Indie game news, reviews, previews and everything else concerning indie game development.

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Pay What You Want for Boss Baddie’s Lunar Pack: Lunnye Devitsy and Wake

Boss Baddie has brought back their fantastic Lunar Pack, a pay what you want collection of two of their earlier adventure platformers: Lunnye Devitsy and Wake. In addition to this you’ll also get 26 tracks from Boss Baddie’s upcoming Metroidvania title Tormishire for the low low price of… whatever you want to pay!

Made possible with the help of Indievania, the indie-centric digital distribution site, the Lunar Pack is available right now.

Here are some game descriptions…

Lunnye Devitsy:

Lunnye Devitsy is a mystery/puzzle platformer. You play as a little alien that falls off the moon and you have to make your way back. The objective is to get home again using one of the six possible exits hidden on a large mountainside.

It was made in celebration of the moon landings, which was 40 years before the original release date.

Wake:

Wake is the story of an engineer trapped on a sinking ship. His goal is to navigate through the ship and find his way to the surface above.

  • Dodge bullets and fire, most of all avoid drowning!
  • Collect keys, torches, flares and even an axe to help you escape
  • Discover the secrets of what really happened

Both games are, in my opinion, absolutely fantastic. I’ve been a huge Boss Baddie fan for the last couple years and both of these games rank very highly on my list, especially Wake which I feel had a great concept behind it.

If you’re looking for some great platformers to delve into, you can do a lot worse than either of these games.

[Boss Baddie, Indievania]

Trailer


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GamersGate Sale Offers Indies at Low Prices

GamersGate_SaleDigital Distributor GamersGate has rolled out a week long sale that includes several titles that we at DIYG both know and love. Discounts range from 50%-75% off and the offers are all lovely, so take a look and see if you can turn your misfortune of not owning/playing these games yet into the reward of solid savings.

Clover: A Curious Tale for $5 (50% Off) — Originally an Xbox Live Indie darling, the enhanced PC version offers 50% more puzzles than the original, multiple endings, full voice acting and more.

Emberwind for $4.78 (60% Off) — A fantasy platformer with RPG elements sprinkled on top. Geoff gave it a sparkling review and also had the pleasure of interviewing Erik Möller, one of the game’s creators.

The Lunar Pack: Wake and Lunnye Devitsy for $3.79 (60% Off) — If you missed the pay-what-you-want sale Boss Baddie ran a while back, here’s your chance to pick it up at a price you could easily see yourself wanting to pay. Our review of Wake and interview with the developer.

Max and the Magic Marker for $5 (75% Off) — The title, also out on WiiWare, offers a unique take at the platformer genre and is really a steal at just $5. Geoff’s review.

Saira for $5 (50% Off) — Another great title from Nifflas, the 2D side-scrolling platformer has players exploring seven star systems and solving puzzles. Our review.

Trine for $6.78 (66% Off) — We’ve written a multitude of pieces on the excellent puzzle platformer. If you haven’t yet picked it up based on that or the numerous times it’s been given this type of large discount, well, now’s your chance. Geoff’s review of the game and interview with Frozenbyte’s Lauri Hyvärinen.


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Indie Sales: The Few, The Proud

broken-piggy-bank-money-200This week we had to scour every corner of the web to dig up enough sales, but as it turns out, those discounts we did find are heavy. Starting from 50% off and up to a name your price option, were in the high rollers room tonight.

Most of the offers end before the weekend so we’ll be back then to update on the new offerings on Friday.

Sales

The Lunar Pack almost ‘pay what you want’ sale offers up Boss Baddie title’s Wake and Lunnye Devitsy for any price you want as long as it’s at least £1 GBP (around $1.20), Geoff touches on it in more detail.

Both of Neocore’s titles Crusaders: Thy Kingdom Come and King Arthur – The Role-Playing Wargame (plus all DLC) are 66% off on Steam through Thursday at 4 PM PT. Plenty of RailWorks DLC still discounted as well.

Both PC and Mac versions of Emberwind are 50% off on GamersGate through the week. The same for Bob Came in Pieces and as a bonus the distributor bundles both PC and Mac copies together at no extra cost. Strategy title Imperii is just $2.50 as well.

Pre-Order Discounts

Team 17′s Alien Breed: Impact has been listed on Steam at 10% off its $15 price, you can check out the demo on the Steam page as well. The title releases this Thursday, June 3 though so hurry if you want to grab the game for a bit cheaper.


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Pay What You Want for BossBaddie’s Amazing Wake and Lunnye Devitsy

LunarPackAt this point you may be wondering when all these awesome sales are going to stop right? I mean, over the last month we’ve been offered a real treat from some of indie gaming’s finest. Despite one man using this sales schism for evil, all the others have done wonders to really bring indie games out to the mainstream consumer, something that’s just so hard to do without a large marketing budget.

Well add BossBaddie to the latest list of developers to offer up their goods for a “Pay Whatever You Want” type of sale. BossBaddie has included both Wake, an amazing game that features an engineer trapped on a sinking ship who must find a way to escape, and Lunnye Devitsy, a mystery/puzzle platformer where you play as a little alien that falls off the moon. Both are made available through what BossBaddie is calling the Lunar Pack.

Oh and as a minor plus you’ll also receive the soundtrack from, I’m assuming, Lunnye Devitsy.

Now you can take both of these home for whatever you think they are worth, starting with a minimum of 1 GBP (British pound, about $1.45) to cover various expenses (mostly PayPal fees I’m guessing).

So what are you waiting for? Pull out that rusty old wallet and enjoy some of the best indie gaming has to offer.

[buy from BossBaddie]


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Talking to Boss Baddie about Escapevania [Interview]

Mr Runner I’ve been following the two-man team behind Boss Baddie’s games for a long time. They’ve been working on an epic platformer called Tormishire for a long time, but they released Lunnye Devitsy last summer, and Wake just over a month ago. After Wake’s release, I asked the team if they’d be willing to sit down and talk with me, and they obliged.

Since a sea separates me and them, we had to converse through other means. MSN was the intermediary, and it gave up on the connection at least three times. But after some heavy stitching, I’ve managed to put together the words we exchanged in some semblance of order.

If this is your introduction to Boss Baddie, you can find demos for their released games here. A review of Wake will be somewhere on this website tomorrow.

DIYgamer: First things first, can you introduce yourselves and tell me a little bit about what each of you do for Boss Baddie?

James Whitehead: I’m James, I do all the graphics, coding and website stuff. Sometimes music too.

Alex Sumesar-Rai: I’m Alex Sumesar-rai, aka MrPineapple, and I make music a lot. I tend to throw idea sin and test as well, but I started as a musician. I didn’t test before we started Tormishire.

DIYgamer: What brought the two of you together?

Alex: Well, thats a long story. Long and dull. I’ve known James for nearly 10 years now, but we’ve never met in real life! How very progressive of us.

James: Gamemakers! An age old MSN Group. Alex was pimping his MrPineapple game and I was causing trouble with the admin.

Alex: Haha.

James: Then when Tormishire was being made I dropped in one of his tracks and we decided to team up and just make beautiful games and music together.

DIYgamer: You guys released a new game earlier this month called Wake. What’s it about?

James: Last summer I saw that horrible Poseidon remake. All throughout it I imagined playing it as a game, I’d just finished work on Lunnye and thought “why not!”

DIYgamer: OK, and why should people buy it?

James: People should buy it because it’s awesome. One of the players described it as an escapevania, so it’s in fashion too.

DIYgamer: Do they escape from a sinking ship in the Poseidon remake?

James: I think a few survivors do. They don’t get a high score though.

Alex: They don’t get that title screen either. The title screen alone inspired me to make the soundtrack.

DIYgamer: The title screen is hauntingly beautiful.

Alex: And it should be, James spent literally days on making it look that way. You should see all the half-finished versions of it I have on my desktop!

DIYgamer: You’re selling Wake and your first game, Lunnye Devitsy, together and calling it the Lunar Pack. Is there something that ties the games together?

James: Their themes just seemed similar. In Lunnye you play a moon damsel who has to find abstract methods to get home in an open world. In Wake you have to travel through a large open ship to get to safety. They both just seem to be about a person making their way home any way they can, with the moon being a continuing theme. Tormishire follows this too, except you’re running around inside a moon.

DIYgame: Hence the term escapevania?

Alex: I do like that term.

DIYgamer: So do you consider Tormishire the third in a series of thematically related games?

James: Definitely, and once it’s released there will be a bundle containing all 3 games. Tormishire is what binds them.

Alex: Although it’s more than capable of standing on it’s own.

DIYgamer: When did you start working on Tormishire?

James: December 2006. What seems like a lifetime ago!

Alex: I think i joined it about a year in, which isn’t that far in really considering the scale.

DIYgamer: Has it been in constant development, or do you take breaks to work on other games like Lunnye, Wake and the one you just announced?

Alex: Well, there’s only really been one break so far, it’s just been a large one in which yes, we’ve worked on Lunnye and Wake.

James: We have made some minor updates along the way. The next big one is to enable DirectX graphics and shaders and all that.

Alex: That and add the other two chapters.

DIYgamer: So far you’ve made 2D games with pixel art, but you’re dropping the pixels for the next project. What brought on the change?

James: The next game is going to use a different art style again just because I can’t settle on a single style. I like to experiment whenever I can and this next game required a HD resolution. Seemed the perfect opportunity to try something new.

Alex: Hopefully the music side will reflect that too.

DIYgamer: How do you approach the music when working on a new game?

Alex: It depends. Usually I’ll wait until James has a test level, or even a title screen, then work off that. But sometimes it works the other way round. There are a few areas in Tormishire that he made from listening to tracks i made.

DIYgamer: You released a sampler of music from Tormishire a few months back. Is the soundtrack basically finished?

Alex: More or less. I expect we’ll find a few places to stick some more songs in along the way, but we do have a lot of music for it already from both of us, and a few which we both worked on together.

James: One of my favourite tracks that too.

Alex: Ditto.

DIYgamer: Which track is that?

Alex: The one used on the Hi, Boss Baddie! video. I believe that was a collaboration.

James: Also used in Boss 5.

DIYgamer: You developed an online scoreboard and achievements to work with Wake. The game hasn’t been out for long, but have they been busy?

Alex: Melcadrien’s score impressed me.

James: The scores haven’t, though we did have to remove all our test scores. We want that board filled up so we’ve dropped the price of the game.

DIYGamer: Have any users beaten your own high scores?

James: It seems a bit unfair to put my own time on, not that I’m bragging or anything!

Alex: Well, being able to ace your own game isn’t that much of a thing to be proud of. More a fact of life.

DIYgamer: It would give players something to brag about.

James: One of the achievements is a time I set on hard mode, but that’s to do with getting to an exit under a certain time rather than getting a high score.

DIYgamer: So which game can we expect first, Tormishire or the new project?

James: The new project, oh yes! We’re hoping for a short development time with this one. Tormishire will hopefully be back with a vengeance after that.

Alex: Even though we still haven’t thought of a name for it yet.

DIYgamer: When you announced the new project, you also called off the Satan Sam 2010 port. How much work had you done on that?

James: The visuals had been updated and we were still redesigning the powers and upgrades. But Sam’s time had been and gone. If we could click our fingers and have it magically ported, that would be great. For now we’re busy with bigger projects

DIYgamer: You guys certainly seem busy enough.

Alex: Thats just James being a workaholic, I think. Always with a million projects up his sleeve.

DIYGamer: Well, I think that’s all I meant to ask about, unless there’s something either of you want people to know about.

James: Just that Wake’s entrance fee has been dropped and there’s a patch out. Our next game should be out within a couple of months so stick around or something!

DIYgamer: Thanks for talking to me, guys.

Alex: Thanks for letting us type at you.

James: No problem, its been fun! Barring the connection and messenger problems. Always with the problems.

Alex: I blame Microsoft and BT respectively.


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Boss Baddie Releases Wake, Two Demos

Wake Less than two months after Boss Baddie announced the game, Wake is available for your personal computer.

You control a engineer who has been stranded on a sinking ship. You start at the bottom and work against the rising sea level and the interior of the ship in a search for safety, collecting items to help you on your way, like flares, flashlights and axes. As the water rises, it takes out the ships lighting and puts out fires, so finding your own sources of light is pretty important.

You can pick Wake up for $12.99, or add Lunnye Devitsy to the order for another $2. I know the second game costs $3.20, so you’re only saving a little over a dollar, but it’s a bargain at full price. Short demos are available for both games, so you can see if they’re your thing before getting out your credit card.

[via Satan Sam]


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Boss Baddie Announces Wake

WakeBoss Baddie, the prolific two-man team behind Satan Sam, Lunnye Devitsy, the awesome-looking-but-in-perpetual-development Tormishire, and a bunch of other games, announced Wake yesterday, a platformer about an engineer stranded on a sinking ship.

The goal of the game basically to reach the top of the ship before you drown. While there will be many obstacles in your way, the only thing that can kill you are the constantly rising sea waters. The game supports online scoring and the Xbox 360 controller.

Boss Baddie, Wake is done, and it will be released after “more testing, optimising and additional artwork.” There’s a “rolling demo,” but it’s not interactive, so you can’t really do much more than look at a few rooms.

[via Satan Sam]