Almost everybody in the western world knows of the legendary tales of King Arthur and his Knights of the Round table. To some it’s practically the herald to all fantasy novels, games, works, etc. As such the tale has been adapted to almost every entertainment medium imaginable, including video games. King Arther The Role-playing Wargame is another addition to games that borrow heavily from the lore of King Arthur and his Knights of the Round Table.
King Arthur The Role-playing Wargame is a bit different than most other games based on the legend of King Arthur. While the tale seems to be most appropriate for an action-adventure game or an RPG, developers Neocore Games decided to put a strategic twist on the franchise. What this means, in bare-blunt gamer terms, is that the game plays almost exactly like a Total War (Rome, Medieval, etc.) game does. Neocore Games took the tried and true formula that Creative Assembly bred and adapted it to a world where war is rampant, kingdoms are plentiful, and glory is ripe for the picking.
While, on paper, the game sounds delectable for strategy game enthusiasts, does it play out in the end? Let’s find out:
Gameplay

As mentioned above, King Arthur plays very similarly to that of the Total War games. This works in favor and against the game for a number of reasons. First, the game relies on a formula that has been tested and has been loved by gamers for nearly a decade. This means that gamers will instantly understand the “feel” of the game as well as the general system of the game. Unfortunately, this can also work against King Arthur in a number of ways. Because the game follows the Total War games so closely it’s left itself open to looking like a dumbed-down, or knock-off if it doesn’t match up to the most recent Total War releases. Keep in mind that, while King Arthur, is a Total War-like game it’s not a 1:1 match, which means there are some differences, both good and bad.
While King Arthur may be more strategy game than anything else, the game does actually employ quite a few RPG-like qualities. Chiefly the questing and leveling system.
Leveling in King Arthur isn’t as advanced as you may think, but it’s nice that the options are still there. It’s a fairly simple process; upon completion of battles your army units gain experience — provided they don’t die — once winter comes along you can train these units and give them an increase in melee, defense, archery, etc. Like I said before, it’s a fairly simple process but it works.
Questing, on the other hand, feels much more RPG-like than the leveling system. At various times during the game you’ll get offers to quest. This can consist of choosing a side in a battle, looking for something important, or other quest-like things of the sort. What makes this questing system so unique is that depending on which side you choose in, let’s say a war quest, it will affect future quests and what you can or can’t do. In other words every action has an equal reaction.
The battle system in King Arthur works almost exactly the same as the battles in Total War. Basically, it’s a real-time battle situation where you must order your troops into place, and charge at the appropriate times. While the battle system seems adept at mimicking the Total War games I can’t say that I honestly enjoy them. They feel too “cookie cutter” and each time I go into a battle I feel as though I’ve already done this exact same battle before. Luckily for me, and others like me, the game does employ an auto-battle system with a nice touch added. When using auto-battle there are always risks involved like losing some of your newly leveled up troops. King Arthur allows you to offset the damage in auto-battle by selecting up to 1/3rd of your army to be “protected”. This means that, if you win the battle, the “protected” units will take less damage and have a higher survival rate. The flip side of this, however, is that any unprotected unit will suffer more damage. It’s a give and take, but definitely a nice option to have if you’re a stressful auto-battler like myself.
One thing that King Arthur does to differentiate itself from the Total War games is add magic-use and morality into the game:
Morality is an interesting proposition for a strategy game. It’s usually not included in most, but with the addition of a nice questing mode — where choices abound – it’s nice that your questing has a direct affect on the type of King you are. For example, one quest requires that you either help a King who is being invaded, or help the opposing King invade, the invading King is clearly a “Tyrant”. Whichever side you choose, once the quest in complete you’ll gain either “Rightful” or “Tyrant” points. Depending on which side you lean also depends on what magic you can use in future battles.
Which leads me directly into King Arthur’s next big revelation; Magic. As most Total War gamers know, there’s no such thing as magic seeing as how those games rely heavily on actual historical data. King Arthur, however, has the liberty of existing within a realm where magic does, in fact, exist. As such, during battles, you have the ability to use various spells to help you win the battle. Spells range anywhere from a fog that helps you conceal your troop movements to powerful and devastating attacks. It’s definitely an interesting dynamic that puts a nice spin on the classic formula.
The one thing that really, really bugs me about King Arthur is that I can’t seem to find the “charge” button anywhere. I’ve scoured the battle screen a few times now and I’ve come up with nothing. This may be due to my own fault and not looking in the right places, but, as it stands now, all my troops currently walk towards their enemies. Which can be very frustrating, especially when those pesky archers turn tale and run.
Style
King Arthur looks pretty damn good. I haven’t played the latest Total War game — Empire — but I’d say the graphics are at least as good as, if not better than, Medieval: Total War 2. Even zooming all the way into the massive battles displays some fairly good detail. Not perfect, by any stretch, but acceptable by most standards.
Additionally, the voice acting in King Arthur is pretty good. I’d say it can be a bit dull at times, but at least the acting isn’t necessarily bad. I wasn’t openly cringing at the sound of a new voice and that, in the indie world, is actually a fairly nice thing.
Story
The story is basically King Arthur but with a strategic twist. What I mean by this is that you aren’t going to get all the intricacies involved with a traditional story, but it loosely follows around the same series of events with Merlin, the lady in the lake, Excalibur, etc. I will add, however, that this story is a much darker take on the traditional tale. This isn’t a happy-go-lucky kid version of the story. War is rampant and people are dying.
Everything Else
King Arthur is a very polished game. In my entire time playing that game I didn’t suffer a single crash or game-breaking glitch. Hell, I had trouble finding a single glitch at all. So for those worried about bugs ruining your good times, then rest assured that Neocore has eliminated most of them.
Additionally, King Arthur ships with a multiplayer component. I was unable to play this portion of the game as of yet, but for those interested there is an option. Whether its good or bad, however, lies with you.
In the end, King Arthur is a great game for strategy enthusiasts. It’s different enough from the Total War games that it doesn’t feel like a direct rip-off, but it also shares enough game traits that anybody who enjoys the Total War games will have no problem diving right into the King Arthur universe. The only caveat I have is that the game is currently $40, which may be a deterrent for those who could easily pick up either Mediaval: Total War games for a fraction of the price.
[Buy from Steam]
[The developer of King Arthur, Neocore Games, has provided DIYgamer.com with a copy of the game for reviewing purposes. This, in no way, affected the outcome of the review.]