Indie game news, reviews, previews and everything else concerning indie game development.

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Pay What You Want for Indie Music/Game Bundles

YawmaPromo001

Not to be confused with the Humble Indie Bunder, Yawma.net has just kicked off their own “Pay What You Want” event that features three bundles over the next seven days that pairs up a great indie game and a great indie band/musician.

For those of you unfamiliar with Yawma.net, they’re a new online digital distribution channel for both indie game developers and indie musicians. While the two don’t seem to have any relation to each other Yawma.net has been setting up promotions like this in order to get fans of both music and games to check out the other. It’s really a unique idea and one that certainly has yet to be done.

Anyway, each bundle will be live for 48 hours before moving onto the next one, beginning today. Here are the bundles:

The 3 bundles are:

  • Max and the Magic Marker + Twin Sister
  • Beat Hazard + Girl Talk
  • Multiwinia + Black Moth Super Rainbow

With a special fourth bundle not being reveled until the 7th day (Dec. 23rd).

Also, if you opt in to pay whatever you want the bundles you’ll be helping out a few choice charities in:

  • St. Jude’s Hospital
  • Child’s Play
  • Save the Music

Great causes, all of them.

So yeah, it’s the giving season, might as well stock up on an extra album or game while you’re at it, certainly at a price that nobody can beat… whatever you want.

Deal is now live. Enjoy!

[Yawma]

Promo Video


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Indie Weekend Sales: Tons of Fun

Indie_Sales

I’m not going to sugarcoat this, there are a lot of indie sales that popped up today resulting in an extended weekend of absolutely excellent discounts. With the amount we have to cover, I can’t really afford to chit-chat. Instead of continuing to write in this overwhelmed state, it’s best I just share all that I can:

Top Picks

Steam is back at it again with another one of its monster weekend deals, this time offering up huge savings on all things Serious Sam HD. The First Episode goes for $3.75 instead of $15, The Second for $5 instead of $20. Get them both in the double pack for $7.50 or get both plus their original episodes released 2001/02 in the recently released Gold Pack for just $10 instead of the $40 tag.

Not to be overlooked in the slightest, Gratuitous Space Battles and its DLC are all on sale in some form through a couple of distributors. First and foremost, Direct2Drive is offering the $23 title for just $6, read Geoff’s review if you’d like some persuasion, but I can tell you myself that its a top quality indie and a steal at that price. Impulse is offering a less tempting sale for the full game at $11.50, but also extends the discounts onto the game’s DLC and bundles. All four DLC packs are now $3 each instead of $5, and the GSB Complete bundle offers an even better deal, offering the full version of the game plus the first three expansions (The Order, The Swarm and The Tribes) for just $12.50. If you throw in the newly released ‘The Nomads’ add-on for $3, you can get the entirety of what’s available for the game for just $15.50. That’s $7.50 less than the base game costs standard. Better than if you go with the D2D $6 sale and all expansions for $3 each which puts you at $18. However you end up mixing and matching is up to you in the end, but don’t get yourself so confused that you forget to take part period.

Sales

Impulse is also offering some other great deals on top of the aforementioned sales. Din’s Curse is 50% off at $12.50 instead of $25Geoff’s review and our coverage of the graphical update. Academagia – The Making of Mages is $10 off, Aztaka is $7.50 instead of $15.

GamersGate has a couple of good deals as well. Max & The Magic Marker is 75% off and goes for just $5 instead of $20 and air racing sim Ikaro is just $7.50 down from $30.

Garry’s Mod (which apparently is now available for Mac as well) is going for half-off on Steam, and is available for just $5 through the weekend.

Pre-Order/Launch Discounts

Star Ruler launched on digital distributors this week at $5 off its $25 tag on Steam, GamersGate and Impulse.

Subsoap’s Faerie Solitaire launched recently on Steam with a 30% off discount and is currently going for $3.50.

Other Offers

Joel Cappelletto, co-designer for ArchRobo: Robotic Annihilation, has informed us of a giveaway for LPS’s freshly released XBLIG title. Just email lps_inc[at]hotmail.com and make sure you enter ‘Contest’ in the subject line for your chance to win one of ten copies of the twin-stick shooter.

[Did we miss something? Comment below or email erik.johnson[at]diygamer.com so we can add to the list.]


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Slew of Indie Games Headed to Microsoft’s Windows Phone 7

MaxWinPho001

Obviously, for we Americans, the big convention (E3) has already passed. In fact, it’s been a couple months now since we’ve gotten any real American-specific gaming conventions rolling (don’t worry though, PAX is coming soon!). For Europeans, however, their big gaming convention, GamesCom, is trucking along right now, as I write this…

And, of course, along with any large convention there are bound to be big game announcements. It just so happens that this year’s GameCom is playing host to Microsoft’s Windows Phone 7 launch games, a number of which are indie games (much like iOS and Android).

For those that don’t yet know, Microsoft’s Windows Phone 7 (WinPho 7) is launching with deep integration with Xbox Live, Microsoft’s premiere video game community on the Xbox 360. That means that each of these games is not only shipping with all the standard stuff you’d expect in a game, but also achievements, leaderboards, chat, and all the other stuff you love about Xbox Live Arcade games.

Now, like I mentioned above, many of WinPho 7′s launch games are indie games, including a few choice “big ‘uns” like Max and the Magic Marker, and a new game from our favorite XBLIG developers Arkedo. Here’s the full line up of games, I’ve bolded the ones that are indie/independent (to the best of my current knowledge):

  • “3D Brick Breaker Revolution” (Digital Chocolate)
  • “Age of Zombies” (Halfbrick)
  • “Armor Valley” (Protégé Games)
  • “Asphalt 5″ (Gameloft)
  • “Assassins Creed” (Gameloft)
  • “Bejeweled™ LIVE” (PopCap)
  • “Bloons TD” (Digital Goldfish)
  • “Brain Challenge” (Gameloft)
  • “Bubble Town 2″ (i-Play)
  • “Butterfly” (Press Start Studio)
  • “CarneyVale Showtime” (MGS)
  • “Castlevania” (Konami Digital Entertainment)
  • “Crackdown 2: Project Sunburst” (MGS)
  • “De Blob Revolution” (THQ)
  • “Deal or No Deal 2010″ (i-Play)
  • “Earthworm Jim” (Gameloft)
  • “Fast & Furious 7″ (i-Play)
  • “Fight Game Rivals” (Rough Cookie)
  • “Finger Physics” (Mobliss Inc.)
  • “Flight Control” (Namco Bandai)
  • “Flowerz” (Carbonated Games)
  • “Frogger” (Konami Digital Entertainment)
  • “Fruit Ninja” (Halfbrick)
  • “Game Chest-Board” (MGS)
  • “Game Chest-Card” (MGS)
  • “Game Chest-Logic” (MGS)
  • “Game Chest-Solitaire” (MGS)
  • “GeoDefense” (Critical Thought)
  • “Ghostscape” (Psionic)
  • “Glow Artisan” (Powerhead Games)
  • “Glyder 2″ (Glu Mobile)
  • “Guitar Hero 5″ (Glu Mobile)
  • “Halo Waypoint” (MGS)
  • “Hexic Rush” (Carbonated Games)
  • “I Dig It” (InMotion)
  • “iBlast Moki” (Godzilab)
  • “ilomilo” (MGS)
  • “Implode XL” (IUGO)
  • “Iquarium” (Infinite Dreams)
  • “Jet Car Stunts” (True Axis)
  • “Let’s Golf 2″ (Gameloft)
  • “Little Wheel” (One click dog)
  • “Loondon” (Flip N Tale)
  • “Max and the Magic Marker” (PressPlay)
  • “Mini Squadron” (Supermono Limited)
  • “More Brain Exercise” (Namco Bandai)
  • “O.M.G.” (Arkedo)
  • “Puzzle Quest 2″ (Namco Bandai)
  • “Real Soccer 2″ (Gameloft)
  • “The Revenants” (Chaotic Moon)
  • “Rise of Glory” (Revo Solutions)
  • “Rocket Riot” (Codeglue)
  • “Splinter Cell Conviction” (Gameloft)
  • “Star Wars: Battle for Hoth” (THQ)
  • “Star Wars: Cantina” (THQ)
  • “The Harvest” (MGS)
  • “The Oregon Trail” (Gameloft)
  • “Tower Bloxx NY” (Digital Chocolate)
  • “Twin Blades” (Press Start Studio)
  • “UNO” (Gameloft)
  • “Women’s Murder Club: Death in Scarlet” (i-Play)
  • “Zombie Attack!” (IUGO)
  • “Zombies!!!!” (Babaroga)

While I’m already the proud, and loyal owner of an Android phone, I do hope that Microsoft releases a sort of updated, large screened Zune that will also be able to download and play some of these games as many of them look very solid. Also, this is the portable Xbox we’ve all been waiting for and, as a gamer, I’d be crazy not to want one of these.


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GamersGate Sale Offers Indies at Low Prices

GamersGate_SaleDigital Distributor GamersGate has rolled out a week long sale that includes several titles that we at DIYG both know and love. Discounts range from 50%-75% off and the offers are all lovely, so take a look and see if you can turn your misfortune of not owning/playing these games yet into the reward of solid savings.

Clover: A Curious Tale for $5 (50% Off) — Originally an Xbox Live Indie darling, the enhanced PC version offers 50% more puzzles than the original, multiple endings, full voice acting and more.

Emberwind for $4.78 (60% Off) — A fantasy platformer with RPG elements sprinkled on top. Geoff gave it a sparkling review and also had the pleasure of interviewing Erik Möller, one of the game’s creators.

The Lunar Pack: Wake and Lunnye Devitsy for $3.79 (60% Off) — If you missed the pay-what-you-want sale Boss Baddie ran a while back, here’s your chance to pick it up at a price you could easily see yourself wanting to pay. Our review of Wake and interview with the developer.

Max and the Magic Marker for $5 (75% Off) — The title, also out on WiiWare, offers a unique take at the platformer genre and is really a steal at just $5. Geoff’s review.

Saira for $5 (50% Off) — Another great title from Nifflas, the 2D side-scrolling platformer has players exploring seven star systems and solving puzzles. Our review.

Trine for $6.78 (66% Off) — We’ve written a multitude of pieces on the excellent puzzle platformer. If you haven’t yet picked it up based on that or the numerous times it’s been given this type of large discount, well, now’s your chance. Geoff’s review of the game and interview with Frozenbyte’s Lauri Hyvärinen.


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Indie Weekend Sales: Loud and Proud

Indie-SalesJust dropping by quickly to let you know what’s going on with those discounted indie games this weekend. The major digital distributors provide the lion share of the oomph today, but if you know of any developers running their own personal sales, please comment or email them over so we can add them to the list. Oh, and on that note: remember that Jason Rohrer’s pay pretty much what you want sale for Sleep is Death is still going on.

On Steam, Altitude, Killing Floor and Madballs are all 50% off to celebrate Mac releases (you can play the games on either OS.) Quantz is still $3, Flotilla is a dollar off, and a ton of RailWorks DLC is on sale at a variety of discounted prices.

Impulse has a nice discount for the just released RPG Eschalon: Book II that I touched on here, taking the $25 title down to just $18.72 through the weekend, Bob Came in Pieces is 50% off at $5.

GamersGate has the same 50% off deal for Altitude and 25% off of Max and the Magic Marker throwing in both PC and Mac copies of the games. Puzzle Bots gets a slight pre-order discount as well.


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Max & the Magic Marker Update Adds 16:9 Resolution Support

Max_Marker_Update_May_14Press Play has released an update for Max & the Magic Marker, now available for manual download.

The patch adds support for 16:9 resolutions as well as putting non-English language hints back into the game. The game currently stands at v1.04 with the update, though it’s unclear on whether the recently announced (and now released) Steam version is up to date with this latest release.

The file weighs in at 65 MB for PC and 88 MB for Mac and is available for download now via The Patches Scrolls, from the description:

Max & the Magic Marker v1.04

Highlights

· Support for 16:9 resolutions

Bug Fixes

· Hints are back for non-english languages.

Vote for Your Favorite Indie Game!

We here at DIYgamer.com have started our very own bracket-styled tournament to find the best indie game, as voted on by you, the gamers. So head on over to our tournament page to vote on your favorite games!

The Tournament
Cave Story vs. Torchlight
Braid vs. Runman: Race Around the World
Spelunky vs. 5 Days a Stranger
Dwarf Fortress vs. Trine


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Max and the Magic Marker is Drawn to Steam

maxPoster_cmykDespite the god awful pun in the title, what I have written is true. Right now, at this very moment, Max and the Magic Marker, critically acclaimed WiiWare indie hit, can now be bought via Steam and played directly on your PC. While the PC version has always been available via the developers website, launching on Steam gives the developers instant access to a MUCH larger audience than eitehr WiiWare or their own website.

Of course, I’d be remissed if I didn’t share with you how much I actually enjoyed the game when it hit the Wii earlier this year. Go on, check out my review right here.

While I certainly had some complaints about the accuracy of the Wiimote and how drawing with it can be excruciatingly aggravating, as a PC game many of these same faults aren’t nearly as bad. Sure, drawing with a mouse isn’t ideal, but compared to drawing with the Wiimote it’s a huge improvement.

Aside from that, I rather enjoyed the game. The style, gameplay, and story were all incredibly imaginative, enough so that it actually made my “Top 10 Break Out Indie Games of 2010” late last year, months before anybody had ever even really heard of it. So if that’s not a testament to how fun the game can be, then I don’t know what is.

The game is for sale for $19.95 via Steam right now.

UPDATE: Contrary to my press release the game is not yet available. It has a place holder on Steam, but there’s not currently a “buy” button. I’ll let you guys know when it’s arrived. Game is now officially available on Steam for either the PC or Mac. Go get ‘em.

[buy from Steam]


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Indie Sales: A Joker in the Deck

Indie-SalesAnother week, another batch of glorious discounts on already fine priced indie titles. Maybe not as much depth as prior editions but we’re certainly not short on deep discounts on solid to great indies.

Caffeine Monster is amazing and is running a ‘pay what you want’ sale for its title Smiley’s Shooty Adventure. It deserved its own posting so feel free to check out the full details here. The rest of the web’s offerings:

Sales

Both Torchlight and Altitude are 50% off on Direct2Drive’s third week of its Spring Sale promotion. Torchlight has been priced lower but at $10 it’s still a steal if you for some reason haven’t picked it up yet. The multiplayer arcade fun of Altitude at only $5 should have more than a few parting with their Lincolns. Sale ends Monday when hopefully some new Indie’s pop-up for Week 4.

The Mac version of Max and the Magic Marker is 50% off on GamersGate taking it down to just $10. Any Mac’ers looking for more info on the game should check out Geoff’s review.

Pre-Order Discounts

Frictional Games, developer of the Penumbra series, has listed its upcoming first person survival horror title Amnesia: The Dark Descent on GamersGate with a nice 20% discount on the $20 title for those who pre-order before its release on…WOW AUGUST 15, so this deal will apparently be around all summer I guess. It applies to both the PC and Mac versions.

GamersGate is also offering a 10% discount for those who purchase Alawar’s Hamlet before it’s release, which apparently doesn’t arrive via the distributor until May 12.

Launch Discounts

DnS Development’s side-scrolling action title Booster Trooper has launched on Steam with a 10% discount off the $10 standard. We haven’t touched on the game here, and honestly I’ve never heard of it before but it has a very nice look to it and is at first look reminiscent of Bionic Commando Rearmed. The Steam page linked above also offers a discounted four-pack at $30 standard that also carries the 10% discount.

Gaijin Entertainment’s Wings of Prey expansion ‘Wings of the Luftwaffe’ ($15) launch on GamersGate is celebrated with a 20% discount.

Spring Cleaning Contest!

Did you know we are running a kickass forum contest where you could win a copy of Machinarium, Shattered Horizon, or Aaaaa! A Reckless Disregard for Gravity?

Check it out!


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Max & the Magic Marker Update Released

Max_Marker_updatePress Play has released a new update for its title Max & the Magic Marker, now available for download.

The v1.03 patch brings a list of additions, adjustments and fixes to the game, including better support for high resolution settings, more precise drawing, level specific tuning and more. The update also brings a few PC and Mac specific bug fixes.

The file is available for both PC and Mac users and can be downloaded now via The Patches Scrolls, from the change log:

Highlights:

- Better support for high resolution settings

- Overall refinement of physics

- Overall refinement of input systems

- More precise drawing

Additional features and improvements:

- Level name shown when level is started

- Max ‘attempting’ to climb is now animated

- General level specific tuning

Bug Fixes:

- Drawing occasional automatically erases themselves

- Camera leaving max offscreen

- Completion of 100% is now possible

- Menu text only partly visible on specific languages

- Ink no longer disappearing occassionally

- Added sound effects

- [PC only] Occassional game crashes on killing of gobos

- [PC only] Ink cannon on Pirate world occassionally crashing

- [Mac only] White graphics artifact no longer appearing on old Radeon graphics cards

Did you know we are running a kickass forum contest where you could win one of two copies of the hilarious, robot-ninja infused multiplayer game: Plain Sight? Well now you do… check it out at our forums!


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Artists Need Not Apply… Max and the Magic Marker [WiiWare Review]

wallpaper_1900x1200With indie games comes a certain amount of charm. I can’t put my finger on it exactly, but, needless to say, I think everybody can agree that every indie developer out there who successfully creates his/her own game has put a bit of themselves into their game. Perhaps this is where that certain charm comes from. While not every indie game is beautiful, good looking, or a graphical beast I’d argue that there’s really no such thing as an ugly indie game.

That said, of course, Max and the Magic Marker goes above and beyond what people typically expect from an indie game, showcasing an art form that’s more similar to 2D Boy’s World of Goo than, say, Cave Story or Knytt.

Max and the Magic Marker was, finally, released to US Wii’s yesterday and, with it, comes one of the more interesting titles on the service. The game was developed by the fine gentlemen over at Press Play, a small developer based in Denmark, and follows around a young boy who comes across a marker that brings to life whatever is drawn. After creating a purple monster that begins wreaking havoc, Max creates a drawing of himself to stop the beast.

Yada, yada, yada… blah, blah, blah… let’s just get on with the review.

Gameplay

Right off the bat, it’s instantly recognizable that Max and the Magic Marker is not your traditional game. Max and the Magic Marker is unique. While the game is primarily a platformer, the game employs a unique drawing like apparatus that allows you to create bridges, stairs, levers, weights, and damn near anything else you can think of. Needless to say it’s a pretty remarkable feature and one that absolutely makes Max and the Magic Marker what it is.

HelloDIY

Of course, it’s not all sunshine and lollipops when it comes to the marker aspect of the game. While the gameplay is good, fresh, and unsurprisingly fun, there are a few hang ups that can be rather frustrating.

First, have you ever drawn anything in Paint on a PC? Pretty difficult, right? Magnify that by ten and you’ll understand what drawing on the Wii is like. It is not precise, it is not accurate, and it most certainly is not like actual drawing. The Wii’s motion sensing feels more crude in Max and the Magic Marker than in any other game I’ve ever played on the Wii — through no real fault of Press Play.

Additionally, your drawing can inexplicably become “stuck” if you venture anywhere near the edges of the screen, Max, or any hard bound object while drawing. This is a little hard to explain in writing, but basically imagine drawing near a platform and, when your line becomes to close to said platform, the line will cease to continue, despite the marker continuing on.

But it’s not all bad news. Despite my complaints, the game’s puzzles are actually very intuitive and unique making even using the marker, frustrating as it may be sometimes, is fun for the majority of the game. Creating levers, seesaws, stairs, and bridges has never been so much fun.

screenshots_0030_spinning2

While the game only boasts a mere three worlds — something I was able to beat within 4-5 hours – the puzzles can get extremely challenging, in a good way. For those who are worried that this game may be too easy, or childish, you can rest assured that, beyond the first world, the puzzles can actually get quite hard.

Finally, while the primary game is, unfortunately, fairly short the game does host a series of secrets. While I was unable to unlock every secret, I can tell you that the two secrets I did unlock instantly add more game time. The first one I unlocked was a blank sheet of paper with an unlimited amount of ink for my marker. In here you can draw and do anything you want with your marker without fear of running out. The second secret unlocked that same “unlimited” marker ability for the main story mode — a sort of “cheat” mode. Both provided quite a bit more gameplay.

Style

Max and the Magic Marker is, at present, my favorite WiiWare game in terms of style. Yes the service has World of Goo and a few other delicious looking titles, but Max and the Magic Marker holds such child-like charm that even the adorable Goo-blobs in World of Goo have a hard time stacking up next to it.

Likewise, each world’s music is incredibly catchy. Even now, as I write this, I have the game’s Pirate world tune stuck in my head.

Bottom line, everything about Max and the Magic Marker oozes with charm.

screenshots_0002_Layer 26

Story

Ehh… the story is kind of weak. It basically starts out as Max receiving an unknown letter containing a special marker that allows whatever he draws to come to life. From there he accidentally creates his nemesis (a purple monster) and proceeds to “go after” him with his own drawn self. In all honesty, it feels like a standard children’s television cartoon story. Nothing special…

Max and the Magic Marker is a great addition to Nintendo’s WiiWare platform. While some parts of the drawing can be absolutely infuriating, the overall mechanics of the game are very refreshing from the standard platformer. Despite being primarily developed for the Wii, however, I get the feeling that the PC version may be the better bet, if for nothing else than the simple fact that the mouse is more accurate that the WiiMote.

[Buy via WiiWare/PressPlay. 1000 Nintendo Points, or $20.00]