Arcen Games has released a mother of an update for its ever growing (both in content and popularity) space strategy title AI War: Fleet Command. Owners of the title can download the patch here. The change log was massive and had tons of crazy words, so we decided instead of applying ourselves we’d just go ahead and lob Arcen founder Chris Park an email and get the word straight from the horse’s mouth.
He promptly responded and was happy to share some of the highlights of the v3.120 update, and explain what the major additions and changes do for the game. First he touched on the newly added “AI Plots” mechanism, a way for the title to produce more varied endgame scenarios. Park notes that this is just the introduction to these plots, and with a full list of different ideas for plots (many coming from the community) we should expect expansion on the feature soon:
“The AI plots are basically a mechanism for us to have varied endgame scenarios. Right now the final planet encounter is always pretty similar compared to the early and middle game, which varies a ton. That is something it took players a really long time to notice, because even really good AI War players tend to finish way fewer games than they start (in terms of winning, anyway — I’ve lost 5 out of my last 6 games on difficulty 7, for instance).
Anyway, the AI plots were conceived as a way to spice that up. Right now the only plot is “avenger,” which has the AI creating a massive floating fortress filled with smaller guns and headed right for your home planet. So that lets you either have the challenge of taking that thing out (really tough but doable), or rushing to kill the second AI before it kills you. This first plot is just the tip of the iceberg, though. Like the minor factions that were introduced in 3.000, this is something we plan to expand greatly with time; we asked for community ideas for plots in particular, and we have a full subforum full of good ones. Basically we hope to make the endgme ultimately be as varied as the other two parts of the game, while at the same time we are always working to make them more varied, too.”
Park summed up the rest of the update, specifically highlighting the major addition of the new “border aggression” mechanic, which gives the AI a completely new attack vector, adding more realism to how the particular border relationships grow:
“Beyond the plots, 3.120 is a release of many small but notable things. The rebalancements are notable, the border aggression gives the AI a really new attack vector that adds more realism to how those border relationships grow, and there are a ton of other subtle things in there that expert AI War players really were salivating over, but which probably would just be minor niceties to the less hardcore fans.”
Moving on to Arcen Games’ upcoming addictive puzzler Tidalis, I was politely berated for labeling the title as match-3, and Park was quick to show his excitement for the upcoming game, throwing A-listers Tetris and Bejeweled around when referring to the game’s essence:
“I would like to clarify that is not a match 3 game. I find that moderately insulting, as those are hugely derivative.
Rather, Tidalis is a completely new block-based mechanic, as similar to Bejeweled as Bejeweled is to Tetris, in essence. We’re pretty excited about that game, it’s really fun and already quite feature-packed.”
That line about Tetris, Bejeweled and the game’s essence certainly grabs your attention. Park also confirmed that the title, currently targeted for a July release this year, will be entered in the PAX 10 this coming September. We’ll have more info on the game and all of what Arcen Games’ is currently up to soon in an upcoming interview with the developer.
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Arcen Games has released a new update for space strategy title
Along with the release of
Arcen Games has announced the release of ![AI_War_The_Zenith_Remnant [] AI_War_The_Zenith_Remnant []](http://diygamer.com/wp-content/uploads/2009/11/AI_War_The_Zenith_Remnant-.jpg)
Arcen Games has announced an upcoming expansion for their large scale space RTS