Dead Pixels is widely considered to be one of the best Xbox Live Indie Games available on the channel these days. With it’s sidescrolling, brawler like mentality fitting in nicely with the zombie/horror genre we’ve all come to know and love over the past decade. Not too mention the lovely retro graphics. Really, it’s a sidescrolling fans dream come true.
I’m a huge fan of Portal. What Valve did with the basic concept was revolutionary, in my opinion, to the puzzle genre. Prior to that most puzzle games refrained from that amount of action. Gateways, is a similar type of game as Portal, but it changes up the equation in a few key areas which help it stand apart.
Firebase Industries, the delightful gents who created Orbitron: Revolution for the Xbox Live Indie Games a few months ago, has officially announced that their Dream.Build.Play finalist game will be heading to the PC. This really shouldn’t come as a surprise, though, considering most XBLIG games eventually head to the much greener pastures of the PC game scene. Sorry, XBLIG, but you’re kind of a dead weight…
Radiangames hit the XBLIG scene in 2010 with debut title Joy Joy, and has since been on a development tour de force, releasing a myriad of slick arcade-style shooters while migrating the dev’s various offerings (whether old, new, or upgraded) onto PC/Mac and iOS platforms as well. Luke Schneider, the mastermind behind it all, stops in to update us on the just released Quadtastic Collection, some reflection on marketing experimentation, and where he’s looking to go both platform-wise and genre-wise next.
It looks like our favorite parody/protest shmup game Game Type has received a major update that shoukd make the game much more enjoyable for those who splurged on the indie title. According to the developer, Mommy’s Best games, Game Type “has been updated with a slew of small and large improvements! Most of these improvements are in the shoot’em up portion of the game.”
I’m a sucker for city building games. All types whether they be simulation, strategy, war-strategy or even puzzle games. The idea of managing the livability of someplace really gets me. So when developer Cole Powered wrote me earlier this morning about their new game MegaCity, I jumped right on board.
Sure, we have our Minecraft-likes all over XBLIG these days. I’m not sure you can clear the first page of the best selling anymore without tripping over two or three of em, but Lootfest: Live Design isn’t like that. In fact, despite using blocks as the basic building material, the games are very different and, honestly, the Minecraft-likes really pale in comparison to the ambition seen in Lootfest: Live Design. And before you ask, yes this is a sequel of sorts to the original Lootfest.
Well, for those of you without Windows-based PCs we’ve got some good news. It looks like popular first person puzzler Q.U.B.E. is set to land a few other places before it complete’s its developmental life. In a conversation with Joystiq, co-founder Daniel Da Rocha said that a Mac version was two months into development and that an OnLive version was also on the way. They’re also prototyping an iOS version although there’s no guarantee with that.
Retro Arcade Adventure. Let that title just roll around in your mouth for a little bit. Think about what it means. No, wait, there’s no need for any of that because we know exactly what it means right away. Retro Arcade Adventure is, as the title not-so-subtly suggests, is a retro arcade adventure title… and that just sounds amazing to me.
Orbital Games snake-like 2D survival shooter Octopede has arrived as promised onto the Xbox Live Indie Games platform, and is available now to purchase for 80 MS Points. In apparent generous celebration of the release, the PC version is being offered via Desura for the next few days at $1.50 (instead of the standard, already just fine price of $3).








