The Experimental Gameplay Project’s January theme, 100 Things, ended with 17 entries that put 100 things on the screen at the same time. I think the most interesting of the entries is Envy, a game that plays with the idea that people can only maintain 150 social connections by asking you to maintain relationships with 100 people.
February continues things with a theme appropriate for the month of love. The month’s project is rejection, which could provide some small comfort to those spending Valentines Day unwillingly alone. At least they’ll have a bunch of games to look forward to at the end of the month.