I’m against 400 MSP ($5) XBOX Live Indie Games. I know I’m not the only one, but my reasons delve deeper than simply being a cheapskate. While I do enjoy dollar gaming and taking advantage of sales (that pretty much qualifies me as a cheapskate, huh?), I also feel a strong sense of allegiance to indie developers; if I believe a title to be worth it, then the expenditure is justified.
However, with XBLIG you’re taking quite the gamble. Microsoft Points aren’t direct dollars and parting ways with those points for a mediocre product can feel underwhelming. But as the old MasterCard commercials imprinted into our minds, the feeling of obtaining a worthy purchase = priceless. Blendo Games’ Flotilla is one of the best XBOX Live Indie Games, no question about it. Considering its PC counterpart is sold at $10, Flotilla is a steal on Microsoft’s platform. And for any strategy, space, or abstract indie game fans… Flotilla is a must-own.
Gameplay
Flotilla‘s gameplay consists of two elements: exploration and turn-based battle. You’ll start your adventure off as Captain [Insert GamerTag here] and have just discovered that you have 7 months left to live. In lieu of this, you decide to take charge of your flotilla and explore what’s around you. Each time you play you’ll have to start a new adventure. Along the way you’ll find penguin pirates, stray cats (that can speak), haunted ships, and a lot of other really random shit. When you travel from planet to planet, you’ll usually have a choice of what to do. Say you run into some stray cats: either turn them into the authorities or help them escape. The outcomes of your decisions are predetermined so unfortunately you won’t be able to act anything out. This is my first problem with Flotilla. The amount of content the game provides is sufficient; even the variety of scenarios is intriguing. But the game falls short because it doesn’t deliver any mini-games. Sadly, that was a sorely missed opportunity. In the occasion that you don’t have a choice of what to do, you’ll most likely have to be fighting pirates, authorities, angry penguins, and so on.
As I mentioned before, this variety of content makes the game exciting. Each adventure that you begin (or basically, each time you sit down and play the game) will randomize all encounters on the planets. This increases the replay value of the game tenfold. However, with no save function, it is a bit frustrating to not be able to replay certain segments that a gamer would enjoy having the opportunity to replay. With the many RPG elements that come equipped with Flotilla, it’s hard to believe the lack of a save mechanism.
Those two major flaws have little bearing to the overall effect, though. Exploring is still fun because of the randomization. The unexpected humor in the game will make you want to venture through and through. It helps that the battles are incredibly exciting too. Okay, maybe “incredibly exciting” is overkill but they’re extremely tense. Since the battles take place in a 3D plane, basically anything is possible. At the beginning of the game, you start out with two little ships. Your objective is to shoot enemy ships down by mostly flanking and hitting them on the underbelly or in the rear. That being said, you’re vulnerable in the exact same positions. Since the battle gameplay is turn-based, it’s broken down into a few stages. First, you choose a ship. Then, you choose where to move the ship in the plane, vertically and/or horizontally. Third, you choose whether to attack while moving, move without attacking, or attack without moving. You do this again for all remaining ships and then enjoy a 30-second enactment of what you’ve chosen. The scene plays out under some unnamed piano tune (probably a classical piece?)…which seems eerily fitting. Sure, this may not sound like the high-intensity action of God of War, but this is a turn-based game after all. You’ll have to live with the nothingness of space as you wait for the 30-second scene to subside.
Flotilla is also excruciatingly difficult. Chances are that gamers will die just a few planets in to their first adventure. Some may take this as a negative, but I only see it as a negative when it’s coupled with the fact that there are no save points. Flotilla‘s core turn-based mechanics are put into play excellently and–with the power-ups and ships you collect along the way–the desire to improve will keep you interested for a long time.
Style
Brendon Chung of Blendo Games has done an outstanding job with the design and style of this 3D experience–the ship models during battle, the images and artwork during exploration, even the font.
When you play Flotilla, you know you’re playing Flotilla. The extra layer of humor and charisma throughout the experience top off an already stellar stylistic accomplishment. Expect some of the most polished and colorful art-styles you’ll find in any current indie game.
Story
Since Flotilla’s story is more tongue-in-cheek than anything else, I can’t really base too much of my opinion off of this characteristic. Yes, you’re a captain of a flotilla who has discovered he is terminally ill. You decide to take to the skies and explore space in your final seven months. In most cases, you’ll die before you reach the end. But if you reach the end…well then you’ve got some serious skill. Obviously, the open-ended choices and far-fetched occurrences will have an impact as to how your story ends–which should make it all the more exciting.
Everything Else
I’ve pretty much beaten the elements of the game to death by now. However, I want to point to Flotilla as an example for XNA developers. Even though gamers are hesitant to purchase 400 MSP titles, Flotilla should be that exception. It’s a remarkable achievement in terms of originality and flow. There’s no denying the game’s flaws, of course, but Blendo Games’ effort transcends those shortcomings. This is a title you can obtain for half of its regular price on XBLIG, and I suggest it to anybody who may be interested.
For more info, including the PC demo, check the game out right here.
[DIYgamer obtained a promotional code for the game for review purposes. This in no way affected the outcome of the review.]