Indie game news, reviews, previews and everything else concerning indie game development.

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Undiminishing Returns: ‘Humble Bundle 7′ Coming Soon?

Humble Bundle

In a revelation that will come as no shock to seasoned indie gaming fans around the globe, it looks as though yet another edition of pioneering Humble Indie Bundle could imminently be upon us.

That’s if a recent listing retrieved from the Steam App Directory is to be believed, anyway. The new entry, added earlier today, makes mention of a package simply called “Humble Indie Bundle 7,” with no details regarding what we can expect it to consist of.

Okay, so details might be extremely sketchy right now, but that doesn’t mean we can’t speculate, right? With the Humble Bundle Mojam having been sandwiched between two versions of the Humble Android Bundle earlier this year, it’s been over four months since the last ‘conventional’ bundle – that being the Humble Indie Bundle 4, which brought us such delights as Cave Story+, Super Meat Boy, Jamestown, Shank, Nightsky, Bit.Trip Runner and Gratuitous Space Battles. Could it be time to break away from the Android platform and deliver another PC-centric package? How about something different entirely?

We’re all none the wiser right now, but it’s likely that we’ll hear some concrete details very soon. In the meantime, what are your hopes, expectations and opinions on what might be in store?


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Best Indie Games of 2011: Editors’ Top Picks

It’s that time of year. Once again, as everybody gets prepared for the new year, we’ve been slaving away over a massive pile of indie games that got released in 2011 in order to bring you our very best. And what a year it was!


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And Then There Were Soundtracks: The Humble Indie Bundle 4 Bonus

Most of you are probably wondering what goodies the Humble Bundle folks were going to add their latest and greatest entry. It would be hard to put something up that rivaled this selection of games, after all. So, they made a pretty good decision: soundtracks to all the games in the bundle. I can’t think of a better addition to these incredible games than the phenomenal soundtracks that were the essence of their respective atmospheres.


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The Humble Bundle To End All Bundles? Another Leak!

From the same source as the earlier Introversion leak (people poking around the Steam content registry), it looks like the Humble Bundle are going to end this year with a megaton bang: Seven of the most impressive indie games in recent years, including some downright legendary ones. Brace your wallet – this one is going to be big.


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Indie Royale Returns With The Difficult 2nd Bundle

Ah, it seems like this whole ‘Indie Royale’ thing kicked off just two weeks ago. Probably because it did. Four indie gems in a pay-what-you want bundle with a twist; the minimum price slowly crept up with each bundle sold, and dropped when someone put more money down. Well, they’re back today with four more – Nightsky, Fate Of The World, Scoregasm, and the Time Gentlemen, Please double-pack. The initial price is around the $2 mark right now, and sure to rise. If you’re short on cash, get in quick!


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Steam Helps You Get Your Midweek Hump On

Two Midweek Madness sales are going on right now through Steam, with both focused on indie games. Each bundle contains five games for the price of one, and their sale has less than 48 hours remaining.

One of the bundles is aptly titled the Indie 2D Bundle and have some of the best 2D games all rolled into one from Gaijin Games, Nicalis, Over the Top Games, Ronimo Games, and 2D BOY. This bundle is $9.95, which makes each game less than $2!

The 2D titles are the following:

  • Swords & Soldiers HD (RTS)
  • World of Goo (puzzle)
  • BIT.TRIP.RUNNER (action platform)
  • Nightsky (action-puzzle)
  • Nyxquest: Kindred Spirits (platform)

The Indie Strategy Bundle also works out to being less than $2 a game, with hits from 11 Bit Studios, Hidden Path Entertainment, Puppygames, Cadenza Interactive and Coffee Stain.

The five strategy titles are the following:

  • Anomaly: Warzone Earth
  • Defense Grid: The Awakening
  • Revenge of the Titans
  • Sanctum
  • Sol Survivor

$20 for ten games!? I hate to sound like an old fart, but that was unheard of in the olden-timey cartridge/retail only generation. Thank Asura for indie bundles!

Source: IndieGames


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Nicalis’ Latest, NightSky, is Now Available

NightSky_Review_03

Feeling the need for a unique, puzzle platformer that is both critically acclaimed and very atmospheric? Well I’ve got great news for you then! Nicalis’ first original game since Cave Story WiiWare was released has been officially released today via the developers website for a scant $10.

For those of you interested in what the game is about here’s a brief description from the developer’s own website:

NightSky is an action-puzzle game that offers an ambient gameplay experience unlike any other—cerebral challenges fill uniquely designed picturesque worlds. Each of these worlds is broken into different areas in which the player must maneuver a sphere by using realistic physics to advance. There are no enemies, no bosses and no violence in NightSky.

Our own Erik Johnson reviewed the game recently and came away very impressed with the overall mechanics of the game.

No word on a Steam or other digital distribution platform release just yet so if you want it you’ll have to head directly to the developer’s website. Enjoy!

[Nicalis, NightSky]


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Pinball Wizard… NightSky [Review]

NightSky_Review_01

Ahead of its PC/Mac release this Thursday, I was able to get my hands on a copy of Nifflas’ roly poly puzzle platformer NightSky.

The game has you rolling around as a mysterious orb through ten twilight-filled worlds, solving different physics-based challenges and uncovering secrets along the way. So how does the latest title from Nicalis stack up?

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After watching the beautiful intro, I felt right at home from the get go with the game and how it played. Similar to other puzzle platformers, NightSky offers individual one-screen challenges (occasionally more than one) combined together by variations of the title’s core gameplay mechanic to form the playable worlds. Each new level seemingly brings in another layer to this relatively simple mechanic, refreshing the player with new methods of completing puzzles.

The controls are solid and you really get a feel for controlling the sphere right away. Advancing through, the sphere obtains new powers that you’ll have to implement to progress to the next screen such as picking up more speed, becoming much heavier or even defying gravity — in some cases using these powers were actually enforced, which brought about its own set of challenges.

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The game offers a normal mode for more casual players that includes a tutorial and hints and an alternative mode with more complicated puzzles and no hints for those looking for a tougher challenge. Running through both I can say that I’m glad I made the normal run first as suggested. There’s a certain ambiance that’s lost in the alt mode behind my shouts and curses (the good “oh, you tricky bastard” kind.) Though if you do find yourself getting bored with normal mode, I’d suggest making the switch. It’s really a matter of preference, and a nice touch that the option was provided.

I may just be a victim of being to into the title’s genre, but I did notice a familiarity with almost every aspect of the game; that is, I feel like I’ve been through it all before. The game does an excellent job measuring up with any of the better puzzle platformers out there, but I never felt it presented me with anything mind-blowingly new when drawing comparisons to them. That said, the puzzles are still wildly creative in places and plenty of fun, it just never struck that “woah this is different” chord with me.

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As far as style, the game makes a conscious effort to soothe the player with both sights and sounds. The artwork is a treat for the eyes, using backgrounds with calmer, cooler colors and silhouetting the foreground including the surrounding wildlife and the sphere itself.

It’s also not hard to understand why the game received an honorable mention for Excellence in Audio in this year’s IGF as the diverse soundtrack, by composer Chris Shlarb, is quite excellent. At times the music is treated as a kind of reward upon completion of an area or by activating a puzzle’s solution, with the absence of music filled by the ambient sounds of ocean waves crashing against a shore. The result is an extremely harmonious buffet for your ears and really adds a tremendous amount to the overall experience of playing through the game.

You won’t get an argument from me against NightSky being a good game. The physics-based gameplay is tight, the songs are splendid and the art is simple yet gorgeous. If you’re a fan of platformers with a little more thought involved like Braid, VVVVVV and LIMBO, they’ll be plenty for you to like here.

NightSky arrives January 6 for PC/Mac and is pinned for WiiWare sometime down the road.

[NightSky]


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‘Niff Said: NightSky Hits PC/Mac January 6

Nifflas

Nifflas has announced via .png file that its upcoming 2D platformer NightSky will arrive for PC and Mac on January 6. Mere days away from this very moment.

The game was originally scheduled to hit WiiWare first (stop me if you’ve heard this before) and while it’s still on schedule for the service and potentially other consoles, Nicalis twerps that the dev “can’t keep fans waiting. So PC/Mac first followed by everything else.”

They hope to see the Mac version on the new OSX App Store (set to debut the same day), while no digital retailers have been named for the PC version as of yet. No pricing details either, but we’ll find that out no later than Thursday.

Here’s a short trailer showing off the title’s physics-based gameplay, looks like some fun and familiar mechanics with great artwork – specifically the silhouette in front of ambient background look.

[Nifflas]