Santa is going to have to be working overtime to make this coming Christmas seem anywhere near noteworthy. The past month or two has seen a chain of Humble Bundles, Indie Royales and more dumping dozens of great discounted indie games on us. Now, indie co-operative Show Me The Games is hosting a 21 game sale for the next two weeks. Check it out.
Cryptic Comet has announced new content for their literally hellish turn-based strategy title Solium Infernum. The in the works mini-expansion will arrive soon as a free update for the title, and could hit beta by the end of this month–so says devhead Vic Davis.
Going by the name of Rectification, the meaty add-on intends to bring several additions to the game. New start game options, a diplomatic option, curses, rituals, combat special abilities, illustrations, a solid chunk of general improvements, and The Dreaming Head unholy relic (pictured.) If all goes well the beta should last a few weeks for testing purposes and the content will officially launch soon after. The expansion notes can be read in full over on the developer’s blog.
Davis also notes that games currently in-progress shouldn’t be affected by the expansion’s arrival. Good news to those who have sessions still running, which reminds me…I desperately need to check-in on my Frozen Synapse account.
[Forgotten Lore via RPS]
Cryptic Comet has released a new update for its turn-based strategy title Solium Infernum, bringing a list of bug fixes to the title that has you competing for the crown of Hell.
The 1.06b patch fixes an error introduced in the previous 1.06a update, along with bringing a handful of fixes and improvements to the game’s AI. The file is available for manual download now and is currently being mirrored over on The Patches Scrolls, owners of the game can grab it their and any other past patches they may have missed along the way.
From the change log:
Bug Fixes:
- Fixed bug introduced in 1.06a that could cause script error if a player tried to frame another player for attacking Pandemonium with a ritual that resulted in excommunication
- Fixed bug in AI for Goal Wage Offense Operations In Blood Feud that could result in script error if a specific attack option was selected
- Fixed bug in AI for Goal Support Blood Feud Legion Movement that would result in script error if Secret Manipulation ritual was chosen and path could not be determined
- Improved AI selection process for attacking enemy legions during Vendetta. Weak legions supporting Places of Power or other legions have an increased probability of being attacked first
- Improved AI goal priority architecture so that actions are spread out more logically based on which threats have legions in threatening positions….. i.e. prestige differences are still big factors but that multiplier has been decreased.
- Improved AI threat assessment algorithm so that threat reassessment of opponents is now done for the AI’s every turn.
- Fixed error in Demonic Trance combat move resolution where infernal damage from neutralized opponent’s moves was not being negated
Cryptic Comet has rolled out a new update for its turn-based strategy title Solium Infernum, bringing a list of bug fixes to the game of hell ascendancy.
The v1.06a patch fixes a bug introduced in the previous patch that potentially caused script error if a player was eliminated from the game. Plenty of other glitches removed as well.
Owners of the title can grab the file via The Patches Scrolls as a manual download. From the change log:
Bug Fixes:
- Fixed bug introduced in 1.06 that could cause script error if a player was eliminated from game
- Fixed bug in Panic special ability where hp damage was not being assigned
- Fixed loophole where diplomatic actions could continue with blood vassal if demand/insult was issued after blood vassal proposal was made but before it was accepted
- Fixed bug in Planar Lock continuation when targeted against multiple opponents on the same turn
- Fixed bug where blood vassal legions were not removed to valid controlled hexes at the end of a Vendetta if they were in enemy territory
- Fixed UI bug where acknowledging some rare information messages did not removal all modal lock conditions
- Fixed AI script bug that sometimes occurred when AI’s attempted to use secret manipulation ritual to move an opponent’s legion into battle with another legion or place of power
- Fixed bug in display of total tribute cards when tribute is assigned for orders
- Fixed bug in conceding territory during diplomatic responses
- Fixed bug in Pilfer, Coerce and Bribe ritual if performed after player had already lost stronghold and legion bribe attempt was successful resulting in legion going over to player who was to be eliminated at end of turn.
- Fixed bug where ritual cap event was still affecting excommunicated players even though it is a Conclave decree and should not apply to them
Cryptic Comet has released a new update for its turn based strategy game Solium Infernum, now available for download. The v1.06 patch brings a list of fixes for bugs and errors found in the in-depth tactical foray that has players ascending to the throne of Hell.
The update also adds a few gameplay tweaks including an increase in the range threat threshold that the AI uses for determining threats.
The file weighs in at 1 MB and can be downloaded now via The Patches Scrolls. From the change log:
- Fixed bug where player perk bonuses where not being added to deceit roll for frame attempt success.
- The bonus for Pandemonium in determining successful framing for hostile rituals is now 10 instead of 8
- If a player has demonic premonitions active and is the target of a ritual (not the player being framed) then they now receive their Prophecy roll number as a bonus when determining whether frame attempts are successful.
- Fixed bug in AI selection of Rain of Brimstone and Vile Oath.
- Fixed bug where player could be excommunicated by event and still selected regent.
- Fixed bug where paying to continue Planar Lock did not actually continue the lock effect Implemented update message to target of Planar Lock that has been continued to the next turn.
- Fixed bug where wrong message was sent when player performed rituals against Pandemonium and was excommunicated.
- Fixed bug where loyalty for legions was not getting demonic premonitions bonus when events that required a loyalty check occurred.
- Fixed bug in AI goal that directed the destruction of opponent’s legions.
- Fixed error in display of 3 digit resource stockpiles.
- Fixed bug in Dire Dissipation ritual so that attributes as well as hit points are permanently reduced (as the manual says they should be).
- Increased average reformation times of personal guard legions for lower infernal rank Archfiends.
- Fixed AI bug where wrong support ritual was being performed during attacks on unclaimed Places of Power.
- Increased range threat threshold that AI uses for determining threats to own stronghold by excommunicated players.
- Fixed AI bug where goal processing cycled endlessly between goals for buffing up legion for attack and moving legion to attack because battle success chances did not match.
- Fixed AI bug where even though a Machine was completed it did not get constructed if the AI prioritized a different goal because the Create Machine goal was removed from the stack and also not in the possible goals pool.
- Fixed bug where excommunication of player removed all mod objects from player and not just mod objects that were Infernal Conclave Decrees
Arcen Games, Cryptic Comet, and Positech Games are each offering a game (Gratuitous Space Battles with The Tribe Expansion, Solium Infernum, and AI War with the The Zenith Remnant Expansion) in one $50 package deal. That’s nearly half of what it would cost to pick up the games and their expansions for normal price.
Even though the games fall in the strategy genre, they play very differently. AI War is an RTS set in space with an AI that learns as you fight it. Solium Infernum asks you to rule hell with a mix of diplomacy and sin. In Gratuitous Space Battles, you set up your pieces and watch the battle play out.
Chris Park of Arcen Games says the trio banded together because “we’re here to make innovative games, not corner markets. There’s a lot more for us to gain by working together instead of by being antagonistic.” And Cliff Harris says “We need to unite against the common enemy, and that enemy is obscurity, not each other.”
You have until Tuesday, March 9, to act on the deal. Read the DIYGamer review of Gratuitous Space Battles, or play the demos available for each game over the weekend before making a decision.
[via Christopher M. Park]
Cryptic Comet has released yet another update for its strategy title Solium Infernum.
The v1.04a patch adds a long list of bug fixes, UI and AI improvements, you certainly can’t fault the dev for making sure the game is running smoothly.
The turn-based strategy game in which you ascend to the throne of Hell is available now with a demo as well. Full change log after the break.
Cryptic Comet has released a new update for its Hell conquering turn-based strategy title Solium Infernum, now available for download. The update brings a laundry list of bug fixes to the multiplayer title including several patch-ups for AI issues.
The download is available now via The Patches Scrolls. Solium Infernum itself is available for purchase and download on Cryptic Comet’s site with a playable demo offered at Big Download.
Patch notes after the break.


