Back with another installment of Indie Links for your reading pleasure/pain. Today’s batch is a good one, with some more Indie GDC wrap you shouldn’t miss, interviews, previews and even the broader thinking stuff.
GDC Gallery: How The Indie Fund Could Change Game Dev Destiny (boingboing)
“Like UK studio Introversion’s indie-rallying clarion call at the 2006 Independent Games Festival, the announcement of an indie-led investment strategy — simply called the Indie Fund — could be the next watershed moment for the future of independent gaming.”
GDC 2010: Please Finish Your Game (TIGSource)
“The inimitable Chris Hecker ranted at GDC this year. His rant, titled “Please Finish Your Game”, addresses the issue of development time in the mainstream and indie communities. Specifically, he asks developers to pursue good ideas to their “logical and aesthetic extent”.”
‘Splosion Man Dev Reveals Next Project: Comic Jumper (GSW)
“Twisted Pixel, the indie studio behind beloved downloadable titles The Maw and ‘Splosion Man, revealed its next XBLA game at SXSW yesterday: Comic Jumper: The Adventures of Captain Smiley.”
Interview: Markus ‘Notch’ Persson On The Making Of Minecraft (GSW)
“Minecraft is an interesting case when it comes to indie games. Based on the ideas of another indie game, Infiminer, Minecraft is the product of Swedish developer, Markus “Notch” Persson. His game is currently available to play for free at www.minecraft.net and players have congregated to the multiplayer side of the game”
Towering Inferno: Sol Survivor Preview (RPS)
“It’s that time of year again when the fresh spring towers erupt from the ground and begin to gun down passing alien body-snatchers. We’ve seen tower defence games overhauled again and again, but the greenest and most flexible of these rejigs is probably Sol Survivor, which I’ve been playing on and off all week. Read on for some thoughts on a game which makes titanic efforts to raise this least-appreciated of genres.”
Preview: High Strangeness (IndieGames)
“With the above pre-alpha footage just released, now is as good a time as any to discuss High Strangeness. In development for Xbox Live Indie Games and iPhone, the game is an attempt by a team of four to create the kind of experience they used to play on the SNES as kids.”
The Joystiq Indie Pitch: Promethium Marketing (Joystiq)
“”We sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we’re giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with former Xbox community staffer Chris Paladino, who’s in the unusual position of working with a games consulting firm, Promethium Marketing, that decided to step out with a game of its own, an unusual hybrid of Twitter and tower defense called Tweet Defense.”
Semi-Indie Related:
Budget Win: Tax Break For UK Developers (RPS)
“British videogame designers have long been campaigning for tax breaks in the UK, similar to those in New Zealand and Canada. In today’s budget, it seems that something has finally been done to help. Alistair Darling has today announced a pledge for a tax credit system that will aid creative industries, including game development.”
Study claims hardcore PC gaming hardware revenues will continue to rise (BigDownload)
“The PC game industry may be switching from a retail business to a digital download revenue model but gamers still need to buy hardware to play their games.”
Unmissable Mods Month (UserCreated)
“Mods are awesome. Like, really awesome. So awesome it hurts. Do you know what else is awesome? Lists. So what have we done? Why, we’ve only gone and written down the names of our 20 favourite mods of all time in an unordered list, and we’re only going to write about one of them every day for the next month (except weekends, when we’ll do a sleep).”