Indie game news, reviews, previews and everything else concerning indie game development.

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Indie Links Round-Up: Comprehension

Indie Links today has plenty of indie gaming interviews, showcases, news, and discussion.


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Indie Links Round-Up: Crashing Waves

Indie Links this time around brings a splendid batch of deep discussion, game showcases, interviews, and more.


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Indie Links Round-Up: Message in a Bottle

This morning’s Indie Links has some warm fuzziness, and some cold prickliness to it. Plenty of interviews interspersed between some other excellent indie coverage.


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Indie Links Round-Up: Smashing

Links this evening has some clarification with all the big news swirling around following the premiere of Indie Game: The Movie at Sundance last week. Plenty of new for/from developers, game picks, and of course the usual round of interviews.


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Indie Links Round-Up: Reflections

Links this weekend has a a few notable news bites (along with the standard batch of new interviews and suggestions for games to check out) including the passing of game designer and musician Bill “Phosphorus” Sears, a man described as a great ally in the indie game effort.


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Indie Links Round-Up: Battle Stations

Today’s links have word on a couple of upcoming indie jams and events, a few titles we ought to be investing a bit of time in, and some fine interviews.


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Indie Links Round-Up: Quick Save

Links this week has some cathartic responses to the recent IGF finalist announcements, and behind those are some hidden gems to look into, a few excellent interviews, and more news from around the indie globe.


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Indie Links Round-Up: 60 Games in 30 Nights

I’m (supposedly) going to have the time to hang around here much more the next month. So I’ve decided to try something that’s probably pretty stupid for several reasons: I’ll be attempting to play 60 different games (some of which have been sitting in my queue for quite a while), and then subsequently write about them as previews, reviews, impressions, etc. here and on my other landings. The catch is I have to have the final game played/article published before we hit 2012. Can I do it? I sincerely doubt it, but I owe a lot of good devs a look at their respective games and can’t think of a better way to go about it than make something both over-glorified and self-initiated I can latch onto when sanity starts to slip.*


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Indie Links Round-Up: Drum All Day

The Indie Links are strong this time around, with several nuggets of hand plucked joy from all over the web to take in. Featured today are new reviews, interviews, and editorials on games such as Amnesia, Eufloria, Cortex Command, and more.


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Indie Links Round-Up: No Going Back Now

Interviews, reviews, discoveries, and more on today’s Indie Links. Music and culture included, as if there was ever any doubt.

Void Gaze, A Text Adventure By The Man Known As Nullsleep (Game, Set, Watch)
“Most know Jeremiah Johnson by his stage name, Nullsleep, and his work in the field of chiptunes. But some many be surprised to discover that his penchant for coldly calculated deconstruction, coupled with a burning passion for mass-destruction, is not purely contained to the aural spectrum.”

Round-Up: Indie Video Game OSTs on BandCamp (Indiegames.com)
“After putting up a post about Jasper Byrne’s Soul Brother OST (Go buy it and go support the making of a brilliant game and the brilliance of an existing game!), I immediately found myself being reminded that there were plenty of other soundtracks floating out there too. Some of these gems have received extensive coverage both here and elsewhere while others have received significantly less attention. Obviously, the latter needed to be corrected.”

A Brief Look At Berlin’s Caffeine Filled Indie Game Jam (Game, Set, Watch)
“Not only do game jams happen all over the place, their specific locations vary greatly as well. Take the Berlin Indie Game Jam for example. The four day long event, which consists of three hour long development contests and talks from esteemed colleagues, all happens at café in the Mitte district.”

Impressions: Ruins (Rock, Paper, Shotgun)
“Cardboard Computer, the indie developer behind A House In California, has created Ruins, a short, desolate game in which you play a dog. Chasing some rabbits. But there’s a little more to it than that.”

Interview: Molleindustria On Phone Story’s ‘Objectionable’ Message (Gamasutra)
“Gamasutra talks to Molleindustria about Phone Story, the hardware industry critique that’s been pulled from the App Store — and about the culture of complacency that surrounds mobile game development.”

Wroom (PixelProspector)
“Wroom is some sort of racing platformer mix with physics for up to 4 players.”

Eufloria (PS3) review (Shacknews)
“Eufloria is a game about spreading the beauty of nature in a real-time strategy (RTS) setting. It found success as a PC title and is now attempting to translate that same appeal to PSN. For the most part, Eufloria remains an enjoyable experience, though there are some aspects of the game that come across awkwardly in its new console iteration.”

Interview: Jeff Rosen of the Humble Indie Bundles (Destructoid)
“It surprised me when I realized the first Humble Indie Bundle was only released in May 2010, just under 18 months ago; it seemed to be part of indie gaming’s rapid ascent in popularity over the last few years. The first Bundle was a collection of some of the best indie titles around — World of Goo, Penumbra: Overture, Aquaria, Gish, and Lugaru (eventually Samorost 2 was added as well) — and gamers were encouraged to pay what they wanted, with some of the proceeds going to the Electronic Frontier Foundation and Child’s Play, in addition to the developers themselves.”

Knights of the Chalice (TIGSource)
“Knights of the Chalice, by Heroic Fantasy Games… that almost says it all, really. Released in 2009, this tactical RPG won a cult following for its close adherence to Dungeons & Dragons rules (the game uses the d20 Open Gaming License), the strength of its artificial intelligence, and its high level of difficulty. Despite its rough presentation (which is rather charming, actually), the game’s interface is actually quite easy to use, putting the burden of success squarely on the player’s heavily-armored shoulders.”

The Last and Final Word: Noonat (Quote Unquote)
“After some convincing from his friends, Noonat quit his job to join GameClay. Now he faces another challenge: how do you keep the fun in and the grind out of game development when you can’t choose your own hours.”