Indie game news, reviews, previews and everything else concerning indie game development.

0
Comments

PAX: ‘Joe Danger: The Movie’ Preview – A Hollywood Sized Endeavor

Joe Danger: The Movie

Joe Danger: The Movie is an entirely new game coming to XBLA from Hello Games. The graphics look nearly identical to the first game (so much so that I had to actually stop and watch to realize it was a completely different game and not just a port of the PSN original). That’s okay though because this game is all about jamming as much content into the original Joe Danger formula as possible. 

The first Joe Danger featured the stuntman riding his bike through a variety of levels with multiple objectives. It was fun, felt good on the old controller and  Replayability was through the roof with the included level editor and the game has since become a ‘must get’ on Sony’s console. So how do you follow up such a successful and popular experience? Well, fear not because Joe Danger: The Movie looks to top this big time. Hollywood style.

How is this would-be sequel going to jam in more content? Simple: More vehicles. Forget the simplicity of just mastering one vehicle. Pah, you think that’s challenging? Joe will control mine carts, skis, motorcycles, snow mobiles and jetpacks across at least five different movies. Each vehicle has its own set of physics and its own set of objectives and each movie has a distinct feel and range too; from Indiana Jones style adventure to Futuristic Time Travel.

Kind of sounds like the idea behind Comic Jumper with its world-in-a-comic-book approach. Pretty sure that Joe Danger: The Movie will be at the opposite end of the gameplay spectrum than that mediocre experience though. A better comparison may be Stuntman then, you must have all played that? If so, imagine that but you also get to design your own crazy movie stunts and live them out Joe Danger style. Needless to say there will be plenty of variety in Joe Danger: The Movie.

For more information on Joe Danger: The Movie, check out Hello Games website.


0
Comments

Stuntman In Your Pocket: ‘Joe Danger’ Coming to iOS/Android

Having taken the console platforms by storm during the last couple of years, Hello Games’ acclaimed side-scrolling stuntbike hit Joe Danger is now making its way onto the mobile gaming scene.

With an iOS release now announced for the near future, and with an Android version also in the works, Hello Games’ co-founder, Sean Murray, has been quick to highlight the major differences between the smartphone ‘port’ and the versions you might have enjoyed on the Playstation Network or, more recently, the Xbox Live Arcade. In an interview with Gamasutra, Murray confirmed that a substantial array of touchscreen commands, including the ability to swipe the screen to initiate a wheelie and to nudge an airborne Joe in order to adjust his mid-air positioning, will be vital components of the new mobile edition of the game.

While Murray was also hesitant to quell rumours of a similar mobile conversion of the game’s upcoming sequel, Joe Danger: The Movie, he did mention that he was keen to explore the idea of being one of the first developers to offer a technically comparable mobile version alongside a major downloadable release, noting that Hello Games are still looking for feedback based on public response.

A solid release date for the mobile iteration of Joe Danger has yet to be announced, but the iOS version will be given its first public showing at PAX East this weekend.


0
Comments

Now With 50% More Danger… Joe Danger: Special Edition [Micro-Review]

Yesterday, Xbox 360 gamers were treated to one of the best PSN indie games released: Joe Danger. For those of you who remember the “good ol’ days” of gaming this newly minted XBLA version should remind you of the time honored classic: ExciteBike, only with more stunts and danger because it’s 2011 not 1984.


0
Comments

The Top 10 Best Selling PSN Indie Games of 2011

So here’s some interesting, non-bundle related news for you. Over on the official Playstation blog Sony has released the top 10 best selling PSN indie games for the entire year and, well, I wouldn’t call it too surprising although the way they have it broken down can be a bit confusing.


0
Comments

Joe Danger Special Edition Launches on XBLA December 14th

Xbox 360 fans who were previously jealous of their PS3 buddy’s exclusivity with regards to fantastic downloadable title Joe Danger can now relax as everybody’s favorite dare deviling stuntman is landing on Microsoft’s XBLA this upcoming Wednesday, December 14th.


0
Comments

Joe Danger to Launch Himself Onto Xbox Live Arcade

Well count this as a major “win” for Xbox 360 gamers as one of the best Playstation Network exclusive games is set to launch on Microsoft’s own console sometime around the holidays. While PS3 fanboys might feel slighted, this is really just a huge win for indie gamers all over.

Back to the game at hand, those of you who are regulars will remember that I very much enjoyed the game when I reviewed it waaaay back when it was originally released. Some of my choice quotes were:


0
Comments

Joe Danger: The Movie: Eurogamer Expo Impressions

Joe Danger is back: And this time he’s in a movie! Joe Danger: The Movie is the sequel to the 2010 PSN outbreak hit, Joe Danger, from UK indie studio Hello Games. From what I’ve seen so far, fans of the first are going to very pleased with what they have in store for us with the sequel. Here’s my hands on impressions from Eurogamer Expo 2011.

The original Joe Danger saw the somewhat washed-up stuntman rebuilding his reputation as the greatest stuntman alive, and it looks like all his hard work has paid off, because now he’s got a movie deal. This time round the game takes place on the set of the greatest action movie never made, with Joe in the lead role. Whether it’s arctic-espionage missions, or runaway minecarts, you can expect plenty of classic movie style scene’s being re-enacted in brightly coloured sidescrolling platformer style.

Following the success of their first release, Hello Games have tooled up from a team of four to a team of ten, and it seems like the amount of content in the levels has increased by a similar proportion. I saw cities full of crosstown traffic, giant robots in the background, enemy skiers throwing bombs at your from the background. Everything is as bright and as bold, and filled with bright colours, and there has been a notable bump in graphical quality.

But the big new standout feature is the mix of different vehicles. In the first game, our Joe was motorbike-bound, but now he can use a wide variety of vehicles, all with their own physics and control nuances, but using the same basic control layout. New vehicles that we’ve seen so far include a Minecart, Skis, a snowmobile, Jetpack, and instead of his old stuntbike, there’s a policebike.

The different vehicles shift the emphasis between different style of challenge, where the Jet Pack is much like constantly boost jumping in the original. You can switch between the different vehicles mid-track too.

It’s all looking fantastic so far. It’s packed plenty of new features and ideas, and I can’t wait to see what else they come up with..

Check back later for my interview with Hello’s head-honcho, Sean Murray, and see our review of the original game here.

[Hello Games]


7
Comments

Best of 2010: Editors’ Top Picks

DIYlogoFrom January 1st to December 31st, 2010 was the year that DIYgamer was up and running from the first to the last day of the year. We’ve hit ups and downs and talked about hundreds of games this year, and it’s finally time for the staff to sit down and figure out which games we happened to love the most. The thing about trying to pick our favorite indie games of the year is that there are always more. Every discussion of our favorites turns into a series of exclamations of  “oh yeah!” as each of us remembers other games we had forgotten to mention.

The way we devise this list of our Top Picks is that all of the editors are asked to submit five of their favorite games of the year and write a paragraph as to why they liked it so much. The game that is repeated across the most lists automatically gets our Game of the Year nod and anything else with more than one pick gets a Runner-Up spot. Everything else falls under Honorable Mention and you must know that every single one of them might as well be the Game of the Year.

We are well aware we may have omitted some amazing games, so feel free to add your own in the comments section along with your own explanation. We’d love to hear it and more than likely agree with you!

But without further ado and explanation, here is the DIYgamer Editor’s Top Picks of 2010:

HONORABLE MENTION

Shibuya (iOS)

shibuya

I don’t think anyone has the right (especially Sony and that annoying little shit Marcus) to complain that iOS games are not up to par. The App Store in general took a huge step forward this year with the release of a multitude of successful indie (and mainstream) titles. Shibuya, by Nevercenter Games, was perhaps the most addictive of them all. I’m pretty sure I earned a grade lower than I should have in at least one of my classes because of this game. Nevercenter took one devastatingly simple concept and treated it with absolute finesse, adding polish and an excellent 5-track electronica soundtrack (by Millionyoung) to melt away all other thoughts. When you Shibuya, it’s only you and Shibuya, baby.

Arsen Nazaryan

(Buy it in the App Store)

Hero Core (PC)

herocore-cinema

Iji was one of my favourite games of 2008 (and 2009, for that matter), so I jumped on Hero Core as soon as it was released. It’s a much more modest offering, but a much more substantial game than it first appears to be. An ultra-minimalist Metroidvania, of sorts. Low-res monochrome graphics, a super-limited control scheme and a single-minded, speed-runnable goal hide a wealth of design cleverness, including a whole second campaign masquerading as a Hard Mode, and a multitude of bonuses and extras to unlock through extended play. The aesthetics may be minimalist, but there’s a keen eye for design at work here, and enemies and their shots are distinct and clear, despite the lack of colour.

Dominic Tarason

(Download Hero Core)

Chime (XBLA and PC)

chime

Chime’s simplicity and zen-like need for concentration were completely hypnotic to me this year. Compounded by the fact that its publisher is completely not-for-profit, this indie title is something everyone should give a chance. With a stellar soundtrack including Philip Glass and Paul Hartnoll, everyone should experience this beautiful puzzle game. With elements of Tetris and other classic puzzle titles, this experience is a perfect storm of audio and geometric concentration. If you haven’t yet experienced it you really ought to.

Peter Eykemans

(Buy it on Xbox Live Arcade or Steam)

Recettear: An Item Shop’s Tale (PC)

Recettear_Update_October

It’s always bothered me in RPGs that item shops charge so much for equipment when my hero is trying to save the world from total destruction. But thanks to Recettear I now know why: because running an item shop is an adventure of its own. As the comically aloof Recette, players will have to manage their time between action-packed dungeon crawling for loot, and running a successful business selling said loot. And while the game’s humor begins as mere parody, by the game’s conclusion Recettear stakes out its own unique pedestal among the throngs of RPGs out there. From the colorful characters to the fantastic dual gameplay styles, Recettear is a truly fantastic game. Capitalism ho!

Scott Nichols

(Buy it on Steam)

Hydorah (PC)

hydorah

This is not the greatest Gradius game in the world, this is just a tribute. It’s also pretty dang close to being better than the games it is paying homage to. A massive undertaking for one man, Locomalito has lovingly crafted a huge, distinctly retro and remarkably deep scrolling shooter in Hydorah. A broad range of weapons/power-ups, huge variety in levels, a branching campaign map and tons of secrets all held together with beautiful sprite-art and a stunning soundtrack (by Gryzor87). I bought Gradius Rebirth on the Wii earlier this year. A freeware game made me forget all about it.

Dominic Tarason

(Download Hydorah)

LIMBO (XBLA)

limboboat

My LIMBO experience was beset with troubles. First, the game released while I was on vacation in Hawaii (and yet I couldn’t shake wanting to play the game amidst countless umbrella-clad drinks), and upon returning and downloading the game I was welcomed by the flashing three lights indicating that my Xbox would no longer like to be my friend. But three weeks later I got my system back and played through the game in almost a single sitting. Its clever puzzles, complete control of atmosphere and style and moments of absolute unexpected clarity truly make this one of the best games of the year for me. I first demoed the game at GDC back in March, and while I was completely absorbed into the game with thick headphones blocking out the chaos of the conference, I’ll never forget the absolute belly laugh I couldn’t contain when I was first killed by a bear trap.

Peter Eykemans

(Buy it on Xbox Live)

Spirits (iOS)

spiritsipad

If you own an iOS device and you have yet to try out Spirits, then you need to get off Angry Birds and download Spirits now. Within a two-game lifespan, Spaces of Play went from making a good but generic game (Mr. Bounce) to making an incredibly unique game. Spirits defines “hand-crafted.” Its music, its artwork, its design, its feel are intertwined to evoke gloom and hopefulness subsequently. This year was a big step up for Spaces of Play and I can’t wait to see what leaps and bounds they will make in the future.

Arsen Nazaryan

(Buy it in the App Store)

Zombie Estate (Xbox Live Indie Game)

ZombieEstate003

It’s easy to see why Zombie Estate would be on my list. Not only does it include zombies (an automatic qualifier, in my opinion) but it also gives such a charmingly unique perspective in regards to the camera and graphics. Combine all that with four-player, weapon upgrading fun and you have one of the best zombie games to get released in 2010.

Geoff Gibson

(Buy it from Xbox Live)

Kaleidoscope (XBLIG)

Kaleidoscope

From a Dream.Build.Play finalist, it’s reasonable to expect a pretty stellar game. What you may not be expecting though is for it to be as adorable and infectiously charming as Kaleidoscope. Players take control of Tint, a cute bug-like thing as he embarks on a platforming journey to restore color to the world of Kaleidoscope. By collecting colored orbs in the level players gradually bring color back to the scenery. The restoration of color is accompanied by an amazing dynamic soundtrack that builds up adding new instruments with each new layer of color. And though Kaleidoscope is on the short side with only twelve levels, they are spread across four visually distinct worlds, each of which coming to life in the game’s coloring book art style. There’s just something about Kaleidoscope, when the world blooms in color and the music blooms with it. It’s digital joy.

Scott Nichols

(Buy it on Xbox Live Indie Games)

The Oil Blue (PC)

the_oil_blue

Vertigo Games’ The Oil Blue came out of nowhere at me. I had never read anything about it up until its release when Erik drafted up his article for DIYGamer. The demo left a huge impression on me and I decided the whole game would be well worth the undertaking. I was not mistaken. The Oil Blue is just unlike any other game I have ever played. It’s not about the graphics or style, it’s not about the story or music, (and I’m not saying those weren’t good but) it’s all about the gameplay. Half the time I didn’t know what the hell was going on, but I felt awesome doing whatever I was doing. Leveling up was satisfying and each machine handled differently. The Oil Blue is one of the best indie action-sims ever, and earned itself a spot on the list the second its demo was released.

Arsen Nazaryan

(Buy it from Vertigo Games)

Joe Danger (PSN)

JoeDanger002

Imagine if you were to take Excitebike and combine it with the dare deviling antics of Evil Knievel and that’s what Joe Danger is. From the moment I played Joe Danger I was immediately drawn to the pure amount of “fun” that the game contained. There’s no back story, no pointless control mechanisms. Just solid gameplay at its best.

Geoff Gibson

(Buy it on PSN)

Super Mario Bros. X (PC)

super mario bros x

A strange choice, perhaps, but this one really came out of nowhere for me, and was the key inspiration for my current series of fangame articles. It’s an amazing piece of work – an impressive, full-featured Mario game in its own right, worthy of official Nintendo branding, but it goes significantly further than its peers in many respects. The intelligent split-screen multiplayer, the full-featured (but easy-to-learn) level editor and toolset, and now the addition of features and characters from other games are all giving the industrious level-creating community more to work with. I see this one continuing to grow and improve well into 2011. Hopefully it’ll provide incentive for other fangame developers to persevere, and aim high.

Dominic Tarason

(Download Super Mario Bros. X)

Game Dev Story (Mobile)

Game_Dev_Story

How can I not put this on the list? Game Dev Story was secondary only to Shibuya in my case. I spent hours in bed, in the bathroom, in the elevator, etc. playing the shit out of Game Dev Story. I got hooked, my friends got hooked, everybody got hooked. In large part, this is due to the overall theme; it’s a game where you make game. Can there be any more perfect of an idea? Though it was a port of a 1996 Japanese PC title, Kairosoft’s execution was brilliant regardless of the spelling and syntax mistakes that plagued much of the game. Who cares? The quirky graphics and strategic sim set-up helped skyrocket Game Dev Story to the top of the App Store, and it has earned itself a spot as one of the best indie games of the year. Sequel, anybody?

Arsen Nazaryan

(Buy it from iTunes or the Android Marketplace)

INCHES BEHIND THE GAME OF THE YEAR

Amnesia: The Dark Descent (PC, Mac, Linux)

Amnesia_03

I can safely say that no game has impacted me this year as much as Amnesia: The Dark Descent. I’m a big fan of horror games, but all too often the sense of tension in a game is demystified as new weapons and abilities are added to the player’s arsenal and enemies reduced to mere speed bumps along the path to completion. Not so in Amnesia. In Amnesia there are no weapons. The player’s only way to defend himself is to run and hide, preferably in a dark closet. But even the act of hiding, surrounded by darkness, causes the player’s sanity meter to slowly tick away. The atmosphere in Amnesia is oppressive in the most stunning of ways, with small creaks and sounds blending with dimly lit corridors to instill an unmatched degree of paranoia. In my own experience, in a well lit room, I couldn’t play Amnesia for longer than an hour at a time. And yet I loved every second of it.

Scott Nichols

My playthrough of Frictional’s adventure horror game is one of the few “experiences” I had this year, and that goes beyond the realm of video games alone. The developers took great pride in painstakingly constructing an immersive and truly frightening atmosphere for players to take part in. Big risks, such as taking away the player’s ability to defend himself, paid off in spades for this game. An indie that elicits a powerful emotional response and one that really ought to be played at least once by anyone who considers themselves a core gamer.

Erik Johnson

The Penumbra series were easily amongst the scariest games I’d ever played when they originally came out. When the first teaser videos for Amnesia were released, my faith in the developers was renewed and I immediately put my money down on a preorder. I was not disappointed. A lovecraftian psycho-horror spectacular with amazing production values for such a small studio, Amnesia kept me on the edge of my seat, and often leaping clean out of it for the full length of the story. The understanding Frictional have for the raw psychology of horror games is unparalleled – they know exactly how to get the player to look where they want, hide when they want you to, and make you dance like a puppet to their ghastly horror show.

Dominic Tarason

(Buy it from Frictional)

Super Crate Box (PC)

SuperCrateBox001

The beauty of Super Crate Box is its simplicity. The player’s only real goal in the game is to collect crates. Of course, there’s the secondary goal of surviving the torrent of enemies flooding from the top of the screen so players will want a weapon to defend themselves. The catch is that each crate players collect changes their weapon, with some significantly more useful than others. Pick up the minigun or flamethrower and you’re good to go, but get stuck with the pistol or, god forbid, the disc gun and you’ll want to scramble to the next crate as fast as you can. And even when players finally find that perfect weapon, since collecting crates is the only thing that gives points, there’s no way to reach for the high score without giving it up again. Players will constantly be switching strategies on the fly, adding a sense of urgency to an addictively simple game.

Scott Nichols

Released just over a month ago, Super Crate Box has fast become my go-to game for mindless enjoyment on my PC. The weapons, the level progression, everything about the game is a brilliant mash up of platforming shooting glory. The only thing that would make this game better was if it came out on XBLIG. I can only imagine how much fun it would be in my living room.

Geoff Gibson

(Download Super Crate Box)

VVVVVV (PC, Mac, Linux)

vvvvvv1

In a few years, when she’s old enough to, one of the first video games my daughter will play is VVVVVV. You can count on that. It perfects the platformer by seamlessly integrating individual puzzles and challenges into cohesive levels, each offering different takes on the versatile flipping mechanic. Forgiving in some places, tough as hell in most, the game consistently challenges you. I found myself screaming “that’s impossible!” on more than one occasion, but every time after a payment of Captain Veridian deaths and a bit of luck, I’d make it through and deem that the challenge was just almost impossible. It also boasts the soundtrack of the century by Magnus Palsson. Chiptune gold which quite simply takes the game from great to legendary in my eyes (and ears.)

Erik Johnson

VVVVVV jumped into existence at the very beginning of the year yet it struck me immediately as one of the most fun games I’d be playing for a long time. With precise puzzles and an exceedingly well executed control scheme, the game is wonderful in its simplicity. While I initially grumbled about its many difficult sections (like Veni, Vidi, Vici) I now look back on them with glowing pride. After the game hit Steam a few months ago, I played it all over again and thanked my fingers for being able to pull off that epic section without too much trouble. VVVVVV‘s tricks and timing will be stuck in my fingertips for the unforeseeable future and its fantastic soundtrack keeps my head bobbing to this day.

Peter Eykemans

(Buy VVVVVV)

Breath of Death VII (XBLIG)

BreathofDeathVII000

Perhaps if Zeboyd Games upcoming title Cthulhu Saves the World didn’t release the very last week of December we would see the developer’s second throwback JRPG on this list. As it stands, we’ll just have to do with the dev’s first effort, you know, the one that boasts the highest demo to purchase conversion ever across the entire Xbox Live Indie Games Channel. Why? While it doesn’t reinvent the genre, Breath of Death VII presses a nostalgia button that triggers thoughts of early Final Fantasy titles while revitalizing the old school RPG. How? By making a farce of it. It’s the original writing and creativity in the parody that really makes the game unique. It even offers improvements from its predecessors such as a battle limit for each area coupled with the option to call for a fight. It also earns points for raising the bar on what to expect from the Xbox Live Indie Channel, not just shoddy clones and crap apps.

Erik Johnson

As a fan of the original Dragon Warrior games I was immediately drawn to Zeboyd Games’ Breath of Death VII which not only players similarly to the JRPGs of yesteryear, but also takes careful time to make fun of almost every inane aspect of the old genre. Seriously, this game was an absolute treat and I’m very excited to play Zeboyd’s next classic JRPG.

Geoff Gibson

(Buy it on Xbox Live)

Minecraft (PC)

MinecraftLogo001

This was a tough decision, because honestly I’ve barely played the game. Hear me out though. It earns my vote not for the simplistic brilliance the gameplay brings, but rather that it fulfills the proverbial “American dream” for indie developers. Find a solid concept and put a ton of work into it and good things can happen, really good things, like nearing a million copies sold just entering beta good things. Some have made it clear that they’ll never consider the game indie again given its current following from both players and press, but anyone who knows spit about this industry knows Minecraft’s indie roots are as deep as they come.

Erik Johnson

While Minecraft has technically been in alpha most of the year, its ability to be more engrossing and unique than almost anything else out there nets it a spot on my list this year. When I first downloaded Minecraft, albeit later than a lot of people, I disappeared for three days. It got to the point where other DIY writers were emailing me to see where I had gone. The only answer was underground. Minecraft satisfies that childlike desire to build a fort anywhere and on anything and allows you to hoard and create the world of your dreams. I look forward to the game’s progression going into next year and expect to disappear for at least another week into the depths.

Peter Eykemans

Not much that really needs saying here. Minecraft is the new hotness. While I’m not nearly as addicted to it as many of my peers, I’ve still played it at little bit every few days for several months in a row, and it keeps me coming back and looking for more. Combining tactile building, clever crafting and tense combat with that childlike sensation of building a pillow-fort to ward off imaginary monsters, it just presses buttons that no other game can.

Dominic Tarason

(Buy it from the Official Site)

GAME OF THE YEAR

Super Meat Boy (XBLA/PC)

Super Meat Boy Cover

Super Meat Boy is probably one of the hardest games I’ve ever played, and a constant source of anger and frustration. Wait, anger and frustration are a good thing? I’ll admit, they aren’t typically what I look for in a game. The difference in Super Meat Boy that makes it all worthwhile is that I was never angry at the game itself. The levels are expertly designed, and the controls accurate, so my failings in the game were all of my own doing. It never felt unfair. Every death was a learning experience, teaching me how to avoid a trap or properly time my jumps with moving platforms. Trial and error gameplay has been done before, but it’s Super Meat Boy’s pace that raises it from merely a fun challenge to the level of obsessive addiction. Just as my brain would begin to process why I had failed, Meat Boy would instantly respawn, ready to test my newfound knowledge. And once a particularly challenging level is conquered, the feeling is unmatched as you watch a replay of all your failed attempts running simultaneously. Nothing makes victory feel sweeter than reflecting on how hard you had to work to get there, and Super Meat Boy delivers this better than any other game. Ever.

Scott Nichols

I spent more time playing Super Meat Boy than I did any other game released this year, with possibly the exception of FIFA 11. Super Meat Boy packed tons of content through a variety of levels, notable indie characters with their own traits, and one of the best soundtracks I have ever heard in a game (Props to Danny B). There is no doubt in my mind that Super Meat Boy is the Indie Game of the Year 2010. Team Meat’s self-conscious but unpretentious effort to spread the indie love became one of the best games of the year, including the mainstream. Way to deliver on your word, guys!

Arsen Nazaryan

I’m a bit surprised myself to have more than one platformer on my list, but the love child begot from two of the hardest working guys in the industry simply can not be ignored. Edmund and Tommy thought they had something good here when they started on the project and boy were they right. Where VVVVVV strikes the old school nostalgia chord, Super Meat Boy mashes and warps it to its own devices. The game has you laughing at nearly every cut scene and cursing on nearly every level. Plus it’s completionist heaven, the sheer amount of content they packed into (and are still providing for) the game doesn’t get acknowledged nearly as much as it should.

Erik Johnson

Big surprise huh? Super Meat Boy had so much going for it that I’m positive this game will be on most people’s “Best of” lists. It’s challenging, adorable, very fun, and, most of all, uses a protagonist that is a skinless boy. How awesome is that? I guess the cherry on top would be all the amazing little touches the developers have added in like including multiple other indie game characters or the free level packs coming to the XBLA version.

Geoff Gibson

Super Meat Boy grabbed me in a way I never quite expected this year. I’d played the game on three different occasions at various conferences before it released and knew the game was going to be fun. But once I had the expansive world at my fingertips and could take my time exploring its nooks and bloody crannies it took me by the throat and never let go. As of this writing I have collected 100 bandages in the Xbox version and am sitting on 94 in the PC version. I have no explanation of why I put myself through the whole frustratingly-amazing experience over again other than the game is simply fantastic and will be remembered for years to come. And like a true addict I’ll go ahead and admit that I’ll probably do it all over again once it hits Wii.

Peter Eykemans

I bought Super Mario All-Stars on Wii a couple of weeks ago, and after playing for half an hour, all I could think was “these controls are far too floaty.” And it’s all Super Meat Boy’s fault. So thanks for ruining my childhood, Team Meat.

Mike Rose

(Buy it on XBLA or Steam)

So that’s 2010 from DIYgamer! We’re looking forward to an exciting 2011 with all the site’s power under our control and more great games to sink our indie teeth into.

What were your favorite games of 2010? Let us know!


0
Comments

New Characters Join Joe Danger for Some Daredeviling

JoeDanger002

To coincide with their Thanksgiving Weekend sale, the developers at Hello Games have introduced a couple new characters to Joe Danger to ensure that Joe Danger doesn’t daredevil alone anymore.

Over all there are four additional characters, each with their own moves, motorcycles, style and collectibles. Here is the list of characters:

  • Sir Bonehead, an undead knight
  • Chicken Suit Joe… Joe wearing a chicken suit
  • Chuckles the Chimp, a monkey
  • Geronim-Joe, Joe’s Native American compatriot

The new characters should be out today, so if you own Joe Danger check em out. If you haven’t well, now’s your chance due to the amazing sale which puts Joe Danger at a meager $7.49, half of what it usually costs.

[Hello Games]

New Characters Video


0
Comments

Thanksgiving PSN and XBLA Sales Start Today

PSN_XBLA_Sales

Some good console games that fall under our humble gaze will see solid to amazing discounts this week on both the Playstation Network and the Xbox Live Marketplace.

How’s 50% off titles such as Joe Danger, DeathSpank, Trials HD, Fat Princess and PixelJunk Racers 2nd Lap? NOT GOOD ENOUGH???

Alright, what about Twisted Pixel’s ‘Splosion Man for just $2 — will that satisfy your savings bloodlust? If not, just throw some cranberry sauce in the mix and that’ll do the trick.

The PSN sale ends November 26, while the Xbox Live daily discounts run through November 29. Note that while the PS3 deals are all available for the whole time, the Xbox deals will run as short sales popping up each day. We’ll be sure to point out the relevant offers as they hit.

Here are all the discounts offered on the services indie or otherwise:

PlayStation 3

  • PixelJunk Racers 2nd Lap – $3.49 sale price; $6.99 regular price
  • Top Gun – $7.49 sale price; $14.99 regular price
  • DeathSpank – $7.49 sale price; $14.99 regular price
  • Joe Danger – $7.49 sale price; $14.99 regular price
  • Gundemonium Collection – $7.49 sale price; $14.99 regular price

PSP

  • Groovin’ Blocks PSP – $4.99 sale price; $9.99 regular price
  • Fat Princess: Fistful of Cake – $9.99 sale price; $19.99 regular price
  • Dissidia Final Fantasy – $9.99 sale price; $19.99 regular price
  • Dante’s Inferno PSP – $19.99 sale price; $39.99 regular price
  • Metal Gear Solid Peace Walker – $19.99 sale price; $39.99 regular price

PlayStation Minis

  • Young Thor – $2.49 sale price; $4.99 regular price
  • Fieldrunners – $3.49 sale price; $6.99 regular price
  • Hero of Sparta – $2.49 sale price; $4.99 regular price
  • Alien Zombie Death – $1.99 sale price; $3.99 regular price
  • Monopoly – $2.49 sale price; $4.99 regular price

Xbox Live Arcade

  • Madden NFL Arcade (400MSP)
  • Portal: Still Alive (400MSP)
  • The Secret of Monkey Island: Special Edition (400MSP)
  • ‘Splosion Man (160MSP)
  • Trials HD (400MSP)

Xbox Originals

  • Grand Theft Auto: San Andreas (400MSP)
  • Halo: Combat Evolved (400MSP)

Retail Sales

  • Fable 3 ($39.99 or less at participating retailers)
  • Halo: Reach ($39.99 or less at participating retailers)

[via Shacknews]