In the heat of Summer, you can always rely on Indie Links to cool you off, especially if your means of air conditioning is near your computer arrangement. I did my best to diversify this week.
Lots of interviews, in depth coverage of current/upcoming games, and in the end, ten awesome links from ten different sites.
The Big List Of Indie Game Sites (Pixel Prospector)
From the guy who brought us the 200 (or so) free indie games in 10 minutes videos. A comprehensive and categorized list of all the indie sites and coverage out there, DIY included of course. Super love!
Hands On: Amnesia: The Dark Descent (Eurogamer)
“I think a mark of quality in a game is whether you can return to a room you’ve previously been in, and know you were there earlier by the destruction you wrought. Amnesia, the new first-person adventure from Penumbra developers Frictional, does not paint rooms in the blood of your enemies, but rather in strewn desk drawers, boxes and broken glass. And light. Amnesia is looking to be an extremely dark game, but rather than offering you the opportunity to sneak silently in the welcoming shadows, here darkness is your enemy. It is the path to insanity.”
Interview: Loved’s Ocias Seeks Depth, Player Confrontation (Gamasutra)
“While E3 dominated games industry headlines in recent weeks, an unexpected candidate for people’s attentions in June has been Loved, a browser-based game by Australian artist and designer Alexander Ocias.”
Gryzor87′s Retro-Inspired Sound: Hydorah Music Q&A (IndieGames)
“Freeware game Hydorah is the brainchild of Locomalito of Andalucia, Spain. For the soundtrack, whose cover art is by illustrator Marek Bayej, musician Gryzor87 drew on the established audio styles of retro sidescrolling shooters, while also infusing his own rock and classical-inspired tastes.”
Review: Fault Line (TIGSource)
“This month Fault Line was released. I don’t know if you’ve been following Nitrome. I know I sure wasn’t. Their game Tiny Castle got a plug on the Indie Games Weblog as well as the AV Club’s Sawbuck Gamer column. And it was an interesting game, more for it’s idea that for how well it pulled it off. But Fault Line has got me digging into their backlog.”
Interview: We chat with the founder of Joystick Labs (Big Download)
“There are a number of ways game developers can find money to help fund their projects; through publishers or awards, grants and more. But what about actual help during the development process to make the game better and to establish contacts in the game industry that will allow the developers to sell the game? That’s the plan of the newly announced Joystick Labs, a Durham, North Carolina-based company that was officially announced this week. The company will not only pick games and development teams to help fund their creations but also to mentor them in various aspects of game development and business.”
The Joystiq Indie Pitch: iBailout (Joystiq)
“This week we talk with Nick Marroni, who, after deciding he’d had enough inferior games that combined Ms. Pac-Man and the Federal Reserve, set his mind on making his own.”
Interview: Brendon Chung of Blendo Games — What did the Rastafarian cat say to the Glowing toucan? (Level Forty-Two)
“I had the chance to interview Brendon Chung, a videogame developer and the founder of Blendo Games. We talked about his future endeavours, his games Flotilla and Gravity Bone, the nature of game development and the origins of Blendo Games.”
June 2010 Video Spotlight — UFO: Alien Invasion (IndieDB)
“Just when you thought it was safe to walk in tall grass again a wild Spotlight appears! Introducing the first IndieDB Spotlight video, jammed packed with umm well Indie games.”
Interview: Hothead Games on DeathSpank (GamingNexus)
“”When confronted with the idea of developing Ron Gilbert’s DeathSpank character introduced by his Grumpy Gamer comic series, the Penny Arcade duo gave the go ahead to Hothead to transition gears from their series to start work on the action RPG game. We had an opportunity to delve more into the back story of both the development of DeathSpank, as well as the details behind the gameplay itself via a roundtable discussion with Executive Producer Vlad Ceraldi, Lead Designer Darren Evenson and RPG Designer Dennis Detwiller.”


On One’s Own is a column about, you guessed it, independent gaming. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, design, reception or a number of other aspects related to independent games. But you can rest assured that all things indie will be carefully considered on a weekly basis.
First off,
They do a damn good job, that’s how. You connect with the right people, pitch the right kind of game and have a little star power in your pocket. Though it may have only been recently revealed, Marianne Krawczyk, the dynamo writer behind God of War, has been
But to once and for all settle the rumors, it has been said numerous times in a number of places that Krawcyzk has been working with the team since very near to the beginning. So we have a few strikes against Shank’s indie credibility, what with the publishing deal with EA Partners, and now we come to find out that they have a big A-list writer with them who happens to be fresh off seeing her latest brainchild, God of War III, do extremely well on the market. It seems like all signs point to ditching the indie moniker entirely and becoming a mainstream game.
Instead they can focus on what they do best: make games. If the creative direction, art, writing and overall vision isn’t compromised by the addition of a publishing deal, it’s merely a win-win for everyone involved including those that will later be playing the game. Braid would still be Braid, Flower would still be Flower and so on even if they were under the same conditions. It just so happens that more people would have known about them from the beginning.