Sometime between when The Humble Indie Bundle was revealed over a week ago and when the initial purchases poured into the middle $100k range, four of the five developers participating promised if sales hit the million mark they would release their game’s source code for free. Well, there’s news today that the bundle sales have topped the goal, and as promised source code for Lugaru HD has been released, with ASAP releases in the works for Aquaria, Gish and Penumbra Overture.
The real-time stats on the page indicate that they’ve sold 121,439 bundles (so far, the sale is still on at time of this writing!) earning a total of $1,107,718–a $9.12 average contribution. Linux users were the most generous, paying an average of just under $15, while Mac users hovered around $10, with PC’ers parting with only 10% of the suggested price at $8.01 on average. Though perhaps the fabled $500 purchase came from a Linux owner which, combined with windows more than doubling the OS, would raise the average quite a bit.
Regardless, the only real losers in all of this are the ones contributing to the shockingly high 25% piracy rate, that’s about as blindly ignorant as it comes. I can’t (and won’t) leave you with bad news however, remember the charity element? Contributors chose to section off 31% of the earnings to donate towards Child’s Play and EFF, a total thus far of $342,942. Not bad for a week-long indie bundle promotion.
There are a lot of great indie games and there are a lot of great charities. A group of indie developers have gotten together to put together a “Pay What You Want” charity event.
First of all, here are the games you’ll be getting: World of Goo, Aquaria, Gish, Lugaru HD and Penumbra Overture. You get to pick exactly how much you want to pay for the five games, and you get to check who the money goes to, be it 50/50 Charity and Developers, All Charity, All Developers or even a custom split of your own choosing. The charities are Child’s Play and EFF.
You can be the jerk that pays a single penny (not to editorialize) or pay what one of the game’s would normally cost and split it between several sources. No matter what, everybody wins (except when you donate a penny).
Support some charities, support some developers, the Humble Indie Bundle is this week only. Head on over to its host page at Wolfire Games.
Diverse over at Destructoid just received a copy of the Aquaria OST. The package included typical extras like business cards and a signed poster, but it also included an art card that hints at something more. The card suggests, via poem, that Alec Holowka and Edmund McMillen are working together on a new game titled Oh My Word, to be released when the two busy game makers find time to finish it.
If those names don’t ring a bell, here’s some context. Holowka co-founded Bit Blot where he worked on Aquaria with Derek Yu, then he co-founded Infinite Ammo where he’s working on Marian. McMillen created Gish, worked on Time Fcuk and is one of the guys bringing Super Meat Boy to life. Both have had a hand in creating IGF award winners, so the pairing has me pretty excited, even though all we have is an art card with a poem, which happens to be located after the jump.
Indie dev Edmund McMillen (creator of Gish and Super Meat Boy) has given a detailed postmortem for his time manipulating puzzle platformer Time Fcuk. In it he reveals some numbers and gives some insight to the success and failings he’s seen in the first two months since release.
McMillen reveals that the game has been played over 3.5 million times, with a million coming from newgrounds. What’s more, the game has seen 7,000 user-submitted levels, all in all very impressive numbers.
It’s a really good read and gives insight into an indie professional thoughts on one of his creations. Read it here.
Piracy is a huge issue facing the modern gaming industry. It’s so big of an issue, in fact, that studios have closed down entirely because of it. Big-time developers and publishers spend millions of dollars creating elaborate DRM schemes in a vain attempt to stop pirates from getting their game for free. Of course, this has never worked and only serves to harm honest, paying customers instead. Yep, piracy affects everybody from the big publishers/developers, to the consumers and pirates, to even the indie developer; whose games are often seen as easy prey…
There’s not a lot an indie developer can do to stop somebody from pirating their game. Most indie devs can’t afford some sort of DRM — although most probably wouldn’t want to anyways — and honestly don’t have the resources to legally stop anybody from hosting their game for free. In fact, indie game piracy has even started to reach iPhone games where some developers are reporting piracy rates anywhere from 80%-95% (via Pocketgamer). Un-freaking-believable.