)
“We’ve seen a number of video game kickstarters raise a lot more money than they requested. Inevitably, these projects take this extra money and drastically scale up the ambition of the project with the result that they miss their projected release date by a huge amount.”

Seven Day Roguelike, Day 1 - 2 - 3 - 4 - 5 - 67 (Distractionware)
“So, I’m making something for 7 day roguelike. This compo has an uncanny knack for clashing with other things, so this is the first year I’ve ever actually been able to do it!”

Forbidden space (Auntie Pixelante)
“my friend andi was really excited that nasa was hosting a game jam on her birthday. she wanted to rope a bunch of us in to making games with her thirtieth birthday – then she found out that you had to book tickets months in advance. BULLSHIT. not to be deterred, she had a bunch of friends over to my place for a KICKED OUT OF NASA GAME JAM. (they’re still here. it’s still going on.)”

Making wrong choices (Winter Wolves)
“I’m at one point where I fix a plot hole, and a new one appears. I check a variable, one path works, the other doesn’t. A scene that before was fine, now plays out of order. I’ve worked like crazy in past 3 days, I’m stressed like never before and then I came to a simple conclusion. There’s no hope to make this work. Every time I open the script I have a headache now. Writer doesn’t have time to help. So I’m thinking what to do. It’s really embarrassing for me. Despite all the efforts, I know that I can’t make this work, unless I make some really big changes.”

Races #2: The Empire (Purple Orange Games)
“Nobody knows the origins of the Empire, how it was formed or by whom. Scientists speculate that a once peaceful race, the Lirri, endured some kind of disastrous genetic disease which made them seek salvation by means of complex genome modifications. Unfortunately, the process went wrong, and the newly created creatures turned on their masters and, not encountering any resistance, quickly conquered the planet. Soon, there were no Lirri. There was only the Empire.”

The Metrics Aren’t the Message (Gamasutra)
“Metrics can rule you — but should they? The Workshop Entertainment’s new design director and Free Realms veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that overreliance on analytics and friction in social games isn’t the answer.”

Port Wine, Live-Streaming, Drunken Robots and Ugly Babies (Dejobaan)
“This week’s blog post is brought to you by the letter T and the number 2! It has been a fun week for all of us over at Dejobaan. Ichiro is in Portugal taking a much deserved vacation. We are laying on the beach did our second live-stream on Twitch (more on that below) and we continued working hard on Drop That Beat Like An Ugly Baby, Drunken Robot Pornography and Monster Loves You. Did I mention that we are working HAAAAAAAARRRRDDD! But first Ichiro drinking port, because everyone should drink port!”

Source: The Indie Game Magazine – Dev Links: Lost In The Woods


0
Comments

Greenlight To Announce Games In Smaller Batches, Quietly Approves Three New Games

Greenlight

From this point onward, Steam Greenlight will release “greenlit” games in smaller batches, according to a new post on the official Greenlight blog.

“We have decided to Greenlight a smaller batch this time, so we can move more quickly,” the post reads. “There are lots of titles getting attention, so we are likely to continue Greenlighting titles in this quicker, but smaller batch fashion.”

The post goes onto explain that the four titles (three games, one program) were selected using the same criteria, despite the smaller amount of time in between Greenlight release announcements, as has regularly been used to select the chosen titles.

Edge of Space, Papers, Please, and Venetica were the three games released with this batch.

Steam users can continue to browse through the massive catalog of games attempting to become verified on Steam through Greenlight, on the official Greenlight website. All games which are “greenlit” will become available on Steam when completed, or through Steam’s new Early Access program, for development build releases.

Source: The Indie Game Magazine – Greenlight To Announce Games In Smaller Batches, Quietly Approves Three New Games


0
Comments

IGM Let’s Try – ‘RADical Roach’

RADical ROACH is a fast paced shoot-em-up, set minutes after a nuclear hell falls from the sky engulfing all but a few tough little bugs. Play as a super radiated roach with new-found powers, and get to safety before the army of fleas get you.

GamersGate
Steam Greenlight

Be sure to subscribe to our channel to be notified of our latest content. Please let us know what you think of the game. Leave your comments below!

About the Video:

Created by Wouter Swusten

Twitter
YouTube Channel

Source: The Indie Game Magazine – IGM Let’s Try – ‘RADical Roach’


0
Comments

Dev Links: The Next Plateau

PolyVox

Are games art? Are gamers artists? What do you suck at? Is it launching your game? So many questions (and luckily plenty of answers) in today’s Dev Links.

Are Game(r)s Art(ists)? (Gamasutra)
“”Interactivity’s a very interesting word, because it implies that this is something we didn’t do in art before, which is complete nonsense, because the only interesting art experiences are the ones that engage you in that way; in which you are invited to become part of the authorship of something in some way or another. And usually in some more meaningful way than choosing whether to open this door or that door.” - Brian Eno”

What do you suck at? (Develop Online)
“Mike Bithell on why it is important to be aware of the gaps in your game development skills.”

Launch Day 2.0 (AltDevBlogADay)
“I didn’t sleep well the night before our Sunday launch of Vex Blocks. Despite the weeks we’ve had the game in the hands of testers, a new bug had come to light late Saturday evening. While not game breaking it still needed to be addressed. I stayed up working on the problem until solved. Chat messages, frantic on my part, went back and forth between myself and my partner until between the two of us we were able smooth things out. I then prepped the build for the next morning’s launch and finally after a long day allowed myself to push back away from my desk just after 1am. I tried and failed to sleep after that.”

BattleBlock Theater (Beta): User Created Levels (The Behemoth)
“Ah, yes… the BattleBlock Community Theater. Even after 3 years of playwriting levels, how those Beta builders still managed to surprise me! And kill me. And then surprise me again! Whether I was flung through explosions into rooms made out of teleporters or flung through teleporters into rooms made out of explosions, the experience was quite the rollercoastery deathtrap of emotion.”

A tree killed his Granny! Jack is STEAMing (Owlchemy Labs)
“Mobile’s most poplar game is now available on Steam! Stack beards, chug syrup, and rock flannel as you axe your way through the forest on your PC/Mac/Linux machine and make your Granny proud.”

Receiver’s Greenlight Journey (Wolfire Games)
“Receiver was finally released on Steam today — check it out here! There is a one-week launch sale bringing the price down to $3.99. If you already have Receiver or Overgrowth, then you can claim your Steam key on your Humble Store download page (linked from your purchase email). Whenever a game is greenlit, there are always two questions that come up over and over: “How did it take THIS LONG for this game to get greenlit?”, and “How did THIS game get greenlit?” In this post I will try to answer both questions about Receiver!”

New HUD Layout (Krooked Gaming)
“So after a lot of adjustments, I think I’m finally happy with the new HUD. While I have a few concerns about how complicated it may look to new users, it does contain a lot of useful information.”

Indie Tools: PolyVox (IndieGames.com)
“PolyVox is (according to its developers admittedly) “a fast, lightweight C++ library for the storage and processing of volumetric (voxel-based) environments” that can be used for anything from games to scientific applications.””

Source: The Indie Game Magazine – Dev Links: The Next Plateau


0
Comments

IGM Let’s Try- ‘Cry of Fear’

Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions.

Cry of Fear originally started out as a Half-Life modification, set in the same vein as the classic survival horror games of old. Four years in the making and picking up several modding awards on the way, it is now a free standalone game for anyone to enjoy.

Cry of Fear
Steam

Be sure to subscribe to our channel to be notified of our latest content. Please let us know what you think of the game. Leave your comments below!

About the Video:
Created by Zephyr Moore

Twitter
YouTube Channel

Source: The Indie Game Magazine – IGM Let’s Try- ‘Cry of Fear’


0
Comments

‘AR-K’ Devs Ask for Funding for Remaining Episodes

ark1

As the Indie Game Magazine’s resident point-and-click adventure fan, I feel compelled to point out the Kickstarter for AR-K, an upcoming episodic series of adventure games. The title may sound familiar from the 2011 release of first episode of Gata Salvaje Studios’ comedy sci-fi game series, Sex, Lies and Classwork. The first episode told the story of Alicia – a journalism student living in a utopian society who tries to solve the mystery of the life changing golden sphere, while dealing with day-to-day problems.

Gata Salvaje Studios has asked for funding to help finishing developing three more episodes of AR-K. These new episodes promise better writing than the first, with the help of comic book writer Greg Rucka. The Kickstarter page brags that Rucka is known as a writer of strong women characters, so I am sure he will be a welcome addition after the first episode’s somewhat poor English translation.  Also added to the team is Ash Sroka, voice actress of fan-loved Tali Zorah from the incredibly popular Mass Effect trilogy.

ark2

The most impressive aspect of the campaign is their goal to use funding for adapting the game for the visually impaired. Spending limited funds and development time on a feature a lot of developers consider optional or as a ‘eh, maybe one day’ feature like this is applause worthy. We’ll see how detailed the feature is when episode two releases, but until then Gata Salvajae has asked for your funding. If you aren’t sure, why not download the free first episode of AR-K?

Source: The Indie Game Magazine – ‘AR-K’ Devs Ask for Funding for Remaining Episodes