The path to making video games can often be an odd one, and for Erin Robinson it all started in school while working on a psychology degree. After an introduction to the adventure games of Ben “Yahtzee” Croshaw, she was blown away and wanted to make point and click adventures. “Nobody was making the games I wanted to play,” she said. So it was on to building a team that could create compelling and funny games using Adventure Game Studio. Wrangling the help of strangers on the internet she’d never met, and experiencing the pitfalls of flaky freelances, she began creating quality content with her quirky story stylings and creative drive.
First up she created Spooks, Little Girl in Underland and Nanobots, which was the precursor to Puzzle Bots. Obviously the three games weren’t cranked out as easily as that last sentence, but they were her early games that led her to the fantastic game that she’s showcasing today. You can download her first three games for free from her website. But from there she created a team of freelance contributors to create Puzzle Bots. In conjunction with indie-publisher Wadjet Eye Games she released the game in May 2010. Since then Puzzle Bots showed up at the E3 Indiecade Showcase and now as part of the PAX 10.
The game was well received by the press, but hasn’t been as successful as she would have hoped. Due to the high price point that game launched with and many adventure games dropping to under $7, it was a tough sell. But the game has now dropped to an official $10 price point. If you haven’t yet seen it, definitely go try it out. The game is about a group of robots, each with different abilities, that are working their way through the game world to solve puzzles. There is the main robot, Hero, who can pick objects up. Then there are backup robots that can bomb things, light things on fire and swim underwater. There was an additional robot who wasn’t unlocked in the section of the game I played on the PAX show floor, so I can’t speak to its abilities. But overall it makes for intriguing puzzles as you not only have to worry about what items there are to manipulate in the world, you also have to consider which robot to attempt those manipulations with.
She’s been sending the game out to a lot of competitions, and getting into the PAX 10 is no small feat. But the official Indiecade finalists were announced minus the game and she hasn’t yet heard back from Sense of Wonder Night. That sentence makes it sound like a bad thing, but it’s holding its own amidst many other contenders in these competitions. As far as PAX, in a great lineup of titles Erin stated, “[I'm] excited to be here. PAX is amazing.”
Erin’s attempting to shake things up for her next project. She’s learning how to program in Unity and currently working on a SHMUP. A far cry from a series of adventure games, but the developer who can consistently expand and adapt to the gaming world is the one that can stand out. After working on the SHMUP for a while, she found that Adventure Games present “totally different limitations.” So it’s definitely a situation to keep her on her toes and something for indie fans to keep an eye on.
Based out of Chicago, she’s helping ignite a Chicago indie scene they’re calling “Indie City Games.” You can check out their Facebook page already and they have a Game Jam coming up soon.
You can keep closer tabs on Erin at her website: Lively Ivy. And I’d highly recommend that you do.