IndieCade provides a plethora of unique projects, some that even go beyond the popular platforms we’ve come to expect video games to be delivered to us on. In fact going outside the box in that direction is a major way indie developers can show off their experimental prowess and creativity. So when I had an opportunity to play and watch a game on one of the three currently existing custom-built tables, I was immediately intrigued.
Black Bottom Parade falls into the (perhaps) budding genre of interactive tabletop, and it’s very cool stuff. The game is played on a custom built 57″ by 36″ prototype “gestural input” display, and involves players swiping controllers across the display in an attempt to maintain balance on a wobbly platform. How this is done in BBP is by having players direct the three band members (who simply walk endlessly in any direction you gesture them to) in an attempt to maintain symmetry on the platform.
The controllers are akin to large, upside-down shot glasses that you use to swipe (gesture) across the band members on the table to keep the platform balanced. In the sessions I observed and played, two players had to work together cooperatively to keep a handful of NPCs from falling off. It’s not as easy as it sounds, as many times your partner’s actions won’t necessarily coincide with your own unless you’re actually working together. To allow for co-op play the table is multi-touch, so there should conceivably be a way for more players to get in on the action based on how many functional controllers you have. Which in my estimation would be an awesome mess at first that would evolve into potentially some really cool teamwork.
Visually, the title paints a macabre meets Mardi Gras feel, as the band trio you control leads a pack of freshly deceased across the River Styx. The colors tend to the cool side (mostly lavenders, dark reds, and purples) to bolster the Underworld feel, but I (blindly) wonder if these colors were also selected due to how easy on the eyes they are when viewing the display.
The team from Savannah College of Art and Design–students from both Atlanta and Hong Kong–made it clear they have created the balancing game more as a proof of concept for the gestural input display table. The title is simple in concept, and has been created to demonstrate the viability of the platform first and foremost. So while the gameplay itself may not sweep anyone off their feet, the possibility of what game development could do if they got into creating on the platform is what gets me really excited.
We’ll have some more media for Black Bottom Parade from this past weekend to share as we work through several hours of panel discussions and gameplay footage for this week. For now here’s a video of the alpha build in action. (For more information, check out interactive designer Daniel Plemmons’ page for the game):


















