Fresh batch o’ the Indie Links for you. ‘Five minutes after you shower’ fresh, ‘your grandma’s cookies fresh’, ‘the new Old Spice ad campaign’ fresh. That fresh.
Exclusive: Mark Rein’s indie apology (Develop Online, Will Freeman and Mark Rein)
“Epic vice president Mark Rein has handed Develop a copy of his email apology to Cliff Harris of Positech games, explaining his recent input at the Develop Conference in Brighton.”
Interview: Toki Tori Talky (RPS, Kieron Gillen)
“When the lovely puzzle game Toki-Tori’s demo was released, I decided to drop a line to Two Tribes to have a little exchange about their debut on the PC after years working primarily on the hand-held. Co-founder and creative director Collin Van Ginkel took a little time to share some thoughts…”
E3 Video: PixelJunk Shooter 2 Developer Interview (IndieGames)
“When the question arises of whether a developer can be too big to be indie, the conversation often turns to Kyoto-based Q-Games. At the Game Developers Conference, their Playstation Network title PixelJunk Eden was recognized as a finalist for Technical Excellence, Visual Art and Audio awards in 2009′s Independent Games Festival. At 2010′s E3, the design team was ensconced in Sony’s heavily fortified press lounge. The benefits of indie and mainstream recognition, conferred upon the same company, complicate the straightforward dichotomies that many rely upon to define the sphere of indie games.”
New Canalyst update (IndieDB, Sector49 Studios)
“So, in this news release we’re talking about what’s going on with Canalyst. We haven’t wrote anything new for one month, so it’s time to write some interesting facts about the game.”
The Psychology Of Games: The Role of Hedonic Adaptation in Game Reviews (GameSetWatch, Jamie Madigan)
“Continuing his regular GameSetWatch column, psychologist and gamer Jamie Madigan examines a regular household tradition to muse on whether overindulging on games affects our reception of them.”
BIGJam 2010 (TIGSource)
“Set in the lovely environs of St. Oberholz café in Berlin’s Mitte district..tickets are now available for BIGJam 2010. Get them here.”
Review: Limbo (IGN, Daemon Hatfield)
“Limbo is an incredible achievement. Very few games are as original, atmospheric, and consistently brilliant as Limbo. It belongs in everybody’s collection. The journey may be over too quickly, but you will be entertained every minute. This is one of my favorite games ever.”
Review: Limbo (Joystiq, Richard Mitchell)
“When trying to work out the best way to describe Limbo, I keep coming back to Edvard Munch. I’ve always been fascinated with Munch, an artist most famous for painting The Scream. It’s his other works, however, that tend to stick with me, particularly his Madonna. As a work of art, Munch’s Madonna presents the viewer with seemingly disparate imagery, at once both alluring and disquieting. It’s dark, a little disturbing, and yet it’s also engaging and beautiful.”
The Joystiq Indie Pitch: Silas (Joystiq, Justin McElroy)
“This week we talk with William Sworin about how his kart racer Silas is testing even his own skills.”
Boing Boing Contest Post Mortem: Onslaught! (Lost Decade Games, Geoff Blair)
“There are a lot of game development contests out there, and for the longest time it’s felt like we kept missing them. So when we heard about Boing Boing’s Music Inspired by Games contest, we decided to derail our current game project a bit and dive in. Here’s our postmortem on how that went.”