In the mood for an in depth indie session? Great news, we’re back again with another batch of great links from around the web. We’re not trying to send you away or anything, it ain’t that type of thing; we just want what’s best for you, to allow you to spread your wings and become a more well-rounded individual. There’s more to see out in this busy indie world than our ‘little site that could’ can currently provide dammit, so we scratch and claw to try to accomplish the impossible anyway and when we get tired we pepper in a little ILRU.
How To Make It As An Indie (Edge Online)
“It’s never been easier to set yourself up as an independent studio. Open platforms such as Xbox Live’s Indie Games and iTunes’ App Store are democratising development on consoles as well as the PC, while tools like XNA and Flash lower the barriers to entry in terms of both cost and experience. Suddenly, designers who have spent years submerged within massive hierarchies – “devoting their entire lives to modelling footballers’ noses,” as Frontier’s David Braben puts it – can suddenly have total control of their own projects. This comes at a price, however…”
In-Depth: Inside The Eerie Fiction Of The Devil’s Tuning Fork (GameSetWatch)
“Checking out student game and IGF Student Showcase winner The Devil’s Tuning Fork, Andrew Vanden Bossche examines its unique echolocation mechanic in conversation with the development team.”
Retro: Slay (Rock, Paper, Shotgun)
“Too many papers, too many books, too many MP3s. Games. I need games. Games that use my mind, that focus, sharpen and obsess it. Slay. Slay is perfect. I shall attempt to gather up the pieces of my travel-maddened brain and tell you about it. Slay is an independent turn-based strategy game from 1994, created by one man (with help from his brother) in an age where indie development was a very different thing to today’s web-wide chest-beating and constant discovery.”
Xbox Live Indie-Dome: April 4th-17th (Crush! Frag! Destroy!)
“Last time we had a surprising amount of quality releases, especially towards the end. But will this new installment see the same amount of love? Or will it be nothing but a load of “Meh!”? Read on and find out. Or just skip straight to the recap at the bottom if you’re the impatient type.”
@Play: Interview – Enjoy A Coffee Break Of Victory With Desktop Dungeons (GameSetWatch)
“‘@ Play’ is a monthly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre. This time – an interview with Rodain Joubert about the buzzed about Desktop Dungeons.”
The Joystiq Indie Pitch: Overgrowth (Joystiq)
“This week we talk with John Graham of Wolfire Games, whose Overgrowth, a follow-up to underground hit Lugaru, is currently in development.”
The Joystiq Indie Pitch: League of Legends (Joystiq)
“This week we talk with Riot Games co-founder and president Marc Merrill about how he and his team turned their passion for a Warcraft III mod into a full-fledged game.”
IGS 2010: Fantastic Contraption Postmortem (TIGSource)
“Colin Northway gave a fairly business-oriented postmortem of his game Fantastic Contraption at this year’s Independent Games Summit called (no big surprise here) Postmortem: The Design & Business Behind Fantastic Contraption.In short: Flash is good, Box2D is great, and anyone can create and publish a successful game all by themselves. (Though, backup from Andy Moore certainly doesn’t hurt!) Okay, it was a bit more in depth than that. Read on, if you dare!”
Interview: Loren Schmidt On Star Guard’s Retro Charm (GameSetWatch)
“In this interview for GameSetWatch conducted by Andrew Vanden Bossche, we talk to Loren Schmidt to satisfy our curiosity on his beautifully constructed, pixel-heavy PC/Mac freeware action game Star Guard, finding out just how its 1982-era lookalike retro charm was birthed.”
Issue 10 is ON SALE (The Indie Game Magazine)
“Change has arrived! Feast your eyes on the new look of IGM. Issue 10 features a brand new look to coincide with our new website launch. It is also our largest issue yet and is chock full of the best indie games of the year. The best games are shown at the Indie Game Festival every year, so we take a look at some of the best past winners and some of the new entries. We review Machinarium, Osmos, Saira, and 10+ other IGF indie games. There’s also the ultimate indie gaming quiz! You can send in your answers for some great indie prizes too! How indie are you? Find out in this issue of the new IGM and support the little guys and the geeks who write about them.”