Indie Links present themselves, one-by-one to make the day better. Whether it be through gaining new knowledge, a different perspective, or just a break from the trudges. Whatever button you push on the soda machine, there’s something here for everyone’s taste–and we’re not even sold out of root beer. Nope. No orange light of disappointment today.
Where Are The Road Games? (Rock, Paper, Shotgun)
“And I don’t mean games of The Road – that’s an entirely different kettle of misplaced licensing. I mean this: the road movie is a fruitful, interesting genre for film, and even TV, but what is it’s equivalent in gaming? Could it have one? Or are all linear games basically just that classic story-as-journey? Are shooters our road movies? Maybe, but perhaps there’s something in the nature of travel in videogames that makes it difficult to execute something authentically “road”.”
The Rise of Indie (gamesdammit!)
“It used to be most indie games ended up on PC. But now with PSN, iPhone, and mainly XBLA and Xbox LIVE’s Indie section, you can find the indie community’s “noise” on most platforms. Developers such as Behemoth, Ska Studios, and PLAYDEAD are making quality affordable games; affordable being the keyword. There’s a new economy in the video game industry, whether it be $1 games on the iPhone, 10 bucks for something on XBLA, or even free flash games, there’s a market for indie studios to prosper.”
Two More Gaming Documentaries: Infinite Lives, Video Craze (GameSetWatch)
“It seems like video game-themed documentaries are popping up everywhere recently, like Pixel Kombat, Indie Game: The Movie, and Pixels: A Pixel Art Documentary, just to name a few. And here are two more to keep an eye out for!”
Interviews: Nifflas, Playdead, Copenhagen Game Collective (IndieGames)
“Here’s a couple of interviews from the Nordic Game 2010 event in Sweden last month, starting with Nicklas Nygren talking about FiNCK, Saira, and the upcoming WiiWare release NightSky. Interviews with Mads Wibroe of Playdead (Limbo), Cockroach Inc. (The Dream Machine) and The Copenhagen Game Collective are all in the extended.”
Great Expectations: Hegemony Interview (Rock, Paper, Shotgun)
“After giving some first impressions of Hegemony: Phillip Of Macedon I started interviewing Longbow Games’ Rob McConnell. Now, with the game just appearing on Impulse and being available for a tenner over this weekend’s bank-holiday sale, I suspect it’s time to present the results. In the form of an interview. Like so…”
COLUMN: Battle Klaxon: Plain Sight, the Deadliest Dance Party (GameSetWatch)
“Battle Klaxon’ is a monthly GameSetWatch-exclusive column where traveling games journalist Quintin Smith fights to win a bit of glory for the beautiful, brave but overlooked games that people are missing in their lives. This month: robot ballet in PC indie multiplayer game Plain Sight.”
The Origins Of Canabalt: Typing Tutor (GameSetWatch)
“A few weeks ago, Adam “Atomic” Saltsman revealed a Typing Tutor edition of his popular Flash/iPhone game Canabalt, adapting its one-button controls so that a random letter is assigned as the jump button after one or two hops. He didn’t give much explanation for the release, so I assumed it was produced for a local school interested in an educational version of the title. It turns out that the educational game came at the request of Charles Watson who runs a computer project dedicated to providing computers with low power consumption parts to schools in developing counties.”
The Joystiq Indie Pitch: Run, J-Stache Run (Joystiq)
“Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we’re giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Tavit Geudelekian of Primary Wave Games about the studio’s first release, Run, J-Stache Run for iPhone. Tavit previously served as a producer at Atari (N+, Ghostbusters) and worked in pre-production on Mizuguchi’s unreleased QJ for Wii.”
The Joystiq Indie Pitch: Super Shock Football (Joystiq)
“This week we talk with Adam Meyer of Steamroller Studios to learn how his passion for art lead him to the digital gridiron of Super Shock Football.”
Review: Beat Hazard (BigDownload)
“Music games, specifically ones that generate their gameplay based on dynamic music interpretation, have been growing vastly in popularity. Games like Audiosurf or Raycatcher, which act as visualizers as well as games with virtually infinite replayability. After all, with new levels for every track, your entire music collection becomes the game. Beat Hazard is the latest entry into this expanding sub-genre, and like other games of its ilk, it’s an arcade game. However, this is not a bad thing, and Beat Hazard brings a refreshing new look to the music genre while building upon the work of earlier games such as Geometry Wars.”


In the mood for an in depth indie session? Great news, we’re back again with another batch of great links from around the web. We’re not trying to send you away or anything, it ain’t that type of thing; we just want what’s best for you, to allow you to spread your wings and become a more well-rounded individual. There’s more to see out in this busy indie world than our ‘little site that could’ can currently provide dammit, so we scratch and claw to try to accomplish the impossible anyway and when we get tired we pepper in a little 
A fresh batch of
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Back with another installment of
Here’s a handful of links to indie coverage across the web, today’s collection includes Wolfire Games chatting about