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	<title>DIYGamer &#187; A Valley Without Wind</title>
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		<title>‘A Valley Without Wind’ Art-Auditions Bear Fruit. Also, Updates</title>
		<link>http://www.diygamer.com/2012/07/a-valley-without-wind-art-auditions-bear-fruit-also-updates/</link>
		<comments>http://www.diygamer.com/2012/07/a-valley-without-wind-art-auditions-bear-fruit-also-updates/#comments</comments>
		<pubDate>Wed, 11 Jul 2012 02:02:00 +0000</pubDate>
		<dc:creator>Dominic Tarason</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[Arcen Games]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[audition]]></category>
		<category><![CDATA[AVWW]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/07/a-valley-without-wind-art-auditions-bear-fruit-also-updates/</guid>
		<description><![CDATA[It&#8217;s no secret that I wasn&#8217;t the biggest fan of Arcen Games&#8216; procedurally generated platform-RPG A Valley Without Wind. While I could go into great detail as to what gameplay elements I had issues with, my main problem was the same as most other reviewers; the game was not pleasant to look at. Being unable [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.indiegamemag.com/avww-art-redesign/avww-4/" rel="attachment wp-att-38237"><img class="aligncenter  wp-image-38237" title="AVWW" src="http://www.diygamer.com/wp-content/uploads/2012/07/7772avww1-613x365.jpg" alt="" width="552" height="329" /></a></p>
<p style="text-align: justify;">It&#8217;s no secret that I wasn&#8217;t the biggest fan of <a href="http://www.arcengames.com/">Arcen Games</a>&#8216; procedurally generated platform-RPG <a href="http://www.arcengames.com/w/index.php/games/avww-features">A Valley Without Wind</a>. While I could go into great detail as to what gameplay elements I had issues with, my main problem was the same as most other reviewers; the game was not pleasant to look at. Being unable to hire a dedicated artist at the time, Arcen Games effectively made the game out of 3D modelling clip-art and photoshop filters. To this day, it&#8217;s the only game &#8211; 2D, 3D or otherwise &#8211; to give me motion sickness.</p>
<p style="text-align: justify;"><a href="http://www.indiegamemag.com/avww-art-redesign/avww2/" rel="attachment wp-att-38238"><img class="aligncenter  wp-image-38238" title="A Valley Without Wind" src="http://www.diygamer.com/wp-content/uploads/2012/07/74acavww2-489x613.jpg" alt="" width="391" height="490" /></a></p>
<p style="text-align: justify;">Still, they&#8217;re a <em>very</em> reactive studio. They kept working on AI War until it was a shockingly good and original piece of RTS design, where it was previously rather lackluster. With AVWW, they&#8217;ve decided to try to fund a graphical redesign of the game via Kickstarter, and are auditioning a range of different artists or art-teams to see which would be the best for the job. The results so far are <em>very</em> heartening. The top image above is an environmental mock-up from &#8216;Studio G&#8217;. Beneath that, some character concept art from &#8216;Studio H&#8217;. To ensure fairness, they&#8217;ve keeping the contributors anonymous for now. You can see more art from the various teams over on <a href="http://www.arcengames.com/forums/index.php/topic,10975.0.html">this official forum thread</a>, in particular pages 18 and onwards.</p>
<p style="text-align: justify;"><iframe src="http://www.youtube.com/embed/KHE8veMogKM?rel=0" frameborder="0" width="600" height="338"></iframe></p>
<p style="text-align: justify;">In other, related news, a major update has rolled out for the game. <a href="http://arcengames.blogspot.fr/2012/07/valley-without-wind-12-brings-new-level.html">Version 1.2</a> brings another wave of major tweaks and changes to the core gameplay, including the first phases of re-implementing the strategic city-building elements that seemed to interesting during the Alpha/Beta phases of development, but were cut out late in development. While I&#8217;m still not a fan of the game, there&#8217;s potential here for greatness. It&#8217;ll be interesting seeing how it develops over the coming months.</p>
<p>Source: <a href="http://www.indiegamemag.com">The Indie Game Magazine &#8211; ‘A Valley Without Wind’ Art-Auditions Bear Fruit. Also, Updates </a></p>
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		<title>As I Walk Through The Valley: ‘A Valley Without Wind’ Gets Release Trailer</title>
		<link>http://www.diygamer.com/2012/04/as-i-walk-through-the-valley-a-valley-without-wind-gets-release-trailer/</link>
		<comments>http://www.diygamer.com/2012/04/as-i-walk-through-the-valley-a-valley-without-wind-gets-release-trailer/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 20:17:00 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[Arcen Games]]></category>
		<category><![CDATA[borrowing]]></category>
		<category><![CDATA[confirmed]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[release-delayed]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[valley]]></category>
		<category><![CDATA[][ Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/04/as-i-walk-through-the-valley-a-valley-without-wind-gets-release-trailer/</guid>
		<description><![CDATA[<div class="theContent" webReader="47.5579631636"><p><a href="http://www.indiegamemag.com/a-valley-without-wind-release-delayed-for-a-whole-week/a-valley-without-wind_8/" rel="attachment wp-att-25389"><img class="aligncenter size-large wp-image-25389" src="http://www.indiegamemag.com/media/A-Valley-Without-Wind_8-613x344.jpg" alt="A Valley Without Wind" width="613" height="344"/></a></p><p>This stacked-to-the-highest-Heavens indie release schedule just won’t end, will it? Not that we’re complaining that great looking games keep getting churned out, but we’re getting a little fearful that a few more impending goldmines might cause gamers’ eyes to explode.</p><p>Not helping matters is Arcen Games’ <strong>A Valley Without Wind</strong>, which looks every bit as tight and stylish as anything we’ve seen lately. And, as it’s being released today, the developers have seen fit to taunt us further with a wonderful looking launch trailer.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="560" height="315" src="http://www.youtube.com/embed/fEei7x6iwDY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>There we have it. A few hours from now, you could be indulging in some fast-paced, romper-stomping side-scrolling shooter action, complete with character customisation and an ever-evolving in-game world. It’s funny how the once quaint ‘MetroidVania’ neologism has now become a conventionalised genre moniker, but <strong>A Valley Without Wind</strong> appears to fit seamlessly into that very mould. Borrowing some of the most treasured gaming institutions of the NES-era and intertwining them with the vibrancy and eye-catching fidelity afforded to them by the benefits of modern technology, Arcen Games are clearly going eyeballs-out to serve up something old, new, borrowed and blue (just look at that beautiful skyline in the trailer) for the gaming masses.</p><p><strong>A Valley Without Wind</strong> releases on Steam later today, but more information about the game can be accessed at its <a href="http://www.arcengames.com/w/index.php/games/avww-features">official site</a>. You can also follow the progress of the game on <a href="https://twitter.com/#!/AVWW">Twitter</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/a-valley-without-wind-release-delayed-for-a-whole-week/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/A-Valley-Without-Wind_8-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/a-valley-without-wind-release-delayed-for-a-whole-week/" rel="bookmark">‘A Valley Without Wind’ Release Delayed For A Whole Week</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/a-valley-without-wind-to-launch-week-of-april-16th-steam-release-likely/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/avww1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/a-valley-without-wind-to-launch-week-of-april-16th-steam-release-likely/" rel="bookmark">‘A Valley Without Wind’ To Launch Week Of April 16th, Steam Release Likely</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/a-valley-without-wind-will-drop-on-april-16th-platforms-and-pricing-confirmed/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/avww11-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/a-valley-without-wind-will-drop-on-april-16th-platforms-and-pricing-confirmed/" rel="bookmark">‘A Valley Without Wind’ Will Drop On April 16th, Platforms And Pricing Confirmed</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/a-valley-without-wind-blows-into-the-final-beta-phase/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/ClockworkProbe-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/a-valley-without-wind-blows-into-the-final-beta-phase/" rel="bookmark">‘A Valley Without Wind’ Blows Into The Final Beta Phase</a></div></div>
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<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/a-valley-without-wind-gets-ducks-warping-and-co-op/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/avww-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/a-valley-without-wind-gets-ducks-warping-and-co-op/" rel="bookmark">‘A Valley Without Wind’ Gets Ducks, Warping And Co-Op</a></div></div>
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			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/a-valley-without-wind-release-delayed-for-a-whole-week/a-valley-without-wind_8/" rel="attachment wp-att-25389"><img class="aligncenter size-large wp-image-25389" src="http://www.diygamer.com/wp-content/uploads/2012/04/99a2A-Valley-Without-Wind_8-613x344.jpg" alt="A Valley Without Wind" width="613" height="344" /></a></p>
<p>This stacked-to-the-highest-Heavens indie release schedule just won&#8217;t end, will it? Not that we&#8217;re complaining that great looking games keep getting churned out, but we&#8217;re getting a little fearful that a few more impending goldmines might cause gamers&#8217; eyes to explode.</p>
<p>Not helping matters is Arcen Games&#8217; <strong>A Valley Without Wind</strong>, which looks every bit as tight and stylish as anything we&#8217;ve seen lately. And, as it&#8217;s being released today, the developers have seen fit to taunt us further with a wonderful looking launch trailer.</p>
<p>
]]></content:encoded>
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		</item>
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		<title>‘A Valley Without Wind’ Release Delayed For A Whole Week</title>
		<link>http://www.diygamer.com/2012/04/a-valley-without-wind-release-delayed-for-a-whole-week/</link>
		<comments>http://www.diygamer.com/2012/04/a-valley-without-wind-release-delayed-for-a-whole-week/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 17:01:57 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Arcen Games]]></category>
		<category><![CDATA[AVWW]]></category>
		<category><![CDATA[bundle]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[percent-bundle]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[shakes]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/04/a-valley-without-wind-release-delayed-for-a-whole-week/</guid>
		<description><![CDATA[<div class="theContent" webReader="60.6938633194"><p><a href="http://www.indiegamemag.com/a-valley-without-wind-release-delayed-for-a-whole-week/a-valley-without-wind_8/" rel="attachment wp-att-25389"><img src="http://www.indiegamemag.com/media/A-Valley-Without-Wind_8-613x344.jpg" alt="A Valley Without Wind" title="A Valley Without Wind" width="613" height="344" class="aligncenter size-large wp-image-25389"/></a></p><p>Today, we bring sad news – <strong>A Valley Without Wind</strong>‘s 1.0 release has been delayed for a week. A whole week!</p><p>(Drops to knees) NOOOOOOOOOOOOOOOOOOOO!</p><p>Wipe your tears dear child, it’s only a week that you must be parted from the 1.0 version of <strong>A Valley Without Wind</strong>. We know it will be hard and this is tragic news, but you can get through it…we have no doubt.</p><p>Okay enough tomfoolery – <strong>AVWW</strong> really has been delayed for a week as it will be coming out on April 23rd rather than the 16th. The reason? PAX East. Yeah. Arcen Games wrote in the <a href="http://arcengames.blogspot.co.uk/2012/04/avww-10-now-to-launch-on-april-23rd.html">update</a> that because they’ve had to prepare for PAX and now that more than half of the team will be unable to work on the game during the convention, they won’t have enough time to prep for the big release on the date as planned.</p><p>(Shakes fist) Curse you PAX East!</p><p>Well anyway, <strong>AVWW</strong> will still be coming to Steam for $14.99, unless you grab it before it’s released in which case you’ll get the game for $9.99. If you have no idea what all this commotion is about then you need to get educated – <strong>AVWW</strong> is a procedurally generated, sidescrolling kick-ass-a-thon which is fully co-op able and very, very luring with its unique visuals.</p><p>More information on <strong>A Valley Without Wind</strong> can be found on the game’s <a href="http://www.arcengames.com/w/index.php/games/avww-features">official website</a>.</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/the-99-percent-bundle-or-how-to-be-proactive-in-marketing-your-indie-game/" rel="bookmark">The 99 Percent Bundle or How To Be Proactive In Marketing Your Indie Game</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/a-valley-without-wind-release-delayed-for-a-whole-week/a-valley-without-wind_8/" rel="attachment wp-att-25389"><img src="http://www.diygamer.com/wp-content/uploads/2012/04/99a2A-Valley-Without-Wind_8-613x344.jpg" alt="A Valley Without Wind" title="A Valley Without Wind" width="613" height="344" class="aligncenter size-large wp-image-25389" /></a></p>
<p>Today, we bring sad news &#8211; <strong>A Valley Without Wind</strong>&#8216;s 1.0 release has been delayed for a week. A whole week! </p>
<p>(Drops to knees) NOOOOOOOOOOOOOOOOOOOO!</p>
<p>Wipe your tears dear child, it&#8217;s only a week that you must be parted from the 1.0 version of <strong>A Valley Without Wind</strong>. We know it will be hard and this is tragic news, but you can get through it&#8230;we have no doubt.</p>
<p>Okay enough tomfoolery &#8211; <strong>AVWW</strong> really has been delayed for a week as it will be coming out on April 23rd rather than the 16th. The reason? PAX East. Yeah. Arcen Games wrote in the <a href="http://arcengames.blogspot.co.uk/2012/04/avww-10-now-to-launch-on-april-23rd.html">update</a> that because they&#8217;ve had to prepare for PAX and now that more than half of the team will be unable to work on the game during the convention, they won&#8217;t have enough time to prep for the big release on the date as planned.</p>
<p>(Shakes fist) Curse you PAX East!</p>
<p>Well anyway, <strong>AVWW</strong> will still be coming to Steam for $14.99, unless you grab it before it&#8217;s released in which case you&#8217;ll get the game for $9.99. If you have no idea what all this commotion is about then you need to get educated &#8211; <strong>AVWW</strong> is a procedurally generated, sidescrolling kick-ass-a-thon which is fully co-op able and very, very luring with its unique visuals. </p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/H7T-3x_l9PU" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>A Valley Without Wind</strong> can be found on the game&#8217;s <a href="http://www.arcengames.com/w/index.php/games/avww-features">official website</a>.</p>
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		<title>An Isolating Yet Unique Platformer&#8230; A Valley Without Wind [Preview Part 1]</title>
		<link>http://www.diygamer.com/2011/09/isolating-unique-platformer-valley-wind-preview-part-1/</link>
		<comments>http://www.diygamer.com/2011/09/isolating-unique-platformer-valley-wind-preview-part-1/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 18:51:30 +0000</pubDate>
		<dc:creator>Geoff Gibson</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[A Valley Without Wind preview]]></category>
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		<category><![CDATA[Platformer]]></category>
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		<guid isPermaLink="false">http://www.diygamer.com/?p=23046</guid>
		<description><![CDATA[Let me get this out of the way right now: previewing A Valley Without Wind was difficult. Not for any negative reasons, mind you, but simply because accurately describing the game within a reasonable amount of words was a very daunting task. While the game mirrors some high level genres (like the platforming genre, for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/09/AValleyWithoutWind001.png"><img class="aligncenter size-large wp-image-23047" title="AValleyWithoutWind001" src="http://www.diygamer.com/wp-content/uploads/2011/09/AValleyWithoutWind001-1024x576.png" alt="" width="560" height="316" /></a></p>
<p>Let me get this out of the way right now: previewing A Valley Without Wind was difficult. Not for any negative reasons, mind you, but simply because accurately describing the game within a reasonable amount of words was a very daunting task. While the game mirrors some high level genres (like the platforming genre, for instance) the over all game itself is whole heartedly unique. I&#8217;ve also not been able to fully explore the title in all its grandness. As such think of this as merely &#8220;part 1&#8243; in a series of beta previews I plan on doing as I play the game more.</p>
<p>A Valley Without Wind is based around a world called Environ which was destroyed by an unknown cataclysm with only small mini-civilizations left in the aftermath. Essentially you’re playing in a world that’s very rudimentary in technology and civilization scale, but where burned out and destroyed husks of towering buildings from the civilization prior.</p>
<p>You start out the game by selecting one of a few different characters with varying looks and minor attribute changes. Some have more health, some have more magic points, etc. Really it all depends on your style of play. I ended up choosing a more magic based class because I typically prefer to do high amounts of damage very fast rather than worrying about survival.</p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2011/09/AValleyWithoutWind003.png"><img class="aligncenter size-large wp-image-23049" title="AValleyWithoutWind003" src="http://www.diygamer.com/wp-content/uploads/2011/09/AValleyWithoutWind003-1024x576.png" alt="" width="560" height="315" /></a></p>
<p>After a brief tutorial the game just sort of sets you loose. No real direction, or quests other than to get experience, find better books to learn spells, and scout for ingredients to make said spells. Sounds simple right? That&#8217;s what I thought&#8230;</p>
<p>What ultimately makes the game so unique and complicated is a few things:</p>
<p>First, the entire game is procedurally generated similar to Minecraft but obviously in a completely different sort of gameplay. I only use the comparison because “procedurally generated” and Minecraft seem to be synonymous at this point. But what this ultimately means is that each time you start up a new world there will be different places to explore, different dungeons to loot, etc. No two games will ever be alike.</p>
<p>Second, while the game does have a crafting system it isn’t for buildings or structures as with a game like Terraria (which also happens to be a side scrolling patformer) but for spells. Throw in a raw saphirre and a walnut, for example, and you can create a spell called Tidal Pulse which does exactly what you sound like. Exploring caves, dwellings and going after bosses around the world will lend you better ingredients and books which will allow you to craft bigger and better spells. Oh and the spells are pretty freaking awesome&#8230;</p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2011/09/AValleyWithoutWind002.png"><img class="aligncenter size-large wp-image-23048" title="AValleyWithoutWind002" src="http://www.diygamer.com/wp-content/uploads/2011/09/AValleyWithoutWind002-1024x576.png" alt="" width="560" height="316" /></a></p>
<p>Finally there’s the whole civilization expansion and building aspect of the game. As if the game couldn’t already be enough, Arcen Games decided to take on an almost strategic type level to the game where you’re charged with scouting out potential resources and defending your village from invaders. This is all done in an overhead world map that’s turn based. Incredibly, it all works! Despite being a departure from what you’d expect out of the game upon first jumping in, the turn based strategic part of it works incredibly well and brings a whole new level of depth to an already deep game.</p>
<p>So now you can kind of understand what I was getting at with my first paragraph. It’s almost left me guffawed at the thought of previewing, let alone reviewing, the title.</p>
<p>But really, at the heart of what A Valley Without Wind is about, at least for me, is exploration and it does it phenomenally. There is so much to do and see in this game that I’d be surprised if 100 hours allowed you to explore even half of it and I’m quite uncertain on just how large the map is itself. All I can tell you is that I’ve spent about an hour on each individual tile exploring all the buildings and killing whatever bosses lie within.</p>
<p>That’s not to say the game is perfect. In fact, I can definitely see how the title could scare away more than a few gamers just by being too much and too complicated. There’s a lot to learn about the game within the first few minutes you start it up. But those who have the patience can expect one incredibly deep journey.</p>
<p>A Valley Without Wind is currently in public beta which you can be apart of if you pre-order the title. The full version isn’t expected to be released until Q1 2012.</p>
<p>This preview is just a glimpse at a small fraction of the game which I’ll continue playing on a regular basis and bringing updated previews as I explore more of the game. Think of this preview as more of an introduction to what awaits.</p>
<p>[<a href="http://www.arcengames.com/w/index.php/games/avww-features" target="_blank">A Valley Without Wind</a>]</p>
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		<title>A Valley Without Wind Public Beta Kicks Off Today</title>
		<link>http://www.diygamer.com/2011/09/valley-wind-public-beta-kicks-today/</link>
		<comments>http://www.diygamer.com/2011/09/valley-wind-public-beta-kicks-today/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 14:39:36 +0000</pubDate>
		<dc:creator>Geoff Gibson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[adventure platformer]]></category>
		<category><![CDATA[Arcen Games]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[public beta]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=22919</guid>
		<description><![CDATA[Arcen Games&#8217;, developers of the fantastic A.I. War, next “big thing” hits public beta this morning. I am, of course, talking about the very unique adventure platformer (for lack of a better description) A Valley Without Wind. Those of you who have pre-ordered the game will start access within a matter of hours. If you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/09/AValleyWithoutWind.png"><img class="aligncenter size-full wp-image-22920" title="AValleyWithoutWind" src="http://www.diygamer.com/wp-content/uploads/2011/09/AValleyWithoutWind.png" alt="" width="560" height="320" /></a></p>
<p>Arcen Games&#8217;, developers of the fantastic A.I. War, next “big thing” hits public beta this morning. I am, of course, talking about the very unique adventure platformer (for lack of a better description) A Valley Without Wind. Those of you who have pre-ordered the game will start access within a matter of hours.</p>
<p>If you have no idea what I’m talking about, or have never heard of A Valley Without Wind allow me to blow your mind&#8230;</p>
<p>Essentially what Arcen Games has created here is a procedurally generated platformer with a world map to explore. It’s essentially the platformer to end all platformers. Here’s the official description:</p>
<blockquote><p>Environ has been shattered in the wake of an unknown cataclysm, with only small pockets of humanity left in its wake&#8230; What will you do in this strange new world?</p>
<p>The creators of AI War bring you a procedurally-generated 2D side-scrolling adventure of limitless proportions. Survive and explore a vast persistent world filled with dangerous creatures, powerful magic, and ancient technology. Do so while helping other survivors establish settlements, gathering resources to craft, fending off evil invaders, and more.</p></blockquote>
<p>And feature set!</p>
<ul>
<li>Explore the beautiful and dangerous regions of Environ in a sprawling adventure. Travel through lush countryside, ruined towns, deep subterranean caves, and buildings of all shapes and sizes.</li>
<li>Procedural-generation ensures no two worlds will ever be the same.  Your planet unfolds as you discover it, and once you&#8217;ve discovered something it becomes part of your Environ for good.</li>
<li>Take command of survivor settlements. Scout surrounding areas for rare crafting materials and fend off invaders in the turn-based strategic overlay. Improve resident productivity and quality of life through the city-building interface at each settlement.</li>
<li>Bring to life an infinite amount of characters, settings and stories. You don&#8217;t just represent an individual, you represent an entire civilization and its indomitable will to survive in a shattered world.</li>
<li>Everywhere has treasures to discover, people to help, and evils to confront.  Craft a variety of spells, scrolls, and traps to help you on your way.</li>
<li>During beta, there are new updates nearly every weekday &#8212; packed with additional content, improvements, and much more.</li>
</ul>
<p>As stated the game is still in beta, but interested parties can play it today if they pre-order it for $9.99 (50% off!). Coming from somebody who was playing it quite a bit last night, I can tell you it’s definitely worth the money. I’ve not played a more unique platformer since the original Metroid came out.</p>
<p>The game’s final release isn’t due until Q1 2012. I&#8217;ll have an in depth preview later this week.</p>
<p>[<a href="http://www.arcengames.com/w/index.php/games/avww-features" target="_blank">Arcen Games</a>]</p>
<p><strong>Trailer</strong></p>
<p><center><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/asLUQ2gKFmc?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/asLUQ2gKFmc?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
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		<title>A Valley Without Wind Sure Has a Lot of Footage Floating Around</title>
		<link>http://www.diygamer.com/2011/08/valley-wind-lot-footage-floating/</link>
		<comments>http://www.diygamer.com/2011/08/valley-wind-lot-footage-floating/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 02:52:06 +0000</pubDate>
		<dc:creator>John Polson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[Arcen Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=21851</guid>
		<description><![CDATA[Arcen Games&#8216; A Valley Without Wind is looking positively heavy on the exploration side in its latest developer video. With 29 weeks into development, the team has gone under shifts in gameplay perspectives, from overhead to sidescrolling, and now has completely new models. The dev log shows off some metroidvania action: a deep dungeon-esque Ice [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/08/avwwheader.jpg"><img class="aligncenter size-full wp-image-21853" title="a valley without wind" src="http://www.diygamer.com/wp-content/uploads/2011/08/avwwheader.jpg" alt="" width="560" /></a></p>
<p><a href="http://arcengames.com/w/index.php/games/avww-features" target="_blank">Arcen Games</a>&#8216; <em>A Valley Without Wind</em> is looking positively heavy on the exploration side in its latest developer video. With 29 weeks into development, the team has gone under shifts in gameplay perspectives, from overhead to sidescrolling, and now has completely new models.</p>
<p>The dev log shows off some metroidvania action: a deep dungeon-esque Ice Age building and equally deep caves.  While some areas may look insurmountable, Arcen has given the playable character a way to create platforms at will. I don&#8217;t think pits will be a problem, in case you loathe such things.</p>
<p>The video highlights new heat and snowsuit armors and includes details on different time periods. Arcen encourages users to watch <em>A Valley Without Wind</em> on 1080p to see the level of detail. Also, for those that want some overhead dungeon crawling, it looks like Arcen has met your needs, as well (check the 5:00 mark).</p>
<p style="text-align: center;"><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/BkZhmXw8rIw?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="349" src="http://www.youtube.com/v/BkZhmXw8rIw?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>A Valley Without Wind</em> is still on target for a playable beta release for PC and Mac in September, with instant access to those who pre-order the official version coming later this year. We&#8217;ll let you know when that beta becomes available.</p>
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		<title>Let&#8217;s Compare! Major Update on A Valley Without Wind from Arcen Games</title>
		<link>http://www.diygamer.com/2011/05/major-update-valley-wind-arcen-games/</link>
		<comments>http://www.diygamer.com/2011/05/major-update-valley-wind-arcen-games/#comments</comments>
		<pubDate>Tue, 03 May 2011 19:57:56 +0000</pubDate>
		<dc:creator>John Polson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[AI War]]></category>
		<category><![CDATA[Arcen Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=19590</guid>
		<description><![CDATA[Arcen Games revealed a good amount of visual detail back in Februrary for A Valley Without Wind after announcing the game only weeks prior. Shown in a press release today, Arcen has been hard at work at updating its procedurally-generated post Ice-Age action/adventure game. As evident in Arcen&#8217;s AI War, the team has experience with random [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/05/arcen-logo.png"><img class="alignleft size-full wp-image-19591" title="arcen logo" src="http://www.diygamer.com/wp-content/uploads/2011/05/arcen-logo.png" alt="" width="210" height="193" /></a>Arcen Games revealed a good amount of visual detail back in Februrary for <a href="http://www.diygamer.com/2011/02/spells-enemies-valley-wind/">A Valley Without Wind</a> after <a href="http://www.diygamer.com/2011/02/arcen-games-reveals-valley-wind/">announcing the game</a> only weeks prior. Shown in a press release today, Arcen has been hard at work at updating its procedurally-generated post Ice-Age action/adventure game. As evident in Arcen&#8217;s <a href="http://www.diygamer.com/tag/ai-war/" target="_blank">AI War</a><em>, </em>the team has experience with random world building generation; they look to exploit this programming technique further in the months to come.</p>
<p>The team aims for a summer Beta release for <em>A Valley Without Wind </em>and an official release in October 2011. For the sake of progress, I wanted to compare the first and latest alpha build videos. I really like the watercolor painting effects here, but I think the retro audio doesn&#8217;t quite fit the visual theme in the team&#8217;s first video.</p>
<p><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/6Brcku1GMFQ?fs=1&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="349" src="http://www.youtube.com/v/6Brcku1GMFQ?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Now check out the changes the team has made in the past few months. The audio seems to have been slightly improved in the most recent video. However, the graphics have changed, and a lot of gameplay has been implemented. Enemies, battles, maps, and user interface are shown. The main sprites still need a little finessing to fit well with the background for me, unless the idea from the developers is to present a visual representation of a contrast of eras. There was an ice-age, after all. Check out the new trailer:</p>
<p><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/5CGE1hu0mww?fs=1&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="349" src="http://www.youtube.com/v/5CGE1hu0mww?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The end of this new trailer seems ironic. For a valley &#8220;without wind,&#8221;  there sure is a lot of windy noise! Those five seconds are surely worth a good Q&amp;A. Visually, I suppose the characters seem to fit more with other objects on screen. The cars from the first trailer were abstract/watercolor, but now look more defined like the playable character. Regarding the music, the more I listen to it in the latter trailer, the more I feel like it creates that isolationism that accompanied the large and eerily empty worlds of NES-era games. The trailer also shows a new playable character; it seems one can control robot creatures in addition to humans at some point. These &#8220;enclaves of skeletal robots&#8221; are mentioned in <a href="http://www.arcengames.com/w/index.php/games/avww-features" target="_blank">Arcen&#8217;s dev blog</a> along with monsters and tyrants as enemies.</p>
<p>More difficult to discern from than audio and visuals and more important overall is the gameplay. The interesting gameplay elements are listed in the blog, which states there will be tons of exploring, scavenging time-shards to find materials needed, and enlisting other survivors to help rebuild civilization. My aesthetic critique may be picky, but now is the time for everyone to help Arcen shape the game into a polished Beta and further final product. I look forward to hearing more about <em>A Valley Without Wind</em> as summer approaches.  What are your thoughts on the game so far?</p>
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		<title>See Spells and Enemies in A Valley Without Wind</title>
		<link>http://www.diygamer.com/2011/02/spells-enemies-valley-wind/</link>
		<comments>http://www.diygamer.com/2011/02/spells-enemies-valley-wind/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 15:40:45 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[Arcen Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=18066</guid>
		<description><![CDATA[Arcen Games released more assets for their upcoming adventure game A Valley Without Wind last Friday. This time around we can see new buildings, combat, explosions, fire and enemies throughout the game world. So here are eight new images (including the one above) to show off some of the tweaks they&#8217;ve implemented in just a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-8.jpg"><img class="size-medium wp-image-18074 alignleft" title="AVWW 8" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-8-300x168.jpg" alt="AVWW 8" width="300" height="168" /></a>Arcen Games released more assets for their upcoming adventure game <em>A Valley Without Wind</em> last Friday. This time around we can see new buildings, combat, explosions, fire and enemies throughout the game world.</p>
<p>So here are eight new images (including the one above) to show off some of the tweaks they&#8217;ve implemented in just a week.</p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-7.jpg"><img class="size-medium wp-image-18073 aligncenter" title="AVWW 7" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-7-300x168.jpg" alt="AVWW 7" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-6.jpg"><img class="alignnone size-medium wp-image-18072" title="AVWW 6" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-6-300x168.jpg" alt="AVWW 6" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-5.jpg"><img class="alignnone size-medium wp-image-18071" title="AVWW 5" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-5-300x168.jpg" alt="AVWW 5" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-4.jpg"><img class="alignnone size-medium wp-image-18070" title="AVWW 4" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-4-300x168.jpg" alt="AVWW 4" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-3.jpg"><img class="alignnone size-medium wp-image-18069" title="AVWW 3" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-3-300x168.jpg" alt="AVWW 3" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-2.jpg"><img class="alignnone size-medium wp-image-18068" title="AVWW 2" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-2-300x168.jpg" alt="AVWW 2" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-1.jpg"><img class="alignnone size-medium wp-image-18067" title="AVWW 1" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-1-300x168.jpg" alt="AVWW 1" width="300" height="168" /></a></p>
<p style="text-align: left;">Here&#8217;s the latest alpha gameplay in action:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="345" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/n_Cn881LSnI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="345" src="http://www.youtube.com/v/n_Cn881LSnI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">If you&#8217;re curious, you can also check out the most recent blog post by composer Pablo Vega over at the game&#8217;s <a href="http://christophermpark.blogspot.com/2011/02/new-look-into-old-sounds.html" target="_blank">official website</a>.</p>
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		<title>Arcen Games Reveals A Valley Without Wind</title>
		<link>http://www.diygamer.com/2011/02/arcen-games-reveals-valley-wind/</link>
		<comments>http://www.diygamer.com/2011/02/arcen-games-reveals-valley-wind/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 16:08:00 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[AI War]]></category>
		<category><![CDATA[Arcen Games]]></category>
		<category><![CDATA[AVWW]]></category>
		<category><![CDATA[tidalis]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=17894</guid>
		<description><![CDATA[When Chris Park was on Episode 19 of our Podcast, he mentioned a few details about what Arcen Games new title was going to be. But it isn&#8217;t until today that we actually get to see an early build of the game in progress (two weeks of implementation, six months of design). A Valley Without [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW.jpg"><img class="size-medium wp-image-17895 alignleft" title="A Valley Without Wind" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-300x168.jpg" alt="A Valley Without Wind" width="300" height="168" /></a>When Chris Park was on <a href="http://www.diygamer.com/features/podcast/" target="_self">Episode 19 of our Podcast</a>, he mentioned a few details about what Arcen Games new title was going to be. But it isn&#8217;t until today that we actually get to see an early build of the game in progress (two weeks of implementation, six months of design).</p>
<p><em>A Valley Without Wind</em> is a complete departure from the <em>AI War</em> series and the puzzle title <em>Tidalis</em>, but with all it has going for it in the ambition and features department it sounds like a worthy addition to the Arcen Games catalog.</p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2011/02/avww-2.jpg"><img class="size-medium wp-image-17897 alignright" title="A Valley Without Wind" src="http://www.diygamer.com/wp-content/uploads/2011/02/avww-2-300x168.jpg" alt="A Valley Without Wind" width="300" height="168" /></a>Simply described by its creators, <em>A Valley Without Wind</em> is an adventure game &#8220;focusing on exploration in a post-ice-age world.&#8221; Each world is procedurally generated, meaning that upon each restart the entire landscape and layout will be different. But the intriguing element that the developers describe is that the game is &#8220;designed such that you&#8217;ll never have an incentive to create more than one world &#8212; <em>ever</em>.   Once you start your first world, that&#8217;s hopefully also your last, for  as long as you play the game.  As new features and content are added,  you can simply explore further afield to find them.&#8221;</p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2011/02/A-Valley-Without-Wind.jpg"><img class="size-medium wp-image-17900 alignleft" title="A Valley Without Wind" src="http://www.diygamer.com/wp-content/uploads/2011/02/A-Valley-Without-Wind-300x168.jpg" alt="A Valley Without Wind" width="300" height="168" /></a>In addition, death is a permanent part of the game. If your character dies, he doesn&#8217;t come back. But for the player that just means that you&#8217;ll assume to role of another survivor in the wasteland and have access to whatever items the recently deceased had collected along the way. In addition, the game is also built so that characters the dead player had encountered will eventually catch word of their death and reflect and react to it.</p>
<p>Arcen Games anticipates a March public alpha and and at that time players can also preorder and get a demo of the title. You can read more about this title on <a href="http://www.arcengames.com/w/index.php/games/avww-features" target="_blank">Arcen&#8217;s official site</a>.</p>
<p style="text-align: left;">Here&#8217;s the pre-alpha trailer:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/6Brcku1GMFQ?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/6Brcku1GMFQ?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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