Dream.Build.Play’s big $40,000 grand prize announcement is approaching this weekend. There were twenty semi-finalists listed, and we’ve already looked at several of them. Today’s installment circles around puzzle games. There aren’t many sole puzzle games, but many games mix and match genres these days, anyway!
The puzzle theme, however, is prevalent in these three titles today. Bionic Thumbs’ Plugemons, Different Pixel’s Vizati, and Collective Mass’s Alien Jelly all play different tricks with the brain while keeping the eyes and hands busy.
Plugemons comes from Spanish developers Bionic Thumbs. It looks at first glance to be something so charming and cute that I feel like I would see it on iOS before XBLIG. And yet, the platforming along with the puzzles probably is better suited to a controller thanks to XNA dev tools.
Plugemons has 60 levels through 6 different zones, which involve some alien destroying, secret discovering, and puzzle solving. There’s a healthy amount of cooperating with other plugemons, too. Watch out for the humorous parodies in the Plugemons trailer below.
USA Alien Jelly is a 3D puzzle game.
From Portugal comes Different Pixel’s Vizati: a color matching game with mechanics quite different than the usual drop from above or shoot from below games. The player rotates the stage to make the colored pieces touch and match.
The following video has been around for a while, but this is the one the developers uploaded. Vizati has since been released on iOS, Windows Phone 7, and Xbox 360.
USA-grown Collective Mass (stylish website!) brings a 3D puzzle game entitled Alien Jelly. A DBP 2010 entrant, the title has apparently received enough polish to make it to the semi-finalist round this year. It’s great to see that someone’s dream to build a playable game doesn’t get squashed the first time around.
Alien Jelly is 3D not only in its graphics but also in its puzzle metrics. Players will rotate the world to get their stranded Alien Jellies to their rescue ship, so they can get back to lunch. Other mechanics include pushing crates, evading and destroying robots, and dodging “huge spiky things” while figuring out how to get home. I find the alien jellies to be somewhat disturbing (as brains in cubes), but perhaps that is part of their appeal.
These games are all vying for the $40,000 grand prize to be announced this weekend. Check out our previews of the other Dream.Build.Play semi-finalists in the meantime.



Different Pixel has offered up a playable demo for its puzzle title
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