Archive for the ‘Success Story’ Category

March 10, 2010 | Arsen Nazaryan

‘Doodle Jump’ Exceeds 3 Million Paid Downloads

2009 was quite a year for iPhone and mobile titles across the board. In December, Bolt Creative announced that Pocket God sold over 1.7 million downloads. And now, another IGF Mobile “Honorable Mention” game unveils its success as it claims 3 million paid downloads on the App Store. This comes as no surprise, of course, [...]

January 31, 2010 | Erik Johnson

Natural Selection 2 and Overgrowth Pre-Order Deal Goes Well

Earlier this month, we mentioned the Organic Indie Preorder Pack; a pre-order bundle for Unknown Worlds’ Natural Selection 2 Special Edition and developer Wolfire Games’ Overgrowth that essentially discounted the titles into a buy one, get one free deal. Well apparently things went better than expected as Wolfire has released some info about the sale.
The [...]

November 22, 2009 | Erik Johnson

Indie Nods Revealed for Spike TV’s VGA 2009

Nominations for Spike TV’s Video Game Awards 2009 have been announced, included in the awards again is the Best Independent Game (apparently fueled by Mtn Dew) with this year’s four finalists being Twisted Pixel’s ‘Splosion Man, Hemisphere’s Osmos, RedLynx’s Trials HD and thatgamecompany’s Flower.
You can vote for your favorite here. Spike’s VGA 2009 takes place December 12, [...]

November 20, 2009 | Arsen Nazaryan

‘College Lacrosse 2010′ Gets Support on XBLIG

Well, it happened! When Carlo Sunseri embarked on a quest to create an indie title that was based on the sport of Lacrosse, he perhaps imagined it would interest outside parties. Lo and behold, Inside Lacrosse–the premiere media outlet for the sport of Lacrosse–has become the exclusive media partner of College Lacrosse 2010.
In fact, the [...]

November 19, 2009 | Arsen Nazaryan

Ronimo Games Win at Two Award Shows

When you talk about indie developers and success, Ronimo Games should be mentioned. These are the same individuals who created de Blob, which later became an incredibly popular cross-platform title. But this isn’t about de Blob, rather it’s about their new game, Swords & Soldiers. For those who are interested (that’s all of you), Swords [...]

October 20, 2009 | Erik Johnson

Machinarium Makes Impulse Weekly Top 10

I was taken by surprise earlier today as I perused last week’s top ten sellers list on Impulse, Machinarium, Amanita Design’s robot adventure that has enchanted us over the last few weeks, was sitting right there in the seventh spot.
Woah! That’s quite excellent, especially when you consider that the list covers through October 17 and [...]

October 14, 2009 | Arsen Nazaryan

WiiWare Receives Japanese Indie “Cave Story”

It’s rare to see an indie game from Japan release in the United States or Europe. However, Nicalis–who will be porting Daisuke Amaya’s popular Japanese hit–will see to it that Cave Story, an NES styled platformer,  will be released on Nintendo’s WiiWare. The story pits you, the hero Quote, onto an island threatened by an [...]

October 13, 2009 | Erik Johnson

Inaugural IGF China Announces Winners

Think Services Game Group has announced via press release that organizers have picked the winners of the inaugural Independent Games Festival China at GDC China 2009. The ceremony, presented by IGF China judge and Chinese game industry veteran Kevin Li and Game Developer Magazine and Gamasutra.com publisher Simon Carless, awarded the best independent game and student developers in the [...]

October 6, 2009 | Arsen Nazaryan

Zombies = success? For this indie developer, it’s the truth [Review]

When put into perspective, it is true that—especially for giants Valve or Activision—the inclusion of zombies will magically increase sales and boost hype over a game. But when that same inclusion is applied to an indie format, the results are actually even more staggering. The key, however, is that there be some form of originality [...]

October 6, 2009 | Erik Johnson

Zeno Clash Hitting Retail Courtesy of Tripwire, Arrives Oct 28?

When mod team turned developer Tripwire Interactive wanted their survival shooter Killing Floor to hit retail and couldn’t find anyone else to do it, they did it themselves. Now the company is expanding further into the retail business while not forgetting its roots by handling the US retail release of ACE Team’s unique first person [...]

The Indelible Marks Inc. Network
StudentStuff | Students In Europe | ParentStuff | Global Shift | Student Comics | StudentStuff.TV | DIYgamer