As gamers, we’re often easily spoiled by extravagant scenarios, luscious graphical interfaces, and a crap ton of content. But you really have to applaud the developers who manage to take one casual but awesome mechanic and turn it into an enjoyable, competitive experience that requires little more than five minutes of your precious time. Then Mike Berger’s free iOS hit, Retro Revolution, is a magical little thing.
The goal in Retro Revolution is to simply fly as far as possible through a randomly-generated tunnel while avoiding obstacles. This in itself is great since Berger has chosen Unity as the game’s engine — and Unity runs very slick on the iPhone/iPod Touch. Although there are two game modes, Classic mode and Flight mode, they are mostly the same with one major tweak. In either mode, the main gameplay mechanic involves tilting your device. In Classic mode, you are set to one altitude and tilt left or right. During Flight mode, on the other hand, tilting up or down will change the altitude while tilting left or right will move left or right. As players make it further into the tunnel, acceleration will increase, making it harder to dodge obstacles.
At its heart, Retro Revolution is just so basic it might turn some gamers off. Or, at least, make some gamers believe they won’t enjoy it. But much like Andy Qua’s oldie-but-goodie, Cube Runner, Retro Rev gets extremely competitive — thanks to OpenFeint integration, of course. True, the global leaderboards have an easy time of belittling the player (I’ve played the game’s Classic mode repeatedly and am still ranked at 45,593), but nothing about this game is impossible. In fact, it’s so accessible that just about anybody should be able to sit down and enjoy it from the get-go. And, if your competitive nature gets the best of you, you will play it several times to ensure your high score.
I still think a couple of areas can be considered for improvement in Retro Revolution, though. For one thing, the game is easy to pick up, but it seems as if the trouble will be sticking around. This isn’t a game that I would peg as downright addictive, regardless of its competitive nature. Perhaps some psychedelic imagery would help the aesthetic out. At the very least, it would keep things fresh. The music can also get repetitive, and its unfortunate circumstance is that sometimes concentration is broken. However, you can play your own music while running Retro Revolution, so that’s a rather irrelevant issue. At its price (free) and level of fun, the game is near perfection.
Retro Revolution is definitely worthy of a download, and we’re going to keep an eye out to see what Bergerbytes can come up with next.
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