Archive for the ‘Review’ Category

March 9, 2010 | Geoff Gibson

Artists Need Not Apply… Max and the Magic Marker [WiiWare Review]

With indie games comes a certain amount of charm. I can’t put my finger on it exactly, but, needless to say, I think everybody can agree that every indie developer out there who successfully creates his/her own game has put a bit of themselves into their game. Perhaps this is where that certain charm comes [...]

March 8, 2010 | Peter Eykemans

Building is Rebuilding…Bob Came in Pieces [Review]

First and foremost, Bob Came in Pieces is about the titular character’s horrible commute to work one day. Our many-tentacled hero crash lands on Earth, and is tasked with finding the parts to his ship before he’s able to leave the pull of the planet and head home.
Developed by Ludosity Interactive, the game features a [...]

February 28, 2010 | Erik Johnson

Great Balls of Fire: QuantZ [Review]

What do you look for in your puzzle game? With the match-3 genre overcrowded as it is, those looking to create a title like Quantz certainly must keep this, along with a few other items, in mind.
The dilemma lies in bringing original components into the game while not disrupting the already tried-and-true addictive gameplay of the [...]

February 28, 2010 | Peter Rambo

Armor Valley: Send Death from Above [Review]

For a while now, developers have been trying to port the mouse and keyboard-shortcut dependent RTS genre to consoles with limited success.
Armor Valley is another attempt to bring the genre to consoles.
Gameplay
Armor Valley blends flight combat and real time strategy where you command your forces from above in one of three aircraft. Though, command [...]

February 28, 2010 | Peter Rambo

Miner: Dig Deep: A Pickaxe and a Dream [review]

I ignored Miner: Dig Deep for a long time. This is largely because the few times I’d heard about it, it was branded a casual game. I’m not generally a fan of casual games; they’re usually puzzle games or simplified versions of better games or, god forbid, Facebook applications.
But while the casual moniker certainly [...]

February 23, 2010 | Geoff Gibson

The Once and Future King… King Arthur [Review]

Almost everybody in the western world knows of the legendary tales of King Arthur and his Knights of the Round table. To some it’s practically the herald to all fantasy novels, games, works, etc. As such the tale has been adapted to almost every entertainment medium imaginable, including video games. King Arther The Role-playing Wargame [...]

February 21, 2010 | Arsen Nazaryan

One of XBLIG’s Best…’Soul’ [Review]

I hate horror games. I really do. Usually the horror is unfounded and almost nothing in the game makes me want to play it. That’s not to say a lot of effort isn’t put into their concepti0n or development, but my specific gripe is that they usually spook me out of playing. I’m not the [...]

February 19, 2010 | Peter Rambo

The Zombies Never Stop Coming: Twin Blades [Review]

If this post looks familiar, it might be because Arsen Nazaryan already reviewed Twin Blades: The Reaping Vanguard for DIYGamer. If all you’ve got is an iPhone, that’s where you want to look. If you’ve got an Xbox 360, you can continue reading.
Twin Blades is about zombies and the nun who hates them. She [...]

February 14, 2010 | Peter Rambo

Probability 0: A Free, Procedurally Generated Hole in the Ground [Review]

In Probability 0, the goal is to go down while the platforms rise and all sorts of baddies try to get at you.
This vertically scrolling, procedurally generated platformer comes from TIGForums member Droqen, and it recently passed version 1.0, then quickly rose to version 1.05. And more things are to come, but the game [...]

February 3, 2010 | Arsen Nazaryan

Not Just Another Side-Scroller…’Leave Home’ [Review]

Ah yes, the side-scroller: at some point in our short lifetimes, games in this genre were abundant. And lo, the SHMUP (shoot ‘em up), I’m certain I wasn’t the only person to come out of the womb with a portable version of Galaga. Lastly, psychedelic visuals…good ol’ “holy hell I think I’m on something” visuals [...]

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